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			flotillas
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			okay_slow_
		
	
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										229
									
								
								collisiontest.p8
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										229
									
								
								collisiontest.p8
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,229 @@
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					pico-8 cartridge // http://www.pico-8.com
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					version 42
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					__lua__
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					bx0=0
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					by0=0
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					bx1=127
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					by1=127
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					lx0=0
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					ly0=0
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					lx1=127
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					ly1=127
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					-->8
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					function collides()
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						local tmin,tmax=0,1
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						local ldx,ldy=lx1-lx0,ly1-ly0
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						-- x
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						if ldx==0 then
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							if (lx0<bx0 or lx0>bx1) return
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						else
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					 	local tx0=(bx0-lx0)/ldx
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					 	local tx1=(bx1-lx0)/ldx
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					 	if (tx0 > tx1) tx0,tx1=tx1,tx0
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					 	if (tmin < tx0) tmin=tx0
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					 	if (tmax > tx1) tmax=tx1
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					 end
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						if ldy==0 then
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							if (ly0<by0 or ly0>by1) return
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						else
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					 	local ty0=(by0-ly0)/ldy
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					 	local ty1=(by1-ly0)/ldy
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					 	if (ty0 > ty1) ty0,ty1=ty1,ty0
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					 	if (tmin < ty0) tmin=ty0
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					 	if (tmax > ty1) tmax=ty1
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					 end 
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					 if (tmax < tmin) return
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					 return tmin,tmax
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					end
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					-->8
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					function _init()
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						poke(0x5f2d,1) -- enable mouse
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					end
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					function _bounce_screen(x)
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					 return _bounce(x*128,128)
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					end
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					function _bounce(x,mx)
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						x=x%(mx * 2)
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						if (x>=mx)return mx-(x-mx)
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						return x
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					end
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					function _to_halfopen(x0,x1)
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					 -- turn two numbers into a
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					 -- half-open integer range
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					 x0=flr(x0)
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					 x1=flr(x1)
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					 local lo=min(x0,x1)
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					 local hi=max(x0,x1)
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					 if (hi==lo) return lo,hi
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					 return lo,hi-1
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					end
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					function _update60()
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					 local t=time()/16
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						local bx0_=_bounce_screen(t*1)
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						local by0_=_bounce_screen(t*2)
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						local bx1_=_bounce_screen(t*3)
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						local by1_=_bounce_screen(t*4)
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						bx0,bx1=_to_halfopen(bx0_,bx1_)
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						by0,by1=_to_halfopen(by0_,by1_)
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 | 
						
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						update_line()
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						--[[
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					 local lx0_=_bounce_screen(t*1.5)
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					 local ly0_=_bounce_screen(t*2.5)
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					 local lx1_=_bounce_screen(t*3.5)
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					 local ly1_=_bounce_screen(t*4.5)
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						lx0,lx1=lx0_,lx1_
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						ly0,ly1=ly0_,ly1_
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						]]--
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					end
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					was_down=false
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					last_mx,last_my=nil,nil
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					function update_line()
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					 local mx,my=stat(32),stat(33)
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					 local is_down=stat(34)!=0
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					 if is_down then
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					  if was_down then
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					   lx1,ly1=mx,my
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					  else
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					  	lx0,ly0=mx,my
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					  end
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					 end
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					 was_down=is_down
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					 last_mx,last_my=mx,my
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					end
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					-->8
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					function _draw()
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					 cls(0)
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						rect(bx0,by0,bx1,by1,6)
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						--quickzot(lx1,ly1,2,lx1-lx0,ly1-ly0,10,9,8)
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					 linefill(lx0, ly0, lx1, ly1, 2, 9)
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						line(lx0,ly0,lx1,ly1,2)
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						local cmin, cmax = collides()
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						if cmin then
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						 local dx,dy=lx1-lx0,ly1-ly0
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						 line(lx0 + dx*cmin,
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						      ly0 + dy*cmin,
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						      lx0 + dx*cmax,
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						      ly0 + dy*cmax,
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						      11)
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						 pset(lx0 + dx*cmin,
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						      ly0 + dy*cmin,
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						      12)
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						end
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						pset(last_mx,last_my,7)
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					end
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					-->8
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					function zot_one(x, y, r, ir, dx, dy, hot, warm)
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					 local x0, y0 = x-dx, y-dy
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					 local rx,ry,irx,iry=r*sgn(dx),r*sgn(dy),ir*sgn(dx),ir*sgn(dy)
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					 if warm then
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					  line(x0+irx,y0-ry,x+rx,y-iry,warm)
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					  line(x0-rx,y0+iry,x-irx,y+ry,warm)
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					  --line(x0-rx,y0-ry,x+rx,y+ry,warm)
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					 end
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					 line(x0,y0,x+rx,y-iry,hot)
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					 line(x0,y0,x-irx,y+ry,hot)
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					 --line(x0,y0,x+rx,y+ry,hot)
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					end
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					function zot(x,y,r,dx,dy,hot,warm,cold)
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					 local x0,y0,sdx,sdy=x-dx,y-dy,sgn(dx),sgn(dy)
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					 local rx,ry=r*sdx,r*sdy
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					 if cold then
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					  rectfill(x0-rx,y0-ry,x0+rx,y0+ry,cold)
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					  local sdxh,sdyh=sdx/2,sdy/2
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					  line(x0-rx-sdxh,y0+ry+sdyh,x-rx,y+ry,cold)
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					  line(x0+rx+sdxh,y0-ry-sdyh,x+rx,y-ry,cold)
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					 end
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					 for i=-r,r do
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					  line(x0+i*sdx,y0-ry,x+rx,y-i*sdy,warm)
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					  line(x0-rx,y0+i*sdy,x-i*sdx,y+ry,warm)
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					 end
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					 for i=-r,r do
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					  line(x0,y0,x+rx,y-i*sdy,hot)
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					  line(x0,y0,x-i*sdx,y+ry,hot)
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					 end
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					end
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					function quickzot(x,y,r,dx,dy,hot,warm,cold)
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					 local x0, y0, r2 = x-dx, y-dy, r/2
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					 rectfill(x0-0.5-r2, y0-0.5-r2, x0+r2+0.5, y0+r2+0.5, cold)
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					 local a = atan2(dx,dy)-0.25
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					 local tdx,tdy=cos(a), sin(a)
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					 for i=-r*0.65,r*0.65,0.65 do
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					  line(x0+i*tdx, y0+i*tdy, x+i*tdx, y+i*tdy, warm)
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					 end
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					 rectfill(x-r2,y-r2,x+r2,y+r2,hot)
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					end
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 | 
					
