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										504
									
								
								arrays_profiling.p8
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										504
									
								
								arrays_profiling.p8
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,504 @@
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		||||
pico-8 cartridge // http://www.pico-8.com
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version 42
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__lua__
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		||||
-- prof: cpu cycle counter v1.4
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		||||
--  BY PANCELOR
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		||||
--[[------------------------
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		||||
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		||||
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use this cart to precisely
 | 
			
		||||
measure code execution time
 | 
			
		||||
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		||||
--------------------------------
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		||||
         ★ overview ★
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		||||
--------------------------------
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		||||
| tab 0 | usage guide          |
 | 
			
		||||
| tab 1 | (internals)          |
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		||||
| tab 2 | your code here       |
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		||||
--------------------------------
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		||||
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		||||
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-----------------------
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-- ★ usage guide ★ --
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		||||
-----------------------
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		||||
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		||||
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웃: i have two code snippets;
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    which one is faster?
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		||||
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🐱: edit the last tab with your
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		||||
    snippets, then run the cart.
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    it will tell you precisely
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    how much cpu it takes to
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    run each snippet.
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    the results are also copied
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		||||
    to your clipboard.
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		||||
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웃: what do the numbers mean?
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		||||
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🐱: the cpu cost is reported
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    as lua and system cycle
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    counts. look up stat(1)
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    and stat(2) for more info.
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    if you're not sure, just
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    look at the first number.
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    lower is faster (better)
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웃: why "{locals={9}}"
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		||||
    in the example?
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		||||
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		||||
🐱: accessing local variables
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    is faster than global vars.
 | 
			
		||||
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    so if your test involves
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		||||
    local variables, simulate
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		||||
    this by passing them in:
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		||||
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      prof(function(a)
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        sqrt(a)
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      end,{ locals={9} })
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    /!\     /!\     /!\     /!\
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    local values from outside
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		||||
    the current scope are also
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		||||
    slower to access! example:
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      global = 4
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      local outer = 4
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      prof(function(x)
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        local _ = x --fast
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      end,function(x)
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        local _ = outer --slow
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      end,function(x)
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        local _ = global --slow
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      end,{ locals={4} })
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    /!\     /!\     /!\     /!\
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		||||
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		||||
 | 
			
		||||
 | 
			
		||||
웃: can i do "prof(myfunc)"?
 | 
			
		||||
 | 
			
		||||
🐱: no, this sometimes gives
 | 
			
		||||
    wrong results! always use
 | 
			
		||||
    inline functions:
 | 
			
		||||
 | 
			
		||||
      prof(function()
 | 
			
		||||
        --code for myfunc here
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		||||
      end)
 | 
			
		||||
 | 
			
		||||
    as an example, "prof(sin)"
 | 
			
		||||
    reports "-2" -- wrong! but
 | 
			
		||||
    "prof(function()sin()end)"
 | 
			
		||||
    correctly reports "4"
 | 
			
		||||
 | 
			
		||||
    (see the technical notes at
 | 
			
		||||
    the start of the next tab
 | 
			
		||||
    for a brief explanation.
 | 
			
		||||
    technically, "prof(myfunc)"
 | 
			
		||||
    will work if myfunc was made
 | 
			
		||||
    by the user, but you will
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		||||
    risk confusing yourself)
 | 
			
		||||
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		||||
 | 
			
		||||
 | 
			
		||||
---------------
 | 
			
		||||
 ★ method 2 ★
 | 
			
		||||
---------------
 | 
			
		||||
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		||||
 | 
			
		||||
 | 
			
		||||
this cart is based on
 | 
			
		||||
code by samhocevar:
 | 
			
		||||
https://www.lexaloffle.com/bbs/?pid=60198#p
 | 
			
		||||
 | 
			
		||||
if you do this method, be very
 | 
			
		||||
careful with local/global vars.
 | 
			
		||||
it's very easy to accidentally
 | 
			
		||||
measure the wrong thing.
 | 
			
		||||
 | 
			
		||||
here's an example of how to
 | 
			
		||||
measure cycles (ignoring this
 | 
			
		||||
cart and using the old method)
 | 
			
		||||
 | 
			
		||||
  function _init()
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		||||
    local a=11.2 -- locals
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		||||
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		||||
    local n=1024
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		||||
    flip()
 | 
			
		||||
    local tot1,sys1=stat(1),stat(2)
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		||||
    for i=1,n do   end --calibrate
 | 
			
		||||
    local tot2,sys2=stat(1),stat(2)
 | 
			
		||||
    for i=1,n do local _=sqrt(a) end --measure
 | 
			
		||||
    local tot3,sys3=stat(1),stat(2)
 | 
			
		||||
 | 
			
		||||
    function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
 | 
			
		||||
    local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
 | 
			
		||||
    local sys = cyc(sys1,sys2,sys3)
 | 
			
		||||
    print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
 | 
			
		||||
  end
 | 
			
		||||
 | 
			
		||||
run this once, see the results,
 | 
			
		||||
then change the "measure" line
 | 
			
		||||
to some other code you want
 | 
			
		||||
to measure.
 | 
			
		||||
 | 
			
		||||
note: wrapping the code inside
 | 
			
		||||
"_init()" is required, otherwise
 | 
			
		||||
builtin functions like "sin"
 | 
			
		||||
will be measured wrong.
 | 
			
		||||
(the reason is explained at
 | 
			
		||||
the start of the next tab)
 | 
			
		||||
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		||||
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		||||
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		||||
---------------
 | 
			
		||||
 ★ method 3 ★
 | 
			
		||||
---------------
 | 
			
		||||
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		||||
 | 
			
		||||
 | 
			
		||||
another way to measure cpu cost
 | 
			
		||||
is to run something like this:
 | 
			
		||||
 | 
			
		||||
  function _draw()
 | 
			
		||||
    cls(1)
 | 
			
		||||
    local x=9
 | 
			
		||||
    for i=1,1000 do
 | 
			
		||||
      local a=sqrt(x) --snippet1
 | 
			
		||||
  --    local b=x^0.5 --snippet2
 | 
			
		||||
    end
 | 
			
		||||
  end
 | 
			
		||||
 | 
			
		||||
while running, press ctrl-p to
 | 
			
		||||
see the performance monitor.
 | 
			
		||||
the middle number shows how much
 | 
			
		||||
of cpu is being used, as a
 | 
			
		||||
fraction. (0.60 = 60% used)
 | 
			
		||||
 | 
			
		||||
now, change the comments on the
 | 
			
		||||
two code snippets inside _draw()
 | 
			
		||||
and re-run. compare the new
 | 
			
		||||
result with the old to determine
 | 
			
		||||
which snippet is faster.
 | 
			
		||||
 | 
			
		||||
note: every loop iteration costs
 | 
			
		||||
an additional 2 cycles, so the
 | 
			
		||||
ratio of the two fractions will
 | 
			
		||||
not match the ratio of the 
 | 
			
		||||
execution time of the snippets.
 | 
			
		||||
but this method can quickly tell
 | 
			
		||||
you which snippet is faster.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
]]
 | 
			
		||||
 | 
			
		||||
-->8
 | 
			
		||||
--[[ profiler.lua
 | 
			
		||||
more info: https://www.lexaloffle.com/bbs/?tid=46117
 | 
			
		||||
 | 
			
		||||
usage:
 | 
			
		||||
  prof(function()
 | 
			
		||||
    memcpy(0,0x200,64)
 | 
			
		||||
  end,function()
 | 
			
		||||
    poke4(0,peek4(0x200,16))
 | 
			
		||||
  end)
 | 
			
		||||
 | 
			
		||||
passing locals:
 | 
			
		||||
  prof(
 | 
			
		||||
    function(a,b)
 | 
			
		||||
      local c=(a+1)*(b+1)-1
 | 
			
		||||
    end,
 | 
			
		||||
    function(a,b)
 | 
			
		||||
      local c=a*b+a+b
 | 
			
		||||
    end,
 | 
			
		||||
    {locals={3,5}}
 | 
			
		||||
  )
 | 
			
		||||
 | 
			
		||||
getting global/local variables exactly right
 | 
			
		||||
is very tricky; you should always use inline
 | 
			
		||||
functions like above; if you try e.g. prof(sin)
 | 
			
		||||
the results will be wrong.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# minutiae / notes to self:
 | 
			
