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		| @@ -57,6 +57,6 @@ export function addButton( | ||||
|     }, | ||||
|     new Rect(topLeftPadded, sizePadded), | ||||
|     enabled, | ||||
|     {onClick: cbClick}, | ||||
|     { onClick: cbClick }, | ||||
|   ); | ||||
| } | ||||
|   | ||||
| @@ -2,12 +2,12 @@ import { D, I } from "./engine/public.ts"; | ||||
| import { Rect } from "./engine/datatypes.ts"; | ||||
|  | ||||
| export type Handlers = { | ||||
|   onClick?: () => void, | ||||
|   onSqueeze?: () => void, | ||||
| } | ||||
|   onClick?: () => void; | ||||
|   onSqueeze?: () => void; | ||||
| }; | ||||
|  | ||||
| export class DrawPile { | ||||
|   #draws: { depth: number; op: () => void; handlers?: Handlers, }[]; | ||||
|   #draws: { depth: number; op: () => void; handlers?: Handlers }[]; | ||||
|   #hoveredIndex: number | null; | ||||
|  | ||||
|   constructor() { | ||||
| @@ -30,9 +30,9 @@ export class DrawPile { | ||||
|     rect: Rect, | ||||
|     enabled: boolean, | ||||
|     handlers: { | ||||
|       onClick?: () => void, | ||||
|       onSqueeze?: () => void, | ||||
|     } | ||||
|       onClick?: () => void; | ||||
|       onSqueeze?: () => void; | ||||
|     }, | ||||
|   ) { | ||||
|     let position = I.mousePosition?.offset(D.camera); | ||||
|     let hovered = false; | ||||
|   | ||||
| @@ -348,7 +348,7 @@ export class EndgameModal { | ||||
|           } else { | ||||
|             this.#selectedSuccessor = ix; | ||||
|           } | ||||
|         } | ||||
|         }, | ||||
|       }, | ||||
|     ); | ||||
|   } | ||||
| @@ -402,7 +402,6 @@ export class EndgameModal { | ||||
|       generalRect, | ||||
|       enabled, | ||||
|       { | ||||
|  | ||||
|         onClick: () => { | ||||
|           if (this.#selectedWish == ix) { | ||||
|             this.#selectedWish = null; | ||||
| @@ -410,7 +409,7 @@ export class EndgameModal { | ||||
|             this.#selectedWish = ix; | ||||
|           } | ||||
|         }, | ||||
|       } | ||||
|       }, | ||||
|     ); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -102,7 +102,7 @@ export class Point { | ||||
|   snap(x: number, y: number) { | ||||
|     return new Point( | ||||
|       lerp(x, Math.floor(this.x), Math.ceil(this.x)), | ||||
|       lerp(y, Math.floor(this.y), Math.ceil(this.y)) | ||||
|       lerp(y, Math.floor(this.y), Math.ceil(this.y)), | ||||
|     ); | ||||
|   } | ||||
| } | ||||
| @@ -141,7 +141,6 @@ export class Rect { | ||||
|     return `Rect(${this.top},${this.size})`; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   offset(offset: Point) { | ||||
|     return new Rect(this.top.offset(offset), this.size); | ||||
|   } | ||||
| @@ -303,4 +302,4 @@ export function lerp(amt: number, lo: number, hi: number) { | ||||
|     return hi; | ||||
|   } | ||||
|   return lo + (hi - lo) * amt; | ||||
| }; | ||||
| } | ||||
|   | ||||
| @@ -23,20 +23,22 @@ export class GridArt { | ||||
|     this.#floorCenter = atPixel.offset(CENTER); | ||||
|     this.#ceilingCenter = at.scale(CEILING_CELL_SIZE).offset(CENTER); | ||||
|  | ||||
|     this.#floorTl = atPixel.offset(new Point(-FLOOR_CELL_SIZE.w / 2, -FLOOR_CELL_SIZE.h / 2)) | ||||
