Smarter smart dealer!

This commit is contained in:
Pyrex 2024-02-07 19:36:42 -08:00
parent 0b3d45378f
commit bff92e51ab

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@ -10,108 +10,167 @@ impl Deal {
pub fn deal(setup: &Setup, rng: &mut impl Rng) -> Deal { pub fn deal(setup: &Setup, rng: &mut impl Rng) -> Deal {
loop { loop {
if let Some(d) = Self::deal1(setup, rng) { if let Some(d) = Self::deal1(setup, rng) {
return d return d;
} }
} }
} }
fn deal1(setup: &Setup, rng: &mut impl Rng) -> Option<Deal> { fn deal1(setup: &Setup, rng: &mut impl Rng) -> Option<Deal> {
// don't use the middle slot
let n_slots = (setup.ruleset.n_slots - 1) as usize;
let aux_slot = n_slots;
let n_usable_cards = setup.ruleset.usable_n_cards(); let n_usable_cards = setup.ruleset.usable_n_cards();
let tower_height = n_usable_cards as usize / n_slots;
let mut slots: Vec<Vec<Card>> = vec![vec![]; n_slots+1]; // there are n - 1 final slots, because we don't use the middle one
let n_final_slots = (setup.ruleset.n_slots - 1) as usize;
let split_point = // we have an extra slot! it's the top slot, which blocks the wells
if setup.ruleset.n_arcana == 0 { 0 } let n_usable_slots = n_final_slots + 1;
else { rng.gen_range(0..setup.ruleset.n_arcana) };
let mut slots: Vec<Vec<Card>> = vec![vec![]; n_usable_slots];
let mut max_height: Vec<usize> = vec![0; n_usable_slots];
let tower_height = n_usable_cards as usize / n_final_slots;
for i in 1..=n_final_slots {
max_height[i] = tower_height;
}
max_height[0] = 1;
let mut wells = Self::generate_wells(setup, rng);
let mut pops = Self::plan_pops(&wells, rng);
while let Some(w) = pops.pop() {
let is_arcana = w >= setup.ruleset.n_suits as usize;
let mut exclude = None;
if !is_arcana {
// we can't put a card in the well if it's blocked, so make sure it's unblocked
if let Some(c) = slots[0].pop() {
Self::find_home(setup, rng, 1.0, c, None, Some(0), &mut slots, &max_height);
}
exclude = Some(0); // don't place the new card in the auxiliary slot
}
let card = wells[w].pop().expect("card must be present");
Self::find_home(setup, rng, 1.0, card, None, exclude, &mut slots, &max_height);
// do some moves from acceptors to random slots
const MAX_I: i32 = 48;
for i in 0..MAX_I+1 {
let src = rng.gen_range(0..slots.len());
if let Some(accepted_card) = Self::pop_accepted_card(setup, src, &mut slots) {
Self::find_home(setup, rng, ((MAX_I - i) as f64)/(MAX_I as f64), accepted_card, Some(src), None, &mut slots, &max_height);
}
}
}
// are any stacks too tall? fix them
max_height[0] = 0; // auxiliary slot must be empty
for i in 0..slots.len() {
while slots[i].len() > max_height[i] {
let card = slots[i].pop().expect("must be a card");
Self::find_home(setup, rng, 0.0, card, None, None, &mut slots, &max_height);
}
}
slots.remove(0); // get rid of the auxiliary slot
if !Self::fix_instantly_accepted(setup, &mut slots) {
return None;
}
for s in slots.iter() {
assert_eq!(tower_height, s.len());
}
return Some(Deal { slots } )
}
fn generate_wells(setup: &Setup, rng: &mut impl Rng) -> Vec<Vec<Card>> {
let split_point =
if setup.ruleset.n_arcana == 0 { 0 }
else { rng.gen_range(0..=setup.ruleset.n_arcana) };
let n_wells = setup.ruleset.n_suits + 2; let n_wells = setup.ruleset.n_suits + 2;
let mut virtual_wells: Vec<Vec<Card>> = vec![vec![]; n_wells as usize + 2]; let mut wells: Vec<Vec<Card>> = vec![vec![]; n_wells as usize + 2];
// rely on the order of the deck // fill the wells in suit order, relying on the order of the deck object
for r in 1..setup.ruleset.n_cards_per_suit { // skip aces for r in 1..setup.ruleset.n_cards_per_suit {
for s in 0..setup.ruleset.n_suits { for s in 0..setup.ruleset.n_suits {
virtual_wells[s as usize].push(Card(setup.ruleset.n_cards_per_suit * s + r)); wells[s as usize].push(Card(setup.ruleset.n_cards_per_suit * s + r))
} }
} }
// now fill the wells for arcana
let first_arcana = setup.ruleset.n_suits * setup.ruleset.n_cards_per_suit; let first_arcana = setup.ruleset.n_suits * setup.ruleset.n_cards_per_suit;
let arcana0 = setup.ruleset.n_suits as usize;
let arcana1 = arcana0 + 1;
for r in 0..split_point { for r in 0..split_point {
virtual_wells[setup.ruleset.n_suits as usize].push(Card(r+first_arcana)) wells[arcana0].push(Card(first_arcana + r));
} }
for r in (split_point..setup.ruleset.n_arcana).rev() { for r in (split_point..setup.ruleset.n_arcana).rev() {
virtual_wells[setup.ruleset.n_suits as usize + 1].push(Card(r+first_arcana)) wells[arcana1].push(Card(first_arcana + r));
} }
wells
}
fn plan_pops(wells: &[Vec<Card>], rng: &mut impl Rng) -> Vec<usize> {
let mut pops = vec![]; let mut pops = vec![];
for (well, contents) in virtual_wells.iter().enumerate() { for (well, contents) in wells.iter().enumerate() {
for _ in 0..contents.len() { for _ in 0..contents.len() {
pops.push(well); pops.push(well);
