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No commits in common. "2085ba5a631efb86e321f57012d718301818ec03" and "3b9c61329b04cbd891e85f83839315bda24dd342" have entirely different histories.
2085ba5a63
...
3b9c61329b
@ -93,10 +93,8 @@ function board:get_completion_level()
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end
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function board:undo()
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if (not self.checkpoint) return
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if (not self.watcher:intercept("undo")) sounds:dire() return
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sounds:menu()
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self.checkpoint:apply(self)
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if (not self.watcher:intercept("undo")) return
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if (self.checkpoint) self.checkpoint:apply(self)
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self.checkpoint=nil
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end
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@ -55,7 +55,7 @@ function board:_animate_move_card(card,on_end,start_x,start_y,compute_end)
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if (frame==0) end_x,end_y=compute_end()
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frame+=1
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progress=frame/7
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if (progress>=1.0) sounds:deal_card() on_end() return false
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if (progress>=1.0) on_end() return false
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return true
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end
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function anim_obj:draw()
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@ -36,21 +36,18 @@ function cursor:toggle_grab()
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local acc,src,tar=self:acceptance_state()
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local slot=self:hover_slot()
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if acc==acceptance_state.not_grabbed then
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if (not self.board.watcher:intercept("grab",slot)) sounds:dire() return
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if (not self.board.watcher:intercept("grab",slot)) return
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if (self.board.slots[slot]:peek()) self.grabbed=slot
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sounds:menu()
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elseif acc==acceptance_state.would_accept then
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if (not self.board.watcher:intercept("drop",slot)) sounds:dire() return
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if (not self.board.watcher:intercept("drop",slot)) return
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self.board:pre_move(src:peek())
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local card=src:pop()
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tar:add(card)
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self.grabbed=nil
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self.board:on_move(card)
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sounds:menu()
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elseif acc==acceptance_state.no_move or acc==acceptance_state.would_not_accept then
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if (not self.board.watcher:intercept("cancel")) sounds:dire() return
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if (not self.board.watcher:intercept("cancel")) return
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self.grabbed=nil
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sounds:menu()
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else
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assert(false,"invalid acceptance state")
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end
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77
liturgy.lua
77
liturgy.lua
@ -1,16 +1,10 @@
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liturgy={
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holy_book=gsv[[rood 1`1,2
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rood 2`3,4,5,6
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rood 3`7,8,9
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rood 4`10,11,12
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rood 5`13,14,15,16
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rood 6`17,18,19
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rood 7`20,21,22
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rood 8`23,24,25
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rood 9`26]],
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rood 3`7,8,9,10]],
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sacred_text_lines=gsv
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[[1`come into this thicket.
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1`i have a bright wreath.
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1`i, o man, have a bright wreath.
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1`my laurel is vibrant.
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2`the hollow of a stone.
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2`this, too, opens to the key.
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@ -41,69 +35,8 @@ rood 9`26]],
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9`catching a leaf, ride it.
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9`suture its veins.
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9`scatter glass in the vineyard.
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10`lanias came in silver.
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10`silver pants. silver armor.
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10`he broke a seed with his beak.
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11`he milled the wheat and barley.
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11`he took oranges from the trees.
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11`apes scattered in the ferns.
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11`he raised his bow and screamed.
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12`the bolt became the wind.
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12`the silver sails lashed.
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12`the silver ospreys swarmed.
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12`the silver shadow wailed.
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13`burning oil from bay to sky.
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13`scampering keas!
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13`no one left. quiet.
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13`lanias came and went in silver.
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14`where were you? a small bird.
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14`divine. you were in the fences.
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14`you were seedling, little one.
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14`the gorgeous lily blooms.
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15`ravens are an old people.
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15`but the mandate is new.
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15`the spry one turns in the egg.
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16`it doesn't hatch.
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16`for a house in heaven, one
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16`buys it on earth.
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16`where does it go?
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17`do not hate beauty.
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17`what ages, molts.
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17`do not envy sores and rashes.
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18`do not despise vanity.
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18`who is this written for?
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18`the vain will not have it
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19`you are a blossom in a blossom.
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19`nobody will rip out your eyes.
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19`you are waiting in the leaves.
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20`you have your room.
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20`i have mine.
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20`let's dig a river,
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20`and build a bridge.
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21`let's burn herbs and
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21`feed your grandparents
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21`there's your soul!
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21`where? inside your body.
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22`let's dig a trap.
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22`let's line it with spikes.
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22`let's cover it with a sheet,
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22`and bury it in soil.
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23`is this what you want?
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23`let me tell you.
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23`you won't like how
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23`this ends.
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24`old men suffer and die
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24`for nothing. listen:
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24`when you grow up: you won't
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24`understand it.
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25`night is here.
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25`you're asleep.
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25`you leave this body.
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25`you won't want to come back.
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26`this rood is not for apes.
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26`those we killed have been
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26`planted how it says. like this
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26`city, it will not be destroyed.]]
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10`one day, the seas will boil.
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10`no one will be born again.]]
