Add another TODO comment
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@ -198,6 +198,11 @@ class Vault {
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assert(tiles.length == vx * vy);
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}
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// TODO: We should be assessing this based on whether the pattern in the input
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// PNG had right-angled borders on this side, not based on the literal
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// presence or absence of walls
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//
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// In other words, this is wrong.
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static Vault fromVaultData(List<LevelTile> tiles, int vx, int vy) {
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assert(tiles.length == vx * vy);
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var smooth = {
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