Rust: dealer that cheats on the player's behalf
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4a0673d085
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@ -1,8 +1,4 @@
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use std::collections::HashSet;
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use crate::{ruleset::{Card, CardMetadata, Setup}, smart_dealer::Deal, zobrist::{Feature, Zobrist}};
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use crate::{ruleset::{Card, CardMetadata, Setup}, zobrist::{Feature, Zobrist}};
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use rand::Rng;
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use rand::seq::SliceRandom;
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#[derive(Clone, Copy, Debug, Hash)]
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#[derive(Clone, Copy, Debug, Hash)]
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pub enum Move {
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pub enum Move {
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@ -28,7 +24,7 @@ impl<'a> Board<'a> {
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let mut wells = vec![];
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let mut wells = vec![];
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// ..n_slots: normal
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// ..n_slots: normal
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for i in 0..setup.ruleset.n_slots {
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for _ in 0..setup.ruleset.n_slots {
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slots.push(Slot::new(setup, slots.len() as u8, 32));
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slots.push(Slot::new(setup, slots.len() as u8, 32));
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}
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}
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// n_slots: top cell
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// n_slots: top cell
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@ -107,55 +103,18 @@ impl<'a> Board<'a> {
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return true
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return true
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}
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}
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pub fn deal(&mut self, rng: &mut impl Rng) {
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pub fn deal(&mut self, deal: Deal) {
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let n_usable_slots = self.setup.ruleset.n_slots - 1;
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let n_usable_slots = self.setup.ruleset.n_slots - 1;
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let mut available = HashSet::new();
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for (w, c) in self.setup.deck.aces.iter().enumerate() {
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for c in 0..self.setup.deck.cards.len() {
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self.wells[w].push(&mut self.zobrist, *c);
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available.insert(Card(c as u8));
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}
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}
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// place aces in wells
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for (s, content) in deal.slots.iter().enumerate() {
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for i in 0..self.setup.deck.aces.len() {
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let real_slot = if s < n_usable_slots as usize / 2 { s } else { s + 1 };
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let ace = self.setup.deck.aces[i];
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for &card in content {
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self.wells[i].push(&mut self.zobrist, self.setup.deck.aces[i]);
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self.slots[real_slot].push(&mut self.zobrist, card)
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available.remove(&ace);
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}
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}
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let mut eligible_bottom_row: Vec<Card> =
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(0..self.setup.deck.cards.len())
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.map(|i| Card(i as u8))
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.filter(|card| {
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if !available.contains(card) {
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return false;
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}
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for w in self.wells.iter() {
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if w.would_accept(*card) {
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return false
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}
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}
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return true
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})
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.collect();
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eligible_bottom_row.shuffle(rng);
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let bottom_row: Vec<Card> = (&eligible_bottom_row[..n_usable_slots as usize]).iter().cloned().collect();
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for i in bottom_row.iter() {
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available.remove(i);
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}
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let mut eligible: Vec<Card> = (0..self.setup.deck.cards.len())
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.map(|i| Card(i as u8))
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.filter(|c| available.contains(&c))
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.collect();
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eligible.shuffle(rng);
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eligible.extend(bottom_row);
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for (i, card) in eligible.iter().cloned().enumerate() {
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let i = i as u8 % n_usable_slots;
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let real_slot = if i < n_usable_slots / 2 { i } else { i + 1 };
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self.slots[real_slot as usize].push(&mut self.zobrist, card);
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}
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}
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}
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}
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@ -2,15 +2,22 @@ use board::Board;
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use ruleset::Ruleset;
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use ruleset::Ruleset;
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use seen::Seen;
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use seen::Seen;
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use crate::{ruleset::Card, zobrist::Zobrist};
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use crate::smart_dealer::Deal;
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mod board;
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mod board;
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mod ruleset;
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mod ruleset;
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mod seen;
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mod seen;
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mod smart_dealer;
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mod zobrist;
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mod zobrist;
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fn main() {
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fn main() {
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let ruleset = Ruleset {
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n_slots: 11,
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n_suits: 5,
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n_cards_per_suit: 10,
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n_arcana: 25
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};
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/*
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/*
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let ruleset = Ruleset {
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let ruleset = Ruleset {
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n_slots: 11,
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n_slots: 11,
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@ -35,15 +42,17 @@ fn main() {
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n_arcana: 8
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n_arcana: 8
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};
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};
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*/
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*/
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/*
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let ruleset = Ruleset {
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let ruleset = Ruleset {
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n_slots: 9,
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n_slots: 9,
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n_suits: 3,
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n_suits: 3,
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n_cards_per_suit: 11,
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n_cards_per_suit: 11,
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n_arcana: 18
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n_arcana: 18
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};
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};
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*/
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let setup = ruleset.compile().expect("compilation should succeed");
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let setup = ruleset.compile().expect("compilation should succeed");
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let mut board = Board::new(&setup);
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let mut board = Board::new(&setup);
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board.deal(&mut rand::thread_rng());
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board.deal(Deal::deal(&setup, &mut rand::thread_rng()));
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board.display();
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board.display();
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println!("is_winnable: {}", is_winnable(board));
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println!("is_winnable: {}", is_winnable(board));
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@ -31,7 +31,7 @@ impl Ruleset {
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fn total_n_cards(&self) -> u8 {