|     this.#floorTl = atPixel | ||||
|       .offset(new Point(-FLOOR_CELL_SIZE.w / 2, -FLOOR_CELL_SIZE.h / 2)) | ||||
|       .offset(CENTER); | ||||
|     this.#ceilingTl = at | ||||
|       .offset(new Point(-0.5, -0.5)) | ||||
|       .scale(CEILING_CELL_SIZE) | ||||
|       .offset(CENTER) | ||||
|       .snap(0, 0) | ||||
|     this.#floorBr = atPixel.offset(new Point(FLOOR_CELL_SIZE.w / 2, FLOOR_CELL_SIZE.h / 2)) | ||||
|       .snap(0, 0); | ||||
|     this.#floorBr = atPixel | ||||
|       .offset(new Point(FLOOR_CELL_SIZE.w / 2, FLOOR_CELL_SIZE.h / 2)) | ||||
|       .offset(CENTER); | ||||
|     this.#ceilingBr = at | ||||
|       .offset(new Point(0.5, 0.5)) | ||||
|       .scale(CEILING_CELL_SIZE) | ||||
|       .offset(CENTER) | ||||
|       .snap(0, 0) | ||||
|       .snap(0, 0); | ||||
|  | ||||
|     // console.log(`floorTl: ${this.#floorTl}`) | ||||
|     // console.log(`floorBr: ${this.#floorBr}`) | ||||
| @@ -102,14 +104,18 @@ export class GridArt { | ||||
|     if (this.#atPixel.y < -FLOOR_CELL_SIZE.h / 2) { | ||||
|       return; | ||||
|     } | ||||
|     new GridArt(this.#atPixel.offset(new Point(0, FLOOR_CELL_SIZE.h))).#drawWallTop(color); | ||||
|     new GridArt( | ||||
|       this.#atPixel.offset(new Point(0, FLOOR_CELL_SIZE.h)), | ||||
|     ).#drawWallTop(color); | ||||
|   } | ||||
|  | ||||
|   drawWallRight(color: Color) { | ||||
|     if (this.#atPixel.x < -FLOOR_CELL_SIZE.w / 2) { | ||||
|       return; | ||||
|     } | ||||
|     new GridArt(this.#atPixel.offset(new Point(FLOOR_CELL_SIZE.w, 0))).#drawWallLeft(color); | ||||
|     new GridArt( | ||||
|       this.#atPixel.offset(new Point(FLOOR_CELL_SIZE.w, 0)), | ||||
|     ).#drawWallLeft(color); | ||||
|   } | ||||
|  | ||||
|   drawMouldingTop(color: Color) { | ||||
| @@ -118,11 +124,7 @@ export class GridArt { | ||||
|     let x1 = this.#ceilingBr.x; | ||||
|     let y1 = this.#ceilingTl.y; | ||||
|  | ||||
|     D.fillRect( | ||||
|       new Point(x0, y0), | ||||
|       new Size(x1 - x0, y1 - y0), | ||||
|       color | ||||
|     ); | ||||
|     D.fillRect(new Point(x0, y0), new Size(x1 - x0, y1 - y0), color); | ||||
|   } | ||||
|  | ||||
|   drawMouldingTopLeft(color: Color) { | ||||
| @@ -131,11 +133,7 @@ export class GridArt { | ||||
|     let x1 = this.#ceilingTl.x; | ||||
|     let y1 = this.#ceilingTl.y; | ||||
|  | ||||
|     D.fillRect( | ||||
|       new Point(x0, y0), | ||||
|       new Size(x1 - x0, y1 - y0), | ||||
|       color | ||||
|     ); | ||||
|     D.fillRect(new Point(x0, y0), new Size(x1 - x0, y1 - y0), color); | ||||
|   } | ||||
|  | ||||
|   drawMouldingLeft(color: Color) { | ||||
| @@ -144,11 +142,7 @@ export class GridArt { | ||||
|     let x1 = this.#ceilingTl.x; | ||||
|     let y1 = this.#ceilingBr.y; | ||||
|  | ||||
|     D.fillRect( | ||||
|       new Point(x0, y0), | ||||
|       new Size(x1 - x0, y1 - y0), | ||||
|       color | ||||
|     ); | ||||
|     D.fillRect(new Point(x0, y0), new Size(x1 - x0, y1 - y0), color); | ||||
|   } | ||||
|  | ||||
|   drawMouldingTopRight(color: Color) { | ||||
| @@ -157,11 +151,7 @@ export class GridArt { | ||||
