2023-09-13 07:24:48 +00:00
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## 1. refine existing engine (knowing what I know now)
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2023-10-01 21:39:34 +00:00
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- [x] rewrite event queue as a linked list
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- [x] rewrite animator stacks as linked lists
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- [x] rewrite ship/bullet collections as linked lists
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2023-09-13 07:21:53 +00:00
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- [ ] update/draw mode switching system (high-efficiency version)
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- [ ] render ship shields (even for large ships)
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- [ ] duplicate file -- about to split away from Tyrian features
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2023-09-13 07:24:48 +00:00
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## 2. convert from Tyrian clone to MMBN clone
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2023-09-13 07:22:57 +00:00
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2023-09-13 07:21:53 +00:00
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- [ ] remove PWR meter, replace with weapon queue
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- [ ] remove power mechanics from _player_ ship (only!)
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- [ ] all player weapons are now ammo limited except pea shooter
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- [ ] remove weapon drops
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- [ ] implement fallback pea shooter
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- [ ] implement turn timer (screen-height bar)
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2023-09-23 16:56:55 +00:00
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- [ ] replace per-frame CLR with rectfill (saves time)
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2023-09-13 07:21:53 +00:00
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- [ ] implement extremely crude prototype for weapon select intermezzo
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- [ ] implement "deck"
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- [ ] implement basic weapon cards
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- [ ] implement starter deck
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- [ ] stabilize this with just starter deck and sample level
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2023-09-13 07:24:48 +00:00
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## 3. add deckbuilder mechanics
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2023-09-13 07:22:57 +00:00
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2023-09-13 07:21:53 +00:00
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- [ ] implement post-encounter "get a card"
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- [ ] implement deck lister
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- [ ] implement more cards, mini-encounters for deck buildup
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- [ ] implement card levels?
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- [ ] implement card removal (shop?)
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2023-09-13 07:24:48 +00:00
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## 4. make it a real game
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2023-09-13 07:22:57 +00:00
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2023-09-13 07:21:53 +00:00
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- [ ] actually design a branching encounter sequence
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- [ ] map
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- [ ] "minimap"/scanner on weapon picker
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- [ ] high score board (difficulty x time)
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- [ ] difficulty increase system
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- [ ] as much more crap as I can fit in under the token limit, which
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is probably not much at this point
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2023-09-13 07:24:48 +00:00
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## 5. this is just futile isn't it
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2023-09-13 07:22:57 +00:00
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2023-09-13 07:21:53 +00:00
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- [ ] give up and move to TIC-80 because the token limits
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