Rust: dealer that cheats on the player's behalf

This commit is contained in:
Pyrex 2024-02-05 22:46:23 -08:00
parent 4a0673d085
commit d9bb730ecd
4 changed files with 169 additions and 54 deletions

View File

@ -1,8 +1,4 @@
use std::collections::HashSet; use crate::{ruleset::{Card, CardMetadata, Setup}, smart_dealer::Deal, zobrist::{Feature, Zobrist}};
use crate::{ruleset::{Card, CardMetadata, Setup}, zobrist::{Feature, Zobrist}};
use rand::Rng;
use rand::seq::SliceRandom;
#[derive(Clone, Copy, Debug, Hash)] #[derive(Clone, Copy, Debug, Hash)]
pub enum Move { pub enum Move {
@ -28,7 +24,7 @@ impl<'a> Board<'a> {
let mut wells = vec![]; let mut wells = vec![];
// ..n_slots: normal // ..n_slots: normal
for i in 0..setup.ruleset.n_slots { for _ in 0..setup.ruleset.n_slots {
slots.push(Slot::new(setup, slots.len() as u8, 32)); slots.push(Slot::new(setup, slots.len() as u8, 32));
} }
// n_slots: top cell // n_slots: top cell
@ -107,55 +103,18 @@ impl<'a> Board<'a> {
return true return true
} }
pub fn deal(&mut self, rng: &mut impl Rng) { pub fn deal(&mut self, deal: Deal) {
let n_usable_slots = self.setup.ruleset.n_slots - 1; let n_usable_slots = self.setup.ruleset.n_slots - 1;
let mut available = HashSet::new(); for (w, c) in self.setup.deck.aces.iter().enumerate() {
for c in 0..self.setup.deck.cards.len() { self.wells[w].push(&mut self.zobrist, *c);
available.insert(Card(c as u8));
} }
// place aces in wells for (s, content) in deal.slots.iter().enumerate() {
for i in 0..self.setup.deck.aces.len() { let real_slot = if s < n_usable_slots as usize / 2 { s } else { s + 1 };
let ace = self.setup.deck.aces[i]; for &card in content {
self.wells[i].push(&mut self.zobrist, self.setup.deck.aces[i]); self.slots[real_slot].push(&mut self.zobrist, card)
available.remove(&ace);
} }
let mut eligible_bottom_row: Vec<Card> =
(0..self.setup.deck.cards.len())
.map(|i| Card(i as u8))
.filter(|card| {
if !available.contains(card) {
return false;
}
for w in self.wells.iter() {
if w.would_accept(*card) {
return false
}
}
return true
})
.collect();
eligible_bottom_row.shuffle(rng);
let bottom_row: Vec<Card> = (&eligible_bottom_row[..n_usable_slots as usize]).iter().cloned().collect();
for i in bottom_row.iter() {
available.remove(i);
}
let mut eligible: Vec<Card> = (0..self.setup.deck.cards.len())
.map(|i| Card(i as u8))
.filter(|c| available.contains(&c))
.collect();
eligible.shuffle(rng);
eligible.extend(bottom_row);
for (i, card) in eligible.iter().cloned().enumerate() {
let i = i as u8 % n_usable_slots;
let real_slot = if i < n_usable_slots / 2 { i } else { i + 1 };
self.slots[real_slot as usize].push(&mut self.zobrist, card);
} }
} }

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@ -2,15 +2,22 @@ use board::Board;
use ruleset::Ruleset; use ruleset::Ruleset;
use seen::Seen; use seen::Seen;
use crate::{ruleset::Card, zobrist::Zobrist}; use crate::smart_dealer::Deal;
mod board; mod board;
mod ruleset; mod ruleset;
mod seen; mod seen;
mod smart_dealer;
mod zobrist; mod zobrist;
fn main() { fn main() {
let ruleset = Ruleset {
n_slots: 11,
n_suits: 5,
n_cards_per_suit: 10,
n_arcana: 25
};
/* /*
let ruleset = Ruleset { let ruleset = Ruleset {
n_slots: 11, n_slots: 11,
@ -35,15 +42,17 @@ fn main() {
n_arcana: 8 n_arcana: 8
}; };
*/ */
/*
let ruleset = Ruleset { let ruleset = Ruleset {
n_slots: 9, n_slots: 9,
n_suits: 3, n_suits: 3,
n_cards_per_suit: 11, n_cards_per_suit: 11,
n_arcana: 18 n_arcana: 18
}; };
*/
let setup = ruleset.compile().expect("compilation should succeed"); let setup = ruleset.compile().expect("compilation should succeed");
let mut board = Board::new(&setup); let mut board = Board::new(&setup);
board.deal(&mut rand::thread_rng()); board.deal(Deal::deal(&setup, &mut rand::thread_rng()));
board.display(); board.display();
println!("is_winnable: {}", is_winnable(board)); println!("is_winnable: {}", is_winnable(board));