|     let x1 = this.#ceilingBr.x + MOULDING_SZ.w; | ||||
|     let y1 = this.#ceilingTl.y; | ||||
|  | ||||
|     D.fillRect( | ||||
|       new Point(x0, y0), | ||||
|       new Size(x1 - x0, y1 - y0), | ||||
|       color | ||||
|     ); | ||||
|     D.fillRect(new Point(x0, y0), new Size(x1 - x0, y1 - y0), color); | ||||
|   } | ||||
|  | ||||
|   drawMouldingBottom(color: Color) { | ||||
| @@ -170,11 +160,7 @@ export class GridArt { | ||||
|     let x1 = this.#ceilingBr.x; | ||||
|     let y1 = this.#ceilingBr.y + MOULDING_SZ.h; | ||||
|  | ||||
|     D.fillRect( | ||||
|       new Point(x0, y0), | ||||
|       new Size(x1 - x0, y1 - y0), | ||||
|       color | ||||
|     ); | ||||
|     D.fillRect(new Point(x0, y0), new Size(x1 - x0, y1 - y0), color); | ||||
|   } | ||||
|  | ||||
|   drawMouldingBottomLeft(color: Color) { | ||||
| @@ -183,11 +169,7 @@ export class GridArt { | ||||
|     let x1 = this.#ceilingTl.x; | ||||
|     let y1 = this.#ceilingBr.y + MOULDING_SZ.h; | ||||
|  | ||||
|     D.fillRect( | ||||
|       new Point(x0, y0), | ||||
|       new Size(x1 - x0, y1 - y0), | ||||
|       color, | ||||
|     ); | ||||
|     D.fillRect(new Point(x0, y0), new Size(x1 - x0, y1 - y0), color); | ||||
|   } | ||||
|  | ||||
|   drawMouldingRight(color: Color) { | ||||
| @@ -196,11 +178,7 @@ export class GridArt { | ||||
|     let x1 = this.#ceilingBr.x + MOULDING_SZ.w; | ||||
|     let y1 = this.#ceilingBr.y; | ||||
|  | ||||
|     D.fillRect( | ||||
|       new Point(x0, y0), | ||||
|       new Size(x1 - x0, y1 - y0), | ||||
|       color | ||||
|     ); | ||||
|     D.fillRect(new Point(x0, y0), new Size(x1 - x0, y1 - y0), color); | ||||
|   } | ||||
|  | ||||
|   drawMouldingBottomRight(color: Color) { | ||||
| @@ -209,11 +187,7 @@ export class GridArt { | ||||
|     let x1 = this.#ceilingBr.x + MOULDING_SZ.w; | ||||
|     let y1 = this.#ceilingBr.y + MOULDING_SZ.h; | ||||
|  | ||||
|     D.fillRect( | ||||
|       new Point(x0, y0), | ||||
|       new Size(x1 - x0, y1 - y0), | ||||
|       color | ||||
|     ); | ||||
|     D.fillRect(new Point(x0, y0), new Size(x1 - x0, y1 - y0), color); | ||||
|   } | ||||
|  | ||||
|   drawCeiling(color: Color) { | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| import {Point, Rect, Size} from "./engine/datatypes.ts"; | ||||
| import {DrawPile} from "./drawpile.ts"; | ||||
| import {D, I} from "./engine/public.ts"; | ||||
| import {sprThrallLore} from "./sprites.ts"; | ||||
| import { Point, Rect, Size } from "./engine/datatypes.ts"; | ||||
| import { DrawPile } from "./drawpile.ts"; | ||||
| import { D, I } from "./engine/public.ts"; | ||||
| import { sprThrallLore } from "./sprites.ts"; | ||||
| import { | ||||
|   BG_INSET, | ||||
|   BG_WALL_OR_UNREVEALED, | ||||
| @@ -11,11 +11,11 @@ import { | ||||
|   FG_TEXT_ENDORSED, | ||||
|   FG_TOO_EXPENSIVE, | ||||
| } from "./colors.ts"; | ||||
| import {getPlayerProgress} from "./playerprogress.ts"; | ||||
| import {Architecture, LoadedNewMap} from "./newmap.ts"; | ||||
| import {FLOOR_CELL_SIZE, GridArt} from "./gridart.ts"; | ||||
| import {shadowcast} from "./shadowcast.ts"; | ||||
| import {withCamera} from "./layout.ts"; | ||||
