Implement Stats Mode.

Also rewords some prompts. Might as well be thorough in accepting reasonable inputs.
This commit is contained in:
Kistaro Windrider 2023-04-02 12:54:52 -07:00
parent 25a9eed3f0
commit 5a2158f525
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8

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@ -87,7 +87,7 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
max := displayHandMenu(p, handOffset) max := displayHandMenu(p, handOffset)
divider() divider()
fmt.Printf("Show just (M)essages, (S)tats, (A)ctions, make a choice (1-%d), or (Q)uit? >", max+1) fmt.Printf("Show just (M)essages, (I)nfo Panels, (A)ctions, make a choice (1-%d), or (Q)uit? > ", max+1)
input := getResponse() input := getResponse()
switch input { switch input {
// Special cases // Special cases
@ -95,7 +95,7 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
cls() cls()
displayMessageSection(p) displayMessageSection(p)
wait() wait()
case "s", "stat", "stats": case "s", "stat", "stats", "i", "info", "p", "panel", "panels", "infopanel", "infopanels":
statsMode(p) statsMode(p)
case "a", "act", "actions": case "a", "act", "actions":
actionsMode(p) actionsMode(p)
@ -157,7 +157,7 @@ func divider() {
func confirmQuit() { func confirmQuit() {
divider() divider()
fmt.Println("Are you sure you want to quit? (Y/N) ") fmt.Println("Are you sure you want to quit? (Y/N) > ")
s := getResponse() s := getResponse()
if s == "y" || s == "yes" { if s == "y" || s == "yes" {
fmt.Println("Bye!") fmt.Println("Bye!")
@ -235,9 +235,9 @@ func promptCard[C StatsCollection](p *Player[C], card Card[C]) (optionIdx int, e
} }
fmt.Println() fmt.Println()
if valid { if valid {
fmt.Printf("Go (B)ack, (Q)uit, or enact a choice (1 - %d)? >", len(opts)+1) fmt.Printf("Go (B)ack, (Q)uit, or enact a choice (1 - %d)? > ", len(opts)+1)
} else { } else {
fmt.Print("Go (B)ack or (Q)uit? >") fmt.Print("Go (B)ack or (Q)uit? > ")
} }
read := getResponse() read := getResponse()
switch read { switch read {
@ -314,3 +314,41 @@ func displayCard[C StatsCollection](p *Player[C], card Card[C]) ([]CardOption[C]
} }
return opts, valid, errs.Emit() return opts, valid, errs.Emit()
} }
func statsMode[C StatsCollection](p *Player[C]) error {
var errs ErrorCollector
for {
cls()
n := displayStatsMenu(p)
if n <= 0 {
fmt.Println("No info panels are available.")
wait()
return errs.Emit()
}
fmt.Println()
fmt.Printf("Go (B)ack, (Q)uit, or view an info panel (1-%d)? > ")
s := getResponse()
switch s {
case "b", "back":
return errs.Emit()
case "q", "quit":
confirmQuit()
default:
v, err := strconv.Atoi(s)
if err != nil {
fmt.Println("Sorry, I don't understand.")
wait()
} else if v <= 0 || v > n {
fmt.Println("There's no info panel with that index.")
} else {
err := displayOnePanel(p, p.InfoPanels[v-1])
errs.Add(err)
if IsSeriousError(err) {
return errs.Emit()
}
wait()
}
}
// Loop to re-display info panels menu.
}
}