- 
				
					
					
						03b4d86e47
	
				 require embedded filenames
					
					
						
							
							
								
									 splubp require embedded filenames
					
					
						
							
							
								
									 splubp Kistaro Windrider
						
					
					2025-08-03 16:13:03 -07:00 Kistaro Windrider
						
					
					2025-08-03 16:13:03 -07:00
- 
				
					
					
						3cc1287dc4
	
				 implement t, the last simple type implement t, the last simple type Kistaro Windrider
						
					
					2025-08-03 15:48:18 -07:00 Kistaro Windrider
						
					
					2025-08-03 15:48:18 -07:00
- 
				
					
					
						fbd75700d5
	
				 Implement fixed length arrays Implement fixed length arrays Kistaro Windrider
						
					
					2025-08-03 15:19:27 -07:00 Kistaro Windrider
						
					
					2025-08-03 15:19:27 -07:00
- 
				
					
					
						42494142bb
	
				 major code reuse improvement, more ops major code reuse improvement, more ops Kistaro Windrider
						
					
					2025-08-03 13:14:55 -07:00 Kistaro Windrider
						
					
					2025-08-03 13:14:55 -07:00
- 
				
					
					
						550856cfba
	
				 start of item writing start of item writing Kistaro Windrider
						
					
					2025-07-26 19:02:52 -07:00 Kistaro Windrider
						
					
					2025-07-26 19:02:52 -07:00
- 
				
					
					
						b534cb9b16
	
				 start of splubp prototype start of splubp prototype Kistaro Windrider
						
					
					2025-07-20 22:21:51 -07:00 Kistaro Windrider
						
					
					2025-07-20 22:21:51 -07:00
- 
				
					
					
						6b5748dae7
	
				 bye, chasey!
					
					
						
							
							
								
									 main bye, chasey!
					
					
						
							
							
								
									 main Kistaro Windrider
						
					
					2025-07-06 22:28:41 -07:00 Kistaro Windrider
						
					
					2025-07-06 22:28:41 -07:00
- 
				
					
					
						1d816e0c6a
	
				 test player-relative paths
					
					
						
							
							
								
									 paths test player-relative paths
					
					
						
							
							
								
									 paths Kistaro Windrider
						
					
					2025-07-06 21:07:36 -07:00 Kistaro Windrider
						
					
					2025-07-06 21:07:36 -07:00
- 
				
					
					
						be321db355
	
				 mirror paths for skirmishers in the right half mirror paths for skirmishers in the right half Kistaro Windrider
						
					
					2025-07-06 20:49:05 -07:00 Kistaro Windrider
						
					
					2025-07-06 20:49:05 -07:00
- 
				
					
					
						7c3fc833df
	
				 fix paths fix paths Kistaro Windrider
						
					
					2025-07-06 20:32:43 -07:00 Kistaro Windrider
						
					
					2025-07-06 20:32:43 -07:00
- 
				
					
					
						10aef3b1ed
	
				 paths sort of work but not really paths sort of work but not really Kistaro Windrider
						
					
					2025-07-06 20:02:21 -07:00 Kistaro Windrider
						
					
					2025-07-06 20:02:21 -07:00
- 
				
					
					
						6efd05febe
	
				 try using a path for a skirmisher try using a path for a skirmisher Kistaro Windrider
						
					
					2025-07-06 19:25:43 -07:00 Kistaro Windrider
						
					
					2025-07-06 19:25:43 -07:00
- 
				
					
					
						383491fc5d
	
				 add load-bearing commas add load-bearing commas Kistaro Windrider
						
					
					2025-07-06 18:10:27 -07:00 Kistaro Windrider
						
					
					2025-07-06 18:10:27 -07:00
- 
				
					
					
						8533720114
	
				 paths and segments are now factories instead paths and segments are now factories instead Kistaro Windrider
						
					
					2025-07-06 18:09:56 -07:00 Kistaro Windrider
						
					
					2025-07-06 18:09:56 -07:00
- 
				
					
					