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					-- linefill x0 y0 x1 y1 r [col]
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					-- draw a thicc line
 | 
				
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					-- https://www.lexaloffle.com/bbs/?tid=39016
 | 
				
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					function linefill(ax,ay,bx,by,r,c)
 | 
				
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					 if(c) color(c)
 | 
				
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					 local dx,dy=bx-ax,by-ay
 | 
				
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					 -- avoid overflow
 | 
				
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					 -- credits: https://www.lexaloffle.com/bbs/?tid=28999
 | 
				
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					 local d,n = abs(dx),abs(dy)
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					 if (d<n) d,n=n,d
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					 n/=d
 | 
				
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					 d*=sqrt(n*n+1)
 | 
				
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					 if(d<0.001) return
 | 
				
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					 local ca,sa=dx/d,-dy/d
 | 
				
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 | 
					
 | 
				
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 | 
					 -- polygon points
 | 
				
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 | 
					 local s={
 | 
				
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					  {0,-r},{d,-r},{d,r},{0,r}
 | 
				
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					 }
 | 
				
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					 local u,v,spans=s[4][1],s[4][2],{}
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					 local x0,y0=ax+u*ca+v*sa,ay-u*sa+v*ca
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					 for i=1,4 do
 | 
				
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					  local u,v=unpack(s[i])
 | 
				
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					  local x1,y1=ax+u*ca+v*sa,ay-u*sa+v*ca
 | 
				
			||||||
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					  local _x1,_y1=x1,y1
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					  if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0
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					  local dx=(x1-x0)/(y1-y0)
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 | 
					  if(y0<0) x0-=y0*dx y0=-1
 | 
				
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 | 
					  local cy0=y0\1+1
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					  -- sub-pix shift
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 | 
					  x0+=(cy0-y0)*dx
 | 
				
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 | 
					  for y=y0\1+1,min(y1\1,127) do
 | 
				
			||||||
 | 
					   -- open span?
 | 
				
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 | 
					   local span=spans[y]
 | 
				
			||||||
 | 
					   if span then
 | 
				
			||||||
 | 
					       rectfill(x0,y,span,y)
 | 
				
			||||||
 | 
					   else
 | 
				
			||||||
 | 
					       spans[y]=x0
 | 
				
			||||||
 | 
					   end
 | 
				
			||||||
 | 
					   x0+=dx
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					  x0,y0=_x1,_y1
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					__gfx__
 | 
				
			||||||
 | 
					00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
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					00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
 | 
					00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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			||||||
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					00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
 | 
					00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
 | 
					00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
							
								
								
									
										245
									
								
								magnitest.p8
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										245
									
								
								magnitest.p8
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,245 @@
 | 
				
			|||||||
 | 
					pico-8 cartridge // http://www.pico-8.com
 | 
				
			||||||
 | 
					version 42
 | 
				
			||||||
 | 
					__lua__
 | 
				
			||||||
 | 
					--magnitest.p8
 | 
				
			||||||
 | 
					--accuracy and perf tests for
 | 
				
			||||||
 | 
					--vector calculation logic
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- profiler says 67 cycles
 | 
				
			||||||
 | 
					-- 39 lua, 28 system
 | 
				
			||||||
 | 
					function bbs28999alg(dx, dy)
 | 
				
			||||||
 | 
					  local d = max(abs(dx),abs(dy))
 | 
				
			||||||
 | 
					  local n = min(abs(dx),abs(dy)) / d
 | 
				
			||||||
 | 
					  return sqrt(n*n + 1) * d
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- profiler says 56 cycles
 | 
				
			||||||
 | 
					-- 24 lua, 32 system
 | 
				
			||||||
 | 
					function bbs28999algopt(dx, dy)
 | 
				
			||||||
 | 
					  local d,n=abs(dx),abs(dy)
 | 
				
			||||||
 | 
					  if (d<n) d,n=n,d
 | 
				
			||||||
 | 
					  n/=d
 | 
				
			||||||
 | 
					  return (n*n + 1)^0.5 * d
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- profiler says 54 cycles
 | 
				