} }
} }
pops.shuffle(rng); pops.shuffle(rng);
pops
}
fn find_home(card: Card, exclude: Option<usize>, setup: &Setup, slots: &mut [Vec<Card>], aux_slot: usize, tower_height: usize, rng: &mut impl Rng) { fn peek2(stack: &Vec<Card>) -> (Option<Card>, Option<Card>) {
let mut acceptors = vec![]; let mut iter = stack.iter().rev();
let mut not_full = vec![]; let top = iter.next().cloned();
for s in 0..slots.len() { let second_to_top = iter.next().cloned();
let not_too_tall = slots[s].len() < if s == aux_slot { 1 } else { tower_height }; return (second_to_top, top);
if Some(s) != exclude { }
if not_too_tall && accepts(setup, slots[s].last().cloned(), card) {
acceptors.push(s)
}
if not_too_tall {
not_full.push(s);
}
}
}
acceptors.shuffle(rng); fn find_home(setup: &Setup, rng: &mut impl Rng, acceptor_odds: f64, card: Card, source: Option<usize>, exclude: Option<usize>, slots: &mut [Vec<Card>], max_height: &[usize]) {
not_full.shuffle(rng); // if a card is sitting on an acceptor, it could have been moved there
if rng.gen_bool(0.5) && acceptors.len() > 0 { // from somewhere else
let a = acceptors.first().unwrap(); let mut acceptors = vec![];
slots[*a].push(card);
} else if let Some(a) = not_full.first() { // if a card is sitting on a start point, it could not have been moved
slots[*a].push(card); // there from somewhere else
} else if let Some(e) = exclude { let mut start_points = vec![];
slots[e].push(card)
for s in 0..slots.len() {
if Some(s) == exclude {
// don't place it here, ever
} else { } else {
panic!("should not ever happen") if accepts(setup, slots[s].last().cloned(), card) {
} acceptors.push(s);
} }
while let Some(w) = pops.pop() { if slots[s].len() < max_height[s] {
let card = virtual_wells[w].pop().expect("card must be present"); start_points.push(s);
find_home(card, None, setup, &mut slots, aux_slot, tower_height, rng);
// move any card that is on an acceptor to a random slot
for _ in 0..15 {
let mut sources: Vec<usize> = (0..slots.len()).collect();
sources.shuffle(rng);
for src in sources {
let mut iter = slots[src].iter().rev();
let top = iter.next().cloned();
let second_to_top = iter.next().cloned();
if let Some(t) = top {
if accepts(&setup, second_to_top, t) {
slots[src].pop();
find_home(t, Some(src), setup, &mut slots, aux_slot, tower_height, rng);
}
}
} }
} }
} }
if let Some(top) = slots[n_slots].pop() { let mut acceptor = acceptors.choose(rng).cloned();
assert!(slots[n_slots].len() == 0); let start_point = start_points.choose(rng).cloned();
find_home(top, Some(n_slots), setup, &mut slots, aux_slot, tower_height, rng); if !rng.gen_bool(acceptor_odds) {
assert!(slots[n_slots].len() == 0); // don't use an acceptor even though we could
acceptor = None;
} }
if let Some(a) = acceptor.or(start_point).or(source) {
slots[a].push(card);
} else {
panic!("should not ever happen");
}
}
fn fix_instantly_accepted(setup: &Setup, slots: &mut [Vec<Card>]) -> bool {
let first_arcana = setup.ruleset.n_suits * setup.ruleset.n_cards_per_suit;
let mut instantly_accepted = vec![]; let mut instantly_accepted = vec![];
for &a in &setup.deck.aces { for &a in &setup.deck.aces {
instantly_accepted.push(Card(a.0 + 1)) // twos instantly_accepted.push(Card(a.0 + 1)) // twos
@ -119,38 +178,39 @@ impl Deal {
instantly_accepted.push(Card(first_arcana)); instantly_accepted.push(Card(first_arcana));
instantly_accepted.push(Card(first_arcana + setup.ruleset.n_arcana - 1)); instantly_accepted.push(Card(first_arcana + setup.ruleset.n_arcana - 1));
for s in 0..n_slots { for s in 0..slots.len() {
let mut iter = slots[s].iter().rev(); let (second_to_last, last) = Self::peek2(&slots[s]);
let last = iter.next().cloned();
let second_to_last = iter.next().cloned();
if let Some(last) = last { if let Some(last) = last {
if instantly_accepted.contains(&last) { if instantly_accepted.contains(&last) {
if let Some(c) = second_to_last { if let Some(c) = second_to_last {
if instantly_accepted.contains(&c) { if instantly_accepted.contains(&c) {
return None return false
} }
let n = slots[s].len(); let n = slots[s].len();
(slots[s][n-2],slots[s][n-1]) = (last, c); (slots[s][n-2],slots[s][n-1]) = (last, c);
} }
else { else {
return None; return false; // confusing nonsense situation
} }
} }
} }
} }
return true;
for s in 0..n_slots {
assert!(slots[s].len() == tower_height)
}
slots.pop(); // get rid of aux slot
return Some(Deal { slots });
} }
fn pop_accepted_card(setup: &Setup, src: usize, slots: &mut [Vec<Card>]) -> Option<Card> {
let (card0, card1) = Self::peek2(&slots[src]);
if let Some(c1) = card1 {
if accepts(&setup, card0, c1) {
slots[src].pop().expect("we just peeked at this");
return Some(c1);
}
}
None
}
} }
fn accepts(setup: &Setup, prev: Option<Card>, next: Card) -> bool { fn accepts(setup: &Setup, prev: Option<Card>, next: Card) -> bool {