|  | 3b1c0af916 | Merge branch 'main' into fix-mapgen | 2025-02-23 05:41:08 +00:00 |  | 
			
				
					|  | 70c2fcc491   | autoformat code | 2025-02-22 21:39:45 -08:00 |  | 
			
				
					|  | b4aa9329ad   | add commented-out cheat and test buttons looks like mapgen is now fixed. here are the buttons I used to test it | 2025-02-22 21:36:55 -08:00 |  | 
			
				
					|  | ec2e21c712   | check for connectedness in mapgen | 2025-02-22 21:11:24 -08:00 |  | 
			
				
					|  | 0b7d447c5b   | map connectedness checker (floodfill) | 2025-02-22 21:09:11 -08:00 |  | 
			
				
					|  | 025b1c9333   | fix fencepost error when merging regions | 2025-02-22 20:32:35 -08:00 |  | 
			
				
					|  | e2aa4a3ee7   | also show final result with region numbers | 2025-02-22 20:06:31 -08:00 |  | 
			
				
					|  | b302538ade   | stop using the "dark shade" character for standard walls now uses inverse bullet for sealed walls and full block otherwise | 2025-02-22 20:05:34 -08:00 |  | 
			
				
					|  | 764d1e4892   | handle negative region IDs also catches some missed semis | 2025-02-22 19:59:04 -08:00 |  | 
			
				
					|  | 4117608073   | not all sealed walls are walls. okay | 2025-02-22 19:56:33 -08:00 |  | 
			
				
					|  | ba151a76fd   | more distinct wall chars | 2025-02-22 19:55:00 -08:00 |  | 
			
				
					|  | 898a93d8e5   | use detailed debugging in map gen | 2025-02-22 19:48:52 -08:00 |  | 
			
				
					|  | 234a42b1e3   | merge state debug dumper | 2025-02-22 19:48:00 -08:00 |  | 
			
				
					|  | 8bf7f0f151   | improve errors | 2025-02-22 19:47:15 -08:00 |  |