Add a comment on testing rotateRight/rotateLeft
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@ -263,6 +263,8 @@ class Vault {
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return Vault(tiles2, vx, vy, smooth.flip());
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return Vault(tiles2, vx, vy, smooth.flip());
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}
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}
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// TODO: Actually test this logic.
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// It feels right in my head but that doesn't mean it's right
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Vault rotateRight() {
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Vault rotateRight() {
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List<LevelTile> tiles2 = [
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List<LevelTile> tiles2 = [
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for (var x = 0; x < vx; x++)
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for (var x = 0; x < vx; x++)
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