Ceremonial PR: fix map gen #39
| @@ -6,6 +6,8 @@ import { addButton } from "./button.ts"; | ||||
| import { getPlayerProgress } from "./playerprogress.ts"; | ||||
| import { getStateManager } from "./statemanager.ts"; | ||||
| import { getCheckModal } from "./checkmodal.ts"; | ||||
| //import { LadderPickup } from "./pickups.ts"; | ||||
| // import { generateMap } from "./mapgen.ts"; | ||||
|  | ||||
| type Button = { | ||||
|   label: string; | ||||
| @@ -53,6 +55,32 @@ export class Hotbar { | ||||
|       enabled: true, | ||||
|       endorse: getPlayerProgress().getBlood() < 100, | ||||
|     }); | ||||
|     /* | ||||
|     buttons.push({ | ||||
|       label:"Cheat", | ||||
|       cbClick: () => { | ||||
|        new LadderPickup().onClick(); | ||||
|       }, | ||||
|       enabled: true, | ||||
|       endorse: false, | ||||
|     }) | ||||
|     buttons.push({ | ||||
|       label:"Dig for bad maps", | ||||
|       cbClick: () => { | ||||
|         let i = 0; | ||||
|         try { | ||||
|           for(; i < 10000; i++) { | ||||
|             generateMap(); | ||||
|           } | ||||
|         } catch(e) { | ||||
|           console.log(`Map gen failed after ${i} tries.`); | ||||
|         } | ||||
|         console.log("Ten thousand maps generated successfully."); | ||||
|       }, | ||||
|       enabled: true, | ||||
|       endorse: true, | ||||
|     }) | ||||
|     */ | ||||
|     return buttons; | ||||
|   } | ||||
|  | ||||
|   | ||||
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