			||||||
 | 
					-- 26 lua, 28 system
 | 
				
			||||||
 | 
					function bbs28999algopt2(dx, dy)
 | 
				
			||||||
 | 
					  local d,n=abs(dx),abs(dy)
 | 
				
			||||||
 | 
					  if (d<n) d,n=n,d
 | 
				
			||||||
 | 
					  n/=d
 | 
				
			||||||
 | 
					  return sqrt(n*n + 1) * d
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- profiler says 18 cycles
 | 
				
			||||||
 | 
					-- 18 lua, 0 system
 | 
				
			||||||
 | 
					function trigalg(dx, dy)
 | 
				
			||||||
 | 
					 local s = sin(atan2(dx,dy))
 | 
				
			||||||
 | 
					 if (s==0) return abs(dx)
 | 
				
			||||||
 | 
					 return abs(dy/s)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					-->8
 | 
				
			||||||
 | 
					function _init()
 | 
				
			||||||
 | 
					 gdx,gdy=0,0
 | 
				
			||||||
 | 
					 acc=1
 | 
				
			||||||
 | 
					 magnitude = 1
 | 
				
			||||||
 | 
					 tresult=0
 | 
				
			||||||
 | 
					 bresult=0
 | 
				
			||||||
 | 
					 delta=0
 | 
				
			||||||
 | 
					 dp=0
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function _update60()
 | 
				
			||||||
 | 
					 if (btn(0)) gdx -= acc
 | 
				
			||||||
 | 
					 if (btn(1)) gdx += acc
 | 
				
			||||||
 | 
					 if (btn(2)) gdy -= acc
 | 
				
			||||||
 | 
					 if (btn(3)) gdy += acc
 | 
				
			||||||
 | 
					 if (btn(4) and btn(5)) gdx,gdy=0,0
 | 
				
			||||||
 | 
					 gdx=mid(-16000,16000,gdx)
 | 
				
			||||||
 | 
					 gdy=mid(-16000,16000,gdy)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 if btn() == 0 or btn(4) then
 | 
				
			||||||
 | 
					  acc = 1
 | 
				
			||||||
 | 
					 elseif btn(5) then
 | 
				
			||||||
 | 
					  acc *= 1.05
 | 
				
			||||||
 | 
					 else
 | 
				
			||||||
 | 
					  acc *= 1.02
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					 if (acc > 1024) acc=1024
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 local a,b=abs(gdx),abs(gdy)
 | 
				
			||||||
 | 
					 if (b>a) a,b=b,a
 | 
				
			||||||
 | 
					 magnitude = 1
 | 
				
			||||||
 | 
					 while magnitude < a/64 do
 | 
				
			||||||
 | 
					  magnitude *= 2
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 bresult=bbs28999algopt2(gdx,gdy)
 | 
				
			||||||
 | 
					 tresult=trigalg(gdx,gdy)
 | 
				
			||||||
 | 
					 delta=tresult-bresult
 | 
				
			||||||
 | 
					 dp=(2*abs(delta)/abs(abs(bresult)+abs(tresult)))*100
 | 
				
			||||||
 | 
					 if (delta == 0) dp=0
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					cols = {
 | 
				
			||||||
 | 
					 6,7,
 | 
				
			||||||
 | 
					 [4]=10,
 | 
				
			||||||
 | 
					 [8]=9,
 | 
				
			||||||
 | 
					 [16]=4,
 | 
				
			||||||
 | 
					 [32]=14,
 | 
				
			||||||
 | 
					 [64]=15,
 | 
				
			||||||
 | 
					 [128]=11,
 | 
				
			||||||
 | 
					 [256]=12,
 | 
				
			||||||
 | 
					 [512]=13,
 | 
				
			||||||
 | 
					 [1024]=8,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function _draw()
 | 
				
			||||||
 | 
					 cls()
 | 
				
			||||||
 | 
					 camera()
 | 
				
			||||||
 | 
					 print("x: "..tostr(gdx).."  y: "..tostr(gdy).."\nbase: "..tostr(bresult).."\ntrig: "..tostr(tresult).."\n\ndiff: "..tostr(delta).."\n   %:"..tostr(dp),0,0,13)
 | 
				
			||||||
 | 
					 print("⬆️⬇️⬅️➡️:move  ❎:fast 🅾️:slow\n❎+🅾️:reset position",0,117,12)
 | 
				
			||||||
 | 
					 camera(-63,-63)
 | 
				
			||||||
 | 
					 line(0,0,gdx/magnitude,gdy/magnitude,cols[magnitude] or 2)
 | 
				
			||||||
 | 
					 rectfill(0,0,gdx/magnitude,0,5)
 | 
				
			||||||
 | 
					 rectfill(0,0,0,gdy/magnitude,5)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					__gfx__
 | 
				
			||||||
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			||||||
 | 
					00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
 | 
					__label__
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			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								magnitest.p8.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								magnitest.p8.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 4.6 KiB  | 
							
								
								
