d61715c998debefc96f4836ec67b86740df937a8
Now the player can feel a bit nervous for no reason, but be calmed by good dreams, and find elation in watching plays. This doesn't do anything yet — philosophically speaking, will game mechanics ever do anything? — but it's a first step towards something that will be central. To-do: make doing the same activity repeatedly become less and less successful at fending off boredom until it cools down, necessitating a varied entertainment budget.
To-Wander-Theoma
This is the atrocity that I have been coding in Inform7 to try to generate a merchant simulator slash procedurally generated dating sim slash travelogue generator set in Theoma.
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Inform 7
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