keep animating bullets while dead
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@ -253,6 +253,8 @@ function updategame()
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ps:hitbullet(eb)
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ps:hitbullet(eb)
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return eb:hitship(ps)
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return eb:hitship(ps)
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end)
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end)
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else
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ebullets:strip(call_move)
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end
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end
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-- many bullets and many enemy ships;
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-- many bullets and many enemy ships;
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