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fn total_n_cards(&self) -> u8 {
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self.n_arcana + self.n_suits * self.n_cards_per_suit
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self.n_arcana + self.n_suits * self.n_cards_per_suit
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}
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}
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fn usable_n_cards(&self) -> u8 {
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pub fn usable_n_cards(&self) -> u8 {
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self.total_n_cards() - self.n_suits
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self.total_n_cards() - self.n_suits
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}
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}
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147
simulator/src/smart_dealer.rs
Normal file
147
simulator/src/smart_dealer.rs
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@ -0,0 +1,147 @@
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use rand::{seq::SliceRandom, Rng};
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use crate::ruleset::{Card, Setup};
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pub struct Deal {
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pub slots: Vec<Vec<Card>>,
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}
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impl Deal {
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pub fn deal(setup: &Setup, rng: &mut impl Rng) -> Deal {
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loop {
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if let Some(d) = Self::deal1(setup, rng) {
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return d
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}
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}
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}
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fn deal1(setup: &Setup, rng: &mut impl Rng) -> Option<Deal> {
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// don't use the middle slot
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let n_slots = (setup.ruleset.n_slots - 1) as usize;
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let n_usable_cards = setup.ruleset.usable_n_cards();
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let tower_height = n_usable_cards as usize / n_slots;
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let mut slots: Vec<Vec<Card>> = vec![vec![]; n_slots];
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let split_point =
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if setup.ruleset.n_arcana == 0 { 0 }
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else { rng.gen_range(0..setup.ruleset.n_arcana) };
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let n_wells = setup.ruleset.n_suits + 2;
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let mut virtual_wells: Vec<Vec<Card>> = vec![vec![]; n_wells as usize + 2];
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// rely on the order of the deck
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for r in 1..setup.ruleset.n_cards_per_suit { // skip aces
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for s in 0..setup.ruleset.n_suits {
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virtual_wells[s as usize].push(Card(setup.ruleset.n_cards_per_suit * s + r));
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}
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}
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let first_arcana = setup.ruleset.n_suits * setup.ruleset.n_cards_per_suit;
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for r in 0..split_point {
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virtual_wells[setup.ruleset.n_suits as usize].push(Card(r+first_arcana))
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}
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for r in (split_point..setup.ruleset.n_arcana).rev() {
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virtual_wells[setup.ruleset.n_suits as usize + 1].push(Card(r+first_arcana))
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}
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let mut pops = vec![];
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for (well, contents) in virtual_wells.iter().enumerate() {
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for _ in 0..contents.len() {
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pops.push(well);
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}
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}
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pops.shuffle(rng);
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while let Some(w) = pops.pop() {
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fn find_home(card: Card, exclude: Option<usize>, setup: &Setup, slots: &mut [Vec<Card>], tower_height: usize, rng: &mut impl Rng) {
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let mut acceptors = vec![];
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let mut not_full = vec![];
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for s in 0..slots.len() {
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if Some(s) != exclude && slots[s].len() < tower_height {
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if accepts(setup, slots[s].last().cloned(), card) {
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acceptors.push(s)
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}
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not_full.push(s);
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}
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}
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acceptors.shuffle(rng);
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not_full.shuffle(rng);
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if rng.gen_bool(0.5) && acceptors.len() > 0 {
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let a = acceptors.first().unwrap();
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slots[*a].push(card);
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} else if let Some(a) = not_full.first() {
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slots[*a].push(card);
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} else if let Some(e) = exclude {
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slots[e].push(card)
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} else {
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panic!("should not ever happen")
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}
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}
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let card = virtual_wells[w].pop().expect("card must be present");
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find_home(card, None, setup, &mut slots, tower_height, rng);
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// move any card that is on an acceptor to a random slot
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for _ in 0..4 {
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let mut sources: Vec<usize> = (0..slots.len()).collect();
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sources.shuffle(rng);
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for src in sources {
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let mut iter = slots[src].iter().rev();
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let top = iter.next().cloned();
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let second_to_top = iter.next().cloned();
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if let Some(t) = top {
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if accepts(&setup, second_to_top, t) {
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slots[src].pop();
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find_home(t, Some(src), setup, &mut slots, tower_height, rng);
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}
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}
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}
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}
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}
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let mut instantly_accepted = vec![];
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for &a in &setup.deck.aces {
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instantly_accepted.push(Card(a.0 + 1)) // twos
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}
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instantly_accepted.push(Card(first_arcana));
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instantly_accepted.push(Card(first_arcana + setup.ruleset.n_arcana - 1));
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// NOTE: We never used the free cell. The free cell can dig one deeper
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// So in theory most of these deals should be solvable using the freecell
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for s in 0..slots.len() {
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let mut iter = slots[s].iter().rev();
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let last = iter.next().cloned();
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let second_to_last = iter.next().cloned();
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if let Some(last) = last {
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if instantly_accepted.contains(&last) {
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if let Some(c) = second_to_last {
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if instantly_accepted.contains(&c) {
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return None
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}
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let n = slots[s].len();
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(slots[s][n-2],slots[s][n-1]) = (last, c);
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}
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else {
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return None;
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}
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}
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}
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}
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return Some(Deal { slots });
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}
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}
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fn accepts(setup: &Setup, prev: Option<Card>, next: Card) -> bool {
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let prev = prev.map(|p| setup.deck.cards[p.0 as usize]);
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let next = setup.deck.cards[next.0 as usize];
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if let Some(p) = prev {
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return p.suit == next.suit && (p.rank + 1 == next.rank || p.rank == next.rank + 1);
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}
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return true;
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}
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