						797818214a
	
				 fix lingering stuff from a previous iteration fix lingering stuff from a previous iteration Kistaro Windrider
						
					
					2025-07-06 14:42:23 -07:00 Kistaro Windrider
						
					
					2025-07-06 14:42:23 -07:00
- 
				
					
					
						ee24adf8b2
	
				 path prototype path prototype Kistaro Windrider
						
					
					2025-07-05 20:27:14 -07:00 Kistaro Windrider
						
					
					2025-07-05 20:27:14 -07:00
- 
				
					
					
						0b98ee540d
	
				 segment prototype segment prototype Kistaro Windrider
						
					
					2025-07-05 20:18:31 -07:00 Kistaro Windrider
						
					
					2025-07-05 20:18:31 -07:00
- 
				
					
					
						9d02a1f570
	
				 destination prototype destination prototype Kistaro Windrider
						
					
					2025-07-05 19:43:15 -07:00 Kistaro Windrider
						
					
					2025-07-05 19:43:15 -07:00
- 
				
					
					
						7e4833d567
	
				 very silly shot pattern
					
					
						
							
							
								
									 silly-shots very silly shot pattern
					
					
						
							
							
								
									 silly-shots Kistaro Windrider
						
					
					2025-06-28 23:11:27 -07:00 Kistaro Windrider
						
					
					2025-06-28 23:11:27 -07:00
- 
				
					
				
			
- 
				
					
					
						c752e8e1e3
	
				 fix hpcols_init
					
					
						
							
							
								
									 unlinked_lists fix hpcols_init
					
					
						
							
							
								
									 unlinked_lists Kistaro Windrider
						
					
					2025-06-28 23:10:57 -07:00 Kistaro Windrider
						
					
					2025-06-28 23:10:57 -07:00
- 
				
					
					
						507f06fb8c
	
				 more efficient bullet spawning more efficient bullet spawning Kistaro Windrider
						
					
					2025-06-28 22:59:51 -07:00 Kistaro Windrider
						
					
					2025-06-28 22:59:51 -07:00
- 
				
					
					
						14849101dd
	
				 skip call to sparks if there are no sparks skip call to sparks if there are no sparks Kistaro Windrider
						
					
					2025-06-28 22:48:32 -07:00 Kistaro Windrider
						
					
					2025-06-28 22:48:32 -07:00
- 
				
					
					
						2cd7c64dd9
	
				 micro-optimize bullet details micro-optimize bullet details Kistaro Windrider
						
					
					2025-06-28 22:35:36 -07:00 Kistaro Windrider
						
					
					2025-06-28 22:35:36 -07:00
- 
				
					
					
						2d5d392df0
	
				 reverse strip logic reverse strip logic Kistaro Windrider
						
					
					2025-06-24 23:16:47 -07:00 Kistaro Windrider
						
					
					2025-06-24 23:16:47 -07:00
- 
				
					
					
						904fbe6b2e
	
				 bullets don't expire bullets don't expire Kistaro Windrider
						
					
					2025-06-24 23:06:09 -07:00 Kistaro Windrider
						
					
					2025-06-24 23:06:09 -07:00
- 
				
					
					
						36b268e057
	
				 initialization is very slightly faster this way, I think initialization is very slightly faster this way, I think Kistaro Windrider
						
					
					2025-06-24 22:54:03 -07:00 Kistaro Windrider
						
					
					2025-06-24 22:54:03 -07:00
- 
				
					
					
						3d6ef03b37
	
				 attempt to optimize collision attempt to optimize collision Kistaro Windrider
						
					
					2025-06-24 22:36:58 -07:00 Kistaro Windrider
						
					
					2025-06-24 22:36:58 -07:00
- 
				
					
					
						d7e029edb6
	
				 profile-guided optimization profile-guided optimization Kistaro Windrider
						
					
					2025-06-23 01:37:57 -07:00 Kistaro Windrider
						
					
					2025-06-23 01:37:57 -07:00
- 
				
					
					
						5e6b98523b
	
				 delete linked lists and use optimized array impls. delete linked lists and use optimized array impls. Kistaro Windrider
						