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@ -31,7 +31,7 @@ impl Ruleset {
fn total_n_cards(&self) -> u8 { fn total_n_cards(&self) -> u8 {
self.n_arcana + self.n_suits * self.n_cards_per_suit self.n_arcana + self.n_suits * self.n_cards_per_suit
} }
fn usable_n_cards(&self) -> u8 { pub fn usable_n_cards(&self) -> u8 {
self.total_n_cards() - self.n_suits self.total_n_cards() - self.n_suits
} }

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@ -0,0 +1,147 @@
use rand::{seq::SliceRandom, Rng};
use crate::ruleset::{Card, Setup};
pub struct Deal {
pub slots: Vec<Vec<Card>>,
}
impl Deal {
pub fn deal(setup: &Setup, rng: &mut impl Rng) -> Deal {
loop {
if let Some(d) = Self::deal1(setup, rng) {
return d
}
}
}
fn deal1(setup: &Setup, rng: &mut impl Rng) -> Option<Deal> {
// don't use the middle slot
let n_slots = (setup.ruleset.n_slots - 1) as usize;
let n_usable_cards = setup.ruleset.usable_n_cards();
let tower_height = n_usable_cards as usize / n_slots;
let mut slots: Vec<Vec<Card>> = vec![vec![]; n_slots];
let split_point =
if setup.ruleset.n_arcana == 0 { 0 }
else { rng.gen_range(0..setup.ruleset.n_arcana) };
let n_wells = setup.ruleset.n_suits + 2;
let mut virtual_wells: Vec<Vec<Card>> = vec![vec![]; n_wells as usize + 2];
// rely on the order of the deck
for r in 1..setup.ruleset.n_cards_per_suit { // skip aces
for s in 0..setup.ruleset.n_suits {
virtual_wells[s as usize].push(Card(setup.ruleset.n_cards_per_suit * s + r));
}
}
let first_arcana = setup.ruleset.n_suits * setup.ruleset.n_cards_per_suit;
for r in 0..split_point {
virtual_wells[setup.ruleset.n_suits as usize].push(Card(r+first_arcana))
}
for r in (split_point..setup.ruleset.n_arcana).rev() {
virtual_wells[setup.ruleset.n_suits as usize + 1].push(Card(r+first_arcana))
}
let mut pops = vec![];
for (well, contents) in virtual_wells.iter().enumerate() {
for _ in 0..contents.len() {
pops.push(well);
}
}
pops.shuffle(rng);
while let Some(w) = pops.pop() {
fn find_home(card: Card, exclude: Option<usize>, setup: &Setup, slots: &mut [Vec<Card>], tower_height: usize, rng: &mut impl Rng) {
let mut acceptors = vec![];
let mut not_full = vec![];
for s in 0..slots.len() {
if Some(s) != exclude && slots[s].len() < tower_height {
if accepts(setup, slots[s].last().cloned(), card) {
acceptors.push(s)
}
not_full.push(s);
}
}
acceptors.shuffle(rng);
not_full.shuffle(rng);
if rng.gen_bool(0.5) && acceptors.len() > 0 {
let a = acceptors.first().unwrap();
slots[*a].push(card);
} else if let Some(a) = not_full.first() {
slots[*a].push(card);
} else if let Some(e) = exclude {
slots[e].push(card)
} else {
panic!("should not ever happen")
}
}
let card = virtual_wells[w].pop().expect("card must be present");
find_home(card, None, setup, &mut slots, tower_height, rng);
// move any card that is on an acceptor to a random slot
for _ in 0..4 {
let mut sources: Vec<usize> = (0..slots.len()).collect();
sources.shuffle(rng);
for src in sources {
let mut iter = slots[src].iter().rev();
let top = iter.next().cloned();
let second_to_top = iter.next().cloned();
if let Some(t) = top {
if accepts(&setup, second_to_top, t) {
slots[src].pop();
find_home(t, Some(src), setup, &mut slots, tower_height, rng);
}
}
}
}
}
let mut instantly_accepted = vec![];
for &a in &setup.deck.aces {
instantly_accepted.push(Card(a.0 + 1)) // twos
}
instantly_accepted.push(Card(first_arcana));
instantly_accepted.push(Card(first_arcana + setup.ruleset.n_arcana - 1));
// NOTE: We never used the free cell. The free cell can dig one deeper
// So in theory most of these deals should be solvable using the freecell
for s in 0..slots.len() {
let mut iter = slots[s].iter().rev();
let last = iter.next().cloned();
let second_to_last = iter.next().cloned();
if let Some(last) = last {
if instantly_accepted.contains(&last) {
if let Some(c) = second_to_last {
if instantly_accepted.contains(&c) {
return None
}
let n = slots[s].len();
(slots[s][n-2],slots[s][n-1]) = (last, c);
}
else {
return None;
}
}
}
}
return Some(Deal { slots });
}
}
fn accepts(setup: &Setup, prev: Option<Card>, next: Card) -> bool {
let prev = prev.map(|p| setup.deck.cards[p.0 as usize]);
let next = setup.deck.cards[next.0 as usize];
if let Some(p) = prev {
return p.suit == next.suit && (p.rank + 1 == next.rank || p.rank == next.rank + 1);
}
return true;
}