This commit is contained in:
Pyrex 2024-02-24 19:00:23 -08:00
parent 5c11bfd9c8
commit 9a2cb892f1
13 changed files with 263 additions and 0 deletions

8
.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

2
.idea/CrocParty.iml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CMake" type="CPP_MODULE" version="4" />

10
.idea/misc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
<component name="CidrRootsConfiguration">
<libraryRoots>
<file path="$PROJECT_DIR$/vendored" />
<file path="$PROJECT_DIR$/vendored/sdl" />
</libraryRoots>
</component>
</project>

8
.idea/modules.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/CrocParty.iml" filepath="$PROJECT_DIR$/.idea/CrocParty.iml" />
</modules>
</component>
</project>

6
.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

15
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.27)
project(CrocParty C)
set(CMAKE_C_STANDARD 11)
add_subdirectory(vendored/sdl EXCLUDE_FROM_ALL)
add_executable(CrocParty main.c
sdl_host.c
sdl_host.h
game.c
game.h
device.c
device.h
)
target_link_libraries(CrocParty PRIVATE SDL2::SDL2-static)

3
device.c Normal file
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#include "device.h"
uint32_t device_pixels[DEVICE_H][DEVICE_W];

12
device.h Normal file
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#ifndef CROCPARTY_DEVICE_H
#define CROCPARTY_DEVICE_H
#include <stdint.h>
// 240 x 135 is also cool
#define DEVICE_W 128
#define DEVICE_H 128
extern uint32_t device_pixels[DEVICE_H][DEVICE_W];
#endif //CROCPARTY_DEVICE_H

29
game.c Normal file
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#include "device.h"
#include "game.h"
uint32_t game_frame;
void game_init() {
game_frame = 0;
}
void game_update() {
game_frame += 1;
}
void game_draw() {
for (int x = 0; x < DEVICE_W; x++) {
for (int y = 0; y < DEVICE_H; y++) {
uint32_t r = (x * 255)/DEVICE_W;
uint32_t g = (y * 255)/DEVICE_H;
uint32_t b = game_frame & 0xff;
if (x % 4 == 2 && y % 4 == 2) {
r = 255 - r;
g = 255 - g;
b = 255 - b;
}
uint32_t color = r << 24 | g << 16 | b << 8;
device_pixels[y][x] = color;
}
}
}

8
game.h Normal file
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#ifndef CROCPARTY_GAME_H
#define CROCPARTY_GAME_H
void game_init();
void game_update();
void game_draw();
#endif //CROCPARTY_GAME_H

9
main.c Normal file
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#include "sdl_host.h"
int main() {
// PYREX NOTE: You could, if you wanted, define another host with the same interface as sdl_host
// That would be pretty cool, right?
//
// (Such a host might be smaller and more platform-specific.)
return sdl_host_main();
}

147
sdl_host.c Normal file
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#include <stdio.h>
#include <stdbool.h>
#include "sdl_host.h"
#include "vendored/sdl/include/SDL.h"
#include "game.h"
#include "device.h"
void sdl_host_suggest_dimensions(uint32_t* window_w, uint32_t* window_h);
void sdl_host_loop();
SDL_Window* sdl_host_window;
SDL_Renderer* sdl_host_renderer;
SDL_Texture* sdl_host_target;
int sdl_host_main(void) {
int result = 0;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)) {
printf("could not initialize SDL! sdl error: %s\n", SDL_GetError());
result = 1;
goto sdl_done;
}
uint32_t window_w, window_h;
sdl_host_suggest_dimensions(&window_w, &window_h);
// create window
sdl_host_window = SDL_CreateWindow(
"Croc Party!",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
(int) window_w, (int) window_h,
SDL_WINDOW_SHOWN
);
if (sdl_host_window == NULL) {
printf("could not load window! sdl error: %s\n", SDL_GetError());
result = 1;
goto window_done;
}
// create renderer
sdl_host_renderer = SDL_CreateRenderer(sdl_host_window, -1, 0);
if (sdl_host_renderer == NULL) {
result = 1;
goto renderer_done;
}
// create target
sdl_host_target = SDL_CreateTexture(
sdl_host_renderer,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_STREAMING,
DEVICE_W, DEVICE_H
);
if (sdl_host_target == NULL) {
printf("could not create target texture! sdl error: %s\n", SDL_GetError());
result = 1;
goto target_done;
}
sdl_host_loop();
// renderer_cleanup:
SDL_DestroyRenderer(sdl_host_renderer);
sdl_host_renderer = NULL;
renderer_done: ;
// target_cleanup:
SDL_DestroyTexture(sdl_host_target);
sdl_host_target = NULL;
target_done: ;
// window_cleanup:
SDL_DestroyWindow(sdl_host_window);
sdl_host_window = NULL;
window_done: ;
// sdl_cleanup:
SDL_Quit();
sdl_done: ;
return result;
}
void sdl_host_suggest_dimensions(uint32_t* window_w, uint32_t* window_h) {
SDL_DisplayMode dm;
if (SDL_GetCurrentDisplayMode(0, &dm) != 0) {
printf("could not get current display mode: %s\n", SDL_GetError());
dm.w = 0;
dm.h = 0;
}
for (int scalar = 5; scalar >= 1; scalar--) {
uint32_t w = DEVICE_W * scalar;
uint32_t h = DEVICE_H * scalar;
if (w <= dm.w && h <= dm.h) {
*window_w = w;
*window_h = h;
return;
}
}
for (int scalar = 1; scalar <= 5; scalar++) {
uint32_t w = DEVICE_W / scalar;
uint32_t h = DEVICE_H / scalar;
if (w <= dm.w && h <= dm.h) {
*window_w = w;
*window_h = h;
return;
}
}
*window_w = DEVICE_W;
*window_h = DEVICE_H;
}
void sdl_host_loop() {
uint32_t ticks_per_frame = 1000/60;
game_init();
while (true) {
uint32_t frame_start = SDL_GetTicks();
uint32_t next_frame_start = frame_start + ticks_per_frame;
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) { goto quit; }
}
// trigger game logic
game_update();
game_draw();
SDL_UpdateTexture(sdl_host_target, NULL, &device_pixels, sizeof(device_pixels[0]));
SDL_RenderClear(sdl_host_renderer);
SDL_RenderCopy(sdl_host_renderer, sdl_host_target, NULL, NULL);
SDL_RenderPresent(sdl_host_renderer);
// hold off until next frame
while (SDL_GetTicks() < next_frame_start) {
SDL_Delay(1);
}
}
quit: ;
}

6
sdl_host.h Normal file
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#ifndef CROCPARTY_SDL_HOST_H
#define CROCPARTY_SDL_HOST_H
int sdl_host_main(void);
#endif //CROCPARTY_SDL_HOST_H