Prompt for player choices on cards.
Also handles errors in the display/prompt logic somewhat better.
This commit is contained in:
parent
592c877852
commit
25a9eed3f0
@ -16,7 +16,14 @@ func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
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p.ReportError(err)
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for p.CanAct() {
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isCard, cardIdx, choiceIdx := pickNextAction(p)
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isCard, cardIdx, choiceIdx, err := pickNextAction(p)
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p.ReportError(err)
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if IsSeriousError(err) {
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if p.DebugLevel < 1 {
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return err
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}
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continue
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}
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var msg Message
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if isCard {
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msg, err = p.EnactCard(cardIdx, choiceIdx)
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@ -24,8 +31,11 @@ func RunSimpleTerminalUI[C StatsCollection](p *Player[C]) error {
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msg, err = p.EnactPermanentAction(cardIdx, choiceIdx)
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}
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p.ReportError(err)
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if p.DebugLevel < 1 && IsSeriousError(err) {
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return err
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if IsSeriousError(err) {
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if p.DebugLevel < 1 {
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return err
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}
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continue
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}
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display(msg)
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wait()
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@ -57,7 +67,7 @@ func wait() {
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fmt.Scanln()
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}
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func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int, choiceIdx int) {
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func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int, choiceIdx int, err error) {
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for {
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cls()
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needsDivider := displayMessageSection(p)
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@ -77,22 +87,19 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
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max := displayHandMenu(p, handOffset)
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divider()
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var input string
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fmt.Printf("Show just (M)essages, (S)tats, (A)ctions, make a choice (1-%d), or (Q)uit? >", max+1)
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fmt.Scanln(&input)
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input = strings.TrimSpace(input)
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input = strings.ToLower(input)
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input := getResponse()
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switch input {
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// Special cases
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case "m":
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case "m", "msg", "message", "messages":
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cls()
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displayMessageSection(p)
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wait()
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case "s":
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case "s", "stat", "stats":
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statsMode(p)
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case "a":
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case "a", "act", "actions":
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actionsMode(p)
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case "q":
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case "q", "quit", "exit":
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confirmQuit()
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default:
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i, err := strconv.Atoi(input)
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@ -114,16 +121,16 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
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} else if i < handOffset {
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cls()
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i -= actionsOffset
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option, ok := promptPermanentAction(p, i)
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if ok {
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return false, i, option
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option, promptErr := promptCard(p, p.PermanentActions[i])
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if option >= 0 || IsSeriousError(promptErr) {
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return false, i, option, promptErr
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}
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} else {
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cls()
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i -= handOffset
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option, ok := promptCard(p, i)
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if ok {
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return true, i, option
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option, promptErr := promptCard(p, p.Hand[i])
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if option >= 0 || IsSeriousError(promptErr) {
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return true, i, option, nil
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}
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}
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}
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@ -134,6 +141,14 @@ func cls() {
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fmt.Println("\033[H\033[2J")
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}
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func getResponse() string {
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var input string
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fmt.Scanln(&input)
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input = strings.TrimSpace(input)
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input = strings.ToLower(input)
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return input
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}
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func divider() {
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fmt.Println()
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fmt.Println(SectionBreak.String())
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@ -143,11 +158,8 @@ func divider() {
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func confirmQuit() {
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divider()
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fmt.Println("Are you sure you want to quit? (Y/N) ")
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var s string
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fmt.Scanln(&s)
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s = strings.TrimSpace(s)
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s = strings.ToLower(s)
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if strings.HasPrefix(s, "y") {
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s := getResponse()
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if s == "y" || s == "yes" {
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fmt.Println("Bye!")
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os.Exit(0)
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}
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@ -211,3 +223,94 @@ func displayHandMenu[C StatsCollection](p *Player[C], offset int) int {
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}
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return offset + len(p.Hand)
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}
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// promptCard asks the player to take an action on a card. Returns the option
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// they chose, or -1 if there was a serious error or they cancelled selection.
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func promptCard[C StatsCollection](p *Player[C], card Card[C]) (optionIdx int, err error) {
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// Iterate until the player makes a valid choice.
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for {
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opts, valid, err := displayCard(p, card)
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if IsSeriousError(err) {
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return -1, err
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}
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fmt.Println()
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if valid {
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fmt.Printf("Go (B)ack, (Q)uit, or enact a choice (1 - %d)? >", len(opts)+1)
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} else {
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fmt.Print("Go (B)ack or (Q)uit? >")
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}
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read := getResponse()
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switch read {
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case "b", "back":
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return -1, err
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case "q", "quit":
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confirmQuit()
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default:
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i, convErr := strconv.Atoi(read)
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if convErr != nil {
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fmt.Println("Sorry, I don't understand.")
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wait()
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} else if !valid {
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fmt.Println("You can't enact anything here.")
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wait()
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} else if i <= 0 || i > len(opts) {
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fmt.Println("That's not one of the options.")
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wait()
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} else if !opts[i-1].Enabled(p) {
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fmt.Println("That option is not available to you right now.")
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wait()
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} else {
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return i - 1, err
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}
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}
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// Invalid selection made -- loop to prompt again.
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}
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}
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func displayCard[C StatsCollection](p *Player[C], card Card[C]) ([]CardOption[C], bool, error) {
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cls()
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t := card.Title(p).String()
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urgent := card.Urgent(p)
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if urgent {
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t = "[URGENT!] " + t
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}
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fmt.Println(t)
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fmt.Println(strings.Repeat("-", len(t)))
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fmt.Println()
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event, err := card.EventText(p)
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if IsSeriousError(err) {
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return nil, false, err
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}
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var errs ErrorCollector
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errs.Add(err)
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fmt.Println(event.String())
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fmt.Println()
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fmt.Println(SectionBreak.String())
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fmt.Println()
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lockout := false
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if !urgent && p.HasUrgentCards() {
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fmt.Println("<You have more urgent matters to attend to! You cannot act on this right now.>")
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fmt.Println()
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lockout = true
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}
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opts, optErr := card.Options(p)
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errs.Add(optErr)
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if IsSeriousError(optErr) {
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return nil, false, errs.Emit()
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}
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valid := false
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for i, opt := range opts {
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pfx := "[xx]:"
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if !lockout && opt.Enabled(p) {
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pfx = fmt.Sprintf("[%2d]:", i+1)
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valid = true
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}
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t, err := opt.OptionText(p)
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errs.Add(err)
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if IsSeriousError(err) {
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return nil, false, errs.Emit()
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}
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fmt.Println(pfx, t.String())
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}
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return opts, valid, errs.Emit()
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}
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