		||||
---------------------------
 | 
			
		||||
doing this at top-level is awkward:
 | 
			
		||||
  for _=1,n do       end -- calibrate
 | 
			
		||||
  for _=1,n do sin() end -- measure
 | 
			
		||||
b/c sin is secretly local at top-level,
 | 
			
		||||
so it gives a misleading result (3 cycles).
 | 
			
		||||
do it inside _init instead for a
 | 
			
		||||
more representative result (4 cycles).
 | 
			
		||||
 | 
			
		||||
## separate issue:
 | 
			
		||||
------------------
 | 
			
		||||
if you call prof(sin), it gives the wrong result (-2 cycles) because
 | 
			
		||||
it's comparing sin() against noop() (not truly nothing).
 | 
			
		||||
but we want the noop() there for normal inline prof() calls,
 | 
			
		||||
to avoid measuring the cost of the indirection
 | 
			
		||||
(calling func() from inside prof() is irrelevant to
 | 
			
		||||
how cpu-expensive func()'s body is)
 | 
			
		||||
]]
 | 
			
		||||
 | 
			
		||||
-- prof(fn1,fn2,...,fnN,[opts])
 | 
			
		||||
--
 | 
			
		||||
-- opts.locals: values to pass
 | 
			
		||||
-- opts.name: text label
 | 
			
		||||
-- opts.n: number of iterations
 | 
			
		||||
function prof(...)
 | 
			
		||||
  local funcs={...}
 | 
			
		||||
  local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
 | 
			
		||||
 | 
			
		||||
  -- build output string
 | 
			
		||||
  local msg=""
 | 
			
		||||
  local function log(s)
 | 
			
		||||
    msg..=s.."\n"
 | 
			
		||||
  end
 | 
			
		||||
 | 
			
		||||
  if opts.name then
 | 
			
		||||
    log("prof: "..opts.name)
 | 
			
		||||
  end
 | 
			
		||||
  for fn in all(funcs) do
 | 
			
		||||
    local dat=prof_one(fn,opts)
 | 
			
		||||
    log(sub("  "..dat.total,-3)
 | 
			
		||||
      .." ("
 | 
			
		||||
      ..dat.lua
 | 
			
		||||
      .." lua, "
 | 
			
		||||
      ..dat.sys
 | 
			
		||||
      .." sys)")
 | 
			
		||||
  end
 | 
			
		||||
 | 
			
		||||
  -- copy to clipboard
 | 
			
		||||
  printh(msg,"@clip")
 | 
			
		||||
  -- print + pause
 | 
			
		||||
  cls()
 | 
			
		||||
  stop(msg)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function prof_one(func, opts)
 | 
			
		||||
  opts = opts or {}
 | 
			
		||||
  local n = opts.n or 0x200 --how many times to call func
 | 
			
		||||
  local locals = opts.locals or {} --locals to pass func
 | 
			
		||||
 | 
			
		||||
  -- we want to type
 | 
			
		||||
  --   local m = 0x80_0000/n
 | 
			
		||||
  -- but 8MHz is too large to fit in a pico-8 number,
 | 
			
		||||
  -- so we do (0x80_0000>>16)/(n>>16) instead
 | 
			
		||||
  -- (n is always an integer, so n>>16 won't lose any bits)
 | 
			
		||||
  local m = 0x80/(n>>16)
 | 
			
		||||
  assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
 | 
			
		||||
  local fps = stat(8)
 | 
			
		||||
 | 
			
		||||
  -- given three timestamps (pre-calibration, middle, post-measurement),
 | 
			
		||||
  --   calculate how many more CPU cycles func() took compared to noop()
 | 
			
		||||
  -- derivation:
 | 
			
		||||
  --   T := ((t2-t1)-(t1-t0))/n (frames)
 | 
			
		||||
  --     this is the extra time for each func call, compared to noop
 | 
			
		||||
  --     this is measured in #-of-frames -- it will be a small fraction for most ops
 | 
			
		||||
  --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
 | 
			
		||||
  --     this is just the framerate that the tests run at, not the framerate of your game
 | 
			
		||||
  --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
 | 
			
		||||
  --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
 | 
			
		||||
  --   cycles := T frames * F seconds/frame * M cycles/second
 | 
			
		||||
  -- optimization / working around pico-8's fixed point numbers:
 | 
			
		||||
  --   T2 := T*n = (t2-t1)-(t1-t0)
 | 
			
		||||
  --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
 | 
			
		||||
  --   cycles := T2*M2*F
 | 
			
		||||
  local function cycles(t0,t1,t2)
 | 
			
		||||
    local diff = (t2-t1)-(t1-t0)
 | 
			
		||||
    local e1 = "must use inline functions -- see usage guide"
 | 
			
		||||
    assert(0<=diff,e1)
 | 
			
		||||
    local thresh = 0x7fff.ffff/(m/fps)
 | 
			
		||||
    local e2 = "code is too large or slow -- try profiling manually with stat(1)"
 | 
			
		||||
    assert(diff<=thresh,e2)
 | 
			
		||||
    return diff*(m/fps)
 | 
			
		||||
  end
 | 
			
		||||
 | 
			
		||||
  local noop = function() end -- this must be local, because func is local
 | 
			
		||||
  flip() --avoid flipping mid-measurement
 | 
			
		||||
  local atot,asys=stat(1),stat(2)
 | 
			
		||||
  for _=1,n do noop(unpack(locals)) end -- calibrate
 | 
			
		||||
  local btot,bsys=stat(1),stat(2)
 | 
			
		||||
  for _=1,n do func(unpack(locals)) end -- measure
 | 
			
		||||
  local ctot,csys=stat(1),stat(2)
 | 
			
		||||
 | 
			
		||||
  -- gather results
 | 
			
		||||
  local tot=cycles(atot,btot,ctot)
 | 
			
		||||
  local sys=cycles(asys,bsys,csys)
 | 
			
		||||
  return {
 | 
			
		||||
    lua=tot-sys,
 | 
			
		||||
    sys=sys,
 | 
			
		||||
    total=tot,
 | 
			
		||||
  }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-->8
 | 
			
		||||
-- your code here
 | 
			
		||||
 | 
			
		||||
bigarr = (function()
 | 
			
		||||
  local ret = {}
 | 
			
		||||
  for i=1,100 do
 | 
			
		||||
   ret[i]=i
 | 
			
		||||
  end
 | 
			
		||||
  return ret
 | 
			
		||||
 end)()
 | 
			
		||||
 | 
			
		||||
--edit me:
 | 
			
		||||
prof(function()
 | 
			
		||||
 local a, sum = bigarr, 0
 | 
			
		||||
 for x=1,#a do
 | 
			
		||||
  sum += a[x]
 | 
			
		||||
 end
 | 
			
		||||
end,function()
 | 
			
		||||
 local a, sum = bigarr, 0
 | 
			
		||||
 for v in all(a) do
 | 
			
		||||
  sum += v
 | 
			
		||||
 end
 | 
			
		||||
end,function()
 | 
			
		||||
 local a, sum = bigarr, 0
 | 
			
		||||
 foreach(a, function(v) sum+= v end)
 | 
			
		||||
end,{ locals={} })
 | 
			
		||||
 | 
			
		||||
-- "locals" (optional) are
 | 
			
		||||
-- passed in as args. see the
 | 
			
		||||
-- usage guide for details.
 | 
			
		||||
 | 
			
		||||
__label__
 | 
			
		||||
00006660000000006660000000006660000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000
 | 
			
		||||
00006000060000006060666000006000000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000
 | 
			
		||||
00006660666000006060000000006660000060006000606066606660666066606660006000000000000000000000000000000000000000000000000000000000
 | 
			
		||||
00000060060000006060666000000060000060006000606060600600006000600060006000000000000000000000000000000000000000000000000000000000
 | 
			
		||||
00006660000000006660000000006660000006006660066060600000660066606600060000000000000000000000000000000000000000000000000000000000
 | 
			
		||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
			
		||||
00006060000000006660000000006060000006006000606066600000066060600660060000000000000000000000000000000000000000000000000000000000
 | 
			
		||||
00006060060000006060666000006060000060006000606060600600600060606000006000000000000000000000000000000000000000000000000000000000
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
__sfx__
 | 
			
		||||
030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505
 | 
			
		||||
							
								
								
