Compare commits
15 Commits
fast_bulle
...
unlinked_l
Author | SHA1 | Date | |
---|---|---|---|
c752e8e1e3
|
|||
507f06fb8c
|
|||
14849101dd
|
|||
2cd7c64dd9
|
|||
2d5d392df0
|
|||
904fbe6b2e
|
|||
36b268e057
|
|||
3d6ef03b37
|
|||
d7e029edb6
|
|||
5e6b98523b
|
|||
67970a5164
|
|||
eaea42f993
|
|||
929f47fc78
|
|||
430a0a4b14
|
|||
e4062d3ccd
|
504
arrays_profiling.p8
Normal file
504
arrays_profiling.p8
Normal file
@ -0,0 +1,504 @@
|
|||||||
|
pico-8 cartridge // http://www.pico-8.com
|
||||||
|
version 42
|
||||||
|
__lua__
|
||||||
|
-- prof: cpu cycle counter v1.4
|
||||||
|
-- BY PANCELOR
|
||||||
|
--[[------------------------
|
||||||
|
|
||||||
|
|
||||||
|
use this cart to precisely
|
||||||
|
measure code execution time
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
★ overview ★
|
||||||
|
--------------------------------
|
||||||
|
| tab 0 | usage guide |
|
||||||
|
| tab 1 | (internals) |
|
||||||
|
| tab 2 | your code here |
|
||||||
|
--------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------
|
||||||
|
-- ★ usage guide ★ --
|
||||||
|
-----------------------
|
||||||
|
|
||||||
|
|
||||||
|
웃: i have two code snippets;
|
||||||
|
which one is faster?
|
||||||
|
|
||||||
|
🐱: edit the last tab with your
|
||||||
|
snippets, then run the cart.
|
||||||
|
it will tell you precisely
|
||||||
|
how much cpu it takes to
|
||||||
|
run each snippet.
|
||||||
|
|
||||||
|
the results are also copied
|
||||||
|
to your clipboard.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
웃: what do the numbers mean?
|
||||||
|
|
||||||
|
🐱: the cpu cost is reported
|
||||||
|
as lua and system cycle
|
||||||
|
counts. look up stat(1)
|
||||||
|
and stat(2) for more info.
|
||||||
|
|
||||||
|
if you're not sure, just
|
||||||
|
look at the first number.
|
||||||
|
lower is faster (better)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
웃: why "{locals={9}}"
|
||||||
|
in the example?
|
||||||
|
|
||||||
|
🐱: accessing local variables
|
||||||
|
is faster than global vars.
|
||||||
|
|
||||||
|
so if your test involves
|
||||||
|
local variables, simulate
|
||||||
|
this by passing them in:
|
||||||
|
|
||||||
|
prof(function(a)
|
||||||
|
sqrt(a)
|
||||||
|
end,{ locals={9} })
|
||||||
|
|
||||||
|
/!\ /!\ /!\ /!\
|
||||||
|
local values from outside
|
||||||
|
the current scope are also
|
||||||
|
slower to access! example:
|
||||||
|
|
||||||
|
global = 4
|
||||||
|
local outer = 4
|
||||||
|
prof(function(x)
|
||||||
|
local _ = x --fast
|
||||||
|
end,function(x)
|
||||||
|
local _ = outer --slow
|
||||||
|
end,function(x)
|
||||||
|
local _ = global --slow
|
||||||
|
end,{ locals={4} })
|
||||||
|
/!\ /!\ /!\ /!\
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
웃: can i do "prof(myfunc)"?
|
||||||
|
|
||||||
|
🐱: no, this sometimes gives
|
||||||
|
wrong results! always use
|
||||||
|
inline functions:
|
||||||
|
|
||||||
|
prof(function()
|
||||||
|
--code for myfunc here
|
||||||
|
end)
|
||||||
|
|
||||||
|
as an example, "prof(sin)"
|
||||||
|
reports "-2" -- wrong! but
|
||||||
|
"prof(function()sin()end)"
|
||||||
|
correctly reports "4"
|
||||||
|
|
||||||
|
(see the technical notes at
|
||||||
|
the start of the next tab
|
||||||
|
for a brief explanation.
|
||||||
|
technically, "prof(myfunc)"
|
||||||
|
will work if myfunc was made
|
||||||
|
by the user, but you will
|
||||||
|
risk confusing yourself)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---------------
|
||||||
|
★ method 2 ★
|
||||||
|
---------------
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
this cart is based on
|
||||||
|
code by samhocevar:
|
||||||
|
https://www.lexaloffle.com/bbs/?pid=60198#p
|
||||||
|
|
||||||
|
if you do this method, be very
|
||||||
|
careful with local/global vars.
|
||||||
|
it's very easy to accidentally
|
||||||
|
measure the wrong thing.
|
||||||
|
|
||||||
|
here's an example of how to
|
||||||
|
measure cycles (ignoring this
|
||||||
|
cart and using the old method)
|
||||||
|
|
||||||
|
function _init()
|
||||||
|
local a=11.2 -- locals
|
||||||
|
|
||||||
|
local n=1024
|
||||||
|
flip()
|
||||||
|
local tot1,sys1=stat(1),stat(2)
|
||||||
|
for i=1,n do end --calibrate
|
||||||
|
local tot2,sys2=stat(1),stat(2)
|
||||||
|
for i=1,n do local _=sqrt(a) end --measure
|
||||||
|
local tot3,sys3=stat(1),stat(2)
|
||||||
|
|
||||||
|
function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
|
||||||
|
local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
|
||||||
|
local sys = cyc(sys1,sys2,sys3)
|
||||||
|
print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
|
||||||
|
end
|
||||||
|
|
||||||
|
run this once, see the results,
|
||||||
|
then change the "measure" line
|
||||||
|
to some other code you want
|
||||||
|
to measure.
|
||||||
|
|
||||||
|
note: wrapping the code inside
|
||||||
|
"_init()" is required, otherwise
|
||||||
|
builtin functions like "sin"
|
||||||
|
will be measured wrong.
|
||||||
|
(the reason is explained at
|
||||||
|
the start of the next tab)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---------------
|
||||||
|
★ method 3 ★
|
||||||
|
---------------
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
another way to measure cpu cost
|
||||||
|
is to run something like this:
|
||||||
|
|
||||||
|
function _draw()
|
||||||
|
cls(1)
|
||||||
|
local x=9
|
||||||
|
for i=1,1000 do
|
||||||
|
local a=sqrt(x) --snippet1
|
||||||
|
-- local b=x^0.5 --snippet2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
while running, press ctrl-p to
|
||||||
|
see the performance monitor.
|
||||||
|
the middle number shows how much
|
||||||
|
of cpu is being used, as a
|
||||||
|
fraction. (0.60 = 60% used)
|
||||||
|
|
||||||
|
now, change the comments on the
|
||||||
|
two code snippets inside _draw()
|
||||||
|
and re-run. compare the new
|
||||||
|
result with the old to determine
|
||||||
|
which snippet is faster.
|
||||||
|
|
||||||
|
note: every loop iteration costs
|
||||||
|
an additional 2 cycles, so the
|
||||||
|
ratio of the two fractions will
|
||||||
|
not match the ratio of the
|
||||||
|
execution time of the snippets.
|
||||||
|
but this method can quickly tell
|
||||||
|
you which snippet is faster.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
|
-->8
|
||||||
|
--[[ profiler.lua
|
||||||
|
more info: https://www.lexaloffle.com/bbs/?tid=46117
|
||||||
|
|
||||||
|
usage:
|
||||||
|
prof(function()
|
||||||
|
memcpy(0,0x200,64)
|
||||||
|
end,function()
|
||||||
|
poke4(0,peek4(0x200,16))
|
||||||
|
end)
|
||||||
|
|
||||||
|
passing locals:
|
||||||
|
prof(
|
||||||
|
function(a,b)
|
||||||
|
local c=(a+1)*(b+1)-1
|
||||||
|
end,
|
||||||
|
function(a,b)
|
||||||
|
local c=a*b+a+b
|
||||||
|
end,
|
||||||
|
{locals={3,5}}
|
||||||
|
)
|
||||||
|
|
||||||
|
getting global/local variables exactly right
|
||||||
|
is very tricky; you should always use inline
|
||||||
|
functions like above; if you try e.g. prof(sin)
|
||||||
|
the results will be wrong.