					
					2025-06-23 00:47:02 -07:00 Kistaro Windrider
						
					
					2025-06-23 00:47:02 -07:00
- 
				
					
					
						67970a5164
	
				 add draw/update stat readout
					
					
						
							
							
								
									 okay_slow_bullets add draw/update stat readout
					
					
						
							
							
								
									 okay_slow_bullets Kistaro Windrider
						
					
					2025-06-21 17:50:03 -07:00 Kistaro Windrider
						
					
					2025-06-21 17:50:03 -07:00
- 
				
					
					
						eaea42f993
	
				 fix shot axis fix shot axis Kistaro Windrider
						
					
					2025-06-21 17:38:05 -07:00 Kistaro Windrider
						
					
					2025-06-21 17:38:05 -07:00
- 
				
					
					
						929f47fc78
	
				 bullet microoptimization and velocity fix bullet microoptimization and velocity fix Kistaro Windrider
						
					
					2025-06-21 17:33:42 -07:00 Kistaro Windrider
						
					
					2025-06-21 17:33:42 -07:00
- 
				
					
					
						430a0a4b14
	
				 ship_m:move micro-optimizations ship_m:move micro-optimizations Kistaro Windrider
						
					
					2025-06-21 17:17:44 -07:00 Kistaro Windrider
						
					
					2025-06-21 17:17:44 -07:00
- 
				
					
					
						e4062d3ccd
	
				 back out of fast bullet changes, keep optimizations back out of fast bullet changes, keep optimizations Kistaro Windrider
						
					
					2025-06-21 17:05:36 -07:00 Kistaro Windrider
						
					
					2025-06-21 17:05:36 -07:00
- 
				
					
					
						c9d7437ffe
	
				 trim up draw costs a bit
					
					
						
							
							
								
									 fast_bullets trim up draw costs a bit
					
					
						
							
							
								
									 fast_bullets Kistaro Windrider
						
					
					2025-06-21 16:40:23 -07:00 Kistaro Windrider
						
					
					2025-06-21 16:40:23 -07:00
- 
				
					
					
						d0de757b0e
	
				 test the worst case scenario for shots test the worst case scenario for shots Kistaro Windrider
						
					
					2025-06-21 16:36:36 -07:00 Kistaro Windrider
						
					
					2025-06-21 16:36:36 -07:00
- 
				
					
					
						a8b5b9dbe6
	
				 fast shot rendering prototype fast shot rendering prototype Kistaro Windrider
						
					
					2025-06-21 16:07:23 -07:00 Kistaro Windrider
						
					
					2025-06-21 16:07:23 -07:00
- 
				
					
					
						2596f8aa6c
	
				 I can't spell I can't spell Kistaro Windrider
						
					
					2025-06-21 15:13:07 -07:00 Kistaro Windrider
						
					
					2025-06-21 15:13:07 -07:00
- 
				
					
					
						ef40c245f8
	
				 multi-step shot prototype multi-step shot prototype Kistaro Windrider
						
					
					2025-06-21 15:12:40 -07:00 Kistaro Windrider
						
					
					2025-06-21 15:12:40 -07:00
- 
				
					
					
						6d6e13cf3b
	
				 special case strip(call_move) to stripmove() special case strip(call_move) to stripmove() Kistaro Windrider
						
					
					2025-06-21 14:55:20 -07:00 Kistaro Windrider
						
					
					2025-06-21 14:55:20 -07:00
- 
				
					
					
						99323be298
	
				 despawn shots aggressively when offscreen despawn shots aggressively when offscreen Kistaro Windrider
						
					
					2025-06-20 19:13:28 -07:00 Kistaro Windrider
						
					
					2025-06-20 19:13:28 -07:00
- 
				
					
					
						85c5091804
	
				 pbullets also move just before the collision check. pbullets also move just before the collision check. Kistaro Windrider
						