									
										495
									
								
								collision_profiling.p8
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										495
									
								
								collision_profiling.p8
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,495 @@
 | 
			
		||||
pico-8 cartridge // http://www.pico-8.com
 | 
			
		||||
version 42
 | 
			
		||||
__lua__
 | 
			
		||||
-- prof: cpu cycle counter v1.4
 | 
			
		||||
--  BY PANCELOR
 | 
			
		||||
--[[------------------------
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
use this cart to precisely
 | 
			
		||||
measure code execution time
 | 
			
		||||
 | 
			
		||||
--------------------------------
 | 
			
		||||
         ★ overview ★
 | 
			
		||||
--------------------------------
 | 
			
		||||
| tab 0 | usage guide          |
 | 
			
		||||
| tab 1 | (internals)          |
 | 
			
		||||
| tab 2 | your code here       |
 | 
			
		||||
--------------------------------
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-----------------------
 | 
			
		||||
-- ★ usage guide ★ --
 | 
			
		||||
-----------------------
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
웃: i have two code snippets;
 | 
			
		||||
    which one is faster?
 | 
			
		||||
 | 
			
		||||
🐱: edit the last tab with your
 | 
			
		||||
    snippets, then run the cart.
 | 
			
		||||
    it will tell you precisely
 | 
			
		||||
    how much cpu it takes to
 | 
			
		||||
    run each snippet.
 | 
			
		||||
 | 
			
		||||
    the results are also copied
 | 
			
		||||
    to your clipboard.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
웃: what do the numbers mean?
 | 
			
		||||
 | 
			
		||||
🐱: the cpu cost is reported
 | 
			
		||||
    as lua and system cycle
 | 
			
		||||
    counts. look up stat(1)
 | 
			
		||||
    and stat(2) for more info.
 | 
			
		||||
 | 
			
		||||
    if you're not sure, just
 | 
			
		||||
    look at the first number.
 | 
			
		||||
    lower is faster (better)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
웃: why "{locals={9}}"
 | 
			
		||||
    in the example?
 | 
			
		||||
 | 
			
		||||
🐱: accessing local variables
 | 
			
		||||
    is faster than global vars.
 | 
			
		||||
 | 
			
		||||
    so if your test involves
 | 
			
		||||
    local variables, simulate
 | 
			
		||||
    this by passing them in:
 | 
			
		||||
 | 
			
		||||
      prof(function(a)
 | 
			
		||||
        sqrt(a)
 | 
			
		||||
      end,{ locals={9} })
 | 
			
		||||
 | 
			
		||||
    /!\     /!\     /!\     /!\
 | 
			
		||||
    local values from outside
 | 
			
		||||
    the current scope are also
 | 
			
		||||
    slower to access! example:
 | 
			
		||||
 | 
			
		||||
      global = 4
 | 
			
		||||
      local outer = 4
 | 
			
		||||
      prof(function(x)
 | 
			
		||||
        local _ = x --fast
 | 
			
		||||
      end,function(x)
 | 
			
		||||
        local _ = outer --slow
 | 
			
		||||
      end,function(x)
 | 
			
		||||
        local _ = global --slow
 | 
			
		||||
      end,{ locals={4} })
 | 
			
		||||
    /!\     /!\     /!\     /!\
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
웃: can i do "prof(myfunc)"?
 | 
			
		||||
 | 
			
		||||
🐱: no, this sometimes gives
 | 
			
		||||
    wrong results! always use
 | 
			
		||||
    inline functions:
 | 
			
		||||
 | 
			
		||||
      prof(function()
 | 
			
		||||
        --code for myfunc here
 | 
			
		||||
      end)
 | 
			
		||||
 | 
			
		||||
    as an example, "prof(sin)"
 | 
			
		||||
    reports "-2" -- wrong! but
 | 
			
		||||
    "prof(function()sin()end)"
 | 
			
		||||
    correctly reports "4"
 | 
			
		||||
 | 
			
		||||
    (see the technical notes at
 | 
			
		||||
    the start of the next tab
 | 
			
		||||
    for a brief explanation.
 | 
			
		||||
    technically, "prof(myfunc)"
 | 
			
		||||
    will work if myfunc was made
 | 
			
		||||
    by the user, but you will
 | 
			
		||||
    risk confusing yourself)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
---------------
 | 
			
		||||
 ★ method 2 ★
 | 
			
		||||
---------------
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
this cart is based on
 | 
			
		||||
code by samhocevar:
 | 
			
		||||
https://www.lexaloffle.com/bbs/?pid=60198#p
 | 
			
		||||
 | 
			
		||||
if you do this method, be very
 | 
			
		||||
careful with local/global vars.
 | 
			
		||||
it's very easy to accidentally
 | 
			
		||||
measure the wrong thing.
 | 
			
		||||
 | 
			
		||||
here's an example of how to
 | 
			
		||||
measure cycles (ignoring this
 | 
			
		||||
cart and using the old method)
 | 
			
		||||
 | 
			
		||||
  function _init()
 | 
			
		||||
    local a=11.2 -- locals
 | 
			
		||||
 | 
			
		||||
    local n=1024
 | 
			
		||||
    flip()
 | 
			
		||||
    local tot1,sys1=stat(1),stat(2)
 | 
			
		||||
    for i=1,n do   end --calibrate
 | 
			
		||||
    local tot2,sys2=stat(1),stat(2)
 | 
			
		||||
    for i=1,n do local _=sqrt(a) end --measure
 | 
			
		||||
    local tot3,sys3=stat(1),stat(2)
 | 
			
		||||
 | 
			
		||||
    function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
 | 
			
		||||
    local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
 | 
			
		||||
    local sys = cyc(sys1,sys2,sys3)
 | 
			
		||||
    print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
 | 
			
		||||
  end
 | 
			
		||||
 | 
			
		||||
run this once, see the results,
 | 
			
		||||
then change the "measure" line
 | 
			
		||||
to some other code you want
 | 
			
		||||
to measure.
 | 
			
		||||
 | 
			
		||||
note: wrapping the code inside
 | 
			
		||||
"_init()" is required, otherwise
 | 
			
		||||
builtin functions like "sin"
 | 
			
		||||
will be measured wrong.
 | 
			
		||||
(the reason is explained at
 | 
			
		||||
the start of the next tab)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
---------------
 | 
			
		||||
 ★ method 3 ★
 | 
			
		||||
---------------
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
another way to measure cpu cost
 | 
			
		||||
is to run something like this:
 | 
			
		||||
 | 
			
		||||
  function _draw()
 | 
			
		||||
    cls(1)
 | 
			
		||||
    local x=9
 | 
			
		||||
    for i=1,1000 do
 | 
			
		||||
      local a=sqrt(x) --snippet1
 | 
			
		||||
  --    local b=x^0.5 --snippet2
 | 
			
		||||
    end
 | 
			
		||||
  end
 | 
			
		||||
 | 
			
		||||
while running, press ctrl-p to
 | 
			
		||||
see the performance monitor.
 | 
			
		||||
the middle number shows how much
 | 
			
		||||
of cpu is being used, as a
 | 
			
		||||
fraction. (0.60 = 60% used)
 | 
			
		||||
 | 
			
		||||
now, change the comments on the
 | 
			
		||||
two code snippets inside _draw()
 | 
			
		||||
and re-run. compare the new
 | 
			
		||||
result with the old to determine
 | 
			
		||||
which snippet is faster.
 | 
			
		||||
 | 
			
		||||
note: every loop iteration costs
 | 
			
		||||
an additional 2 cycles, so the
 | 
			
		||||
ratio of the two fractions will
 | 
			
		||||
not match the ratio of the 
 | 
			
		||||
execution time of the snippets.
 | 
			
		||||
but this method can quickly tell
 | 
			
		||||
you which snippet is faster.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
]]
 | 
			
		||||
 | 
			
		||||
-->8
 | 
			
		||||
--[[ profiler.lua
 | 
			
		||||
more info: https://www.lexaloffle.com/bbs/?tid=46117
 | 
			
		||||
 | 
			
		||||
usage:
 | 
			
		||||
  prof(function()
 | 
			
		||||
    memcpy(0,0x200,64)
 | 
			
		||||
  end,function()
 | 
			
		||||
    poke4(0,peek4(0x200,16))
 | 
			
		||||
  end)
 | 
			
		||||
 | 
			
		||||
passing locals:
 | 
			
		||||
  prof(
 | 
			
		||||
    function(a,b)
 | 
			
		||||
      local c=(a+1)*(b+1)-1
 | 
			
		||||
    end,
 | 
			
		||||
    function(a,b)
 | 
			
		||||
      local c=a*b+a+b
 | 
			
		||||
    end,
 | 
			
		||||
    {locals={3,5}}
 | 
			
		||||
  )
 | 
			
		||||
 | 
			
		||||
getting global/local variables exactly right
 | 
			
		||||
is very tricky; you should always use inline
 | 
			
		||||
functions like above; if you try e.g. prof(sin)
 | 
			
		||||
the results will be wrong.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# minutiae / notes to self:
 | 
			