| import { getPlayerProgress } from "./playerprogress.ts"; | ||||
| import { Architecture, LoadedNewMap } from "./newmap.ts"; | ||||
| import { FLOOR_CELL_SIZE, GridArt } from "./gridart.ts"; | ||||
| import { shadowcast } from "./shadowcast.ts"; | ||||
| import { withCamera } from "./layout.ts"; | ||||
|  | ||||
| export class HuntMode { | ||||
|   map: LoadedNewMap; | ||||
| @@ -49,9 +49,13 @@ export class HuntMode { | ||||
|  | ||||
|   get pixelPlayer(): Point { | ||||
|     return new Point( | ||||
|       Math.floor(this.floatingPlayer.x * FLOOR_CELL_SIZE.w - FLOOR_CELL_SIZE.w / 2), | ||||
|       Math.floor(this.floatingPlayer.y * FLOOR_CELL_SIZE.h - FLOOR_CELL_SIZE.h / 2), | ||||
|     ) | ||||
|       Math.floor( | ||||
|         this.floatingPlayer.x * FLOOR_CELL_SIZE.w - FLOOR_CELL_SIZE.w / 2, | ||||
|       ), | ||||
|       Math.floor( | ||||
|         this.floatingPlayer.y * FLOOR_CELL_SIZE.h - FLOOR_CELL_SIZE.h / 2, | ||||
|       ), | ||||
|     ); | ||||
|   } | ||||
|  | ||||
|   getDepth() { | ||||
| @@ -126,9 +130,7 @@ export class HuntMode { | ||||
|     this.frame += 1; | ||||
|     this.drawpile.clear(); | ||||
|  | ||||
|     let globalOffset = this.pixelPlayer.offset( | ||||
|       new Point(-192, -192) | ||||
|     ); | ||||
|     let globalOffset = this.pixelPlayer.offset(new Point(-192, -192)); | ||||
|  | ||||
|     this.#updatePlayer(); | ||||
|     this.#updateFov(); | ||||
| @@ -136,9 +138,9 @@ export class HuntMode { | ||||
|  | ||||
|     for (let y = 0; y < this.map.size.h; y += 1) { | ||||
|       for (let x = 0; x < this.map.size.w; x += 1) { | ||||
|         let offsetInPixels = new Point(x, y).scale(FLOOR_CELL_SIZE).offset( | ||||
|           this.pixelPlayer.negate() | ||||
|         ); | ||||
|         let offsetInPixels = new Point(x, y) | ||||
|           .scale(FLOOR_CELL_SIZE) | ||||
|           .offset(this.pixelPlayer.negate()); | ||||
|         this.#drawMapCell(offsetInPixels, new Point(x, y)); | ||||
|       } | ||||
|     } | ||||
| @@ -155,10 +157,18 @@ export class HuntMode { | ||||
|  | ||||
|     let amt = 0.005; | ||||
|  | ||||
|     if (I.isKeyDown("w")) { dy -= amt; } | ||||
|     if (I.isKeyDown("s")) { dy += amt; } | ||||
|     if (I.isKeyDown("a")) { dx -= amt; } | ||||
|     if (I.isKeyDown("d")) { dx += amt; } | ||||
|     if (I.isKeyDown("w")) { | ||||
|       dy -= amt; | ||||
|     } | ||||
|     if (I.isKeyDown("s")) { | ||||
|       dy += amt; | ||||
|     } | ||||
|     if (I.isKeyDown("a")) { | ||||
|       dx -= amt; | ||||
|     } | ||||
|     if (I.isKeyDown("d")) { | ||||
|       dx += amt; | ||||
|     } | ||||
|  | ||||
|     dx *= 0.9; | ||||
|     dy *= 0.9; | ||||
| @@ -174,8 +184,8 @@ export class HuntMode { | ||||
|  | ||||
|       let bbox = new Rect( | ||||
|         newXy.offset(new Point(-szX / 2, -szY / 2)), | ||||
|         new Size(szX, szY) | ||||
|       ) | ||||
|         new Size(szX, szY), | ||||
|       ); | ||||
|  | ||||
|       for (let cell of bbox.overlappedCells(new Size(1, 1)).values()) { | ||||
|         if (this.#blocksMovement(cell.top)) { | ||||
| @@ -189,8 +199,8 @@ export class HuntMode { | ||||
|  | ||||
|       bbox = new Rect( | ||||
