74 lines
1.7 KiB
Dart
74 lines
1.7 KiB
Dart
import 'dart:math' as math;
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import 'package:dartterm/assets.dart';
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import 'package:dartterm/game/sitemode/sitemode.dart';
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import 'package:dartterm/gen/generator.dart';
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import 'package:dartterm/skreek.dart';
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import 'package:dartterm/terminal.dart';
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import 'package:dartterm/world/level.dart';
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void main() async {
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var level = await getLevel();
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await sitemode(level);
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}
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/*
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void main() async {
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var descriptor = "generic";
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while (true) {
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at(0, 0).clear();
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at(0, 0).puts("Hello, bats!");
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at(0, 2).fg(Palette.subtitle).small().puts("Beware of the bat!");
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at(4, 4)
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.bg(Palette.subtitle)
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.fg(Palette.defaultBg)
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.big()
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.highlight()
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.act(Act(
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isDefault: true,
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label: "Strong!",
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callback: () async {
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log("strong!");
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descriptor = "strong";
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}))
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.act(Act(
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label: "Nocturnal!",
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callback: () async {
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log("nocturnal!");
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descriptor = "nocturnal";
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}))
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.puts("ALTER BAT");
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at(4, 8).normal().puts("A $descriptor bat!");
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// await zzz(1.0);
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await waitMenu();
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}
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}
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*/
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Future<Level> getLevel() async {
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Vaults vaults;
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while (true) {
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Vaults? maybeVaults =
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getVaultsIfAvailable("assets/images/vaults/house1.png");
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if (maybeVaults != null) {
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skreek("wasn't null!");
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vaults = maybeVaults;
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break;
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}
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await zzz(0.1);
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}
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return Generator(math.Random(0), vaults).generateLevel(Requirement(
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16,
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32,
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16,
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18,
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DirectionSet({
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Direction.up,
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Direction.down,
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Direction.left,
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Direction.right,
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})));
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}
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