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90d1c5c4ef
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Tile-level RLE
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2024-04-07 20:49:03 -07:00 |
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4edf6831d0
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Shrink numeric types
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2024-04-07 20:30:35 -07:00 |
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f76be1b112
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Fixes to bugs involving transform code
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2024-04-07 20:17:36 -07:00 |
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f61ec3dddc
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Zigzagging works, but uncommetning this quantization logic breaks things
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2024-04-07 18:42:52 -07:00 |
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7de68f03bf
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Transform is unavoidably signed
Center our input in the signed range, so it adds about 3 bits per
pass instead of 4.
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2024-04-07 16:08:47 -07:00 |
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5c70367116
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Image is now mapped to a pixel-identical image
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2024-04-07 15:49:37 -07:00 |
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d04ec371d9
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First technically working code
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2024-04-07 15:32:35 -07:00 |
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