keep animating bullets while dead

This commit is contained in:
2025-06-20 16:36:18 -07:00
parent bf8297eb72
commit e018578754

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@ -253,6 +253,8 @@ function updategame()
ps:hitbullet(eb)
return eb:hitship(ps)
end)
else
ebullets:strip(call_move)
end
-- many bullets and many enemy ships;