					
					2025-06-20 19:08:58 -07:00 Kistaro Windrider
						
					
					2025-06-20 19:08:58 -07:00
- 
				
					
					
						a77180d89a
	
				 bullet_base:die doesn't actually make sense bullet_base:die doesn't actually make sense Kistaro Windrider
						
					
					2025-06-20 18:55:48 -07:00 Kistaro Windrider
						
					
					2025-06-20 18:55:48 -07:00
- 
				
					
					
						c01c3400b7
	
				 fix eternal horizontal bullets fix eternal horizontal bullets Kistaro Windrider
						
					
					2025-06-20 18:51:58 -07:00 Kistaro Windrider
						
					
					2025-06-20 18:51:58 -07:00
- 
				
					
					
						0f791b193c
	
				 more efficient collision iteration, fix eternal shots more efficient collision iteration, fix eternal shots Kistaro Windrider
						
					
					2025-06-20 18:50:04 -07:00 Kistaro Windrider
						
					
					2025-06-20 18:50:04 -07:00
- 
				
					
					
						d3351d9a05
	
				 Use eship_collider for ship collisions, too. Use eship_collider for ship collisions, too. Kistaro Windrider
						
					
					2025-06-20 17:56:57 -07:00 Kistaro Windrider
						
					
					2025-06-20 17:56:57 -07:00
- 
				
					
					
						ecddb56d72
	
				 loops work better when you increment them loops work better when you increment them Kistaro Windrider
						
					
					2025-06-20 17:50:03 -07:00 Kistaro Windrider
						
					
					2025-06-20 17:50:03 -07:00
- 
				
					
					
						723c0f791c
	
				 Refactor collider to collaborate with linked_list. Refactor collider to collaborate with linked_list. Kistaro Windrider
						
					
					2025-06-20 17:48:02 -07:00 Kistaro Windrider
						
					
					2025-06-20 17:48:02 -07:00
- 
				
					
					
						e018578754
	
				 keep animating bullets while dead keep animating bullets while dead Kistaro Windrider
						
					
					2025-06-20 16:36:18 -07:00 Kistaro Windrider
						
					
					2025-06-20 16:36:18 -07:00
- 
				
					
					
						bf8297eb72
	
				 prevify eships when setting up collider prevify eships when setting up collider Kistaro Windrider
						
					
					2025-06-20 16:31:18 -07:00 Kistaro Windrider
						
					
					2025-06-20 16:31:18 -07:00
- 
				
					
					
						1c8bcae44c
	
				 put ebullet moves inside the collision check loop put ebullet moves inside the collision check loop Kistaro Windrider
						
					
					2025-06-20 16:01:59 -07:00 Kistaro Windrider
						
					
					2025-06-20 16:01:59 -07:00
- 
				
					
					
						325d7444e7
	
				 invert eship/pbullet collision invert eship/pbullet collision Kistaro Windrider
						
					
					2025-06-20 15:09:18 -07:00 Kistaro Windrider
						
					
					2025-06-20 15:09:18 -07:00
- 
				
					
					
						789cdf6a7a
	
				 profile the drawing options
					
					
						
							
							
								
									 new_collision profile the drawing options
					
					
						
							
							
								
									 new_collision Kistaro Windrider
						
					
					2025-06-08 17:36:50 -07:00 Kistaro Windrider
						
					
					2025-06-08 17:36:50 -07:00
- 
				
					
					
						372133c15e
	
				 sqrt is actually faster sqrt is actually faster Kistaro Windrider
						
					
					2025-06-08 16:55:15 -07:00 Kistaro Windrider
						
					
					2025-06-08 16:55:15 -07:00
- 
				
					
					
						b38ebcc603
	
				 magnitest: cover image, png file magnitest: cover image, png file Kistaro Windrider
						
					
					2025-06-08 16:16:16 -07:00 Kistaro Windrider
						
					
					2025-06-08 16:16:16 -07:00
- 
				
					
					
						d9a10a7d07
	
				 fastest sqrt version, fix percentage fastest sqrt version, fix percentage Kistaro Windrider
						
