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Author SHA1 Message Date
74ca51b21d
actions mode, prompt cleanup
Fixes some off-by-one errors. A 1-indexed UI in a 0-indexed language is always going to be prone to those and I will no doubt find more when I have enough of a test program to experiment with...
2023-04-02 13:19:26 -07:00
5a2158f525
Implement Stats Mode.
Also rewords some prompts. Might as well be thorough in accepting reasonable inputs.
2023-04-02 12:54:52 -07:00

View File

@ -87,18 +87,25 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
max := displayHandMenu(p, handOffset) max := displayHandMenu(p, handOffset)
divider() divider()
fmt.Printf("Show just (M)essages, (S)tats, (A)ctions, make a choice (1-%d), or (Q)uit? >", max+1) fmt.Printf("Show just (M)essages, (I)nfo Panels, (A)ctions, or consider an action (1-%d), or (Q)uit? > ", max)
input := getResponse() input := getResponse()
switch input { switch input {
// Special cases // Special cases
case "m", "msg", "message", "messages": case "m", "msg", "message", "messages":
cls() cls()
displayMessageSection(p) if displayMessageSection(p) {
divider()
}
displayOnePanel(p, p.Prompt)
wait() wait()
case "s", "stat", "stats": case "s", "stat", "stats", "i", "info", "p", "panel", "panels", "infopanel", "infopanels":
statsMode(p) statsMode(p)
case "a", "act", "actions": case "a", "act", "actions":
actionsMode(p) var committed bool
isCard, cardIdx, choiceIdx, committed, err = actionsMode(p)
if committed {
return
}
case "q", "quit", "exit": case "q", "quit", "exit":
confirmQuit() confirmQuit()
default: default:
@ -106,29 +113,22 @@ func pickNextAction[C StatsCollection](p *Player[C]) (isCard bool, cardIdx int,
if err != nil { if err != nil {
fmt.Println("Sorry, I don't understand.") fmt.Println("Sorry, I don't understand.")
wait() wait()
return pickNextAction(p) } else if i > max {
} fmt.Println("That's not on this menu. If the menu is too big to read, choose a detail view.")
if i > max {
fmt.Println("That's not a valid action.")
wait() wait()
return pickNextAction(p) } else if i <= actionsOffset {
}
i -= 1
if i < actionsOffset {
cls() cls()
displayOnePanel(p, p.InfoPanels[i]) displayOnePanel(p, p.InfoPanels[i-1])
wait() wait()
} else if i < handOffset { } else if i < handOffset {
cls() i = i - actionsOffset - 1
i -= actionsOffset
option, promptErr := promptCard(p, p.PermanentActions[i]) option, promptErr := promptCard(p, p.PermanentActions[i])
if option >= 0 || IsSeriousError(promptErr) { if option >= 0 || IsSeriousError(promptErr) {
return false, i, option, promptErr return false, i, option, promptErr
} }
} else { } else {
cls() i = i - handOffset - 1
i -= handOffset option, promptErr := promptCard(p, p.Hand[i-handOffset-1])
option, promptErr := promptCard(p, p.Hand[i])
if option >= 0 || IsSeriousError(promptErr) { if option >= 0 || IsSeriousError(promptErr) {
return true, i, option, nil return true, i, option, nil
} }
@ -157,7 +157,7 @@ func divider() {
func confirmQuit() { func confirmQuit() {
divider() divider()
fmt.Println("Are you sure you want to quit? (Y/N) ") fmt.Println("Are you sure you want to quit? (Y/N) > ")
s := getResponse() s := getResponse()
if s == "y" || s == "yes" { if s == "y" || s == "yes" {
fmt.Println("Bye!") fmt.Println("Bye!")
@ -314,3 +314,95 @@ func displayCard[C StatsCollection](p *Player[C], card Card[C]) ([]CardOption[C]
} }
return opts, valid, errs.Emit() return opts, valid, errs.Emit()
} }
func statsMode[C StatsCollection](p *Player[C]) error {
var errs ErrorCollector
for {
cls()
n := displayStatsMenu(p)
if n <= 0 {
fmt.Println("No info panels are available.")
wait()
return errs.Emit()
}
fmt.Println()
fmt.Printf("Go (B)ack, (Q)uit, or view an info panel (1-%d)? > ")
s := getResponse()
switch s {
case "b", "back":
return errs.Emit()
case "q", "quit":
confirmQuit()
default:
v, err := strconv.Atoi(s)
if err != nil {
fmt.Println("Sorry, I don't understand.")
wait()
} else if v <= 0 || v > n {
fmt.Println("There's no info panel with that index.")
} else {
err := displayOnePanel(p, p.InfoPanels[v-1])
errs.Add(err)
if IsSeriousError(err) {
return errs.Emit()
}
wait()
}
}
// Loop to re-display info panels menu.
}
}
func actionsMode[C StatsCollection](p *Player[C]) (isCard bool, cardIdx, choiceIdx int, committed bool, err error) {
var errs ErrorCollector
for {
cls()
pOff := displayPermanentActionsMenu(p, 0)
if pOff > 0 {
fmt.Println()
}
max := displayHandMenu(p, pOff)
if max <= 0 {
fmt.Println("There are no actions available and no cards in hand.")
fmt.Println("That's a problem. The game is stuck.")
confirmQuit()
errs.Add(WarningStalemate)
return false, -1, -1, true, errs.Emit()
}
fmt.Println()
fmt.Printf("Go (B)ack, (Q)uit, or consider an action (1-%d)? > ", max)
input := getResponse()
switch input {
case "b", "back":
return false, -1, -1, false, errs.Emit()
case "q", "quit":
confirmQuit()
default:
v, err := strconv.Atoi(input)
if err != nil {
fmt.Println("Sorry, I don't understand.")
wait()
} else if v < 1 || v > max {
fmt.Println("That's not a card or action.")
wait()
} else if v <= pOff {
v--
optIdx, err := promptCard(p, p.PermanentActions[v])
errs.Add(err)
if optIdx >= 0 || IsSeriousError(err) {
return false, v, optIdx, true, errs.Emit()
}
} else {
v = v - pOff - 1
optIdx, err := promptCard(p, p.Hand[v])
errs.Add(err)
if optIdx >= 0 || IsSeriousError(err) {
return true, v, optIdx, true, errs.Emit()
}
}
}
// Re-prompt to get a valid choice.
}
}