		||||
---------------------------
 | 
			
		||||
doing this at top-level is awkward:
 | 
			
		||||
  for _=1,n do       end -- calibrate
 | 
			
		||||
  for _=1,n do sin() end -- measure
 | 
			
		||||
b/c sin is secretly local at top-level,
 | 
			
		||||
so it gives a misleading result (3 cycles).
 | 
			
		||||
do it inside _init instead for a
 | 
			
		||||
more representative result (4 cycles).
 | 
			
		||||
 | 
			
		||||
## separate issue:
 | 
			
		||||
------------------
 | 
			
		||||
if you call prof(sin), it gives the wrong result (-2 cycles) because
 | 
			
		||||
it's comparing sin() against noop() (not truly nothing).
 | 
			
		||||
but we want the noop() there for normal inline prof() calls,
 | 
			
		||||
to avoid measuring the cost of the indirection
 | 
			
		||||
(calling func() from inside prof() is irrelevant to
 | 
			
		||||
how cpu-expensive func()'s body is)
 | 
			
		||||
]]
 | 
			
		||||
 | 
			
		||||
-- prof(fn1,fn2,...,fnN,[opts])
 | 
			
		||||
--
 | 
			
		||||
-- opts.locals: values to pass
 | 
			
		||||
-- opts.name: text label
 | 
			
		||||
-- opts.n: number of iterations
 | 
			
		||||
function prof(...)
 | 
			
		||||
  local funcs={...}
 | 
			
		||||
  local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
 | 
			
		||||
 | 
			
		||||
  -- build output string
 | 
			
		||||
  local msg=""
 | 
			
		||||
  local function log(s)
 | 
			
		||||
    msg..=s.."\n"
 | 
			
		||||
  end
 | 
			
		||||
 | 
			
		||||
  if opts.name then
 | 
			
		||||
    log("prof: "..opts.name)
 | 
			
		||||
  end
 | 
			
		||||
  for fn in all(funcs) do
 | 
			
		||||
    local dat=prof_one(fn,opts)
 | 
			
		||||
    log(sub("  "..dat.total,-3)
 | 
			
		||||
      .." ("
 | 
			
		||||
      ..dat.lua
 | 
			
		||||
      .." lua, "
 | 
			
		||||
      ..dat.sys
 | 
			
		||||
      .." sys)")
 | 
			
		||||
  end
 | 
			
		||||
 | 
			
		||||
  -- copy to clipboard
 | 
			
		||||
  printh(msg,"@clip")
 | 
			
		||||
  -- print + pause
 | 
			
		||||
  cls()
 | 
			
		||||
  stop(msg)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function prof_one(func, opts)
 | 
			
		||||
  opts = opts or {}
 | 
			
		||||
  local n = opts.n or 0x200 --how many times to call func
 | 
			
		||||
  local locals = opts.locals or {} --locals to pass func
 | 
			
		||||
 | 
			
		||||
  -- we want to type
 | 
			
		||||
  --   local m = 0x80_0000/n
 | 
			
		||||
  -- but 8MHz is too large to fit in a pico-8 number,
 | 
			
		||||
  -- so we do (0x80_0000>>16)/(n>>16) instead
 | 
			
		||||
  -- (n is always an integer, so n>>16 won't lose any bits)
 | 
			
		||||
  local m = 0x80/(n>>16)
 | 
			
		||||
  assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
 | 
			
		||||
  local fps = stat(8)
 | 
			
		||||
 | 
			
		||||
  -- given three timestamps (pre-calibration, middle, post-measurement),
 | 
			
		||||
  --   calculate how many more CPU cycles func() took compared to noop()
 | 
			
		||||
  -- derivation:
 | 
			
		||||
  --   T := ((t2-t1)-(t1-t0))/n (frames)
 | 
			
		||||
  --     this is the extra time for each func call, compared to noop
 | 
			
		||||
  --     this is measured in #-of-frames -- it will be a small fraction for most ops
 | 
			
		||||
  --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
 | 
			
		||||
  --     this is just the framerate that the tests run at, not the framerate of your game
 | 
			
		||||
  --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
 | 
			
		||||
  --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
 | 
			
		||||
  --   cycles := T frames * F seconds/frame * M cycles/second
 | 
			
		||||
  -- optimization / working around pico-8's fixed point numbers:
 | 
			
		||||
  --   T2 := T*n = (t2-t1)-(t1-t0)
 | 
			
		||||
  --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
 | 
			
		||||
  --   cycles := T2*M2*F
 | 
			
		||||
  local function cycles(t0,t1,t2)
 | 
			
		||||
    local diff = (t2-t1)-(t1-t0)
 | 
			
		||||
    local e1 = "must use inline functions -- see usage guide"
 | 
			
		||||
    assert(0<=diff,e1)
 | 
			
		||||
    local thresh = 0x7fff.ffff/(m/fps)
 | 
			
		||||
    local e2 = "code is too large or slow -- try profiling manually with stat(1)"
 | 
			
		||||
    assert(diff<=thresh,e2)
 | 
			
		||||
    return diff*(m/fps)
 | 
			
		||||
  end
 | 
			
		||||
 | 
			
		||||
  local noop = function() end -- this must be local, because func is local
 | 
			
		||||
  flip() --avoid flipping mid-measurement
 | 
			
		||||
  local atot,asys=stat(1),stat(2)
 | 
			
		||||
  for _=1,n do noop(unpack(locals)) end -- calibrate
 | 
			
		||||
  local btot,bsys=stat(1),stat(2)
 | 
			
		||||
  for _=1,n do func(unpack(locals)) end -- measure
 | 
			
		||||
  local ctot,csys=stat(1),stat(2)
 | 
			
		||||
 | 
			
		||||
  -- gather results
 | 
			
		||||
  local tot=cycles(atot,btot,ctot)
 | 
			
		||||
  local sys=cycles(asys,bsys,csys)
 | 
			
		||||
  return {
 | 
			
		||||
    lua=tot-sys,
 | 
			
		||||
    sys=sys,
 | 
			
		||||
    total=tot,
 | 
			
		||||
  }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-->8
 | 
			
		||||
-- your code here
 | 
			
		||||
 | 
			
		||||
--edit me:
 | 
			
		||||
prof(function(b1,b2)
 | 
			
		||||
	return 
 | 
			
		||||
	  b1[1]<=b2[3]
 | 
			
		||||
	  and b1[2]<=b2[4]
 | 
			
		||||
	  and b1[3]>=b2[1]
 | 
			
		||||
	  and b1[4]>=b2[2]
 | 
			
		||||
end,function(b1, b2)
 | 
			
		||||
	return 
 | 
			
		||||
	  b1.x1<=b2.x2
 | 
			
		||||
	  and b1.y1<=b2.y2
 | 
			
		||||
	  and b1.x2>=b2.x1
 | 
			
		||||
	  and b1.y2>=b2.y1
 | 
			
		||||
end,{ locals={{1,1,1,1,x1=1,x2=1,y1=1,y2=1},{1,1,1,1,x1=1,x2=1,y1=1,y2=1}} })
 | 
			
		||||
 | 
			
		||||
-- "locals" (optional) are
 | 
			
		||||
-- passed in as args. see the
 | 
			
		||||
-- usage guide for details.
 | 
			
		||||
 | 
			
		||||
__label__
 | 
			
		||||
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 | 
			
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 | 
			
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 | 
			
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 | 
			
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 | 
			
		||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
			
		||||
 | 
			
		||||
__sfx__
 | 
			
		||||
030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505
 | 
			
		||||
							
								
								
									
										390
									
								
								vacuum_gambit.p8
									
									
									
									
									
								
							
							
						
						
									
										390
									
								
								vacuum_gambit.p8
									
									
									
									
									
								
							@@ -59,90 +59,45 @@ function mknew(tt)
 | 
			
		||||
 return tt
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- intrusive singly-linked list.
 | 
			
		||||
-- cannot be nested or crossed!
 | 
			
		||||
linked_list = mknew{
 | 
			
		||||
 is_linked_list=true,
 | 
			
		||||
 init = function(x)
 | 
			
		||||
  x.next=nil
 | 
			
		||||
  x.tail=x
 | 
			
		||||
 end,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function linked_list:push_back(x)
 | 
			
		||||
 self.tail.next = x
 | 
			
		||||
 self.tail = x
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function linked_list:push_front(x)
 | 
			
		||||
 if (not self.next) self.tail = x
 | 
			
		||||
 x.next = self.next
 | 
			
		||||
 self.next = x
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- vore eats another linked list
 | 
			
		||||
-- by appending its contents.
 | 
			
		||||
-- the ingested linked is empty.
 | 
			
		||||
function linked_list:vore(x)
 | 
			
		||||
 if (not x.next) return
 | 
			
		||||
 self.tail.next = x.next
 | 
			
		||||
 self.tail = x.tail
 | 
			
		||||
 x.next = nil
 | 
			
		||||
 x.tail = x
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- strip calls f(x) for each
 | 
			
		||||
-- node, removing each node for
 | 
			
		||||
-- which f(x) returns true.
 | 
			
		||||
function linked_list:strip(f)
 | 
			
		||||
 local p, n = self, self.next
 | 
			
		||||
 while n do
 | 
			
		||||
  if f(n) then
 | 
			
		||||
   p.next = n.next
 | 
			
		||||
  else
 | 
			
		||||
   p = n
 | 
			
		||||
-- call f on everything on list
 | 
			
		||||
-- and return a new list of
 | 
			
		||||
-- items for which f was true.
 | 
			
		||||
function filtered(list, f)
 | 
			
		||||
 local ret, n = {}, 0
 | 
			
		||||
 for v in all(list) do
 | 
			
		||||
  if f(v) then
 | 
			
		||||
   n += 1
 | 
			
		||||
   ret[n] = v
 | 
			
		||||
  end
 | 
			
		||||
  n = n.next
 | 
			
		||||
 end
 | 
			
		||||
 self.tail = p
 | 
			
		||||
 return ret
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- stripmove calls x:move() for
 | 
			
