Use Game Maker conventions for resource names

This commit is contained in:
2024-02-27 16:00:57 -08:00
parent 08f279e340
commit 407a984300
9 changed files with 14 additions and 14 deletions

View File

@ -6,7 +6,7 @@ import shared
TEMPLATE = """
// generated code! be nice!
#include "sys/sys.h"
sys_glyph {{ font_name }}[{{ n_glyphs }}] = { {{- glyphs|join(", ") -}} };
sys_glyph font_{{ font_name }}[{{ n_glyphs }}] = { {{- glyphs|join(", ") -}} };
""".lstrip()

View File

@ -6,9 +6,9 @@ TEMPLATE = """
// generated code! be nice
#include "sys/sys.h"
sys_maptile {{map_name}}_data[{{width * height}}] = { {{ tiles|join(",") }} };
sys_map {{map_name}} = {
.tiles={{map_name}}_data,
sys_maptile map_{{map_name}}_data[{{width * height}}] = { {{ tiles|join(",") }} };
sys_map map_{{map_name}} = {
.tiles=map_{{map_name}}_data,
.width={{width}},
.height={{height}},
};

View File

@ -6,7 +6,7 @@ import shared
TEMPLATE = """
// generated code! be nice!
#include "sys/sys.h"
sys_sprite {{spritesheet_name}}_data[{{n_sprites}}] = {
sys_sprite spr_{{spritesheet_name}}_data[{{n_sprites}}] = {
{% for sprite in sprites -%}
{ .pixels={
{% for row in sprite -%}
@ -15,8 +15,8 @@ sys_sprite {{spritesheet_name}}_data[{{n_sprites}}] = {
} }{% if not loop.last %},{% endif %}
{%- endfor %}
};
sys_spritesheet {{spritesheet_name}} = {
.sprites={{spritesheet_name}}_data,
sys_spritesheet spr_{{spritesheet_name}} = {
.sprites=spr_{{spritesheet_name}}_data,
.width={{width}},
.height={{height}},
};