|         newXy.offset(new Point(-szX / 2, -szY / 2)), | ||||
|         new Size(szX, szY) | ||||
|       ) | ||||
|         new Size(szX, szY), | ||||
|       ); | ||||
|  | ||||
|       for (let cell of bbox.overlappedCells(new Size(1, 1)).values()) { | ||||
|         if (this.#blocksMovement(cell.top)) { | ||||
| @@ -326,8 +336,8 @@ export class HuntMode { | ||||
|             return; | ||||
|           } | ||||
|           pickup?.onSqueeze(cellData); | ||||
|         } | ||||
|       } | ||||
|         }, | ||||
|       }, | ||||
|     ); | ||||
|  | ||||
|     if (pickup != null) { | ||||
|   | ||||
| @@ -4,9 +4,11 @@ import { choose, shuffle } from "./utils.ts"; | ||||
| import { standardVaultTemplates, VaultTemplate } from "./vaulttemplate.ts"; | ||||
| import { ALL_STATS } from "./datatypes.ts"; | ||||
| import { | ||||
|   BreakableBlockPickup, ExperiencePickupCallbacks, | ||||
|   BreakableBlockPickup, | ||||
|   ExperiencePickupCallbacks, | ||||
|   LadderPickup, | ||||
|   LockPickup, StatPickupCallbacks, | ||||
|   LockPickup, | ||||
|   StatPickupCallbacks, | ||||
|   ThrallItemPickup, | ||||
|   ThrallPickup, | ||||
| } from "./pickups.ts"; | ||||
| @@ -278,21 +280,27 @@ function carveVault(knife: Knife, room: Rect, vaultTemplate: VaultTemplate) { | ||||
|       if (!(a.contains(xy) || b.contains(xy))) { | ||||
|         stat = vaultTemplate.stats.secondary; | ||||
|       } | ||||
|       knife.map.get(xy).pickup = new BreakableBlockPickup(new StatPickupCallbacks(stat)); | ||||
|       knife.map.get(xy).pickup = new BreakableBlockPickup( | ||||
|         new StatPickupCallbacks(stat), | ||||
|       ); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   for (let dy = 0; dy < c.size.h; dy++) { | ||||
|     for (let dx = 0; dx < c.size.w; dx++) { | ||||
|       let xy = c.top.offset(new Point(dx, dy)); | ||||
|       knife.map.get(xy).pickup = new BreakableBlockPickup(new StatPickupCallbacks(vaultTemplate.stats.primary)); | ||||
|       knife.map.get(xy).pickup = new BreakableBlockPickup( | ||||
|         new StatPickupCallbacks(vaultTemplate.stats.primary), | ||||
|       ); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   for (let dy = 0; dy < d.size.h; dy++) { | ||||
|     for (let dx = 0; dx < d.size.w; dx++) { | ||||
|       let xy = d.top.offset(new Point(dx, dy)); | ||||
|       knife.map.get(xy).pickup = new BreakableBlockPickup(new StatPickupCallbacks(vaultTemplate.stats.primary)); | ||||
|       knife.map.get(xy).pickup = new BreakableBlockPickup( | ||||
|         new StatPickupCallbacks(vaultTemplate.stats.primary), | ||||
|       ); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -394,10 +402,18 @@ function carveRoom(knife: Knife, room: Rect, label?: string) { | ||||
|         new Point(room.size.w - dx - 1, room.size.h - dy - 1), | ||||
|       ); | ||||
|       let stat = choose(ALL_STATS); | ||||
|       knife.map.get(xy0).pickup = new BreakableBlockPickup(new StatPickupCallbacks(stat)); | ||||
|       knife.map.get(xy1).pickup = new BreakableBlockPickup(new StatPickupCallbacks(stat)); | ||||
|       knife.map.get(xy2).pickup = new BreakableBlockPickup(new StatPickupCallbacks(stat)); | ||||