		||||
-- each node, removing each node
 | 
			
		||||
-- for which x:move() is true.
 | 
			
		||||
function linked_list:stripmove()
 | 
			
		||||
 local p, n = self, self.next
 | 
			
		||||
 while n do
 | 
			
		||||
  if n:move() then
 | 
			
		||||
   p.next = n.next
 | 
			
		||||
  else
 | 
			
		||||
   p = n
 | 
			
		||||
-- call :move on everything on
 | 
			
		||||
-- src and dump everything
 | 
			
		||||
-- for which it returned true
 | 
			
		||||
-- onto dest.
 | 
			
		||||
function appendmove(dest, src)
 | 
			
		||||
 local n = #dest
 | 
			
		||||
 for v in all(src) do
 | 
			
		||||
  if v:move() then
 | 
			
		||||
   n += 1
 | 
			
		||||
   dest[n] = v
 | 
			
		||||
  end
 | 
			
		||||
  n = n.next
 | 
			
		||||
 end
 | 
			
		||||
 self.tail = p
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- optimized special case -
 | 
			
		||||
-- could be done with strip but
 | 
			
		||||
-- this avoids extra function
 | 
			
		||||
-- calls and comparisions since
 | 
			
		||||
-- draw isn't allowed to kill
 | 
			
		||||
-- the item
 | 
			
		||||
function linked_list:draw()
 | 
			
		||||
 local n = self.next
 | 
			
		||||
 while n do
 | 
			
		||||
  n:draw()
 | 
			
		||||
  n = n.next
 | 
			
		||||
 end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function linked_list:pop_front()
 | 
			
		||||
 local ret = self.next
 | 
			
		||||
 if (not ret) return
 | 
			
		||||
 self.next = ret.next
 | 
			
		||||
 if (not ret.next) ret.tail = nil
 | 
			
		||||
-- like filtered, but calls
 | 
			
		||||
-- :move on stuff in the list
 | 
			
		||||
-- instead of taking a func arg.
 | 
			
		||||
function filtermoved(list)
 | 
			
		||||
 local ret, n = {}, 0
 | 
			
		||||
 for v in all(list) do
 | 
			
		||||
  if v:move() then
 | 
			
		||||
   n += 1
 | 
			
		||||
   ret[n] = v
 | 
			
		||||
  end
 | 
			
		||||
 end
 | 
			
		||||
 return ret
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -156,12 +111,12 @@ function _init()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function once_next_frame(f)
 | 
			
		||||
 new_events:push_back{
 | 
			
		||||
 add(new_events, {
 | 
			
		||||
  move = function()
 | 
			
		||||
   f()
 | 
			
		||||
   return true
 | 
			
		||||
  end,
 | 
			
		||||
 }
 | 
			
		||||
 })
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- health gradients for 1..5 hp
 | 
			
		||||
@@ -175,20 +130,20 @@ hpcols_lut = csv[[36
 | 
			
		||||
-- call after any change to maxhp
 | 
			
		||||
-- configures health gradient
 | 
			
		||||
function init_hpcols()
 | 
			
		||||
 hpcols = hpcols_lut[min(primary_ship.maxhp,6)]
 | 
			
		||||
 hpcols = hpcols_lut[min(primary_ship.maxhp,5)]
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function wipe_game()
 | 
			
		||||
 xpwhoosh = nil
 | 
			
		||||
 primary_ship = player.new()
 | 
			
		||||
 init_hpcols()
 | 
			
		||||
 eships = linked_list.new()
 | 
			
		||||
 pbullets = linked_list.new()
 | 
			
		||||
 ebullets = linked_list.new()
 | 
			
		||||
 intangibles_fg = linked_list.new()
 | 
			
		||||
 intangibles_bg = linked_list.new()
 | 
			
		||||
 events = linked_list.new()
 | 
			
		||||
 new_events = linked_list.new()
 | 
			
		||||
 eships = {}
 | 
			
		||||
 pbullets ={}
 | 
			
		||||
 ebullets ={}
 | 
			
		||||
 intangibles_fg = {}
 | 
			
		||||
 intangibles_bg = {}
 | 
			
		||||
 events = {}
 | 
			
		||||
 new_events = {}
 | 
			
		||||
	primary_ship.main_gun = zap_gun_p.new()
 | 
			
		||||
 primary_ship.main_gun:peel()
 | 
			
		||||
 gframe = 0
 | 
			
		||||
@@ -199,6 +154,7 @@ end
 | 
			
		||||
 | 
			
		||||
function _update60()
 | 
			
		||||
 mode:update()
 | 
			
		||||
 ustat = stat(1)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ones(n)
 | 
			
		||||
@@ -240,10 +196,11 @@ function updategame()
 | 
			
		||||
  current_wave = flotilla.new()
 | 
			
		||||
  current_wave:load(rnd() > 0.5 and 7 or 0, 0, min(ones(waves_complete)\2, 4))
 | 
			
		||||
 end
 | 
			
		||||
 events:vore(new_events)
 | 
			
		||||
 for _, lst in ipairs{events, intangibles_bg, eships} do
 | 
			
		||||
  lst:stripmove()
 | 
			
		||||
 end
 | 
			
		||||
 events = filtermoved(events)
 | 
			
		||||
 appendmove(events, new_events)
 | 
			
		||||
 new_events = {}
 | 
			
		||||
 intangibles_bg = filtermoved(intangibles_bg)
 | 
			
		||||
 eships = filtermoved(eships)
 | 
			
		||||
 | 
			
		||||
	-- eship collider will be used
 | 
			
		||||
 -- both for pship and pbullets.
 | 
			
		||||
@@ -254,38 +211,30 @@ function updategame()
 | 
			
		||||
  local pbox = hurtbox(ps)
 | 
			
		||||
  for es in eship_collider:iterate_collisions(pbox) do
 | 
			
		||||
   ps:hitship(es)
 | 
			
		||||
   if(es:hitship(ps)) eship_collider:yoink(es)
 | 
			
		||||
   es:hitship(ps)
 | 
			
		||||
  end
 | 
			
		||||
  ebullets:strip(function(eb)
 | 
			
		||||
   local disposition
 | 
			
		||||
   repeat
 | 
			
		||||
    disposition=eb:step()
 | 
			
		||||
    if collides(pbox, hurtbox(eb)) then
 | 
			
		||||
  ebullets = filtered(ebullets, function(eb)
 | 
			
		||||
   if (not eb:move()) return
 | 
			
		||||
   if (not collides(pbox, hurtbox(eb))) return true
 | 
			
		||||
   ps:hitbullet(eb)
 | 
			
		||||
     if (eb:hitship(ps)) return true
 | 
			
		||||
    end
 | 
			
		||||
   until disposition
 | 
			
		||||
   return disposition == "dead"
 | 
			
		||||
   return not eb:hitship(ps)
 | 
			
		||||
  end)
 | 
			
		||||
 else
 | 
			
		||||
  ebullets:strip(function(eb) repeat until eb:step() end)
 | 
			
		||||
  ebullets=filtermoved(ebullets)
 | 
			
		||||
 end
 | 
			
		||||
 | 
			
		||||
 pbullets:strip(function(pb)
 | 
			
		||||
  local disposition
 | 
			
		||||
  repeat
 | 
			
		||||
   disposition=pb:step()
 | 
			
		||||
 pbullets = filtered(pbullets, function(pb)
 | 
			
		||||
  if (not pb:move()) return
 | 
			
		||||
  for es in eship_collider:iterate_collisions(hurtbox(pb)) do
 | 
			
		||||
    if (es:hitbullet(pb)) eship_collider:yoink(es)
 | 
			
		||||
    if (pb:hitship(es)) return true
 | 
			
		||||
   es:hitbullet(pb)
 | 
			
		||||
   if (pb:hitship(es)) return
 | 
			
		||||
  end
 | 
			
		||||
  until disposition
 | 
			
		||||
  return disposition == "dead"
 | 
			
		||||
  return true
 | 
			
		||||
 end)
 | 
			
		||||
 
 | 
			
		||||
 intangibles_fg:stripmove()
 | 
			
		||||
 intangibles_fg = filtermoved(intangibles_fg)
 | 
			
		||||
 | 
			
		||||
	if waves_complete == 32767 and not eships.next and not ebullets.next and not events.next then
 | 
			
		||||
	if waves_complete == 32767 and #eships == 0 and #ebullets == 0 and #events == 0 then
 | 
			
