Use Game Maker conventions for resource names
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@ -3,6 +3,6 @@
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#include "sys/sys.h"
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extern sys_spritesheet game_player;
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extern sys_spritesheet spr_game_player;
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#endif // CROCPARTY_GAME_PLAYER_H
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@ -3,6 +3,6 @@
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#include "sys/sys.h"
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extern sys_spritesheet game_tiles;
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extern sys_spritesheet spr_game_tiles;
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#endif // CROCPARTY_GAME_TILES_H
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@ -28,9 +28,9 @@ void game_update() {
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void game_draw() {
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sys_cls(9);
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sys_map_draw(game_map, game_tiles, 0, 0, 0, 0, 32, 18);
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sys_map_draw(map_game_map, spr_game_tiles, 0, 0, 0, 0, 32, 18);
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sys_sprite_draw_ext(
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game_player,
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spr_game_player,
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(game_frame / 8) % 4 * 2, 144, 88, 2, 2,
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false, false
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);
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@ -5,7 +5,7 @@
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extern sys_i32 game_map_player_start_x;
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extern sys_i32 game_map_player_start_y;
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extern sys_map game_map;
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extern sys_map map_game_map;
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#endif
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