|
||||||
|
|
||||||
|
|
||||||
|
# minutiae / notes to self:
|
||||||
|
---------------------------
|
||||||
|
doing this at top-level is awkward:
|
||||||
|
for _=1,n do end -- calibrate
|
||||||
|
for _=1,n do sin() end -- measure
|
||||||
|
b/c sin is secretly local at top-level,
|
||||||
|
so it gives a misleading result (3 cycles).
|
||||||
|
do it inside _init instead for a
|
||||||
|
more representative result (4 cycles).
|
||||||
|
|
||||||
|
## separate issue:
|
||||||
|
------------------
|
||||||
|
if you call prof(sin), it gives the wrong result (-2 cycles) because
|
||||||
|
it's comparing sin() against noop() (not truly nothing).
|
||||||
|
but we want the noop() there for normal inline prof() calls,
|
||||||
|
to avoid measuring the cost of the indirection
|
||||||
|
(calling func() from inside prof() is irrelevant to
|
||||||
|
how cpu-expensive func()'s body is)
|
||||||
|
]]
|
||||||
|
|
||||||
|
-- prof(fn1,fn2,...,fnN,[opts])
|
||||||
|
--
|
||||||
|
-- opts.locals: values to pass
|
||||||
|
-- opts.name: text label
|
||||||
|
-- opts.n: number of iterations
|
||||||
|
function prof(...)
|
||||||
|
local funcs={...}
|
||||||
|
local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
|
||||||
|
|
||||||
|
-- build output string
|
||||||
|
local msg=""
|
||||||
|
local function log(s)
|
||||||
|
msg..=s.."\n"
|
||||||
|
end
|
||||||
|
|
||||||
|
if opts.name then
|
||||||
|
log("prof: "..opts.name)
|
||||||
|
end
|
||||||
|
for fn in all(funcs) do
|
||||||
|
local dat=prof_one(fn,opts)
|
||||||
|
log(sub(" "..dat.total,-3)
|
||||||
|
.." ("
|
||||||
|
..dat.lua
|
||||||
|
.." lua, "
|
||||||
|
..dat.sys
|
||||||
|
.." sys)")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- copy to clipboard
|
||||||
|
printh(msg,"@clip")
|
||||||
|
-- print + pause
|
||||||
|
cls()
|
||||||
|
stop(msg)
|
||||||
|
end
|
||||||
|
|
||||||
|
function prof_one(func, opts)
|
||||||
|
opts = opts or {}
|
||||||
|
local n = opts.n or 0x200 --how many times to call func
|
||||||
|
local locals = opts.locals or {} --locals to pass func
|
||||||
|
|
||||||
|
-- we want to type
|
||||||
|
-- local m = 0x80_0000/n
|
||||||
|
-- but 8MHz is too large to fit in a pico-8 number,
|
||||||
|
-- so we do (0x80_0000>>16)/(n>>16) instead
|
||||||
|
-- (n is always an integer, so n>>16 won't lose any bits)
|
||||||
|
local m = 0x80/(n>>16)
|
||||||
|
assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
|
||||||
|
local fps = stat(8)
|
||||||
|
|
||||||
|
-- given three timestamps (pre-calibration, middle, post-measurement),
|
||||||
|
-- calculate how many more CPU cycles func() took compared to noop()
|
||||||
|
-- derivation:
|
||||||
|
-- T := ((t2-t1)-(t1-t0))/n (frames)
|
||||||
|
-- this is the extra time for each func call, compared to noop
|
||||||
|
-- this is measured in #-of-frames -- it will be a small fraction for most ops
|
||||||
|
-- F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
|
||||||
|
-- this is just the framerate that the tests run at, not the framerate of your game
|
||||||
|
-- M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
|
||||||
|
-- (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
|
||||||
|
-- cycles := T frames * F seconds/frame * M cycles/second
|
||||||
|
-- optimization / working around pico-8's fixed point numbers:
|
||||||
|
-- T2 := T*n = (t2-t1)-(t1-t0)
|
||||||
|
-- M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
|
||||||
|
-- cycles := T2*M2*F
|
||||||
|
local function cycles(t0,t1,t2)
|
||||||
|
local diff = (t2-t1)-(t1-t0)
|
||||||
|
local e1 = "must use inline functions -- see usage guide"
|
||||||
|
assert(0<=diff,e1)
|
||||||
|
local thresh = 0x7fff.ffff/(m/fps)
|
||||||
|
local e2 = "code is too large or slow -- try profiling manually with stat(1)"
|
||||||
|
assert(diff<=thresh,e2)
|
||||||
|
return diff*(m/fps)
|
||||||
|
end
|
||||||
|
|
||||||
|
local noop = function() end -- this must be local, because func is local
|
||||||
|
flip() --avoid flipping mid-measurement
|
||||||
|
local atot,asys=stat(1),stat(2)
|
||||||
|
for _=1,n do noop(unpack(locals)) end -- calibrate
|
||||||
|
local btot,bsys=stat(1),stat(2)
|
||||||
|
for _=1,n do func(unpack(locals)) end -- measure
|
||||||
|
local ctot,csys=stat(1),stat(2)
|
||||||
|
|
||||||
|
-- gather results
|
||||||
|
local tot=cycles(atot,btot,ctot)
|
||||||
|
local sys=cycles(asys,bsys,csys)
|
||||||
|
return {
|
||||||
|
lua=tot-sys,
|
||||||
|
sys=sys,
|
||||||
|
total=tot,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
-->8
|
||||||
|
-- your code here
|
||||||
|
|
||||||
|
bigarr = (function()
|
||||||
|
local ret = {}
|
||||||
|
for i=1,100 do
|
||||||
|
ret[i]=i
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end)()
|
||||||
|
|
||||||
|
--edit me:
|
||||||
|
prof(function()
|
||||||
|
local a, sum = bigarr, 0
|
||||||
|
for x=1,#a do
|
||||||
|
sum += a[x]
|
||||||
|
end
|
||||||
|
end,function()
|
||||||
|
local a, sum = bigarr, 0
|
||||||
|
for v in all(a) do
|
||||||
|
sum += v
|
||||||
|
end
|
||||||
|
end,function()
|
||||||
|
local a, sum = bigarr, 0
|
||||||
|
foreach(a, function(v) sum+= v end)
|
||||||
|
end,{ locals={} })
|
||||||
|
|
||||||
|
-- "locals" (optional) are
|
||||||
|
-- passed in as args. see the
|
||||||
|
-- usage guide for details.
|
||||||
|
|
||||||
|
__label__
|
||||||
|
00006660000000006660000000006660000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006000060000006060666000006000000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006660666000006060000000006660000060006000606066606660666066606660006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000060060000006060666000000060000060006000606060600600006000600060006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006660000000006660000000006660000006006660066060600000660066606600060000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006060000000006660000000006060000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006060060000006060666000006060000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006660666000006060000000006660000060006000606066606660666066606660006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000060060000006060666000000060000060006000606060600600006000600060006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000060000000006660000000000060000006006660066060600000660066606600060000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
70000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
07000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00700000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
07000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
70000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
|
||||||
|
__sfx__
|
||||||
|
030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505
|
495
collision_profiling.p8
Normal file
495
collision_profiling.p8
Normal file
@ -0,0 +1,495 @@
|
|||||||
|
pico-8 cartridge // http://www.pico-8.com
|
||||||
|
version 42
|
||||||
|
__lua__
|
||||||
|
-- prof: cpu cycle counter v1.4
|
||||||
|
-- BY PANCELOR
|
||||||
|
--[[------------------------
|
||||||
|
|
||||||
|
|
||||||
|
use this cart to precisely
|
||||||
|
measure code execution time
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
★ overview ★
|
||||||
|
--------------------------------
|
||||||
|
| tab 0 | usage guide |
|
||||||
|
| tab 1 | (internals) |
|
||||||
|
| tab 2 | your code here |
|
||||||
|
--------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------
|
||||||
|
-- ★ usage guide ★ --
|
||||||
|
-----------------------
|
||||||
|
|
||||||
|
|
||||||
|
웃: i have two code snippets;
|
||||||
|
which one is faster?
|
||||||
|
|
||||||
|
🐱: edit the last tab with your
|
||||||
|
snippets, then run the cart.
|
||||||
|
it will tell you precisely
|
||||||
|
how much cpu it takes to
|
||||||
|
run each snippet.
|
||||||
|
|
||||||
|
the results are also copied
|
||||||
|
to your clipboard.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
웃: what do the numbers mean?