									
										501
									
								
								profiling.p8
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										501
									
								
								profiling.p8
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,501 @@
 | 
				
			|||||||
 | 
					pico-8 cartridge // http://www.pico-8.com
 | 
				
			||||||
 | 
					version 42
 | 
				
			||||||
 | 
					__lua__
 | 
				
			||||||
 | 
					-- prof: cpu cycle counter v1.4
 | 
				
			||||||
 | 
					--  BY PANCELOR
 | 
				
			||||||
 | 
					--[[------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use this cart to precisely
 | 
				
			||||||
 | 
					measure code execution time
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					--------------------------------
 | 
				
			||||||
 | 
					         ★ overview ★
 | 
				
			||||||
 | 
					--------------------------------
 | 
				
			||||||
 | 
					| tab 0 | usage guide          |
 | 
				
			||||||
 | 
					| tab 1 | (internals)          |
 | 
				
			||||||
 | 
					| tab 2 | your code here       |
 | 
				
			||||||
 | 
					--------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-----------------------
 | 
				
			||||||
 | 
					-- ★ usage guide ★ --
 | 
				
			||||||
 | 
					-----------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					웃: i have two code snippets;
 | 
				
			||||||
 | 
					    which one is faster?
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					🐱: edit the last tab with your
 | 
				
			||||||
 | 
					    snippets, then run the cart.
 | 
				
			||||||
 | 
					    it will tell you precisely
 | 
				
			||||||
 | 
					    how much cpu it takes to
 | 
				
			||||||
 | 
					    run each snippet.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    the results are also copied
 | 
				
			||||||
 | 
					    to your clipboard.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					웃: what do the numbers mean?
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					🐱: the cpu cost is reported
 | 
				
			||||||
 | 
					    as lua and system cycle
 | 
				
			||||||
 | 
					    counts. look up stat(1)
 | 
				
			||||||
 | 
					    and stat(2) for more info.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if you're not sure, just
 | 
				
			||||||
 | 
					    look at the first number.
 | 
				
			||||||
 | 
					    lower is faster (better)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					웃: why "{locals={9}}"
 | 
				
			||||||
 | 
					    in the example?
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					🐱: accessing local variables
 | 
				
			||||||
 | 
					    is faster than global vars.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    so if your test involves
 | 
				
			||||||
 | 
					    local variables, simulate
 | 
				
			||||||
 | 
					    this by passing them in:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      prof(function(a)
 | 
				
			||||||
 | 
					        sqrt(a)
 | 
				
			||||||
 | 
					      end,{ locals={9} })
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /!\     /!\     /!\     /!\
 | 
				
			||||||
 | 
					    local values from outside
 | 
				
			||||||
 | 
					    the current scope are also
 | 
				
			||||||
 | 
					    slower to access! example:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      global = 4
 | 
				
			||||||
 | 
					      local outer = 4
 | 
				
			||||||
 | 
					      prof(function(x)
 | 
				
			||||||
 | 
					        local _ = x --fast
 | 
				
			||||||
 | 
					      end,function(x)
 | 
				
			||||||
 | 
					        local _ = outer --slow
 | 
				
			||||||
 | 
					      end,function(x)
 | 
				
			||||||
 | 
					        local _ = global --slow
 | 
				
			||||||
 | 
					      end,{ locals={4} })
 | 
				
			||||||
 | 
					    /!\     /!\     /!\     /!\
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					웃: can i do "prof(myfunc)"?
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					🐱: no, this sometimes gives
 | 
				
			||||||
 | 
					    wrong results! always use
 | 
				
			||||||
 | 
					    inline functions:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      prof(function()
 | 
				
			||||||
 | 
					        --code for myfunc here
 | 
				
			||||||
 | 
					      end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    as an example, "prof(sin)"
 | 
				
			||||||
 | 
					    reports "-2" -- wrong! but
 | 
				
			||||||
 | 
					    "prof(function()sin()end)"
 | 
				
			||||||
 | 
					    correctly reports "4"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    (see the technical notes at
 | 
				
			||||||
 | 
					    the start of the next tab
 | 
				
			||||||
 | 
					    for a brief explanation.
 | 
				
			||||||
 | 
					    technically, "prof(myfunc)"
 | 
				
			||||||
 | 
					    will work if myfunc was made
 | 
				
			||||||
 | 
					    by the user, but you will
 | 
				
			||||||
 | 
					    risk confusing yourself)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					---------------
 | 
				
			||||||
 | 
					 ★ method 2 ★
 | 
				
			||||||
 | 
					---------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					this cart is based on
 | 
				
			||||||
 | 
					code by samhocevar:
 | 
				
			||||||
 | 
					https://www.lexaloffle.com/bbs/?pid=60198#p
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					if you do this method, be very
 | 
				
			||||||
 | 
					careful with local/global vars.
 | 
				
			||||||
 | 
					it's very easy to accidentally
 | 
				
			||||||
 | 
					measure the wrong thing.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					here's an example of how to
 | 
				
			||||||
 | 
					measure cycles (ignoring this
 | 
				
			||||||
 | 
					cart and using the old method)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  function _init()
 | 
				
			||||||
 | 
					    local a=11.2 -- locals
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local n=1024
 | 
				
			||||||
 | 
					    flip()
 | 
				
			||||||
 | 
					    local tot1,sys1=stat(1),stat(2)
 | 
				
			||||||
 | 
					    for i=1,n do   end --calibrate
 | 
				
			||||||
 | 
					    local tot2,sys2=stat(1),stat(2)
 | 
				
			||||||
 | 
					    for i=1,n do local _=sqrt(a) end --measure
 | 
				
			||||||
 | 
					    local tot3,sys3=stat(1),stat(2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
 | 
				
			||||||
 | 
					    local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
 | 
				
			||||||
 | 
					    local sys = cyc(sys1,sys2,sys3)
 | 
				
			||||||
 | 
					    print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					run this once, see the results,
 | 
				