|       knife.map.get(xy3).pickup = new BreakableBlockPickup(new StatPickupCallbacks(stat)); | ||||
|       knife.map.get(xy0).pickup = new BreakableBlockPickup( | ||||
|         new StatPickupCallbacks(stat), | ||||
|       ); | ||||
|       knife.map.get(xy1).pickup = new BreakableBlockPickup( | ||||
|         new StatPickupCallbacks(stat), | ||||
|       ); | ||||
|       knife.map.get(xy2).pickup = new BreakableBlockPickup( | ||||
|         new StatPickupCallbacks(stat), | ||||
|       ); | ||||
|       knife.map.get(xy3).pickup = new BreakableBlockPickup( | ||||
|         new StatPickupCallbacks(stat), | ||||
|       ); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -62,17 +62,17 @@ export class LockPickup { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   update() { } | ||||
|   update() {} | ||||
|  | ||||
|   onClick(cell: CellView): boolean { | ||||
|     getCheckModal().show(this.check, () => (cell.pickup = null)); | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   onSqueeze() { } | ||||
|   onSqueeze() {} | ||||
| } | ||||
|  | ||||
| const RECOVERY_PER_TICK: number = 0.10; | ||||
| const RECOVERY_PER_TICK: number = 0.1; | ||||
| export class BreakableBlockPickup { | ||||
|   callbacks: StatPickupCallbacks | ExperiencePickupCallbacks; | ||||
|   breakProgress: number; | ||||
| @@ -133,21 +133,29 @@ export class BreakableBlockPickup { | ||||
|   } | ||||
|  | ||||
|   onSqueeze(_cellData: CellView) { | ||||
|     this.breakProgress = Math.min(this.breakProgress + 0.02 + RECOVERY_PER_TICK, 1.0); | ||||
|     this.breakProgress = Math.min( | ||||
|       this.breakProgress + 0.02 + RECOVERY_PER_TICK, | ||||
|       1.0, | ||||
|     ); | ||||
|   } | ||||
| } | ||||
|  | ||||
| export class StatPickupCallbacks { | ||||
|   #stat: Stat | ||||
|   #stat: Stat; | ||||
|  | ||||
|   constructor(stat: Stat) { this.#stat = stat; } | ||||
|   constructor(stat: Stat) { | ||||
|     this.#stat = stat; | ||||
|   } | ||||
|  | ||||
|   obtain() { | ||||
|     getPlayerProgress().add(this.#stat, 1); | ||||
|     getPlayerProgress().purloinItem(); | ||||
|   } | ||||
|  | ||||
|   draw(at: Point, options: {xScale?: number, yScale?: number, angle?: number}) { | ||||
|   draw( | ||||
|     at: Point, | ||||
|     options: { xScale?: number; yScale?: number; angle?: number }, | ||||
|   ) { | ||||
|     let statIndex = ALL_STATS.indexOf(this.#stat); | ||||
|     if (statIndex == -1) { | ||||
|       return; | ||||
| @@ -158,14 +166,17 @@ export class StatPickupCallbacks { | ||||
| } | ||||
|  | ||||
| export class ExperiencePickupCallbacks { | ||||
|   constructor() { } | ||||
|   constructor() {} | ||||
|  | ||||
|   obtain() { | ||||
|     getPlayerProgress().addExperience(250); | ||||
|     getPlayerProgress().purloinItem(); | ||||
|   } | ||||
|  | ||||
|   draw(at: Point, options: {xScale?: number, yScale?: number, angle?: number}) { | ||||
|   draw( | ||||
|     at: Point, | ||||
|     options: { xScale?: number; yScale?: number; angle?: number }, | ||||
|   ) { | ||||
|     D.drawSprite(sprResourcePickup, at, 0, options); | ||||
|   } | ||||
| } | ||||
| @@ -199,7 +210,7 @@ export class LadderPickup { | ||||
