Commit Graph

80 Commits

Author SHA1 Message Date
97e580e7db Sorta working 2022-12-18 15:18:07 -08:00
581e345e31 More rope refactors 2022-12-18 14:53:58 -08:00
16aba34869 Some music 2022-12-17 23:25:42 -08:00
cc5c5f5e4d Well, let's try again 2022-12-17 22:26:33 -08:00
5dde3441e4 Replace Price is Right typography? 2022-12-17 22:21:02 -08:00
8b13b0e01a New title screen 2022-12-17 21:36:25 -08:00
3256babffd Don't vanish just on withdrawing tongue 2022-12-17 20:41:43 -08:00
5dc8e2c10d Fix sample level 2022-12-17 20:39:58 -08:00
8814edbdd4 Title screen, keyboard 2022-12-17 20:38:49 -08:00
06e09bfc2e Tongue anim and state machine 2022-12-17 20:10:01 -08:00
0821ae2bd7 Replace multiple pal calls with a single pal-table call, or some pokes. (#5)
Reviewed-on: pyrex/chameleonic#5
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-18 02:24:42 +00:00
a0da322c3d Implement levels:anchor_in as a generator. (#4)
This gets rid of the (substantial!) overhead of preparing a list and then iterating over it, in exchange for a bit of bookkeeping to simulate the prior behavior of the for loop, which is much cheaper.

Reviewed-on: pyrex/chameleonic#4
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-18 01:46:30 +00:00
db157b7952 Assorted micro-optimizations. (#3)
Some of these are pure token optimizations, some spend tokens for performance. Function calls are particularly expensive in Pico-8, so using the table form of `pal` whenever changing multiple colors seems worth it.

Also fixes a bug in palette swapping.

Reviewed-on: pyrex/chameleonic#3
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-18 01:11:42 +00:00
823b3edc30 Reorient head based on tongue angle 2022-12-17 16:57:47 -08:00
047f180632 Use trans flag colors for the chameleon 2022-12-17 16:42:15 -08:00
8a88131d1e Immediately recover after a fall 2022-12-17 16:26:30 -08:00
99744a31d6 Chameleon FX to restart the level 2022-12-17 16:25:20 -08:00
d0eba82c7b Save a handful of tokens and fix indentation. (#2)
Reviewed-on: pyrex/chameleonic#2
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-17 23:51:50 +00:00
0ff3065585 Working pits 2022-12-17 15:48:52 -08:00
11e33d0109 Fix some tiny level transition bugs 2022-12-17 15:15:56 -08:00
671e4a5051 Map and art changes, level transition 2022-12-17 15:08:54 -08:00
517c185688 Avoid recalculating operation names repeatedly. (#1)
Reviewed-on: pyrex/chameleonic#1
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-17 22:58:56 +00:00
f7170428c9 Attempts to make this fast keep breaking things 2022-12-17 14:09:54 -08:00
770b952fe4 Move in bigger hops while dragging 2022-12-17 13:52:37 -08:00
29d86556ca Again, reduce the level of useless work 2022-12-17 13:45:46 -08:00
13e6c382be My fat bresenham implementation is really slow 2022-12-17 13:30:48 -08:00
a20ad44f75 Faster anchor search in some common cases 2022-12-17 13:24:54 -08:00
a8b921e05b Simplify rope recalculator (still slow) 2022-12-17 13:19:43 -08:00
429706dae9 Current state of code 2022-12-17 12:16:26 -08:00
a3dbb6968f Initial commit 2022-12-17 12:16:18 -08:00