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}
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function liturgy:init()
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@ -123,7 +56,7 @@ function liturgy:init()
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local lines=verse_lines[verse]
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annotated_verse_name..=":"..ix.."-"
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ix+=#lines
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annotated_verse_name..=ix-1
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annotated_verse_name..=ix
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local annotated_verse=""
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for l in all(lines) do
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if (annotated_verse!="") annotated_verse..="\n"
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8
main.lua
8
main.lua
@ -5,13 +5,7 @@ function main:init()
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extcmd("rec")
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self.state_manager=state_manager:new() -- instantiate one global
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self.state_manager:push(state_menu:new())
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--[[
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local b=board:new(watcher:new(progression[#progression],1,{}))
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b.last_card=75
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self.state_manager:push(state_wonround:new(b))
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]]
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-- TODO: Push menu here
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if (completion_tracker:should_show_tutorial()) self.state_manager:push(state_ironman:new(tutorial))
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end
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39
main.p8
39
main.p8
@ -20,7 +20,6 @@ __lua__
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#include progression.lua
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#include seed_constants.lua
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#include seeds.lua
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#include sounds.lua
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#include state_archaeology.lua
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#include state_excavate_menu.lua
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#include state_manager.lua
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@ -35,6 +34,7 @@ __lua__
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#include text.lua
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#include watcher.lua
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#include main.lua
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--[[
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srand(2)
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for i=1,10 do
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@ -231,43 +231,6 @@ __sfx__
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a51300003051030510305103051030510305103051030510305103051030510305103051030510305103051524500245002450024500245002450024500245002450024500245002450024500245002450024500
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011000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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011000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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930a00003766437625000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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954a00002b66518000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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010400000c25512255232550000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0108000013335113000c3000c3050c305000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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__music__
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01 00551544
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00 01551544
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@ -7,8 +7,4 @@ function music_manager:update()
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local should_be_playing = completion_tracker:get_music_preference()
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if (is_playing and not should_be_playing) music(-1,500)
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if (not is_playing and should_be_playing) music(0)
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local label,pref="start music",true
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if (should_be_playing) label,pref="stop music",false
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menuitem(1,label,function() completion_tracker:set_music_preference(pref) end)
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end
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13
sounds.lua
13
sounds.lua
@ -1,13 +0,0 @@
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sounds={}
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function sounds:menu()
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sfx(63,3)
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end
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function sounds:deal_card()
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sfx(60,3)
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end
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function sounds:dire()
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sfx(62,3)
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end
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function sounds:win()
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sfx(61,3)
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end
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@ -43,8 +43,8 @@ function state_archaeology:update()
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local vel=0
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if (btnp(0)) vel-=1
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if (btnp(1)) vel+=1
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if (btnp(5)) sounds:menu() self.done=true
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if (vel!=0) sounds:menu() self:select_book((self.selection+vel-1)%self.n_holy_books+1)
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if (btnp(5)) self.done=true
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if (vel!=0) self:select_book((self.selection+vel-1)%self.n_holy_books+1)
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end
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function state_archaeology:draw()
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local fullw,fullh=measure_text(self.full_text)
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@ -4,21 +4,11 @@ function state_gameround:init(watcher,ruleset)
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self.outcome=nil
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self.restart_frames=0
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end
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function state_gameround:enter() self:add_menu() end
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function state_gameround:exit() self:remove_menu() end
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function state_gameround:reenter() self:add_menu() end
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function state_gameround:suspend() self:remove_menu() end
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function state_gameround:add_menu()
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menuitem(4,"restart",function() self.outcome="restart" self.done=true end)
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menuitem(5,"go to menu",function() self.outcome="menu" self.done=true end)
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end
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function state_gameround:remove_menu()
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menuitem(4)
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menuitem(5)
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end
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function state_gameround:enter() end
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function state_gameround:exit() end
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function state_gameround:reenter() end
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function state_gameround:suspend() end
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function state_gameround:update()
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self.board:update()
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@ -35,7 +35,7 @@ end
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function state_menu:update()
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self.frame+=1
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self.frame%=1024
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if (btnp(1) or btnp(4)) sounds:menu() self.options[self.selection]:cb() return
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if (btnp(1) or btnp(4)) self.options[self.selection]:cb()
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local vel=0
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if (btnp(2)) vel-=1
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@ -23,7 +23,6 @@ function state_reset_menu:update()
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run()
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end
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if self.code[self.code_i]==o then
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sounds:dire()
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self.code_i+=1
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if (self.code_i>#self.code) completion_tracker:reset()
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else
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@ -2,7 +2,6 @@ state_wonironman=klass()
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function state_wonironman:init()
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end
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function state_wonironman:enter()
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sounds:win()
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completion_tracker:incr_metascore()
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end
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function state_wonironman:exit(new_top) end
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@ -11,7 +10,7 @@ function state_wonironman:reenter() end
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function state_wonironman:suspend() end
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function state_wonironman:update()
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if (btnp(4)) sounds:menu() self.done=true
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if (btnp(4)) self.done=true
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end
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function state_wonironman:draw()
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cls(13)
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@ -7,26 +7,23 @@ function state_wonround:init(board)
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self.card=self.board:get_endgame_card()
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self.verse_id,self.verse_name,self.verse=liturgy:suggest_verse(self.board.ruleset,self.card)
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end
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seen_tip_this_session=false
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function state_wonround:enter()
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sounds:win()
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completion_tracker:mark_seen(self.verse_id)
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completion_tracker:advance_completion_level(self.board:get_completion_level())
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self.has_tip = not seen_tip_this_session
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seen_tip_this_session=true
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end
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function state_wonround:exit(new_top) end
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function state_wonround:reenter() end
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function state_wonround:suspend() end
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function state_wonround:update()
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self.frame=min(self.frame+1,self.frames)
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self.progress=self.frame/self.frames
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self.board:set_restart_progress(self.progress)
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if (self.progress<1.0) return
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if (btnp(4)) sounds:menu() self.done=true
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if (btnp(4)) self.done=true
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end
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function state_wonround:draw()
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cls(13)
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@ -64,10 +61,4 @@ function state_wonround:draw()
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line(oldx,y,oldx+oldw-2,y,15)
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print("next",57,y+2,15)
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print("(🅾️)",57,y+8,15)
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if self.has_tip then
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local tip="tip: hold ❎ to restart"
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local w=measure_text(tip)
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print(tip,64-w\2,122,15)
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end
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end
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Block a user