			||||||
 | 
					then change the "measure" line
 | 
				
			||||||
 | 
					to some other code you want
 | 
				
			||||||
 | 
					to measure.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					note: wrapping the code inside
 | 
				
			||||||
 | 
					"_init()" is required, otherwise
 | 
				
			||||||
 | 
					builtin functions like "sin"
 | 
				
			||||||
 | 
					will be measured wrong.
 | 
				
			||||||
 | 
					(the reason is explained at
 | 
				
			||||||
 | 
					the start of the next tab)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					---------------
 | 
				
			||||||
 | 
					 ★ method 3 ★
 | 
				
			||||||
 | 
					---------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					another way to measure cpu cost
 | 
				
			||||||
 | 
					is to run something like this:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  function _draw()
 | 
				
			||||||
 | 
					    cls(1)
 | 
				
			||||||
 | 
					    local x=9
 | 
				
			||||||
 | 
					    for i=1,1000 do
 | 
				
			||||||
 | 
					      local a=sqrt(x) --snippet1
 | 
				
			||||||
 | 
					  --    local b=x^0.5 --snippet2
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					while running, press ctrl-p to
 | 
				
			||||||
 | 
					see the performance monitor.
 | 
				
			||||||
 | 
					the middle number shows how much
 | 
				
			||||||
 | 
					of cpu is being used, as a
 | 
				
			||||||
 | 
					fraction. (0.60 = 60% used)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					now, change the comments on the
 | 
				
			||||||
 | 
					two code snippets inside _draw()
 | 
				
			||||||
 | 
					and re-run. compare the new
 | 
				
			||||||
 | 
					result with the old to determine
 | 
				
			||||||
 | 
					which snippet is faster.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					note: every loop iteration costs
 | 
				
			||||||
 | 
					an additional 2 cycles, so the
 | 
				
			||||||
 | 
					ratio of the two fractions will
 | 
				
			||||||
 | 
					not match the ratio of the 
 | 
				
			||||||
 | 
					execution time of the snippets.
 | 
				
			||||||
 | 
					but this method can quickly tell
 | 
				
			||||||
 | 
					you which snippet is faster.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					]]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-->8
 | 
				
			||||||
 | 
					--[[ profiler.lua
 | 
				
			||||||
 | 
					more info: https://www.lexaloffle.com/bbs/?tid=46117
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					usage:
 | 
				
			||||||
 | 
					  prof(function()
 | 
				
			||||||
 | 
					    memcpy(0,0x200,64)
 | 
				
			||||||
 | 
					  end,function()
 | 
				
			||||||
 | 
					    poke4(0,peek4(0x200,16))
 | 
				
			||||||
 | 
					  end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					passing locals:
 | 
				
			||||||
 | 
					  prof(
 | 
				
			||||||
 | 
					    function(a,b)
 | 
				
			||||||
 | 
					      local c=(a+1)*(b+1)-1
 | 
				
			||||||
 | 
					    end,
 | 
				
			||||||
 | 
					    function(a,b)
 | 
				
			||||||
 | 
					      local c=a*b+a+b
 | 
				
			||||||
 | 
					    end,
 | 
				
			||||||
 | 
					    {locals={3,5}}
 | 
				
			||||||
 | 
					  )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					getting global/local variables exactly right
 | 
				
			||||||
 | 
					is very tricky; you should always use inline
 | 
				
			||||||
 | 
					functions like above; if you try e.g. prof(sin)
 | 
				
			||||||
 | 
					the results will be wrong.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# minutiae / notes to self:
 | 
				
			||||||
 | 
					---------------------------
 | 
				
			||||||
 | 
					doing this at top-level is awkward:
 | 
				
			||||||
 | 
					  for _=1,n do       end -- calibrate
 | 
				
			||||||
 | 
					  for _=1,n do sin() end -- measure
 | 
				
			||||||
 | 
					b/c sin is secretly local at top-level,
 | 
				
			||||||
 | 
					so it gives a misleading result (3 cycles).
 | 
				
			||||||
 | 
					do it inside _init instead for a
 | 
				
			||||||
 | 
					more representative result (4 cycles).
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## separate issue:
 | 
				
			||||||
 | 
					------------------
 | 
				
			||||||
 | 
					if you call prof(sin), it gives the wrong result (-2 cycles) because
 | 
				
			||||||
 | 
					it's comparing sin() against noop() (not truly nothing).
 | 
				
			||||||
 | 
					but we want the noop() there for normal inline prof() calls,
 | 
				
			||||||
 | 
					to avoid measuring the cost of the indirection
 | 
				
			||||||
 | 
					(calling func() from inside prof() is irrelevant to
 | 
				
			||||||
 | 
					how cpu-expensive func()'s body is)
 | 
				
			||||||
 | 
					]]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- prof(fn1,fn2,...,fnN,[opts])
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					-- opts.locals: values to pass
 | 
				
			||||||
 | 
					-- opts.name: text label
 | 
				
			||||||
 | 
					-- opts.n: number of iterations
 | 
				
			||||||
 | 
					function prof(...)
 | 
				
			||||||
 | 
					  local funcs={...}
 | 
				
			||||||
 | 
					  local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  -- build output string
 | 
				
			||||||
 | 
					  local msg=""
 | 
				
			||||||
 | 
					  local function log(s)
 | 
				
			||||||
 | 
					    msg..=s.."\n"
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  if opts.name then
 | 
				