|
||||||
|
|
||||||
|
🐱: the cpu cost is reported
|
||||||
|
as lua and system cycle
|
||||||
|
counts. look up stat(1)
|
||||||
|
and stat(2) for more info.
|
||||||
|
|
||||||
|
if you're not sure, just
|
||||||
|
look at the first number.
|
||||||
|
lower is faster (better)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
웃: why "{locals={9}}"
|
||||||
|
in the example?
|
||||||
|
|
||||||
|
🐱: accessing local variables
|
||||||
|
is faster than global vars.
|
||||||
|
|
||||||
|
so if your test involves
|
||||||
|
local variables, simulate
|
||||||
|
this by passing them in:
|
||||||
|
|
||||||
|
prof(function(a)
|
||||||
|
sqrt(a)
|
||||||
|
end,{ locals={9} })
|
||||||
|
|
||||||
|
/!\ /!\ /!\ /!\
|
||||||
|
local values from outside
|
||||||
|
the current scope are also
|
||||||
|
slower to access! example:
|
||||||
|
|
||||||
|
global = 4
|
||||||
|
local outer = 4
|
||||||
|
prof(function(x)
|
||||||
|
local _ = x --fast
|
||||||
|
end,function(x)
|
||||||
|
local _ = outer --slow
|
||||||
|
end,function(x)
|
||||||
|
local _ = global --slow
|
||||||
|
end,{ locals={4} })
|
||||||
|
/!\ /!\ /!\ /!\
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
웃: can i do "prof(myfunc)"?
|
||||||
|
|
||||||
|
🐱: no, this sometimes gives
|
||||||
|
wrong results! always use
|
||||||
|
inline functions:
|
||||||
|
|
||||||
|
prof(function()
|
||||||
|
--code for myfunc here
|
||||||
|
end)
|
||||||
|
|
||||||
|
as an example, "prof(sin)"
|
||||||
|
reports "-2" -- wrong! but
|
||||||
|
"prof(function()sin()end)"
|
||||||
|
correctly reports "4"
|
||||||
|
|
||||||
|
(see the technical notes at
|
||||||
|
the start of the next tab
|
||||||
|
for a brief explanation.
|
||||||
|
technically, "prof(myfunc)"
|
||||||
|
will work if myfunc was made
|
||||||
|
by the user, but you will
|
||||||
|
risk confusing yourself)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---------------
|
||||||
|
★ method 2 ★
|
||||||
|
---------------
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
this cart is based on
|
||||||
|
code by samhocevar:
|
||||||
|
https://www.lexaloffle.com/bbs/?pid=60198#p
|
||||||
|
|
||||||
|
if you do this method, be very
|
||||||
|
careful with local/global vars.
|
||||||
|
it's very easy to accidentally
|
||||||
|
measure the wrong thing.
|
||||||
|
|
||||||
|
here's an example of how to
|
||||||
|
measure cycles (ignoring this
|
||||||
|
cart and using the old method)
|
||||||
|
|
||||||
|
function _init()
|
||||||
|
local a=11.2 -- locals
|
||||||
|
|
||||||
|
local n=1024
|
||||||
|
flip()
|
||||||
|
local tot1,sys1=stat(1),stat(2)
|
||||||
|
for i=1,n do end --calibrate
|
||||||
|
local tot2,sys2=stat(1),stat(2)
|
||||||
|
for i=1,n do local _=sqrt(a) end --measure
|
||||||
|
local tot3,sys3=stat(1),stat(2)
|
||||||
|
|
||||||
|
function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
|
||||||
|
local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
|
||||||
|
local sys = cyc(sys1,sys2,sys3)
|
||||||
|
print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
|
||||||
|
end
|
||||||
|
|
||||||
|
run this once, see the results,
|
||||||
|
then change the "measure" line
|
||||||
|
to some other code you want
|
||||||
|
to measure.
|
||||||
|
|
||||||
|
note: wrapping the code inside
|
||||||
|
"_init()" is required, otherwise
|
||||||
|
builtin functions like "sin"
|
||||||
|
will be measured wrong.
|
||||||
|
(the reason is explained at
|
||||||
|
the start of the next tab)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---------------
|
||||||
|
★ method 3 ★
|
||||||
|
---------------
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
another way to measure cpu cost
|
||||||
|
is to run something like this:
|
||||||
|
|
||||||
|
function _draw()
|
||||||
|
cls(1)
|
||||||
|
local x=9
|
||||||
|
for i=1,1000 do
|
||||||
|
local a=sqrt(x) --snippet1
|
||||||
|
-- local b=x^0.5 --snippet2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
while running, press ctrl-p to
|
||||||
|
see the performance monitor.
|
||||||
|
the middle number shows how much
|
||||||
|
of cpu is being used, as a
|
||||||
|
fraction. (0.60 = 60% used)
|
||||||
|
|
||||||
|
now, change the comments on the
|
||||||
|
two code snippets inside _draw()
|
||||||
|
and re-run. compare the new
|
||||||
|
result with the old to determine
|
||||||
|
which snippet is faster.
|
||||||
|
|
||||||
|
note: every loop iteration costs
|
||||||
|
an additional 2 cycles, so the
|
||||||
|
ratio of the two fractions will
|
||||||
|
not match the ratio of the
|
||||||
|
execution time of the snippets.
|
||||||
|
but this method can quickly tell
|
||||||
|
you which snippet is faster.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
|
-->8
|
||||||
|
--[[ profiler.lua
|
||||||
|
more info: https://www.lexaloffle.com/bbs/?tid=46117
|
||||||
|
|
||||||
|
usage:
|
||||||
|
prof(function()
|
||||||
|
memcpy(0,0x200,64)
|
||||||
|
end,function()
|
||||||
|
poke4(0,peek4(0x200,16))
|
||||||
|
end)
|
||||||
|
|
||||||
|
passing locals:
|
||||||
|
prof(
|
||||||
|
function(a,b)
|
||||||
|
local c=(a+1)*(b+1)-1
|
||||||
|
end,
|
||||||
|
function(a,b)
|
||||||
|
local c=a*b+a+b
|
||||||
|
end,
|
||||||
|
{locals={3,5}}
|
||||||
|
)
|
||||||
|
|
||||||
|
getting global/local variables exactly right
|
||||||
|
is very tricky; you should always use inline
|
||||||
|
functions like above; if you try e.g. prof(sin)
|
||||||
|
the results will be wrong.
|
||||||
|
|
||||||
|
|
||||||
|
# minutiae / notes to self:
|
||||||
|
---------------------------
|
||||||
|
doing this at top-level is awkward:
|
||||||
|
for _=1,n do end -- calibrate
|
||||||
|
for _=1,n do sin() end -- measure
|
||||||
|
b/c sin is secretly local at top-level,
|
||||||
|
so it gives a misleading result (3 cycles).
|
||||||
|
do it inside _init instead for a
|
||||||
|
more representative result (4 cycles).
|
||||||
|
|
||||||
|
## separate issue:
|
||||||
|
------------------
|
||||||
|
if you call prof(sin), it gives the wrong result (-2 cycles) because
|
||||||
|
it's comparing sin() against noop() (not truly nothing).
|
||||||
|
but we want the noop() there for normal inline prof() calls,
|
||||||
|
to avoid measuring the cost of the indirection
|
||||||
|
(calling func() from inside prof() is irrelevant to
|
||||||
|
how cpu-expensive func()'s body is)
|
||||||
|
]]
|
||||||
|
|
||||||
|
-- prof(fn1,fn2,...,fnN,[opts])
|
||||||
|
--
|
||||||
|
-- opts.locals: values to pass
|
||||||
|
-- opts.name: text label
|
||||||
|
-- opts.n: number of iterations
|
||||||
|
function prof(...)
