keep animating bullets while dead
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		| @@ -253,6 +253,8 @@ function updategame() | ||||
|    ps:hitbullet(eb) | ||||
|    return eb:hitship(ps) | ||||
|   end) | ||||
|  else | ||||
|   ebullets:strip(call_move) | ||||
|  end | ||||
|  | ||||
| 	-- many bullets and many enemy ships; | ||||
|   | ||||
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