Use Game Maker conventions for resource names
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@ -6,7 +6,7 @@ import shared
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TEMPLATE = """
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// generated code! be nice!
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#include "sys/sys.h"
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sys_glyph {{ font_name }}[{{ n_glyphs }}] = { {{- glyphs|join(", ") -}} };
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sys_glyph font_{{ font_name }}[{{ n_glyphs }}] = { {{- glyphs|join(", ") -}} };
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""".lstrip()
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@ -6,9 +6,9 @@ TEMPLATE = """
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// generated code! be nice
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#include "sys/sys.h"
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sys_maptile {{map_name}}_data[{{width * height}}] = { {{ tiles|join(",") }} };
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sys_map {{map_name}} = {
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.tiles={{map_name}}_data,
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sys_maptile map_{{map_name}}_data[{{width * height}}] = { {{ tiles|join(",") }} };
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sys_map map_{{map_name}} = {
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.tiles=map_{{map_name}}_data,
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.width={{width}},
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.height={{height}},
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};
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@ -6,7 +6,7 @@ import shared
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TEMPLATE = """
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// generated code! be nice!
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#include "sys/sys.h"
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sys_sprite {{spritesheet_name}}_data[{{n_sprites}}] = {
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sys_sprite spr_{{spritesheet_name}}_data[{{n_sprites}}] = {
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{% for sprite in sprites -%}
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{ .pixels={
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{% for row in sprite -%}
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@ -15,8 +15,8 @@ sys_sprite {{spritesheet_name}}_data[{{n_sprites}}] = {
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} }{% if not loop.last %},{% endif %}
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{%- endfor %}
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};
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sys_spritesheet {{spritesheet_name}} = {
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.sprites={{spritesheet_name}}_data,
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sys_spritesheet spr_{{spritesheet_name}} = {
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.sprites=spr_{{spritesheet_name}}_data,
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.width={{width}},
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.height={{height}},
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};
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