Enhance ending sounds
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@ -39,17 +39,18 @@ class SkillsTable {
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computeCost(skill: Skill) {
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const _STAT_TO_TRIPS: Record<Stat, number> = {
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"AGI": 1/7.2, // 8.4 is what I measured, but this seems very overpriced in practice
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"INT": 1/5.4,
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"CHA": 1/4.8,
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"PSI": 1/7.0,
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AGI: 1 / 7.2, // 8.4 is what I measured, but this seems very overpriced in practice
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INT: 1 / 5.4,
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CHA: 1 / 4.8,
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PSI: 1 / 7.0,
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};
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let data = this.get(skill);
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let governingStatValue = 0;
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for (let stat of data.governing.stats.values()) {
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governingStatValue +=
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getPlayerProgress().getStat(stat) * _STAT_TO_TRIPS[stat] / data.governing.stats.length;
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(getPlayerProgress().getStat(stat) * _STAT_TO_TRIPS[stat]) /
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data.governing.stats.length;
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}
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if (data.governing.flipped) {
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