keep animating bullets while dead
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		| @@ -253,6 +253,8 @@ function updategame() | |||||||
|    ps:hitbullet(eb) |    ps:hitbullet(eb) | ||||||
|    return eb:hitship(ps) |    return eb:hitship(ps) | ||||||
|   end) |   end) | ||||||
|  |  else | ||||||
|  |   ebullets:strip(call_move) | ||||||
|  end |  end | ||||||
|  |  | ||||||
| 	-- many bullets and many enemy ships; | 	-- many bullets and many enemy ships; | ||||||
|   | |||||||
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