|
||||||
|
local funcs={...}
|
||||||
|
local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
|
||||||
|
|
||||||
|
-- build output string
|
||||||
|
local msg=""
|
||||||
|
local function log(s)
|
||||||
|
msg..=s.."\n"
|
||||||
|
end
|
||||||
|
|
||||||
|
if opts.name then
|
||||||
|
log("prof: "..opts.name)
|
||||||
|
end
|
||||||
|
for fn in all(funcs) do
|
||||||
|
local dat=prof_one(fn,opts)
|
||||||
|
log(sub(" "..dat.total,-3)
|
||||||
|
.." ("
|
||||||
|
..dat.lua
|
||||||
|
.." lua, "
|
||||||
|
..dat.sys
|
||||||
|
.." sys)")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- copy to clipboard
|
||||||
|
printh(msg,"@clip")
|
||||||
|
-- print + pause
|
||||||
|
cls()
|
||||||
|
stop(msg)
|
||||||
|
end
|
||||||
|
|
||||||
|
function prof_one(func, opts)
|
||||||
|
opts = opts or {}
|
||||||
|
local n = opts.n or 0x200 --how many times to call func
|
||||||
|
local locals = opts.locals or {} --locals to pass func
|
||||||
|
|
||||||
|
-- we want to type
|
||||||
|
-- local m = 0x80_0000/n
|
||||||
|
-- but 8MHz is too large to fit in a pico-8 number,
|
||||||
|
-- so we do (0x80_0000>>16)/(n>>16) instead
|
||||||
|
-- (n is always an integer, so n>>16 won't lose any bits)
|
||||||
|
local m = 0x80/(n>>16)
|
||||||
|
assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
|
||||||
|
local fps = stat(8)
|
||||||
|
|
||||||
|
-- given three timestamps (pre-calibration, middle, post-measurement),
|
||||||
|
-- calculate how many more CPU cycles func() took compared to noop()
|
||||||
|
-- derivation:
|
||||||
|
-- T := ((t2-t1)-(t1-t0))/n (frames)
|
||||||
|
-- this is the extra time for each func call, compared to noop
|
||||||
|
-- this is measured in #-of-frames -- it will be a small fraction for most ops
|
||||||
|
-- F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
|
||||||
|
-- this is just the framerate that the tests run at, not the framerate of your game
|
||||||
|
-- M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
|
||||||
|
-- (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
|
||||||
|
-- cycles := T frames * F seconds/frame * M cycles/second
|
||||||
|
-- optimization / working around pico-8's fixed point numbers:
|
||||||
|
-- T2 := T*n = (t2-t1)-(t1-t0)
|
||||||
|
-- M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
|
||||||
|
-- cycles := T2*M2*F
|
||||||
|
local function cycles(t0,t1,t2)
|
||||||
|
local diff = (t2-t1)-(t1-t0)
|
||||||
|
local e1 = "must use inline functions -- see usage guide"
|
||||||
|
assert(0<=diff,e1)
|
||||||
|
local thresh = 0x7fff.ffff/(m/fps)
|
||||||
|
local e2 = "code is too large or slow -- try profiling manually with stat(1)"
|
||||||
|
assert(diff<=thresh,e2)
|
||||||
|
return diff*(m/fps)
|
||||||
|
end
|
||||||
|
|
||||||
|
local noop = function() end -- this must be local, because func is local
|
||||||
|
flip() --avoid flipping mid-measurement
|
||||||
|
local atot,asys=stat(1),stat(2)
|
||||||
|
for _=1,n do noop(unpack(locals)) end -- calibrate
|
||||||
|
local btot,bsys=stat(1),stat(2)
|
||||||
|
for _=1,n do func(unpack(locals)) end -- measure
|
||||||
|
local ctot,csys=stat(1),stat(2)
|
||||||
|
|
||||||
|
-- gather results
|
||||||
|
local tot=cycles(atot,btot,ctot)
|
||||||
|
local sys=cycles(asys,bsys,csys)
|
||||||
|
return {
|
||||||
|
lua=tot-sys,
|
||||||
|
sys=sys,
|
||||||
|
total=tot,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
-->8
|
||||||
|
-- your code here
|
||||||
|
|
||||||
|
--edit me:
|
||||||
|
prof(function(b1,b2)
|
||||||
|
return
|
||||||
|
b1[1]<=b2[3]
|
||||||
|
and b1[2]<=b2[4]
|
||||||
|
and b1[3]>=b2[1]
|
||||||
|
and b1[4]>=b2[2]
|
||||||
|
end,function(b1, b2)
|
||||||
|
return
|
||||||
|
b1.x1<=b2.x2
|
||||||
|
and b1.y1<=b2.y2
|
||||||
|
and b1.x2>=b2.x1
|
||||||
|
and b1.y2>=b2.y1
|
||||||
|
end,{ locals={{1,1,1,1,x1=1,x2=1,y1=1,y2=1},{1,1,1,1,x1=1,x2=1,y1=1,y2=1}} })
|
||||||
|
|
||||||
|
-- "locals" (optional) are
|
||||||
|
-- passed in as args. see the
|
||||||
|
-- usage guide for details.
|
||||||
|
|
||||||
|
__label__
|
||||||
|
00006660000000006660000000006660000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006000060000006060666000006000000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006660666000006060000000006660000060006000606066606660666066606660006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000060060000006060666000000060000060006000606060600600006000600060006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006660000000006660000000006660000006006660066060600000660066606600060000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006060000000006660000000006060000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006060060000006060666000006060000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00006660666000006060000000006660000060006000606066606660666066606660006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000060060000006060666000000060000060006000606060600600006000600060006000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000060000000006660000000000060000006006660066060600000660066606600060000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
70000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
07000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00700000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
07000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
70000000888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
|
||||||
|
__sfx__
|
||||||
|
030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505
|
390
vacuum_gambit.p8
390
vacuum_gambit.p8
@ -59,90 +59,45 @@ function mknew(tt)
|
|||||||
return tt
|
return tt
|
||||||
end
|
end
|
||||||
|
|
||||||
-- intrusive singly-linked list.
|
-- call f on everything on list
|
||||||
-- cannot be nested or crossed!
|
-- and return a new list of
|
||||||
linked_list = mknew{
|
-- items for which f was true.
|
||||||
is_linked_list=true,
|
function filtered(list, f)
|
||||||
init = function(x)
|
local ret, n = {}, 0
|
||||||
x.next=nil
|
for v in all(list) do
|
||||||
x.tail=x
|
if f(v) then
|
||||||
end,
|
n += 1
|
||||||
}
|
ret[n] = v
|
||||||
|
|
||||||
function linked_list:push_back(x)
|
|
||||||
self.tail.next = x
|
|
||||||
self.tail = x
|
|
||||||
end
|
|
||||||
|
|
||||||
function linked_list:push_front(x)
|
|
||||||
if (not self.next) self.tail = x
|
|
||||||
x.next = self.next
|
|
||||||
self.next = x
|
|
||||||
end
|
|
||||||
|
|
||||||
-- vore eats another linked list
|
|
||||||
-- by appending its contents.
|
|
||||||
-- the ingested linked is empty.
|
|
||||||
function linked_list:vore(x)
|
|
||||||
if (not x.next) return
|
|
||||||
self.tail.next = x.next
|
|
||||||
self.tail = x.tail
|
|
||||||
x.next = nil
|
|
||||||
x.tail = x
|
|
||||||
end
|
|
||||||
|
|
||||||
-- strip calls f(x) for each
|
|
||||||
-- node, removing each node for
|
|
||||||
-- which f(x) returns true.
|
|
||||||
function linked_list:strip(f)
|
|
||||||
local p, n = self, self.next
|
|
||||||
while n do
|
|
||||||
if f(n) then
|
|
||||||
p.next = n.next
|
|
||||||
else
|
|
||||||
p = n
|
|
||||||
end
|
end
|
||||||
n = n.next
|
|
||||||
end
|
end
|
||||||
self.tail = p
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
-- stripmove calls x:move() for
|
-- call :move on everything on
|
||||||
-- each node, removing each node
|
-- src and dump everything
|
||||||
-- for which x:move() is true.
|
-- for which it returned true
|
||||||
function linked_list:stripmove()
|
-- onto dest.
|
||||||
local p, n = self, self.next
|
function appendmove(dest, src)
|
||||||
while n do
|
local n = #dest
|
||||||
if n:move() then
|
for v in all(src) do
|
||||||
p.next = n.next
|
if v:move() then
|
||||||
else
|
n += 1
|
||||||
p = n
|
dest[n] = v
|
||||||
end
|
end
|
||||||
n = n.next
|
|
||||||
end
|
|
||||||
self.tail = p
|
|
||||||
end
|
|
||||||
|
|
||||||
-- optimized special case -
|
|
||||||
-- could be done with strip but
|
|
||||||
-- this avoids extra function
|
|
||||||
-- calls and comparisions since
|
|
||||||
-- draw isn't allowed to kill
|
|
||||||
-- the item
|
|
||||||
function linked_list:draw()
|
|
||||||
local n = self.next
|
|
||||||
while n do
|
|
||||||
n:draw()
|
|
||||||
n = n.next
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- like filtered, but calls
|
||||||
function linked_list:pop_front()
|
-- :move on stuff in the list
|
||||||
local ret = self.next
|
-- instead of taking a func arg.
