fortunes_foundation/state_ironman.lua

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2024-02-11 01:44:38 +00:00
state_ironman=klass()
function state_ironman:init(ruleset)
self.level=1
end
function state_ironman:enter() self:on_enter() end
function state_ironman:exit() end
function state_ironman:reenter() self:on_enter() end
function state_ironman:suspend() end
function state_ironman:on_enter()
self.done=true
local level=self.level
self.level+=1
if level <= #progression then
print("adding another state")
main.state_manager:push(state_gameround:new(progression[level]))
end
end
function state_ironman:update()
assert(false,"wtf")
end
function state_ironman:draw()
assert(false,"wtf2")
end