NPCs 1: tools to integrate properties
This commit is contained in:
parent
df1d1450e7
commit
567db0bd71
@ -17,6 +17,7 @@ cc_library(
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add_sprites(name="game_collectibles", n=24)
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add_sprites(name="game_collectibles", n=24)
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add_sprites(name="game_player", n=96)
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add_sprites(name="game_player", n=96)
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add_sprites(name="game_npcs", n=64)
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add_sprites(name="game_tiles", n=120)
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add_sprites(name="game_tiles", n=120)
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run_binary(
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run_binary(
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BIN
game/art/game_npcs.aseprite
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BIN
game/art/game_npcs.aseprite
Normal file
Binary file not shown.
8
game/art/game_npcs.h
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8
game/art/game_npcs.h
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@ -0,0 +1,8 @@
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#ifndef GAME_NPCS_H
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#define GAME_NPCS_H
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#include "sys/sys.h"
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extern sys_spritesheet spr_game_npcs;
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#endif // GAME_NPCS_H
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BIN
game/art/game_npcs.png
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BIN
game/art/game_npcs.png
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Binary file not shown.
After Width: | Height: | Size: 500 B |
@ -15,11 +15,8 @@ const char* game_title() {
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void game_init() {
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void game_init() {
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sys_init();
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sys_init();
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game_collectibles_preinit();
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map_game_map_create_entities();
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map_game_map_create_entities();
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game_collectibles_init();
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game_palette_init();
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game_palette_init();
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game_player_init();
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game_player_init();
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}
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}
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@ -20,8 +20,6 @@ struct {
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sys_i32 game_collectible_wobb_frame = 0;
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sys_i32 game_collectible_wobb_frame = 0;
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void game_collectibles_preinit() {
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}
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void game_collectible_create(sys_i32 x, sys_i32 y, game_collectible_type type) {
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void game_collectible_create(sys_i32 x, sys_i32 y, game_collectible_type type) {
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assert(game_collectible_next < GAME_COLLECTIBLES_N && "too many collectibles");
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assert(game_collectible_next < GAME_COLLECTIBLES_N && "too many collectibles");
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@ -31,10 +29,6 @@ void game_collectible_create(sys_i32 x, sys_i32 y, game_collectible_type type) {
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game_collectibles[id].type = type;
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game_collectibles[id].type = type;
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}
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}
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void game_collectibles_init() {
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}
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sys_i32 game_collectible_wobb() {
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sys_i32 game_collectible_wobb() {
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return game_wobb3(game_collectible_wobb_frame & 0xff);
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return game_wobb3(game_collectible_wobb_frame & 0xff);
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}
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}
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@ -17,10 +17,8 @@ typedef struct {
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bool collected;
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bool collected;
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} game_collectible;
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} game_collectible;
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void game_collectibles_preinit();
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void game_collectible_create(sys_i32 x, sys_i32 y, game_collectible_type type);
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void game_collectible_create(sys_i32 x, sys_i32 y, game_collectible_type type);
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void game_collectibles_init();
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void game_collectibles_update();
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void game_collectibles_update();
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void game_collectibles_draw();
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void game_collectibles_draw();
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1
game/game_npc.c
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1
game/game_npc.c
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@ -0,0 +1 @@
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#include "game_npc.h"
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4
game/game_npc.h
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4
game/game_npc.h
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@ -0,0 +1,4 @@
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#ifndef GAME_NPC_H
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#define GAME_NPC_H
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#endif // GAME_NPC_H
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@ -11,7 +11,7 @@
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@ -3477,6 +3477,227 @@
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}
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], "tilesets": [
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], "tilesets": [
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{
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], "enums": [], "externalEnums": [], "levelFields": [] },
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@ -3949,6 +4192,34 @@
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{
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||||||
|
{ "__identifier": "palette_id", "__type": "Int", "__value": 0, "__tile": null, "defUid": 126, "realEditorValues": [] },
|
||||||
|
{ "__identifier": "inflict_id", "__type": "Int", "__value": 0, "__tile": null, "defUid": 127, "realEditorValues": [] },
|
||||||
|
{ "__identifier": "dialogue", "__type": "Array<String>", "__value": [ "Croc! I love you.", "But you should go to the next screen." ], "__tile": null, "defUid": 124, "realEditorValues": [ {
|
||||||
|
"id": "V_String",
|
||||||
|
"params": ["Croc! I love you."]