|
||||||
if (not ret) return
|
function filtermoved(list)
|
||||||
self.next = ret.next
|
local ret, n = {}, 0
|
||||||
if (not ret.next) ret.tail = nil
|
for v in all(list) do
|
||||||
|
if v:move() then
|
||||||
|
n += 1
|
||||||
|
ret[n] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -156,12 +111,12 @@ function _init()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function once_next_frame(f)
|
function once_next_frame(f)
|
||||||
new_events:push_back{
|
add(new_events, {
|
||||||
move = function()
|
move = function()
|
||||||
f()
|
f()
|
||||||
return true
|
return true
|
||||||
end,
|
end,
|
||||||
}
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
-- health gradients for 1..5 hp
|
-- health gradients for 1..5 hp
|
||||||
@ -175,20 +130,20 @@ hpcols_lut = csv[[36
|
|||||||
-- call after any change to maxhp
|
-- call after any change to maxhp
|
||||||
-- configures health gradient
|
-- configures health gradient
|
||||||
function init_hpcols()
|
function init_hpcols()
|
||||||
hpcols = hpcols_lut[min(primary_ship.maxhp,6)]
|
hpcols = hpcols_lut[min(primary_ship.maxhp,5)]
|
||||||
end
|
end
|
||||||
|
|
||||||
function wipe_game()
|
function wipe_game()
|
||||||
xpwhoosh = nil
|
xpwhoosh = nil
|
||||||
primary_ship = player.new()
|
primary_ship = player.new()
|
||||||
init_hpcols()
|
init_hpcols()
|
||||||
eships = linked_list.new()
|
eships = {}
|
||||||
pbullets = linked_list.new()
|
pbullets ={}
|
||||||
ebullets = linked_list.new()
|
ebullets ={}
|
||||||
intangibles_fg = linked_list.new()
|
intangibles_fg = {}
|
||||||
intangibles_bg = linked_list.new()
|
intangibles_bg = {}
|
||||||
events = linked_list.new()
|
events = {}
|
||||||
new_events = linked_list.new()
|
new_events = {}
|
||||||
primary_ship.main_gun = zap_gun_p.new()
|
primary_ship.main_gun = zap_gun_p.new()
|
||||||
primary_ship.main_gun:peel()
|
primary_ship.main_gun:peel()
|
||||||
gframe = 0
|
gframe = 0
|
||||||
@ -199,6 +154,7 @@ end
|
|||||||
|
|
||||||
function _update60()
|
function _update60()
|
||||||
mode:update()
|
mode:update()
|
||||||
|
ustat = stat(1)
|
||||||
end
|
end
|
||||||
|
|
||||||
function ones(n)
|
function ones(n)
|
||||||
@ -240,10 +196,11 @@ function updategame()
|
|||||||
current_wave = flotilla.new()
|
current_wave = flotilla.new()
|
||||||
current_wave:load(rnd() > 0.5 and 7 or 0, 0, min(ones(waves_complete)\2, 4))
|
current_wave:load(rnd() > 0.5 and 7 or 0, 0, min(ones(waves_complete)\2, 4))
|
||||||
end
|
end
|
||||||
events:vore(new_events)
|
events = filtermoved(events)
|
||||||
for _, lst in ipairs{events, intangibles_bg, eships} do
|
appendmove(events, new_events)
|
||||||
lst:stripmove()
|
new_events = {}
|
||||||
end
|
intangibles_bg = filtermoved(intangibles_bg)
|
||||||
|
eships = filtermoved(eships)
|
||||||
|
|
||||||
-- eship collider will be used
|
-- eship collider will be used
|
||||||
-- both for pship and pbullets.
|
-- both for pship and pbullets.
|
||||||
@ -254,38 +211,30 @@ function updategame()
|
|||||||
local pbox = hurtbox(ps)
|
local pbox = hurtbox(ps)
|
||||||
for es in eship_collider:iterate_collisions(pbox) do
|
for es in eship_collider:iterate_collisions(pbox) do
|
||||||
ps:hitship(es)
|
ps:hitship(es)
|
||||||
if(es:hitship(ps)) eship_collider:yoink(es)
|
es:hitship(ps)
|
||||||
end
|
end
|
||||||
ebullets:strip(function(eb)
|
ebullets = filtered(ebullets, function(eb)
|
||||||
local disposition
|
if (not eb:move()) return
|
||||||
repeat
|
if (not collides(pbox, hurtbox(eb))) return true
|
||||||
disposition=eb:step()
|
|
||||||
if collides(pbox, hurtbox(eb)) then
|
|
||||||
ps:hitbullet(eb)
|
ps:hitbullet(eb)
|
||||||
if (eb:hitship(ps)) return true
|
return not eb:hitship(ps)
|
||||||
end
|
|
||||||
until disposition
|
|
||||||
return disposition == "dead"
|
|
||||||
end)
|
end)
|
||||||
else
|
else
|
||||||
ebullets:strip(function(eb) repeat until eb:step() end)
|
ebullets=filtermoved(ebullets)
|
||||||
end
|
end
|
||||||
|
|
||||||
pbullets:strip(function(pb)
|
pbullets = filtered(pbullets, function(pb)
|
||||||
local disposition
|
if (not pb:move()) return
|
||||||
repeat
|
|
||||||
disposition=pb:step()
|
|
||||||
for es in eship_collider:iterate_collisions(hurtbox(pb)) do
|
for es in eship_collider:iterate_collisions(hurtbox(pb)) do
|
||||||
if (es:hitbullet(pb)) eship_collider:yoink(es)
|
es:hitbullet(pb)
|
||||||
if (pb:hitship(es)) return true
|
if (pb:hitship(es)) return
|
||||||
end
|
end
|
||||||
until disposition
|
return true
|
||||||
return disposition == "dead"
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
intangibles_fg:stripmove()
|
intangibles_fg = filtermoved(intangibles_fg)
|
||||||
|
|
||||||
if waves_complete == 32767 and not eships.next and not ebullets.next and not events.next then
|
if waves_complete == 32767 and #eships == 0 and #ebullets == 0 and #events == 0 then
|
||||||
game_state = win
|
game_state = win
|
||||||
end
|
end
|
||||||
if (ps.dead) game_state = lose
|
if (ps.dead) game_state = lose
|
||||||
@ -304,6 +253,8 @@ end
|
|||||||
|
|
||||||
function _draw()
|
function _draw()
|
||||||
mode:draw()
|
mode:draw()
|
||||||
|
local ds = stat(1)
|
||||||
|
print(tostr(ustat).." + "..tostr(ds-ustat), 0, 122, 7)
|
||||||
end
|
end
|
||||||
|
|
||||||
function drawgame_top()
|
function drawgame_top()
|
||||||
@ -351,15 +302,6 @@ function puke(item, indent, seen, hidekey)
|
|||||||
end
|
end
|
||||||
local xpfx = pfx.." "
|
local xpfx = pfx.." "
|
||||||
|
|
||||||
if item.is_linked_list then
|
|
||||||
local ret,n = "linked_list <",0
|
|
||||||
item:strip(function(x)
|
|
||||||
n += 1
|
|
||||||
ret ..= xpfx..tostr(n)..": "..puke(x, indent+2, seen, "next")
|
|
||||||
end)
|
|
||||||
return ret..pfx..">"
|
|
||||||
end
|
|
||||||
|
|
||||||
local ret = "{"
|
local ret = "{"
|
||||||
for k, v in pairs(item) do
|
for k, v in pairs(item) do
|
||||||
if (k ~= hidekey) ret ..= xpfx..tostr(k)..": "..puke(v, indent+2, seen)
|
if (k ~= hidekey) ret ..= xpfx..tostr(k)..": "..puke(v, indent+2, seen)
|
||||||
@ -379,8 +321,10 @@ end
|
|||||||
function drawgame()
|
function drawgame()
|
||||||
clip(0,0,112,128)
|
clip(0,0,112,128)
|
||||||
rectfill(0,0,112,128,0)
|
rectfill(0,0,112,128,0)
|
||||||
for drawable in all{intangibles_bg, pbullets, primary_ship, eships, ebullets, intangibles_fg} do
|
for drawables in all{intangibles_bg, pbullets, {primary_ship}, eships, ebullets, intangibles_fg} do
|
||||||
drawable:draw()
|
for d in all(drawables) do
|
||||||
|