					
					2025-06-08 16:14:18 -07:00 Kistaro Windrider
						
					
					2025-06-08 16:14:18 -07:00
- 
				
					
					
						3ec786f416
	
				 fix deceleration fix deceleration Kistaro Windrider
						
					
					2025-06-08 15:11:36 -07:00 Kistaro Windrider
						
					
					2025-06-08 15:11:36 -07:00
- 
				
					
					
						9955df6844
	
				 fix scaling alg fix scaling alg Kistaro Windrider
						
					
					2025-06-08 15:11:07 -07:00 Kistaro Windrider
						
					
					2025-06-08 15:11:07 -07:00
- 
				
					
					
						9e52e65ad1
	
				 fix font color fix font color Kistaro Windrider
						
					
					2025-06-08 15:10:12 -07:00 Kistaro Windrider
						
					
					2025-06-08 15:10:12 -07:00
- 
				
					
					
						a9765bee1a
	
				 fix missed cls fix missed cls Kistaro Windrider
						
					
					2025-06-08 15:09:27 -07:00 Kistaro Windrider
						
					
					2025-06-08 15:09:27 -07:00
- 
				
					
					
						b919eb824d
	
				 testing vector magnitude calculation testing vector magnitude calculation Kistaro Windrider
						
					
					2025-06-08 15:08:58 -07:00 Kistaro Windrider
						
					
					2025-06-08 15:08:58 -07:00
- 
				
					
					
						2c37784ad7
	
				 try this linefill func and start optimizing it try this linefill func and start optimizing it Kistaro Windrider
						
					
					2025-06-08 14:35:49 -07:00 Kistaro Windrider
						
					
					2025-06-08 14:35:49 -07:00
- 
				
					
					
						37d9e3d30e
	
				 more experiments with drawing these collision boxes. still sucks more experiments with drawing these collision boxes. still sucks Kistaro Windrider
						
					
					2025-06-08 14:10:23 -07:00 Kistaro Windrider
						
					
					2025-06-08 14:10:23 -07:00
- 
				
					
					
						1ef5b56c58
	
				 wait this version of zot actually looks good wait this version of zot actually looks good Kistaro Windrider
						
					
					2025-06-01 23:46:59 -07:00 Kistaro Windrider
						
					
					2025-06-01 23:46:59 -07:00
- 
				
					
					
						44fb8482a5
	
				 a version of zot that does not look awful a version of zot that does not look awful Kistaro Windrider
						
					
					2025-06-01 23:29:03 -07:00 Kistaro Windrider
						
					
					2025-06-01 23:29:03 -07:00
- 
				
					
					
						62f8f27829
	
				 a zot prototype that looks awful a zot prototype that looks awful Kistaro Windrider
						
					
					2025-06-01 23:06:44 -07:00 Kistaro Windrider
						
					
					2025-06-01 23:06:44 -07:00
- 
				
					
					
						542acc5308
	
				 nano-optimizations nano-optimizations Kistaro Windrider
						
					
					2025-06-01 21:03:04 -07:00 Kistaro Windrider
						
					
					2025-06-01 21:03:04 -07:00
- 
				
					
					
						4e66c875ad
	
				 improve legibility improve legibility Kistaro Windrider
						
					
					2025-06-01 20:58:21 -07:00 Kistaro Windrider
						
					
					2025-06-01 20:58:21 -07:00
- 
				
					
					
						812d32e70c
	
				 micro-optimizations micro-optimizations Kistaro Windrider
						
					
					2025-06-01 20:58:12 -07:00 Kistaro Windrider
						
					
					2025-06-01 20:58:12 -07:00
- 
				
					
					
						d2ec1b39df
	
				 Show approximation of contact zone Show approximation of contact zone Kistaro Windrider
						
					
					2025-06-01 20:38:56 -07:00 Kistaro Windrider
						
					
					2025-06-01 20:38:56 -07:00
- 
				
					
					
						a3ac8074ae
	
				 line-box collision implemented by Pyrex&Nyeo line-box collision implemented by Pyrex&Nyeo Kistaro Windrider
						