		||||
	  game_state = win
 | 
			
		||||
	end
 | 
			
		||||
	if (ps.dead) game_state = lose
 | 
			
		||||
@@ -304,6 +253,8 @@ end
 | 
			
		||||
 | 
			
		||||
function _draw()
 | 
			
		||||
 mode:draw()
 | 
			
		||||
 local ds = stat(1)
 | 
			
		||||
 print(tostr(ustat).." + "..tostr(ds-ustat), 0, 122, 7)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function drawgame_top()
 | 
			
		||||
@@ -351,15 +302,6 @@ function puke(item, indent, seen, hidekey)
 | 
			
		||||
 end
 | 
			
		||||
 local xpfx = pfx.." "
 | 
			
		||||
 | 
			
		||||
 if item.is_linked_list then
 | 
			
		||||
  local ret,n = "linked_list <",0
 | 
			
		||||
  item:strip(function(x)
 | 
			
		||||
   n += 1
 | 
			
		||||
   ret ..= xpfx..tostr(n)..": "..puke(x, indent+2, seen, "next")
 | 
			
		||||
  end)
 | 
			
		||||
  return ret..pfx..">"
 | 
			
		||||
 end
 | 
			
		||||
 | 
			
		||||
 local ret = "{"
 | 
			
		||||
 for k, v in pairs(item) do
 | 
			
		||||
  if (k ~= hidekey) ret ..= xpfx..tostr(k)..": "..puke(v, indent+2, seen)
 | 
			
		||||
@@ -379,8 +321,10 @@ end
 | 
			
		||||
function drawgame()
 | 
			
		||||
 clip(0,0,112,128)
 | 
			
		||||
 rectfill(0,0,112,128,0)
 | 
			
		||||
 for drawable in all{intangibles_bg, pbullets, primary_ship, eships, ebullets, intangibles_fg} do
 | 
			
		||||
  drawable:draw()
 | 
			
		||||
 for drawables in all{intangibles_bg, pbullets, {primary_ship}, eships, ebullets, intangibles_fg} do
 | 
			
		||||
  for d in all(drawables) do
 | 
			
		||||
   d:draw()
 | 
			
		||||
  end
 | 
			
		||||
 end
 | 
			
		||||
 clip(0,0,128,128)
 | 
			
		||||
 drawhud()
 | 
			
		||||
@@ -592,21 +536,27 @@ function ship_m:constrain(p, dp, pmin, pmax, want)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ship_m:move()
 | 
			
		||||
 if (self.dead) return;
 | 
			
		||||
 self:refresh_shield()
 | 
			
		||||
 local dx, dy, shoot_spec1, shoot_spec2 = self:act()
 | 
			
		||||
 dx = self:constrain(self.x, self.xmomentum, self.xmin, self.xmax, dx)
 | 
			
		||||
 dy = self:constrain(self.y, self.ymomentum, self.ymin, self.ymax, dy)
 | 
			
		||||
 local sg, xm, ym, sp = self.special_guns, self.xmomentum, self.ymomentum, self.sparks
 | 
			
		||||
 dx = self:constrain(self.x, xm, self.xmin, self.xmax, dx)
 | 
			
		||||
 dy = self:constrain(self.y, ym, self.ymin, self.ymax, dy)
 | 
			
		||||
 self:maybe_shoot(self.main_gun)
 | 
			
		||||
 if (shoot_spec1 and self.special_guns) self:maybe_shoot(self.special_guns[1])
 | 
			
		||||
 if (shoot_spec2 and self.special_guns) self:maybe_shoot(self.special_guns[2])
 | 
			
		||||
 spark(self.sparks, self.x + 4*self.size, self.y + 4*self.size, dx*2.5, dy*2.5, self.sparkodds)
 | 
			
		||||
 self.xmomentum = self:calc_velocity(self.xmomentum, dx)
 | 
			
		||||
 self.ymomentum = self:calc_velocity(self.ymomentum, dy)
 | 
			
		||||
 if sg then
 | 
			
		||||
  if (shoot_spec1) self:maybe_shoot(sg[1])
 | 
			
		||||
  if (shoot_spec2) self:maybe_shoot(sg[2])
 | 
			
		||||
 end
 | 
			
		||||
 if(sp) spark(sp, self.x + 4*self.size, self.y + 4*self.size, dx*2.5, dy*2.5, self.sparkodds)
 | 
			
		||||
 xm = self:calc_velocity(xm, dx)
 | 
			
		||||
 ym = self:calc_velocity(ym, dy)
 | 
			
		||||
 | 
			
		||||
 self.x += self.xmomentum
 | 
			
		||||
 self.y += self.ymomentum
 | 
			
		||||
 self.x += xm
 | 
			
		||||
 self.y += ym
 | 
			
		||||
 self.xmomentum = xm
 | 
			
		||||
 self.ymomentum = ym
 | 
			
		||||
 | 
			
		||||
 return false
 | 
			
		||||
 return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ship_m:draw()
 | 
			
		||||
@@ -618,12 +568,8 @@ end
 | 
			
		||||
 | 
			
		||||
function hurtbox(ship)
 | 
			
		||||
 local h = ship.hurt
 | 
			
		||||
 return {
 | 
			
		||||
  x=ship.x + h.x_off,
 | 
			
		||||
  y=ship.y + h.y_off,
 | 
			
		||||
  width=h.width,
 | 
			
		||||
  height=h.height
 | 
			
		||||
 }
 | 
			
		||||
 local x1,y1 = ship.x + h.x_off, ship.y+h.y_off
 | 
			
		||||
 return {x1=x1, y1=y1, x2=x1+h.width, y2=y1+h.height}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ship_m:maybe_shoot(gun)
 | 
			
		||||
@@ -672,14 +618,6 @@ end
 | 
			
		||||
-->8
 | 
			
		||||
-- bullet and gun behaviors
 | 
			
		||||
 | 
			
		||||
function player_blt_cat()
 | 
			
		||||
 return pbullets
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function enemy_blt_cat()
 | 
			
		||||
 return ebullets
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- x, y: position
 | 
			
		||||
-- dx, dy: movement (linear)
 | 
			
		||||
-- f: frames remaining; nil for no limit
 | 
			
		||||
@@ -692,18 +630,15 @@ end
 | 
			
		||||
--   details, check impl
 | 
			
		||||
-- damage -- damage to do to
 | 
			
		||||
--   a ship that gets hit
 | 
			
		||||
-- category -- function that
 | 
			
		||||
--   returns which bullet list
 | 
			
		||||
--   to spawn onto
 | 
			
		||||
-- category -- string naming
 | 
			
		||||
--   which bullet list to spawn
 | 
			
		||||
--   onto, from _ENV
 | 
			
		||||
-- hitship -- event handler,
 | 
			
		||||
--   takes ship as argument.
 | 
			
		||||
--   default: die, return true.
 | 
			
		||||
--   returns whether to delete
 | 
			
		||||
--   the bullet
 | 
			
		||||
bullet_base = mknew{
 | 
			
		||||
 steps=1,
 | 
			
		||||
 current_step=0
 | 
			
		||||
}
 | 
			
		||||
bullet_base = mknew{}
 | 
			
		||||
 | 
			
		||||
gun_base = mknew{ 
 | 
			
		||||
 shoot_ready = -32768,
 | 
			
		||||
@@ -829,35 +764,20 @@ function bullet_base:hitship(_)
 | 
			
		||||
 return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function bullet_base:step()
 | 
			
		||||
 self.current_step=(self.current_step+1)%self.steps
 | 
			
		||||
 self.x += self.dx
 | 
			
		||||
 self.y += self.dy
 | 
			
		||||
 if (self.f) self.f -= 1
 | 
			
		||||
 if ((self.y > 130) or (self.y < -self.height*8) or (self.f and self.f < 0) or (self.x > 128) or (self.x < -self.width*8)) return "dead"
 | 
			
		||||
 if (self.current_step == 0) return "stop"
 | 
			
		||||
function bullet_base:move()
 | 
			
		||||
 local x,y = self.x + self.dx, self.y+self.dy
 | 
			
		||||
 self.x,self.y=x,y
 | 
			
		||||
 return (y<=128) and (y >= -16) and (x <= 128) and (x >= -16)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
warmpal = {
 | 
			
		||||
 [0]=0,1,2,1,2,1,5,10,2,4,9,3,13,5,8,9
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function bullet_base:draw()
 | 
			
		||||
 local s,bx,by,dx,dy,w,h,st = self.sprite,self.x,self.y,self.dx,self.dy,self.width,self.height,self.steps
 | 
			