d:draw()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
clip(0,0,128,128)
|
clip(0,0,128,128)
|
||||||
drawhud()
|
drawhud()
|
||||||
@ -592,21 +536,27 @@ function ship_m:constrain(p, dp, pmin, pmax, want)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ship_m:move()
|
function ship_m:move()
|
||||||
|
if (self.dead) return;
|
||||||
self:refresh_shield()
|
self:refresh_shield()
|
||||||
local dx, dy, shoot_spec1, shoot_spec2 = self:act()
|
local dx, dy, shoot_spec1, shoot_spec2 = self:act()
|
||||||
dx = self:constrain(self.x, self.xmomentum, self.xmin, self.xmax, dx)
|
local sg, xm, ym, sp = self.special_guns, self.xmomentum, self.ymomentum, self.sparks
|
||||||
dy = self:constrain(self.y, self.ymomentum, self.ymin, self.ymax, dy)
|
dx = self:constrain(self.x, xm, self.xmin, self.xmax, dx)
|
||||||
|
dy = self:constrain(self.y, ym, self.ymin, self.ymax, dy)
|
||||||
self:maybe_shoot(self.main_gun)
|
self:maybe_shoot(self.main_gun)
|
||||||
if (shoot_spec1 and self.special_guns) self:maybe_shoot(self.special_guns[1])
|
if sg then
|
||||||
if (shoot_spec2 and self.special_guns) self:maybe_shoot(self.special_guns[2])
|
if (shoot_spec1) self:maybe_shoot(sg[1])
|
||||||
spark(self.sparks, self.x + 4*self.size, self.y + 4*self.size, dx*2.5, dy*2.5, self.sparkodds)
|
if (shoot_spec2) self:maybe_shoot(sg[2])
|
||||||
self.xmomentum = self:calc_velocity(self.xmomentum, dx)
|
end
|
||||||
self.ymomentum = self:calc_velocity(self.ymomentum, dy)
|
if(sp) spark(sp, self.x + 4*self.size, self.y + 4*self.size, dx*2.5, dy*2.5, self.sparkodds)
|
||||||
|
xm = self:calc_velocity(xm, dx)
|
||||||
|
ym = self:calc_velocity(ym, dy)
|
||||||
|
|
||||||
self.x += self.xmomentum
|
self.x += xm
|
||||||
self.y += self.ymomentum
|
self.y += ym
|
||||||
|
self.xmomentum = xm
|
||||||
|
self.ymomentum = ym
|
||||||
|
|
||||||
return false
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function ship_m:draw()
|
function ship_m:draw()
|
||||||
@ -618,12 +568,8 @@ end
|
|||||||
|
|
||||||
function hurtbox(ship)
|
function hurtbox(ship)
|
||||||
local h = ship.hurt
|
local h = ship.hurt
|
||||||
return {
|
local x1,y1 = ship.x + h.x_off, ship.y+h.y_off
|
||||||
x=ship.x + h.x_off,
|
return {x1=x1, y1=y1, x2=x1+h.width, y2=y1+h.height}
|
||||||
y=ship.y + h.y_off,
|
|
||||||
width=h.width,
|
|
||||||
height=h.height
|
|
||||||
}
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function ship_m:maybe_shoot(gun)
|
function ship_m:maybe_shoot(gun)
|
||||||
@ -672,14 +618,6 @@ end
|
|||||||
-->8
|
-->8
|
||||||
-- bullet and gun behaviors
|
-- bullet and gun behaviors
|
||||||
|
|
||||||
function player_blt_cat()
|
|
||||||
return pbullets
|
|
||||||
end
|
|
||||||
|
|
||||||
function enemy_blt_cat()
|
|
||||||
return ebullets
|
|
||||||
end
|
|
||||||
|
|
||||||
-- x, y: position
|
-- x, y: position
|
||||||
-- dx, dy: movement (linear)
|
-- dx, dy: movement (linear)
|
||||||
-- f: frames remaining; nil for no limit
|
-- f: frames remaining; nil for no limit
|
||||||
@ -692,18 +630,15 @@ end
|
|||||||
-- details, check impl
|
-- details, check impl
|
||||||
-- damage -- damage to do to
|
-- damage -- damage to do to
|
||||||
-- a ship that gets hit
|
-- a ship that gets hit
|
||||||
-- category -- function that
|
-- category -- string naming
|
||||||
-- returns which bullet list
|
-- which bullet list to spawn
|
||||||
-- to spawn onto
|
-- onto, from _ENV
|
||||||
-- hitship -- event handler,
|
-- hitship -- event handler,
|
||||||
-- takes ship as argument.
|
-- takes ship as argument.
|
||||||
-- default: die, return true.
|
-- default: die, return true.
|
||||||
-- returns whether to delete
|
-- returns whether to delete
|
||||||
-- the bullet
|
-- the bullet
|
||||||
bullet_base = mknew{
|
bullet_base = mknew{}
|
||||||
steps=1,
|
|
||||||
current_step=0
|
|
||||||
}
|
|
||||||
|
|
||||||
gun_base = mknew{
|
gun_base = mknew{
|
||||||
shoot_ready = -32768,
|
shoot_ready = -32768,
|
||||||
@ -829,35 +764,20 @@ function bullet_base:hitship(_)
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function bullet_base:step()
|
function bullet_base:move()
|
||||||
self.current_step=(self.current_step+1)%self.steps
|
local x,y = self.x + self.dx, self.y+self.dy
|
||||||
self.x += self.dx
|
self.x,self.y=x,y
|
||||||
self.y += self.dy
|
return (y<=128) and (y >= -16) and (x <= 128) and (x >= -16)
|
||||||
if (self.f) self.f -= 1
|
|
||||||
if ((self.y > 130) or (self.y < -self.height*8) or (self.f and self.f < 0) or (self.x > 128) or (self.x < -self.width*8)) return "dead"
|
|
||||||
if (self.current_step == 0) return "stop"
|
|
||||||
end
|
end
|
||||||
|
|
||||||
warmpal = {
|
|
||||||
[0]=0,1,2,1,2,1,5,10,2,4,9,3,13,5,8,9
|
|
||||||
}
|
|
||||||
|
|
||||||
function bullet_base:draw()
|
function bullet_base:draw()
|
||||||
local s,bx,by,dx,dy,w,h,st = self.sprite,self.x,self.y,self.dx,self.dy,self.width,self.height,self.steps
|
spr(self.sprite, self.x, self.y, self.width, self.height)
|
||||||
if st > 1 then
|
|
||||||
pal(warmpal)
|
|
||||||
for n=st-1,1,-1 do
|
|
||||||
spr(s, bx-n*dx, by-n*dy, w, h)
|
|
||||||
end
|
|
||||||
pal()
|
|
||||||
end
|
|
||||||
spr(s, bx, by, w, h)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function bullet_base:spawn_at(x, y)
|
function bullet_base:spawn_at(x, y)
|
||||||
self.x = x - self.x_off
|
self.x = x - self.x_off
|
||||||
self.y = y - self.y_off
|
self.y = y - self.y_off
|
||||||
self.category():push_back(self)
|
add(_ENV[self.category], self)
|
||||||
end
|
end
|
||||||
|
|
||||||
function gun_base:shoot(x, y)
|
function gun_base:shoot(x, y)
|
||||||
@ -889,25 +809,20 @@ function gun_base:actually_shoot(x, y)
|
|||||||
self.shot_idx = idx
|
self.shot_idx = idx
|
||||||
shots = shots[idx]
|
shots = shots[idx]
|
||||||
for s in all(shots) do
|
for s in all(shots) do
|
||||||
local a,xo,v = unpack(s)
|
local a,xo,v = s[1]+aim, s[2] or 0, s[3] or veloc
|
||||||
v = v or veloc
|
|
||||||
xo = xo or 0
|
|
||||||
-- reverse x-offset for negative base angle
|
-- reverse x-offset for negative base angle
|
||||||
if (aim < 0) xo = -xo
|
if (aim < 0) xo = -xo
|
||||||
a += aim
|
|
||||||
-- todo: switch munition
|
-- todo: switch munition
|
||||||
-- depending on angle
|
-- depending on angle
|
||||||
-- (allows for non-round
|
-- (allows for non-round
|
||||||
-- sprites and hitboxes on
|
-- sprites and hitboxes on
|
||||||
-- shots from guns with
|
-- shots from guns with
|
||||||
-- widely varying angles)
|
-- widely varying angles)
