Use Game Maker conventions for resource names
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08f279e340
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@ -3,6 +3,6 @@
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#include "sys/sys.h"
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extern sys_spritesheet game_player;
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extern sys_spritesheet spr_game_player;
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#endif // CROCPARTY_GAME_PLAYER_H
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@ -3,6 +3,6 @@
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#include "sys/sys.h"
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extern sys_spritesheet game_tiles;
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extern sys_spritesheet spr_game_tiles;
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#endif // CROCPARTY_GAME_TILES_H
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@ -28,9 +28,9 @@ void game_update() {
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void game_draw() {
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sys_cls(9);
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sys_map_draw(game_map, game_tiles, 0, 0, 0, 0, 32, 18);
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sys_map_draw(map_game_map, spr_game_tiles, 0, 0, 0, 0, 32, 18);
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sys_sprite_draw_ext(
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game_player,
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spr_game_player,
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(game_frame / 8) % 4 * 2, 144, 88, 2, 2,
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false, false
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);
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@ -5,7 +5,7 @@
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extern sys_i32 game_map_player_start_x;
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extern sys_i32 game_map_player_start_y;
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extern sys_map game_map;
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extern sys_map map_game_map;
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#endif
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@ -6,7 +6,7 @@ import shared
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TEMPLATE = """
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// generated code! be nice!
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#include "sys/sys.h"
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sys_glyph {{ font_name }}[{{ n_glyphs }}] = { {{- glyphs|join(", ") -}} };
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sys_glyph font_{{ font_name }}[{{ n_glyphs }}] = { {{- glyphs|join(", ") -}} };
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""".lstrip()
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@ -6,9 +6,9 @@ TEMPLATE = """
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// generated code! be nice
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#include "sys/sys.h"
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sys_maptile {{map_name}}_data[{{width * height}}] = { {{ tiles|join(",") }} };
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sys_map {{map_name}} = {
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.tiles={{map_name}}_data,
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sys_maptile map_{{map_name}}_data[{{width * height}}] = { {{ tiles|join(",") }} };
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sys_map map_{{map_name}} = {
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.tiles=map_{{map_name}}_data,
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.width={{width}},
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.height={{height}},
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};
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@ -6,7 +6,7 @@ import shared
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TEMPLATE = """
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// generated code! be nice!
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#include "sys/sys.h"
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sys_sprite {{spritesheet_name}}_data[{{n_sprites}}] = {
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sys_sprite spr_{{spritesheet_name}}_data[{{n_sprites}}] = {
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{% for sprite in sprites -%}
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{ .pixels={
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{% for row in sprite -%}
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@ -15,8 +15,8 @@ sys_sprite {{spritesheet_name}}_data[{{n_sprites}}] = {
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} }{% if not loop.last %},{% endif %}
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{%- endfor %}
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};
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sys_spritesheet {{spritesheet_name}} = {
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.sprites={{spritesheet_name}}_data,
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sys_spritesheet spr_{{spritesheet_name}} = {
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.sprites=spr_{{spritesheet_name}}_data,
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.width={{width}},
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.height={{height}},
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};
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@ -3,6 +3,6 @@
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#include "sys/sys.h"
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extern sys_glyph sys_font_small[256];
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extern sys_glyph font_sys_font_small[256];
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#endif // CROCPARTY_SYS_FONT_SMALL_H
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@ -64,7 +64,7 @@ void sys_print(char* str, sys_i32 x, sys_i32 y, sys_color col) {
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if (c == 0) { break; }
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if (c == '\n') { x = x_orig; y += 8; continue; }
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if (c == '\r') { x = x_orig; continue; }
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sys_glyph_internal_draw(x, y, sys_font_small[c], col);
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sys_glyph_internal_draw(x, y, font_sys_font_small[c], col);
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x += 8;
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}
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}
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