		||||
 if st > 1 then
 | 
			
		||||
  pal(warmpal)
 | 
			
		||||
   for n=st-1,1,-1 do
 | 
			
		||||
    spr(s, bx-n*dx, by-n*dy, w, h)
 | 
			
		||||
   end
 | 
			
		||||
  pal()
 | 
			
		||||
 end
 | 
			
		||||
 spr(s, bx, by, w, h)
 | 
			
		||||
 spr(self.sprite, self.x, self.y, self.width, self.height)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function bullet_base:spawn_at(x, y)
 | 
			
		||||
 self.x = x - self.x_off
 | 
			
		||||
 self.y = y - self.y_off
 | 
			
		||||
 self.category():push_back(self)
 | 
			
		||||
 add(_ENV[self.category], self)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function gun_base:shoot(x, y)
 | 
			
		||||
@@ -889,25 +809,20 @@ function gun_base:actually_shoot(x, y)
 | 
			
		||||
 self.shot_idx = idx
 | 
			
		||||
 shots = shots[idx]
 | 
			
		||||
 for s in all(shots) do
 | 
			
		||||
  local a,xo,v = unpack(s)
 | 
			
		||||
  v = v or veloc
 | 
			
		||||
  xo = xo or 0
 | 
			
		||||
  local a,xo,v = s[1]+aim, s[2] or 0, s[3] or veloc
 | 
			
		||||
  -- reverse x-offset for negative base angle
 | 
			
		||||
  if (aim < 0) xo = -xo
 | 
			
		||||
  a += aim
 | 
			
		||||
  -- todo: switch munition
 | 
			
		||||
  --  depending on angle
 | 
			
		||||
  --  (allows for non-round
 | 
			
		||||
  --   sprites and hitboxes on
 | 
			
		||||
  --   shots from guns with
 | 
			
		||||
  --   widely varying angles)
 | 
			
		||||
  local m = munition.new{}
 | 
			
		||||
  -- todo: automatically make
 | 
			
		||||
  -- high velocity shots do
 | 
			
		||||
  -- multiple collision checks
 | 
			
		||||
  m.dy = sin(a) * veloc
 | 
			
		||||
  m.dx = cos(a) * veloc
 | 
			
		||||
  m:spawn_at(x+(xo or 0), y)
 | 
			
		||||
  local m = munition.new{
 | 
			
		||||
   dx=cos(a)*v,
 | 
			
		||||
   dy=sin(a)*v
 | 
			
		||||
  }
 | 
			
		||||
  m:spawn_at(x+xo, y)
 | 
			
		||||
 end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -919,27 +834,26 @@ zap_p = mknew(bullet_base.new{
 | 
			
		||||
 --shape
 | 
			
		||||
 sprite = 8, --index of ammo sprite
 | 
			
		||||
 width = 0.25, --in 8x8 blocks
 | 
			
		||||
 height = 0.25,
 | 
			
		||||
 height = 1,
 | 
			
		||||
 hurt = { -- hurtbox - where this ship can be hit
 | 
			
		||||
  x_off = 0, -- upper left corner
 | 
			
		||||
  y_off = 0, -- relative to sprite
 | 
			
		||||
  width = 2,
 | 
			
		||||
  height = 2,
 | 
			
		||||
  height = 8,
 | 
			
		||||
 },
 | 
			
		||||
 x_off = 1, -- how to position by ship
 | 
			
		||||
 y_off = 0,
 | 
			
		||||
 steps=4,
 | 
			
		||||
 damage = 1,
 | 
			
		||||
 | 
			
		||||
 hitship = const_fxn(true),
 | 
			
		||||
 | 
			
		||||
 category = player_blt_cat,
 | 
			
		||||
 category = "pbullets",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
zap_gun_p = mknew(gun_base.new{
 | 
			
		||||
 icon = 19,
 | 
			
		||||
 cooldown = 0x0.0020, -- frames between shots
 | 
			
		||||
 veloc = 2,
 | 
			
		||||
 veloc = 7,
 | 
			
		||||
 aim = 0.25,
 | 
			
		||||
 munition = zap_p,
 | 
			
		||||
 hdr = "mAIN gUN",
 | 
			
		||||
@@ -975,7 +889,7 @@ blast = mknew(bullet_base.new{
 | 
			
		||||
  if self.damage > 0 and not self.awaitcancel then
 | 
			
		||||
   self.awaitcancel = true
 | 
			
		||||
   once_next_frame(function()
 | 
			
		||||
    new_events:push_back{
 | 
			
		||||
    add(new_events, {
 | 
			
		||||
     wait = 4,
 | 
			
		||||
     obj = self,
 | 
			
		||||
     saved_dmg = self.damage,
 | 
			
		||||
@@ -986,13 +900,13 @@ blast = mknew(bullet_base.new{
 | 
			
		||||
       return true
 | 
			
		||||
      end
 | 
			
		||||
     end,
 | 
			
		||||
    }
 | 
			
		||||
    })
 | 
			
		||||
    self.damage = 0
 | 
			
		||||
    self.awaitcancel = false
 | 
			
		||||
   end)
 | 
			
		||||
  end
 | 
			
		||||
 end,
 | 
			
		||||
 category=player_blt_cat
 | 
			
		||||
 category="pbullets"
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
blast_gun = mknew(gun_base.new{
 | 
			
		||||
@@ -1031,14 +945,14 @@ protron_e = mknew(bullet_base.new{
 | 
			
		||||
 y_off = 4,
 | 
			
		||||
 
 | 
			
		||||
 damage = 1,
 | 
			
		||||
 category = enemy_blt_cat,
 | 
			
		||||
 category = "ebullets",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
protron_p = mknew(protron_e.new{
 | 
			
		||||
 sprite=23,
 | 
			
		||||
 dym = -1,
 | 
			
		||||
 y_off = 0,
 | 
			
		||||
 category=player_blt_cat,
 | 
			
		||||
 category="pbullets",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
protron_gun_e = mknew(gun_base.new{
 | 
			
		||||
@@ -1085,13 +999,13 @@ vulcan_e = mknew(bullet_base.new{
 | 
			
		||||
 y_off = 0,
 | 
			
		||||
 
 | 
			
		||||
 damage = 0.5,
 | 
			
		||||
 category=enemy_blt_cat
 | 
			
		||||
 category="ebullets"
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
vulcan_p = mknew(vulcan_e.new{
 | 
			
		||||
 sprite=22,
 | 
			
		||||
 y_off = 4,
 | 
			
		||||
 category=player_blt_cat
 | 
			
		||||
 category="pbullets"
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
vulcan_gun_e = mknew(gun_base.new{
 | 
			
		||||
@@ -1427,21 +1341,19 @@ end
 | 
			
		||||
-->8
 | 
			
		||||
-- collisions
 | 
			
		||||
 | 
			
		||||
-- box: x, y, width, height
 | 
			
		||||
 | 
			
		||||
function collides(box1, box2)
 | 
			
		||||
	return not (
 | 
			
		||||
	  box1.x>box2.x+box2.width
 | 
			
		||||
	  or box1.y>box2.y+box2.height
 | 
			
		||||
	  or box1.x+box1.width<box2.x
 | 
			
		||||
	  or box1.y+box1.height<box2.y)
 | 
			
		||||
-- box: x1, y1, x2, y2
 | 
			
		||||
function collides(b1, b2)
 | 
			
		||||
	return
 | 
			
		||||
   b1.y1<=b2.y2
 | 
			
		||||
	  and b1.y2>=b2.y1
 | 
			
		||||
	  and b1.x1<=b2.x2
 | 
			
		||||
	  and b1.x2>=b2.x1
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
collider = mknew{
 | 
			
		||||
 init = function(x)
 | 
			
		||||
  x.suppress = {}
 | 
			
		||||
  local p, n = x.from, x.from.next
 | 
			
		||||
  while n do
 | 
			
		||||
  local from = x.from
 | 
			
		||||
  for n in all(from) do
 | 
			
		||||
   -- insert
 | 
			
		||||
   for i in all(collider_indexes(hurtbox(n))) do
 | 
			
		||||
    local a = x[i]
 | 
			
		||||
@@ -1451,35 +1363,20 @@ collider = mknew{
 | 
			
		||||
    end
 | 
			
		||||
    add(a, n)
 | 
			
		||||
   end
 | 
			
		||||
   -- prepare yoink
 | 
			
		||||
   n.prev = p
 | 
			
		||||
   p = n
 | 
			
		||||
   n = n.next
 | 
			
		||||
  end
 | 
			
		||||
 end,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function collider_indexes(box)
 | 
			
		||||
 local ret = {}
 | 
			
		||||
 for x = box.x\8, (box.x+box.width)\8 do
 | 
			
		||||
  for y = box.y\8, (box.y+box.height)\8 do
 | 
			
		||||
   add(ret, x+256*y)
 | 
			
		||||
 local ret, ylo, yhi = {}, box.y1\8, box.y2\8
 | 
			
		||||
 for x = box.x1\8, box.x2\8 do
 | 
			
		||||
  for y = ylo, yhi do
 | 
			
		||||
   add(ret, x+(y<<8))
 | 
			
		||||
  end
 | 
			
		||||
 end
 | 
			
		||||
 return ret
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function collider:yoink(item)
 | 
			