|   } | ||||
|   drawInAir() {} | ||||
|  | ||||
|   update() { } | ||||
|   update() {} | ||||
|  | ||||
|   onClick(): boolean { | ||||
|     getPlayerProgress().addBlood(1000); | ||||
| @@ -207,7 +218,7 @@ export class LadderPickup { | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
|   onSqueeze() { } | ||||
|   onSqueeze() {} | ||||
| } | ||||
|  | ||||
| export class ThrallPickup { | ||||
| @@ -246,7 +257,7 @@ export class ThrallPickup { | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   update() { } | ||||
|   update() {} | ||||
|  | ||||
|   onClick(cell: CellView): boolean { | ||||
|     let data = getThralls().get(this.thrall); | ||||
| @@ -257,7 +268,7 @@ export class ThrallPickup { | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   onSqueeze() { } | ||||
|   onSqueeze() {} | ||||
| } | ||||
|  | ||||
| export class ThrallPosterPickup { | ||||
| @@ -296,7 +307,7 @@ export class ThrallPosterPickup { | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   update() { } | ||||
|   update() {} | ||||
|  | ||||
|   onClick(cell: CellView): boolean { | ||||
|     let data = getThralls().get(this.thrall); | ||||
| @@ -304,7 +315,7 @@ export class ThrallPosterPickup { | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   onSqueeze() { } | ||||
|   onSqueeze() {} | ||||
| } | ||||
|  | ||||
| export class ThrallRecruitedPickup { | ||||
| @@ -359,7 +370,7 @@ export class ThrallRecruitedPickup { | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   update() { } | ||||
|   update() {} | ||||
|  | ||||
|   onClick(_cell: CellView): boolean { | ||||
|     this.spokenTo = true; | ||||
| @@ -408,7 +419,7 @@ export class ThrallRecruitedPickup { | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   onSqueeze() { } | ||||
|   onSqueeze() {} | ||||
| } | ||||
|  | ||||
| export class ThrallCollectionPlatePickup { | ||||
| @@ -476,7 +487,7 @@ export class ThrallCollectionPlatePickup { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   update() { } | ||||
|   update() {} | ||||
|  | ||||
|   onClick(_cell: CellView): boolean { | ||||
|     let lifeStage = getPlayerProgress().getThrallLifeStage(this.thrall); | ||||
| @@ -536,7 +547,7 @@ export class ThrallCollectionPlatePickup { | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   onSqueeze() { } | ||||
|   onSqueeze() {} | ||||
| } | ||||
|  | ||||
| export class ThrallItemPickup { | ||||
| @@ -575,7 +586,7 @@ export class ThrallItemPickup { | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   update() { } | ||||
|   update() {} | ||||
|  | ||||
|   onClick(cell: CellView): boolean { | ||||
|     let data = getThralls().get(this.thrall); | ||||
| @@ -592,5 +603,5 @@ export class ThrallItemPickup { | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   onSqueeze() { } | ||||
|   onSqueeze() {} | ||||
| } | ||||
|   | ||||
| @@ -103,7 +103,7 @@ export class SkillsModal { | ||||
|           onClick: () => { | ||||
|             this.#skillSelection = skill; | ||||
|           }, | ||||
|         } | ||||
|         }, | ||||
|       ); | ||||
|       y += 16; | ||||
|     }); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user