			||||||
 | 
					    log("prof: "..opts.name)
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					  for fn in all(funcs) do
 | 
				
			||||||
 | 
					    local dat=prof_one(fn,opts)
 | 
				
			||||||
 | 
					    log(sub("  "..dat.total,-3)
 | 
				
			||||||
 | 
					      .." ("
 | 
				
			||||||
 | 
					      ..dat.lua
 | 
				
			||||||
 | 
					      .." lua, "
 | 
				
			||||||
 | 
					      ..dat.sys
 | 
				
			||||||
 | 
					      .." sys)")
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  -- copy to clipboard
 | 
				
			||||||
 | 
					  printh(msg,"@clip")
 | 
				
			||||||
 | 
					  -- print + pause
 | 
				
			||||||
 | 
					  cls()
 | 
				
			||||||
 | 
					  stop(msg)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function prof_one(func, opts)
 | 
				
			||||||
 | 
					  opts = opts or {}
 | 
				
			||||||
 | 
					  local n = opts.n or 0x200 --how many times to call func
 | 
				
			||||||
 | 
					  local locals = opts.locals or {} --locals to pass func
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  -- we want to type
 | 
				
			||||||
 | 
					  --   local m = 0x80_0000/n
 | 
				
			||||||
 | 
					  -- but 8MHz is too large to fit in a pico-8 number,
 | 
				
			||||||
 | 
					  -- so we do (0x80_0000>>16)/(n>>16) instead
 | 
				
			||||||
 | 
					  -- (n is always an integer, so n>>16 won't lose any bits)
 | 
				
			||||||
 | 
					  local m = 0x80/(n>>16)
 | 
				
			||||||
 | 
					  assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
 | 
				
			||||||
 | 
					  local fps = stat(8)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  -- given three timestamps (pre-calibration, middle, post-measurement),
 | 
				
			||||||
 | 
					  --   calculate how many more CPU cycles func() took compared to noop()
 | 
				
			||||||
 | 
					  -- derivation:
 | 
				
			||||||
 | 
					  --   T := ((t2-t1)-(t1-t0))/n (frames)
 | 
				
			||||||
 | 
					  --     this is the extra time for each func call, compared to noop
 | 
				
			||||||
 | 
					  --     this is measured in #-of-frames -- it will be a small fraction for most ops
 | 
				
			||||||
 | 
					  --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
 | 
				
			||||||
 | 
					  --     this is just the framerate that the tests run at, not the framerate of your game
 | 
				
			||||||
 | 
					  --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
 | 
				
			||||||
 | 
					  --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
 | 
				
			||||||
 | 
					  --   cycles := T frames * F seconds/frame * M cycles/second
 | 
				
			||||||
 | 
					  -- optimization / working around pico-8's fixed point numbers:
 | 
				
			||||||
 | 
					  --   T2 := T*n = (t2-t1)-(t1-t0)
 | 
				
			||||||
 | 
					  --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
 | 
				
			||||||
 | 
					  --   cycles := T2*M2*F
 | 
				
			||||||
 | 
					  local function cycles(t0,t1,t2)
 | 
				
			||||||
 | 
					    local diff = (t2-t1)-(t1-t0)
 | 
				
			||||||
 | 
					    local e1 = "must use inline functions -- see usage guide"
 | 
				
			||||||
 | 
					    assert(0<=diff,e1)
 | 
				
			||||||
 | 
					    local thresh = 0x7fff.ffff/(m/fps)
 | 
				
			||||||
 | 
					    local e2 = "code is too large or slow -- try profiling manually with stat(1)"
 | 
				
			||||||
 | 
					    assert(diff<=thresh,e2)
 | 
				
			||||||
 | 
					    return diff*(m/fps)
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  local noop = function() end -- this must be local, because func is local
 | 
				
			||||||
 | 
					  flip() --avoid flipping mid-measurement
 | 
				
			||||||
 | 
					  local atot,asys=stat(1),stat(2)
 | 
				
			||||||
 | 
					  for _=1,n do noop(unpack(locals)) end -- calibrate
 | 
				
			||||||
 | 
					  local btot,bsys=stat(1),stat(2)
 | 
				
			||||||
 | 
					  for _=1,n do func(unpack(locals)) end -- measure
 | 
				
			||||||
 | 
					  local ctot,csys=stat(1),stat(2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  -- gather results
 | 
				
			||||||
 | 
					  local tot=cycles(atot,btot,ctot)
 | 
				
			||||||
 | 
					  local sys=cycles(asys,bsys,csys)
 | 
				
			||||||
 | 
					  return {
 | 
				
			||||||
 | 
					    lua=tot-sys,
 | 
				
			||||||
 | 
					    sys=sys,
 | 
				
			||||||
 | 
					    total=tot,
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-->8
 | 
				
			||||||
 | 
					-- your code here
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					--edit me:
 | 
				