|
||||||
|
}, {
|
||||||
|
"id": "V_String",
|
||||||
|
"params": ["But you should go to the next screen."]
|
||||||
|
} ] },
|
||||||
|
{ "__identifier": "no_cake_dialogue", "__type": "String", "__value": null, "__tile": null, "defUid": 129, "realEditorValues": [] }
|
||||||
|
],
|
||||||
|
"__worldX": 464,
|
||||||
|
"__worldY": 528
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
@ -35,3 +35,27 @@ void map_game_map_collectible_money_small_create(sys_i32 x, sys_i32 y) {
|
|||||||
GAME_COLLECTIBLE_TYPE_MONEY_SMALL
|
GAME_COLLECTIBLE_TYPE_MONEY_SMALL
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void map_game_map_npc_create(sys_i32 x, sys_i32 y) {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
void map_game_map_npc_set_sprite_id(sys_i32 id) {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
void map_game_map_npc_set_inflict_id(sys_i32 id) {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
void map_game_map_npc_set_no_cake_dialogue(const char* dialogue) {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
void map_game_map_npc_set_palette_id(sys_i32 id) {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
void map_game_map_npc_add_dialogue(const char* dialogue) {
|
||||||
|
// TODO
|
||||||
|
}
|
@ -17,15 +17,37 @@ sys_map map_{{map_name}} = {
|
|||||||
void map_{{map_name}}_{{entity_type}}_create(sys_i32 x, sys_i32 y);
|
void map_{{map_name}}_{{entity_type}}_create(sys_i32 x, sys_i32 y);
|
||||||
{% endfor %}
|
{% endfor %}
|
||||||
|
|
||||||
|
{% for entity_name, field_name, c_type, render_mode in entity_fields %}
|
||||||
|
{% if render_mode == "scalar" %}
|
||||||
|
void map_{{map_name}}_{{entity_name}}_set_{{field_name}}({{c_type}} value);
|
||||||
|
{% elif render_mode == "array" %}
|
||||||
|
void map_{{map_name}}_{{entity_name}}_add_{{field_name}}({{c_type}} value);
|
||||||
|
{% else %}
|
||||||
|
wtf; // {{ render_mode }}
|
||||||
|
{% endif %}
|
||||||
|
{% endfor %}
|
||||||
|
|
||||||
void map_{{map_name}}_create_entities() {
|
void map_{{map_name}}_create_entities() {
|
||||||
{% for entity in entities %}
|
{% for entity in entities %}
|
||||||
map_{{map_name}}_{{entity.type}}_create({{entity.x}}, {{entity.y}});
|
map_{{map_name}}_{{entity.type}}_create({{entity.x}}, {{entity.y}});
|
||||||
|
|
||||||
|
{% for field in entity.fields %}
|
||||||
|
{% if field.renderMode == "scalar" %}
|
||||||
|
map_{{map_name}}_{{entity.type}}_set_{{field.name}}({{field.value|safe}});
|
||||||
|
{% elif field.renderMode == "array" %}
|
||||||
|
{% for s in field.value %}
|
||||||
|
map_{{map_name}}_{{entity.type}}_add_{{field.name}}({{s|safe}});
|
||||||
|
{% endfor %}
|
||||||
|
{% endif %}
|
||||||
|
{% endfor %}
|
||||||
|
|
||||||
{% endfor %}
|
{% endfor %}
|
||||||
}
|
}
|
||||||
""".lstrip()
|
""".lstrip()
|
||||||
|
|
||||||
def main(map_name, fname_ldtk, fname_c):
|
def main(map_name, fname_ldtk, fname_c):
|
||||||
width, height, tiles, entities = load_mapdata(fname_ldtk)
|
width, height, tiles, entities, entity_types, entity_fields = load_mapdata(fname_ldtk)
|
||||||
|
print(entity_fields)
|
||||||
|
|
||||||
