42 lines
1.0 KiB
Lua
42 lines
1.0 KiB
Lua
state_gameround=klass()
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function state_gameround:init(watcher,ruleset)
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self.board=board:new(watcher,ruleset)
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self.outcome=nil
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self.restart_frames=0
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end
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function state_gameround:enter() end
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function state_gameround:exit() end
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function state_gameround:reenter() end
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function state_gameround:suspend() end
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function state_gameround:update()
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self.board:update()
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if btn(5) then
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self.restart_frames+=1
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else
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self.restart_frames=0
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end
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local restart_progress=self.restart_frames/60
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self.board:set_restart_progress(restart_progress)
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if restart_progress>=1.0 then
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main.state_manager:push(state_restartmenu:new())
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return
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end
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if self.board:can_take_input() then
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if (btnp(0)) self.board.cursor:move_x(-1)
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if (btnp(1)) self.board.cursor:move_x(1)
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if (btnp(2)) self.board.cursor:move_y(-1)
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if (btnp(3)) self.board.cursor:move_y(1)
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if (btnp(4)) self.board.cursor:toggle_grab()
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if (btnp(5)) self.board:undo()
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end
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if (self.board:is_won()) self.outcome="win" self.done=true
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end
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function state_gameround:draw()
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cls(13)
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self.board:draw()
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end |