Commit Graph

10 Commits

Author SHA1 Message Date
b61fe936e3
lua ain't go 2023-09-30 02:16:24 -07:00
63c97d1bee
fix handling pships as an arraylist 2023-09-30 02:15:05 -07:00
814149ceec
methodize ship stuff, convert remaining add calls 2023-09-30 02:12:41 -07:00
3b8e86d0e7
drawgame via strip, remove bury_the_dead 2023-09-29 09:55:43 -07:00
1ba869b644
start replacing arrays with intrusive slists
`add` costs ten cycles. `push_back` isn't actually any better, but bury_the_dead can get pretty bad, especially for large arrays (like the bullets collections). also replacing the kill loop structure with the `strip` call removes a massive amount of code repetition that's costing me a lot of tokens. I think the final result is _probably_ actually slower because of function call overhead per iteration except when there are collisions on many frames; hopefully the headroom bought by the bucket collider is enough because I'm definitely going to need the tokens.
2023-09-29 01:10:16 -07:00
2f8703c487
another golf thing 2023-09-13 00:00:09 -07:00
7b0c2e0133
more golfing 2023-09-12 23:52:14 -07:00
5591068f1d
split trick on powcols, save more tokens 2023-09-12 23:44:33 -07:00
43e6160dbc
csvify some large tables
Steal the csv and usplit routines from Extreme Tetrom. Not yet using usplit.
2023-09-12 23:35:27 -07:00
44bc904ec2
the actual updated version 2023-09-12 22:49:01 -07:00