			||||||
 | 
					prof(function(dx,dy)
 | 
				
			||||||
 | 
					  local d = max(abs(dx),abs(dy))
 | 
				
			||||||
 | 
					  local n = min(abs(dx),abs(dy)) / d
 | 
				
			||||||
 | 
					  return sqrt(n*n + 1) * d
 | 
				
			||||||
 | 
					end,function(dx, dy)
 | 
				
			||||||
 | 
					  local d,n=abs(dx),abs(dy)
 | 
				
			||||||
 | 
					  if (d<n) d,n=n,d
 | 
				
			||||||
 | 
					  n/=d
 | 
				
			||||||
 | 
					  return (n*n + 1)^0.5 * d
 | 
				
			||||||
 | 
					end,function(dx,dy)
 | 
				
			||||||
 | 
					  local d,n=abs(dx),abs(dy)
 | 
				
			||||||
 | 
					  if (d<n) d,n=n,d
 | 
				
			||||||
 | 
					  n/=d
 | 
				
			||||||
 | 
					  return sqrt(n*n + 1) * d
 | 
				
			||||||
 | 
					end,function(dx,dy)
 | 
				
			||||||
 | 
					 local s = sin(atan2(dx,dy))
 | 
				
			||||||
 | 
					 if (s==0) return abs(dx)
 | 
				
			||||||
 | 
					 return abs(dy/s)
 | 
				
			||||||
 | 
					end,{ locals={3,4} })
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- "locals" (optional) are
 | 
				
			||||||
 | 
					-- passed in as args. see the
 | 
				
			||||||
 | 
					-- usage guide for details.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					__label__
 | 
				
			||||||
 | 
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 | 
				
			||||||
 | 
					__sfx__
 | 
				
			||||||
 | 
					030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505
 | 
				
			||||||
							
								
								
									
										489
									
								
								vacuum_gambit.p8
									
									
									
									
									
								
							
							
						
						
									
										489
									
								
								vacuum_gambit.p8
									
									
									
									
									
								
							@@ -29,28 +29,38 @@ end
 | 
				
			|||||||
-- if tt.init is defined, generated
 | 
					-- if tt.init is defined, generated
 | 
				
			||||||
-- new calls tt.init(ret) after
 | 
					-- new calls tt.init(ret) after
 | 
				
			||||||
-- ret is definitely not nil,
 | 
					-- ret is definitely not nil,
 | 
				
			||||||
-- before calling setmetatable.
 | 
					-- after calling setmetatable.
 | 
				
			||||||
-- use to initialize mutables.
 | 
					-- use to initialize mutables.
 | 
				
			||||||
--
 | 
					--
 | 
				
			||||||
-- if there was a previous new,
 | 
					-- if there was a previous new,
 | 
				
			||||||
-- it is invoked on the new
 | 
					-- it is invoked before
 | 
				
			||||||
-- object *after* more, because
 | 
					-- setting tt's metatable, so
 | 
				
			||||||
-- this works better with the
 | 
					-- each new will see its
 | 
				
			||||||
-- `more` impls i use.
 | 
					-- inheritance chain.
 | 
				
			||||||
function mknew(tt)
 | 
					function mknew(tt)
 | 
				
			||||||
 local mt,oldnew,more = {__index=tt},tt.new,rawget(tt, "init")
 | 
					 local mt,oldinit,more = {__index=tt},tt.superinit,rawget(tt, "init")
 | 
				
			||||||
 tt.new=function(ret)
 | 
					 tt.new=function(ret)
 | 
				
			||||||
  if(not ret) ret = {}
 | 
					  if(not ret) ret = {}
 | 
				
			||||||
  if(more) more(ret)
 | 
					  ret.new = false
 | 
				
			||||||
  if(oldnew) oldnew(ret)
 | 
					 | 
				
			||||||
  setmetatable(ret, mt)
 | 
					  setmetatable(ret, mt)
 | 
				
			||||||
 | 
					  if(oldinit) oldinit(ret)
 | 
				
			||||||
 | 
					  if (more) more(ret)
 | 
				
			||||||
  return ret
 | 
					  return ret
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 if oldinit and more then
 | 
				
			||||||
 | 
					  tt.superinit = function(ret)
 | 
				
			||||||
 | 
					   oldinit(ret)
 | 
				
			||||||
 | 
					   more(ret)
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					 elseif more then
 | 
				
			||||||
 | 
					  tt.superinit = more
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 return tt
 | 
					 return tt
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- intrusive singly-linked list.
 | 
					-- intrusive singly-linked list.
 | 
				
			||||||
-- cannot be nested!
 | 
					-- cannot be nested or crossed!
 | 
				
			||||||
linked_list = mknew{
 | 
					linked_list = mknew{
 | 
				
			||||||
 is_linked_list=true,
 | 
					 is_linked_list=true,
 | 
				
			||||||
 init = function(x)
 | 
					 init = function(x)
 | 
				
			||||||
@@ -83,9 +93,7 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
-- strip calls f(x) for each
 | 
					-- strip calls f(x) for each
 | 
				
			||||||
-- node, removing each node for
 | 
					-- node, removing each node for
 | 
				
			||||||
-- which f(x) returns true. it
 | 
					-- which f(x) returns true.
 | 
				
			||||||
-- returns the new tail; nil
 | 
					 | 
				
			||||||
-- if the list is now empty.
 | 
					 | 
				
			||||||
function linked_list:strip(f)
 | 
					function linked_list:strip(f)
 | 
				
			||||||
 local p, n = self, self.next
 | 
					 local p, n = self, self.next
 | 
				
			||||||
 while n do
 | 
					 while n do
 | 
				
			||||||
@@ -97,7 +105,22 @@ function linked_list:strip(f)
 | 
				
			|||||||
  n = n.next
 | 
					  n = n.next
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
 self.tail = p
 | 
					 self.tail = p
 | 
				
			||||||
 return p
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- stripmove calls x:move() for
 | 
				