with open(fname_c, "wt") as output:
|
with open(fname_c, "wt") as output:
|
||||||
output.write(
|
output.write(
|
||||||
@ -34,8 +56,9 @@ def main(map_name, fname_ldtk, fname_c):
|
|||||||
tiles=tiles,
|
tiles=tiles,
|
||||||
width=width,
|
width=width,
|
||||||
height=height,
|
height=height,
|
||||||
entity_types=sorted(set(i["type"] for i in entities)),
|
|
||||||
entities=entities,
|
entities=entities,
|
||||||
|
entity_types=entity_types,
|
||||||
|
entity_fields=entity_fields,
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -43,6 +66,8 @@ def main(map_name, fname_ldtk, fname_c):
|
|||||||
def load_mapdata(fname_ldtk):
|
def load_mapdata(fname_ldtk):
|
||||||
sparse_tiles = {}
|
sparse_tiles = {}
|
||||||
entities = []
|
entities = []
|
||||||
|
entity_types = set()
|
||||||
|
entity_fields = set()
|
||||||
|
|
||||||
with open(fname_ldtk, "rt") as f:
|
with open(fname_ldtk, "rt") as f:
|
||||||
data = json.load(f)
|
data = json.load(f)
|
||||||
@ -62,11 +87,27 @@ def load_mapdata(fname_ldtk):
|
|||||||
if layer["__identifier"] == "entities":
|
if layer["__identifier"] == "entities":
|
||||||
for e in layer["entityInstances"]:
|
for e in layer["entityInstances"]:
|
||||||
# TODO: Other fields?
|
# TODO: Other fields?
|
||||||
entities.append({
|
entity = {
|
||||||
"type": e["__identifier"],
|
"type": e["__identifier"],
|
||||||
"x": e["__worldX"] // 8,
|
"x": e["__worldX"] // 8,
|
||||||
"y": e["__worldY"] // 8,
|
"y": e["__worldY"] // 8,
|
||||||
})
|
"fields": []
|
||||||
|
}
|
||||||
|
for f in e["fieldInstances"]:
|
||||||
|
field = {
|
||||||
|
"name": f["__identifier"],
|
||||||
|
}
|
||||||
|
field["value"], field["renderMode"], rendered_type = format_field_value(f["__type"], f["__value"])
|
||||||
|
entity["fields"].append(field)
|
||||||
|
entity_fields.add((
|
||||||
|
entity["type"],
|
||||||
|
field["name"],
|
||||||
|
rendered_type,
|
||||||
|
field["renderMode"]
|
||||||
|
))
|
||||||
|
|
||||||
|
entities.append(entity)
|
||||||
|
entity_types.add(entity["type"])
|
||||||
|
|
||||||
x_min = 0
|
x_min = 0
|
||||||
y_min = 0
|
y_min = 0
|
||||||
@ -83,7 +124,20 @@ def load_mapdata(fname_ldtk):
|
|||||||
else:
|
else:
|
||||||
dense_tiles.append(255)
|
dense_tiles.append(255)
|
||||||
|
|
||||||
return width, height, dense_tiles, entities
|
return width, height, dense_tiles, entities, entity_types, entity_fields
|
||||||
|
|
||||||
|
|
||||||
|
def format_field_value(ty, val):
|
||||||
|
if ty == "Int":
|
||||||
|
return str(val), "scalar", "sys_i32"
|
||||||
|
elif ty == "String":
|
||||||
|
if val is None:
|
||||||
|
return "NULL", "scalar", "const char*"
|
||||||
|
return json.dumps(val), "scalar" # this is close enough to being right in C
|
||||||
|
elif ty == "Array<Int>":
|
||||||
|
return [format_field_value("Int", i)[0] for i in val], "array", "sys_i32"
|
||||||
|
elif ty == "Array<String>":
|
||||||
|
return [format_field_value("String", i)[0] for i in val], "array", "const char*"
|
||||||
|
|
||||||
|
|
||||||
def annot_xy(lst, w, h):
|
def annot_xy(lst, w, h):
|
||||||
|
Loading…
Reference in New Issue
Block a user