|
||||||
local m = munition.new{}
|
local m = munition.new{
|
||||||
-- todo: automatically make
|
dx=cos(a)*v,
|
||||||
-- high velocity shots do
|
dy=sin(a)*v
|
||||||
-- multiple collision checks
|
}
|
||||||
m.dy = sin(a) * veloc
|
m:spawn_at(x+xo, y)
|
||||||
m.dx = cos(a) * veloc
|
|
||||||
m:spawn_at(x+(xo or 0), y)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -919,27 +834,26 @@ zap_p = mknew(bullet_base.new{
|
|||||||
--shape
|
--shape
|
||||||
sprite = 8, --index of ammo sprite
|
sprite = 8, --index of ammo sprite
|
||||||
width = 0.25, --in 8x8 blocks
|
width = 0.25, --in 8x8 blocks
|
||||||
height = 0.25,
|
height = 1,
|
||||||
hurt = { -- hurtbox - where this ship can be hit
|
hurt = { -- hurtbox - where this ship can be hit
|
||||||
x_off = 0, -- upper left corner
|
x_off = 0, -- upper left corner
|
||||||
y_off = 0, -- relative to sprite
|
y_off = 0, -- relative to sprite
|
||||||
width = 2,
|
width = 2,
|
||||||
height = 2,
|
height = 8,
|
||||||
},
|
},
|
||||||
x_off = 1, -- how to position by ship
|
x_off = 1, -- how to position by ship
|
||||||
y_off = 0,
|
y_off = 0,
|
||||||
steps=4,
|
|
||||||
damage = 1,
|
damage = 1,
|
||||||
|
|
||||||
hitship = const_fxn(true),
|
hitship = const_fxn(true),
|
||||||
|
|
||||||
category = player_blt_cat,
|
category = "pbullets",
|
||||||
})
|
})
|
||||||
|
|
||||||
zap_gun_p = mknew(gun_base.new{
|
zap_gun_p = mknew(gun_base.new{
|
||||||
icon = 19,
|
icon = 19,
|
||||||
cooldown = 0x0.0020, -- frames between shots
|
cooldown = 0x0.0020, -- frames between shots
|
||||||
veloc = 2,
|
veloc = 7,
|
||||||
aim = 0.25,
|
aim = 0.25,
|
||||||
munition = zap_p,
|
munition = zap_p,
|
||||||
hdr = "mAIN gUN",
|
hdr = "mAIN gUN",
|
||||||
@ -975,7 +889,7 @@ blast = mknew(bullet_base.new{
|
|||||||
if self.damage > 0 and not self.awaitcancel then
|
if self.damage > 0 and not self.awaitcancel then
|
||||||
self.awaitcancel = true
|
self.awaitcancel = true
|
||||||
once_next_frame(function()
|
once_next_frame(function()
|
||||||
new_events:push_back{
|
add(new_events, {
|
||||||
wait = 4,
|
wait = 4,
|
||||||
obj = self,
|
obj = self,
|
||||||
saved_dmg = self.damage,
|
saved_dmg = self.damage,
|
||||||
@ -986,13 +900,13 @@ blast = mknew(bullet_base.new{
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
}
|
})
|
||||||
self.damage = 0
|
self.damage = 0
|
||||||
self.awaitcancel = false
|
self.awaitcancel = false
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
category=player_blt_cat
|
category="pbullets"
|
||||||
})
|
})
|
||||||
|
|
||||||
blast_gun = mknew(gun_base.new{
|
blast_gun = mknew(gun_base.new{
|
||||||
@ -1031,14 +945,14 @@ protron_e = mknew(bullet_base.new{
|
|||||||
y_off = 4,
|
y_off = 4,
|
||||||
|
|
||||||
damage = 1,
|
damage = 1,
|
||||||
category = enemy_blt_cat,
|
category = "ebullets",
|
||||||
})
|
})
|
||||||
|
|
||||||
protron_p = mknew(protron_e.new{
|
protron_p = mknew(protron_e.new{
|
||||||
sprite=23,
|
sprite=23,
|
||||||
dym = -1,
|
dym = -1,
|
||||||
y_off = 0,
|
y_off = 0,
|
||||||
category=player_blt_cat,
|
category="pbullets",
|
||||||
})
|
})
|
||||||
|
|
||||||
protron_gun_e = mknew(gun_base.new{
|
protron_gun_e = mknew(gun_base.new{
|
||||||
@ -1085,13 +999,13 @@ vulcan_e = mknew(bullet_base.new{
|
|||||||
y_off = 0,
|
y_off = 0,
|
||||||
|
|
||||||
damage = 0.5,
|
damage = 0.5,
|
||||||
category=enemy_blt_cat
|
category="ebullets"
|
||||||
})
|
})
|
||||||
|
|
||||||
vulcan_p = mknew(vulcan_e.new{
|
vulcan_p = mknew(vulcan_e.new{
|
||||||
sprite=22,
|
sprite=22,
|
||||||
y_off = 4,
|
y_off = 4,
|
||||||
category=player_blt_cat
|
category="pbullets"
|
||||||
})
|
})
|
||||||
|
|
||||||
vulcan_gun_e = mknew(gun_base.new{
|
vulcan_gun_e = mknew(gun_base.new{
|
||||||
@ -1427,21 +1341,19 @@ end
|
|||||||
-->8
|
-->8
|
||||||
-- collisions
|
-- collisions
|
||||||
|
|
||||||
-- box: x, y, width, height
|
-- box: x1, y1, x2, y2
|
||||||
|
function collides(b1, b2)
|
||||||
function collides(box1, box2)
|
return
|
||||||
return not (
|
b1.y1<=b2.y2
|
||||||
box1.x>box2.x+box2.width
|
and b1.y2>=b2.y1
|
||||||
or box1.y>box2.y+box2.height
|
and b1.x1<=b2.x2
|
||||||
or box1.x+box1.width<box2.x
|
and b1.x2>=b2.x1
|
||||||
or box1.y+box1.height<box2.y)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
collider = mknew{
|
collider = mknew{
|
||||||
init = function(x)
|
init = function(x)
|
||||||
x.suppress = {}
|
local from = x.from
|
||||||
local p, n = x.from, x.from.next
|
for n in all(from) do
|
||||||
while n do
|
|
||||||
-- insert
|
-- insert
|
||||||
for i in all(collider_indexes(hurtbox(n))) do
|
for i in all(collider_indexes(hurtbox(n))) do
|
||||||
local a = x[i]
|
local a = x[i]
|
||||||
@ -1451,35 +1363,20 @@ collider = mknew{
|
|||||||
end
|
end
|
||||||
add(a, n)
|
add(a, n)
|
||||||
end
|
end
|
||||||
-- prepare yoink
|
|
||||||
n.prev = p
|
|
||||||
p = n
|
|
||||||
n = n.next
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
function collider_indexes(box)
|
function collider_indexes(box)
|
||||||
local ret = {}
|
local ret, ylo, yhi = {}, box.y1\8, box.y2\8
|
||||||
for x = box.x\8, (box.x+box.width)\8 do
|
for x = box.x1\8, box.x2\8 do
|
||||||
for y = box.y\8, (box.y+box.height)\8 do
|
for y = ylo, yhi do
|
||||||
add(ret, x+256*y)
|
add(ret, x+(y<<8))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
function collider:yoink(item)
|
|
||||||
self.suppress[item]=true
|
|
||||||
local p,n = item.prev,item.next
|
|
||||||
p.next = n
|
|
||||||
if n then
|
|
||||||
n.prev = p
|
|
||||||
else
|
|
||||||
self.from.tail = p
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function collider:iterate_collisions(box)
|
function collider:iterate_collisions(box)
|
||||||
local seen = { }
|
local seen = { }
|
||||||
local bucket_ids = collider_indexes(box)
|
local bucket_ids = collider_indexes(box)
|
||||||
@ -1495,7 +1392,7 @@ function collider:iterate_collisions(box)
|
|||||||
bi += 1
|
bi += 1
|
||||||
if not seen[candidate] then
|
if not seen[candidate] then
|
||||||
seen[candidate] = true
|
seen[candidate] = true
|
||||||
if (not self.suppress[candidate] and collides(box, hurtbox(candidate))) return candidate
|
if (not candidate.dead and collides(box, hurtbox(candidate))) return candidate
|
||||||
end
|
end
|
||||||
end -- done with this bucket
|
end -- done with this bucket
|
||||||
bi=1
|
bi=1
|
||||||
@ -1582,7 +1479,7 @@ function flotilla:load(ulc_cx, ulc_cy, lvl)
|
|||||||
for s in all(row) do
|
for s in all(row) do
|
