Remove shadows as a feature

This commit is contained in:
Pyrex 2024-02-09 21:43:01 -08:00
parent 94a410a587
commit 6a92341695
6 changed files with 402 additions and 18 deletions

View File

@ -111,7 +111,7 @@ function board:draw()
for i=1,#w.contents do for i=1,#w.contents do
local x,y=l:place_card(i) local x,y=l:place_card(i)
self.ruleset.deck:draw_card(x,y,w.contents[i],i<#w.contents) self.ruleset.deck:draw_card(x,y,w.contents[i])
end end
end end
@ -130,7 +130,7 @@ function board:draw()
forall_slots(function(x,y,s_ix,s,l,n) forall_slots(function(x,y,s_ix,s,l,n)
for i=1,n do for i=1,n do
local x,y=l:place_card(i) local x,y=l:place_card(i)
self.ruleset.deck:draw_card(x,y,s.contents[i],i<n) self.ruleset.deck:draw_card(x,y,s.contents[i])
end end
end) end)

View File

@ -61,7 +61,7 @@ function board:_animate_move_card(card,on_end,start_x,start_y,compute_end)
function anim_obj:draw() function anim_obj:draw()
local x=start_x+(end_x-start_x)*progress local x=start_x+(end_x-start_x)*progress
local y=start_y+(end_y-start_y)*progress local y=start_y+(end_y-start_y)*progress
_self.ruleset.deck:draw_card(x,y,card,false) _self.ruleset.deck:draw_card(x,y,card)
end end
self.animator:add(anim_obj) self.animator:add(anim_obj)

View File

@ -82,7 +82,7 @@ function cursor:draw_at(x,y)
end end
if card then if card then
local card_fg=self.ruleset.deck:draw_card(x,y,card,false) local card_fg=self.ruleset.deck:draw_card(x,y,card)
local fg=card_fg local fg=card_fg
if (acc==acceptance_state.would_accept) fg=9 if (acc==acceptance_state.would_accept) fg=9
if (fg) rect(x-1,y-1,x+9,y+16,fg) if (fg) rect(x-1,y-1,x+9,y+16,fg)

View File

@ -1,4 +1,5 @@
progression={ progression={
ruleset:new(11,5,10,25),
-- level 1 -- level 1
ruleset:new(5,1,9,0), -- by test: always winnable ruleset:new(5,1,9,0), -- by test: always winnable
-- level 2 -- level 2
@ -10,7 +11,7 @@ progression={
-- level 5 -- level 5
ruleset:new(9,3,11,18, "l5"), ruleset:new(9,3,11,18, "l5"),
-- fortune's foundation -- fortune's foundation
ruleset:new(11,4,13,22,"ff") ruleset:new(11,4,13,22,"ff"),
-- harder than fortune's foundation -- harder than fortune's foundation
-- ruleset:new(11,5,10,25) ruleset:new(11,5,10,25)
} }

View File

@ -83,24 +83,21 @@ function ruleset:generate_deck()
if (rank==0 or rank==self.n_arcana-1) deck.instantly_accepted[#deck.cards]=true if (rank==0 or rank==self.n_arcana-1) deck.instantly_accepted[#deck.cards]=true
end end
function deck:draw_card(x,y,c,shadow) function deck:draw_card(x,y,c)
local meta=deck.cards[c] local meta=deck.cards[c]
local is_extreme=meta.rank==0 or meta.rank==ruleset.n_arcana-1 local is_extreme=meta.rank==0 or meta.rank==ruleset.n_arcana-1
local s,fg local s,fg
local bg,shadowbg local bg
if meta.suit=='a' or meta.suit=='b' then if meta.suit=='a' or meta.suit=='b' then
bg,shadowbg=1,1 bg=1
if (shadow) bg,shadowbg=1,1 if (is_extreme) bg=15
if (is_extreme) bg,shadowbg=15,15
else else
bg,shadowbg=7,7 bg=7
--if (shadow) bg,shadowbg=7,6
end end
rectfill(x,y,x+8,y+4,bg) rectfill(x,y,x+8,y+15,bg)
rectfill(x,y+5,x+8,y+15,shadowbg)
if (meta.suit=='p') s,fg=0,4 if (meta.suit=='p') s,fg=0,4
if (meta.suit=='s') s,fg=1,12 if (meta.suit=='s') s,fg=1,12
@ -124,9 +121,7 @@ function ruleset:generate_deck()
print(name,x2,y+1,bg) print(name,x2,y+1,bg)
pal(7,fg) pal(7,fg)
spr(s,x+4,y) spr(s,x+4,y)
if not shadow then
spr(15+meta.rank,x,y+8) spr(15+meta.rank,x,y+8)
end
pal() pal()
end end

View File

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