Use Game Maker conventions for resource names

This commit is contained in:
2024-02-27 16:00:57 -08:00
parent 08f279e340
commit 407a984300
9 changed files with 14 additions and 14 deletions

View File

@ -3,6 +3,6 @@
#include "sys/sys.h"
extern sys_spritesheet game_player;
extern sys_spritesheet spr_game_player;
#endif // CROCPARTY_GAME_PLAYER_H

View File

@ -3,6 +3,6 @@
#include "sys/sys.h"
extern sys_spritesheet game_tiles;
extern sys_spritesheet spr_game_tiles;
#endif // CROCPARTY_GAME_TILES_H

View File

@ -28,9 +28,9 @@ void game_update() {
void game_draw() {
sys_cls(9);
sys_map_draw(game_map, game_tiles, 0, 0, 0, 0, 32, 18);
sys_map_draw(map_game_map, spr_game_tiles, 0, 0, 0, 0, 32, 18);
sys_sprite_draw_ext(
game_player,
spr_game_player,
(game_frame / 8) % 4 * 2, 144, 88, 2, 2,
false, false
);

View File

@ -5,7 +5,7 @@
extern sys_i32 game_map_player_start_x;
extern sys_i32 game_map_player_start_y;
extern sys_map game_map;
extern sys_map map_game_map;
#endif