					
					2025-06-01 20:29:02 -07:00 Kistaro Windrider
						
					
					2025-06-01 20:29:02 -07:00
- 
				
					
					
						85d28ae28b
	
				 get rid of pships get rid of pships Kistaro Windrider
						
					
					2025-06-01 17:55:46 -07:00 Kistaro Windrider
						
					
					2025-06-01 17:55:46 -07:00
- 
				
					
					
						c514c61b3a
	
				 look at me. *look at me.* I'm the gun_base now
					
					
						
							
							
								
									 trigenometry_gun look at me. *look at me.* I'm the gun_base now
					
					
						
							
							
								
									 trigenometry_gun Kistaro Windrider
						
					
					2025-06-01 17:41:07 -07:00 Kistaro Windrider
						
					
					2025-06-01 17:41:07 -07:00
- 
				
					
					
						9be828dd5c
	
				 blast gun is a trig gun blast gun is a trig gun Kistaro Windrider
						
					
					2025-06-01 17:38:45 -07:00 Kistaro Windrider
						
					
					2025-06-01 17:38:45 -07:00
- 
				
					
					
						2b51a3472b
	
				 protron trig gun protron trig gun Kistaro Windrider
						
					
					2025-06-01 17:36:15 -07:00 Kistaro Windrider
						
					
					2025-06-01 17:36:15 -07:00
- 
				
					
					
						95ea70baae
	
				 vulcan_gun as trig gun vulcan_gun as trig gun Kistaro Windrider
						
					
					2025-06-01 17:26:29 -07:00 Kistaro Windrider
						
					
					2025-06-01 17:26:29 -07:00
- 
				
					
					
						b18b4f885d
	
				 trig zap gun; fixes trig zap gun; fixes Kistaro Windrider
						
					
					2025-06-01 17:00:28 -07:00 Kistaro Windrider
						
					
					2025-06-01 17:00:28 -07:00
- 
				
					
					
						2fdb8d1a05
	
				 trigenometry gun prototype trigenometry gun prototype Kistaro Windrider
						
					
					2025-06-01 16:48:39 -07:00 Kistaro Windrider
						
					
					2025-06-01 16:48:39 -07:00
- 
				
					
					
						fc1f84fa28
	
				 Delete slip behavior Delete slip behavior Kistaro Windrider
						
					
					2025-06-01 16:15:46 -07:00 Kistaro Windrider
						
					
					2025-06-01 16:15:46 -07:00
- 
				
					
					
						93b63a5831
	
				 Prevent Preventnewcalls that won't work as expected Kistaro Windrider
						
					
					2025-06-01 16:11:35 -07:00 Kistaro Windrider
						
					
					2025-06-01 16:11:35 -07:00
- 
				
					
					
						297e6e4996
	
				 implement clip reload time implement clip reload time Kistaro Windrider
						
					
					2025-06-01 15:55:11 -07:00 Kistaro Windrider
						
					
					2025-06-01 15:55:11 -07:00
- 
				
					
					
						9b3120c47b
	
				 rewrite mknew to inherit fields before init rewrite mknew to inherit fields before init Kistaro Windrider
						
					
					2025-06-01 15:53:50 -07:00 Kistaro Windrider
						
					
					2025-06-01 15:53:50 -07:00
- 
				
					
					
						abee6d1206
	
				 fix skirmisher sparks fix skirmisher sparks Kistaro Windrider
						
					
					2025-05-31 23:44:36 -07:00 Kistaro Windrider
						
					
					2025-05-31 23:44:36 -07:00
- 
				
					
					
						3151db5430
	
				 fix precedence error
					
					
						
							
							
								
									 flotillas fix precedence error
					
					
						
							
							
								
									 flotillas Kistaro Windrider
						
					
					2025-05-31 22:27:03 -07:00 Kistaro Windrider
						
					
					2025-05-31 22:27:03 -07:00
- 
				
					
					
						2964159858
	
				 fix offset, try but fail to fix variants fix offset, try but fail to fix variants Kistaro Windrider
						