||||||
counts[s.ship_t] += 1
|
counts[s.ship_t] += 1
|
||||||
s.x,s.y=rnd_spawn_loc()
|
s.x,s.y=rnd_spawn_loc()
|
||||||
eships:push_back(s)
|
add(eships, s)
|
||||||
end
|
end
|
||||||
add(rows, row)
|
add(rows, row)
|
||||||
end
|
end
|
||||||
@ -1669,13 +1566,13 @@ blip_fx = mknew{
|
|||||||
}
|
}
|
||||||
|
|
||||||
function blip_fx:move()
|
function blip_fx:move()
|
||||||
if (self.cancel) return true
|
if (self.cancel) return
|
||||||
self.frames -= 1
|
self.frames -= 1
|
||||||
if self.frames < 0 then
|
if self.frames < 0 then
|
||||||
self.obj.fx_pal = nil
|
self.obj.fx_pal = nil
|
||||||
return true
|
return
|
||||||
end
|
end
|
||||||
return false
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function blip_fx:abort()
|
function blip_fx:abort()
|
||||||
@ -1696,7 +1593,7 @@ end
|
|||||||
function blip(obj, col)
|
function blip(obj, col)
|
||||||
obj.fx_pal = blip_pals[col]
|
obj.fx_pal = blip_pals[col]
|
||||||
if (obj.___fx_pal_event) obj.___fx_pal_event:abort()
|
if (obj.___fx_pal_event) obj.___fx_pal_event:abort()
|
||||||
events:push_back(blip_fx.new{frames=3, obj=obj})
|
add(events, blip_fx.new{frames=3, obj=obj})
|
||||||
end
|
end
|
||||||
|
|
||||||
bossspark = split"7,7,10,10,9,9,9,8,8,8,2,2,5,5"
|
bossspark = split"7,7,10,10,9,9,9,8,8,8,2,2,5,5"
|
||||||
@ -1720,27 +1617,28 @@ spark_particle=mknew{}
|
|||||||
|
|
||||||
function spark_particle:move()
|
function spark_particle:move()
|
||||||
if (rnd(4) < 1) self.sidx += 1
|
if (rnd(4) < 1) self.sidx += 1
|
||||||
if (self.sidx > #self.sprs) return true
|
if (self.sidx > #self.sprs) return
|
||||||
self.x += self.dx
|
self.x += self.dx
|
||||||
self.y += self.dy
|
self.y += self.dy
|
||||||
self.dx -= mid(0.05,-0.05, self.dx)
|
self.dx -= mid(0.05,-0.05, self.dx)
|
||||||
self.dy -= mid(0.05,-0.05, self.dy)
|
self.dy -= mid(0.05,-0.05, self.dy)
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
function spark_particle:draw()
|
function spark_particle:draw()
|
||||||
pset(self.x,self.y,self.sprs[self.sidx])
|
pset(self.x,self.y,self.sprs[self.sidx])
|
||||||
end
|
end
|
||||||
|
|
||||||
function spark(sprs, x, y, dx, dy, odds, fg)
|
function spark(sprs, x, y, dx, dy, odds, fg)
|
||||||
if (sprs==nil or flr(rnd(odds) or (abs(dx) < 0.5 and abs(dy))) ~= 0) return
|
if ((dx > -0.5 and dx < 0.5 and dy > -0.5 and dy < 0.5) or rnd(odds) >= 1) return
|
||||||
local target = fg and intangibles_fg or intangibles_bg
|
local target = fg and intangibles_fg or intangibles_bg
|
||||||
target:push_back(spark_particle.new{
|
target[#target+1] = spark_particle.new{
|
||||||
x = x + rnd(4) - 2,
|
x = x + rnd(4) - 2,
|
||||||
y = y + rnd(4) - 2,
|
y = y + rnd(4) - 2,
|
||||||
sprs = sprs,
|
sprs = sprs,
|
||||||
sidx = 1,
|
sidx = 1,
|
||||||
dx = dx * rnd(2),
|
dx = dx * rnd(2),
|
||||||
dy = dy * rnd(2),
|
dy = dy * rnd(2),
|
||||||
})
|
}
|
||||||
end
|
end
|
||||||
-->8
|
-->8
|
||||||
-- powerups
|
-- powerups
|
||||||
@ -1750,7 +1648,7 @@ xp_gem = mknew(bullet_base.new{
|
|||||||
dy = 0.75,
|
dy = 0.75,
|
||||||
width=1, -- not used for spr but
|
width=1, -- not used for spr but
|
||||||
height=1,-- bullet_base uses it
|
height=1,-- bullet_base uses it
|
||||||
category = enemy_blt_cat,
|
category = "ebullets",
|
||||||
damage = 0,
|
damage = 0,
|
||||||
hurt = {
|
hurt = {
|
||||||
x_off = -2,
|
x_off = -2,
|
||||||
@ -2032,14 +1930,14 @@ function rearm_mode:update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
__gfx__
|
__gfx__
|
||||||
00000000000650000000000000000000bb0b50b59909209200cc0c00000000007b00000082000000e00e8002e00e800200333300002222000000000000000000
|
00000000000650000000000000000000bb0b50b59909209200cc0c00000000003b00000082000000e00e8002e00e800200333300002222000000000000000000
|
||||||
00000000006765000000000000cccc00b50b3055920940220c0000c000bbbb00bb000000a2000000e0e8880240e8480403bbbb30028888200000000000000000
|
00000000006765000000000000cccc00b50b3055920940220c0000c000bbbb0037000000a2000000e0e8880240e8480403bbbb30028888200000000000000000
|
||||||
00700700006d6500000000000cddddd00b33335009444420c00c000c0b33333000000000a8000000e88e2882e48e24823bbaabb3288aa8820000000000000000
|
00700700006d6500000000000cddddd00b33335009444420c00c000c0b333330b7000000a8000000e88e2882e48e24823bbaabb3288aa8820000000000000000
|
||||||
00077000067c665000000000cdd10cd10b3dd350094dd42000c0000cb3350b3500000000a8000000e88e2882484e24423ba77ab328a77a820000000000000000
|
00077000067c665000000000cdd10cd10b3dd350094dd42000c0000cb3350b35b7000000a8000000e88e2882484e24423ba77ab328a77a820000000000000000
|
||||||
00077000067d665000000000cd10cdd100b3350000944200c0000000b350b33500000000a8000000e88e2882e84e28823ba77ab328a77a820000000000000000
|
00077000067d665000000000cd10cdd100b3350000944200c0000000b350b335b7000000a8000000e88e2882e84e28823ba77ab328a77a820000000000000000
|
||||||
0070070065666765000000000ddddd100b33355009444220c000000c0333335000000000a800000008888820048488203bbaabb3288aa8820000000000000000
|
0070070065666765000000000ddddd100b33355009444220c000000c03333350b7000000a800000008888820048488203bbaabb3288aa8820000000000000000
|
||||||
000000006506506500000000001111000b0b5050090920200c0000c00055550000000000a2000000008882000048420003bbbb30028888200000000000000000
|
000000006506506500000000001111000b0b5050090920200c0000c000555500b7000000a2000000008882000048420003bbbb30028888200000000000000000
|
||||||
00000000650000650000000000000000000b50000009200000c0cc00000000000000000082000000000820000008200000333300002222000000000000000000
|
00000000650000650000000000000000000b50000009200000c0cc0000000000b700000082000000000820000008200000333300002222000000000000000000
|
||||||
0000000000065000000650000003b0000070070080000000700000000bb0000008800000000000000009200000000000cccccccd000650000000000000000000
|
0000000000065000000650000003b0000070070080000000700000000bb0000008800000000000000009200000000000cccccccd000650000000000000000000
|
||||||
000000000067500000076500000370000005500080000000b0000000b76300008a920000000000009009200200000000c111111d006765000000000000000000
|
000000000067500000076500000370000005500080000000b0000000b76300008a920000000000009009200200000000c111111d006765000000000000000000
|
||||||
00000000006d6500006d6500000b7000700660079000000030000000b663000089920000000550009994444200000000c111111d006d65000000000000000000
|
00000000006d6500006d6500000b7000700660079000000030000000b663000089920000000550009994444200000000c111111d006d65000000000000000000
|
||||||
|
Reference in New Issue
Block a user