fixed it! mostly
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@ -130,7 +130,7 @@ function ship:draw()
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if (self.dx == 0) return
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local bd, f = brake_dist(self.dx, self.thrust + self.drag)
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local bdx = self.x+bd-2
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spr(3, bdx,self.y-3)
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spr(3, bdx,self.y-2)
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print(tostr(f), bdx, self.y - 8, 14)
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end
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@ -177,11 +177,11 @@ function constraints:constrain(s, want)
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end
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function brake_dist(v0, brake_max)
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local tri_frames = abs(v0/brake_max)&-1
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local tri_frames = v0\brake_max
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local chunks = tri_frames * (tri_frames - 1) >> 1
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local chunk_zone = chunks * brake_max
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local overage = v0 - tri_frames * brake_max
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return (chunk_zone + overage * (tri_frames + 1)) * -sgn(v0), (overage > 0) and tri_frames + 1 or tri_frames
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return (chunk_zone + overage * (tri_frames + 1)) * sgn(v0), (overage > 0) and tri_frames + 1 or tri_frames
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end
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function constraints:cycle()
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