					
					2025-05-31 22:19:35 -07:00 Kistaro Windrider
						
					
					2025-05-31 22:19:35 -07:00
- 
				
					
					
						95d4b6eb37
	
				 what the hell was I thinking when I wrote this what the hell was I thinking when I wrote this Kistaro Windrider
						
					
					2025-05-31 22:06:48 -07:00 Kistaro Windrider
						
					
					2025-05-31 22:06:48 -07:00
- 
				
					
					
						96312e3adf
	
				 fix offset bugs fix offset bugs Kistaro Windrider
						
					
					2025-05-31 22:05:47 -07:00 Kistaro Windrider
						
					
					2025-05-31 22:05:47 -07:00
- 
				
					
					
						bf9a45d87e
	
				 fix gframe unit fix gframe unit Kistaro Windrider
						
					
					2025-05-31 21:55:21 -07:00 Kistaro Windrider
						
					
					2025-05-31 21:55:21 -07:00
- 
				
					
					
						36f7c6572f
	
				 fix ship spawning fix ship spawning Kistaro Windrider
						
					
					2025-05-31 21:54:02 -07:00 Kistaro Windrider
						
					
					2025-05-31 21:54:02 -07:00
- 
				
					
					
						45b70d3aca
	
				 did you know that 4 is not 1? mindboggling! did you know that 4 is not 1? mindboggling! Kistaro Windrider
						
					
					2025-05-31 21:43:51 -07:00 Kistaro Windrider
						
					
					2025-05-31 21:43:51 -07:00
- 
				
					
					
						35980d801a
	
				 forgot my increments! forgot my increments! Kistaro Windrider
						
					
					2025-05-31 21:40:17 -07:00 Kistaro Windrider
						
					
					2025-05-31 21:40:17 -07:00
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						734811bd62
	
				 math works better when you return your values math works better when you return your values Kistaro Windrider
						
					
					2025-05-31 21:33:06 -07:00 Kistaro Windrider
						
					
					2025-05-31 21:33:06 -07:00
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						4fddbea82c
	
				 use the right loader use the right loader Kistaro Windrider
						
					
					2025-05-31 21:31:20 -07:00 Kistaro Windrider
						
					
					2025-05-31 21:31:20 -07:00
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						f675e31967
	
				 oops, I accidentally oops, I accidentally Kistaro Windrider
						
					
					2025-05-31 21:30:30 -07:00 Kistaro Windrider
						
					
					2025-05-31 21:30:30 -07:00
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						0bd1463416
	
				 replace demo level with infinite copies of flotilla 0 replace demo level with infinite copies of flotilla 0 Kistaro Windrider
						
					
					2025-05-31 21:29:54 -07:00 Kistaro Windrider
						
					
					2025-05-31 21:29:54 -07:00
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						267f8a3667
	
				 actually add ships we keep actually add ships we keep Kistaro Windrider
						
					
					2025-05-31 21:02:26 -07:00 Kistaro Windrider
						
					
					2025-05-31 21:02:26 -07:00
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						fa206c37c5
	
				 "redistribute"-type flotilla: update "redistribute"-type flotilla: update Kistaro Windrider
						
					
					2025-05-31 21:00:27 -07:00 Kistaro Windrider
						
					
					2025-05-31 21:00:27 -07:00
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						928e7f7418
	
				 prototype flotilla loader prototype flotilla loader Kistaro Windrider
						
					
					2025-05-31 20:39:07 -07:00 Kistaro Windrider
						
					
					2025-05-31 20:39:07 -07:00
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						2439fda068
	
				 ship prototype tweaks ship prototype tweaks Kistaro Windrider
						
					
					2025-05-31 20:38:59 -07:00 Kistaro Windrider
						
					
					2025-05-31 20:38:59 -07:00
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						d13290f438
	
				 placeholder flotilla ships placeholder flotilla ships Kistaro Windrider
						
					
					2025-05-31 19:03:38 -07:00 Kistaro Windrider
						
					
					2025-05-31 19:03:38 -07:00