		||||
 self.suppress[item]=true
 | 
			
		||||
 local p,n = item.prev,item.next
 | 
			
		||||
 p.next = n
 | 
			
		||||
 if n then
 | 
			
		||||
  n.prev = p
 | 
			
		||||
 else
 | 
			
		||||
  self.from.tail = p
 | 
			
		||||
 end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function collider:iterate_collisions(box)
 | 
			
		||||
 local seen = { }
 | 
			
		||||
 local bucket_ids = collider_indexes(box)
 | 
			
		||||
@@ -1495,7 +1392,7 @@ function collider:iterate_collisions(box)
 | 
			
		||||
    bi += 1
 | 
			
		||||
    if not seen[candidate] then
 | 
			
		||||
     seen[candidate] = true
 | 
			
		||||
     if (not self.suppress[candidate] and collides(box, hurtbox(candidate))) return candidate
 | 
			
		||||
     if (not candidate.dead and collides(box, hurtbox(candidate))) return candidate
 | 
			
		||||
    end
 | 
			
		||||
   end -- done with this bucket
 | 
			
		||||
   bi=1
 | 
			
		||||
@@ -1582,7 +1479,7 @@ function flotilla:load(ulc_cx, ulc_cy, lvl)
 | 
			
		||||
   for s in all(row) do
 | 
			
		||||
    counts[s.ship_t] += 1
 | 
			
		||||
    s.x,s.y=rnd_spawn_loc()
 | 
			
		||||
    eships:push_back(s)
 | 
			
		||||
    add(eships, s)
 | 
			
		||||
   end
 | 
			
		||||
   add(rows, row)
 | 
			
		||||
  end
 | 
			
		||||
@@ -1669,13 +1566,13 @@ blip_fx = mknew{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function blip_fx:move()
 | 
			
		||||
 if (self.cancel) return true
 | 
			
		||||
 if (self.cancel) return
 | 
			
		||||
 self.frames -= 1
 | 
			
		||||
 if self.frames < 0 then
 | 
			
		||||
  self.obj.fx_pal = nil
 | 
			
		||||
  return true
 | 
			
		||||
  return
 | 
			
		||||
 end
 | 
			
		||||
 return false
 | 
			
		||||
 return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function blip_fx:abort()
 | 
			
		||||
@@ -1696,7 +1593,7 @@ end
 | 
			
		||||
function blip(obj, col)
 | 
			
		||||
 obj.fx_pal = blip_pals[col]
 | 
			
		||||
 if (obj.___fx_pal_event) obj.___fx_pal_event:abort() 
 | 
			
		||||
 events:push_back(blip_fx.new{frames=3, obj=obj})
 | 
			
		||||
 add(events, blip_fx.new{frames=3, obj=obj})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
bossspark = split"7,7,10,10,9,9,9,8,8,8,2,2,5,5"
 | 
			
		||||
@@ -1720,27 +1617,28 @@ spark_particle=mknew{}
 | 
			
		||||
 | 
			
		||||
function spark_particle:move()
 | 
			
		||||
 if (rnd(4) < 1) self.sidx += 1
 | 
			
		||||
 if (self.sidx > #self.sprs) return true
 | 
			
		||||
 if (self.sidx > #self.sprs) return
 | 
			
		||||
 self.x += self.dx
 | 
			
		||||
 self.y += self.dy
 | 
			
		||||
 self.dx -= mid(0.05,-0.05, self.dx)
 | 
			
		||||
 self.dy -= mid(0.05,-0.05, self.dy)
 | 
			
		||||
 return true
 | 
			
		||||
end
 | 
			
		||||
function spark_particle:draw()
 | 
			
		||||
 pset(self.x,self.y,self.sprs[self.sidx])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function spark(sprs, x, y, dx, dy, odds, fg)
 | 
			
		||||
 if (sprs==nil or flr(rnd(odds) or (abs(dx) < 0.5 and abs(dy))) ~= 0) return
 | 
			
		||||
 if ((dx > -0.5 and dx < 0.5 and dy > -0.5 and dy < 0.5) or rnd(odds) >= 1) return
 | 
			
		||||
 local target = fg and intangibles_fg or intangibles_bg
 | 
			
		||||
 target:push_back(spark_particle.new{
 | 
			
		||||
 target[#target+1] = spark_particle.new{
 | 
			
		||||
  x = x + rnd(4) - 2,
 | 
			
		||||
  y = y + rnd(4) - 2,
 | 
			
		||||
  sprs = sprs,
 | 
			
		||||
  sidx = 1,
 | 
			
		||||
  dx = dx * rnd(2),
 | 
			
		||||
  dy = dy * rnd(2),
 | 
			
		||||
 })
 | 
			
		||||
 }
 | 
			
		||||
end
 | 
			
		||||
-->8
 | 
			
		||||
-- powerups
 | 
			
		||||
@@ -1750,7 +1648,7 @@ xp_gem = mknew(bullet_base.new{
 | 
			
		||||
 dy = 0.75,
 | 
			
		||||
 width=1, -- not used for spr but
 | 
			
		||||
 height=1,-- bullet_base uses it
 | 
			
		||||
 category = enemy_blt_cat,
 | 
			
		||||
 category = "ebullets",
 | 
			
		||||
 damage = 0,
 | 
			
		||||
 hurt = {
 | 
			
		||||
  x_off = -2,
 | 
			
		||||
@@ -2032,14 +1930,14 @@ function rearm_mode:update()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
__gfx__
 | 
			
		||||
00000000000650000000000000000000bb0b50b59909209200cc0c00000000007b00000082000000e00e8002e00e800200333300002222000000000000000000
 | 
			
		||||
00000000006765000000000000cccc00b50b3055920940220c0000c000bbbb00bb000000a2000000e0e8880240e8480403bbbb30028888200000000000000000
 | 
			
		||||
00700700006d6500000000000cddddd00b33335009444420c00c000c0b33333000000000a8000000e88e2882e48e24823bbaabb3288aa8820000000000000000
 | 
			
		||||
00077000067c665000000000cdd10cd10b3dd350094dd42000c0000cb3350b3500000000a8000000e88e2882484e24423ba77ab328a77a820000000000000000
 | 
			
		||||
00077000067d665000000000cd10cdd100b3350000944200c0000000b350b33500000000a8000000e88e2882e84e28823ba77ab328a77a820000000000000000
 | 
			
		||||
0070070065666765000000000ddddd100b33355009444220c000000c0333335000000000a800000008888820048488203bbaabb3288aa8820000000000000000
 | 
			
		||||
000000006506506500000000001111000b0b5050090920200c0000c00055550000000000a2000000008882000048420003bbbb30028888200000000000000000
 | 
			
		||||
00000000650000650000000000000000000b50000009200000c0cc00000000000000000082000000000820000008200000333300002222000000000000000000
 | 
			
		||||
00000000000650000000000000000000bb0b50b59909209200cc0c00000000003b00000082000000e00e8002e00e800200333300002222000000000000000000
 | 
			
		||||
00000000006765000000000000cccc00b50b3055920940220c0000c000bbbb0037000000a2000000e0e8880240e8480403bbbb30028888200000000000000000
 | 
			
		||||
00700700006d6500000000000cddddd00b33335009444420c00c000c0b333330b7000000a8000000e88e2882e48e24823bbaabb3288aa8820000000000000000
 | 
			
		||||
00077000067c665000000000cdd10cd10b3dd350094dd42000c0000cb3350b35b7000000a8000000e88e2882484e24423ba77ab328a77a820000000000000000
 | 
			
		||||
00077000067d665000000000cd10cdd100b3350000944200c0000000b350b335b7000000a8000000e88e2882e84e28823ba77ab328a77a820000000000000000
 | 
			
		||||
0070070065666765000000000ddddd100b33355009444220c000000c03333350b7000000a800000008888820048488203bbaabb3288aa8820000000000000000
 | 
			
		||||
000000006506506500000000001111000b0b5050090920200c0000c000555500b7000000a2000000008882000048420003bbbb30028888200000000000000000
 | 
			
		||||
00000000650000650000000000000000000b50000009200000c0cc0000000000b700000082000000000820000008200000333300002222000000000000000000
 | 
			
		||||
0000000000065000000650000003b0000070070080000000700000000bb0000008800000000000000009200000000000cccccccd000650000000000000000000
 | 
			
		||||
000000000067500000076500000370000005500080000000b0000000b76300008a920000000000009009200200000000c111111d006765000000000000000000
 | 
			
		||||
00000000006d6500006d6500000b7000700660079000000030000000b663000089920000000550009994444200000000c111111d006d65000000000000000000
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user