			||||||
 | 
					-- each node, removing each node
 | 
				
			||||||
 | 
					-- for which x:move() is true.
 | 
				
			||||||
 | 
					function linked_list:stripmove()
 | 
				
			||||||
 | 
					 local p, n = self, self.next
 | 
				
			||||||
 | 
					 while n do
 | 
				
			||||||
 | 
					  if n:move() then
 | 
				
			||||||
 | 
					   p.next = n.next
 | 
				
			||||||
 | 
					  else
 | 
				
			||||||
 | 
					   p = n
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					  n = n.next
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					 self.tail = p
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- optimized special case -
 | 
					-- optimized special case -
 | 
				
			||||||
@@ -159,8 +182,6 @@ function wipe_game()
 | 
				
			|||||||
 xpwhoosh = nil
 | 
					 xpwhoosh = nil
 | 
				
			||||||
 primary_ship = player.new()
 | 
					 primary_ship = player.new()
 | 
				
			||||||
 init_hpcols()
 | 
					 init_hpcols()
 | 
				
			||||||
 pships = linked_list.new()
 | 
					 | 
				
			||||||
 pships:push_back(primary_ship)
 | 
					 | 
				
			||||||
 eships = linked_list.new()
 | 
					 eships = linked_list.new()
 | 
				
			||||||
 pbullets = linked_list.new()
 | 
					 pbullets = linked_list.new()
 | 
				
			||||||
 ebullets = linked_list.new()
 | 
					 ebullets = linked_list.new()
 | 
				
			||||||
@@ -178,14 +199,7 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function _update60()
 | 
					function _update60()
 | 
				
			||||||
 mode:update()
 | 
					 mode:update()
 | 
				
			||||||
end
 | 
					 ustat = stat(1)
 | 
				
			||||||
 | 
					 | 
				
			||||||
function call_f(x)
 | 
					 | 
				
			||||||
 return x:f()
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function call_move(x)
 | 
					 | 
				
			||||||
 return x:move()
 | 
					 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ones(n)
 | 
					function ones(n)
 | 
				
			||||||
@@ -198,7 +212,8 @@ function ones(n)
 | 
				
			|||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function updategame()
 | 
					function updategame()
 | 
				
			||||||
 if (primary_ship.xp >= primary_ship.xptarget) and (gframe - primary_ship.last_xp_frame > 0x0.000f) and (not primary_ship.dead) then
 | 
					 local ps = primary_ship
 | 
				
			||||||
 | 
					 if (ps.xp >= ps.xptarget) and (gframe - ps.last_xp_frame > 0x0.000f) and (not ps.dead) then
 | 
				
			||||||
  mode = rearm_mode.new()
 | 
					  mode = rearm_mode.new()
 | 
				
			||||||
  return _update60()
 | 
					  return _update60()
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
@@ -224,77 +239,50 @@ function updategame()
 | 
				
			|||||||
  interlude -= 1
 | 
					  interlude -= 1
 | 
				
			||||||
 else
 | 
					 else
 | 
				
			||||||
  current_wave = flotilla.new()
 | 
					  current_wave = flotilla.new()
 | 
				
			||||||
  current_wave:load(0, 0, min(ones(waves_complete)\2, 4))
 | 
					  current_wave:load(rnd() > 0.5 and 7 or 0, 0, min(ones(waves_complete)\2, 4))
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
 events:vore(new_events)
 | 
					 events:vore(new_events)
 | 
				
			||||||
 events:strip(call_move)
 | 
					 for _, lst in ipairs{events, intangibles_bg, eships} do
 | 
				
			||||||
 for _, lst in ipairs{intangibles_bg, pships, eships, pbullets, ebullets} do
 | 
					  lst:stripmove()
 | 
				
			||||||
  lst:strip(call_move)
 | 
					 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 pships:strip(
 | 
						-- eship collider will be used
 | 
				
			||||||
  function(ps)
 | 
					 -- both for pship and pbullets.
 | 
				
			||||||
   local pbox, pded = hurtbox(ps), false
 | 
					 local eship_collider = collider.new{from=eships}
 | 
				
			||||||
   eships:strip(
 | 
					
 | 
				
			||||||
    function(es)
 | 
					 if not ps.dead then
 | 
				
			||||||
     if (not collides(pbox, hurtbox(es))) return
 | 
					  ps:move()
 | 
				
			||||||
     pded = pded or ps:hitship(es)
 | 
					  local pbox = hurtbox(ps)
 | 
				
			||||||
     return es:hitship(ps)
 | 
					  for es in eship_collider:iterate_collisions(pbox) do
 | 
				
			||||||
 | 
					   ps:hitship(es)
 | 
				
			||||||
 | 
					   if(es:hitship(ps)) eship_collider:yoink(es)
 | 
				
			||||||
  end
 | 
					  end
 | 
				
			||||||
   )
 | 
					  ebullets:strip(function(eb)
 | 
				
			||||||
   return pded
 | 
					   if (eb:move()) return true
 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 )
 | 
					 | 
				
			||||||
 pships:strip(
 | 
					 | 
				
			||||||
  function(ps)
 | 
					 | 
				
			||||||
   local pbox, pded = hurtbox(ps), false
 | 
					 | 
				
			||||||
   ebullets:strip(
 | 
					 | 
				
			||||||
    function(eb)
 | 
					 | 
				
			||||||
   if (not collides(pbox, hurtbox(eb))) return
 | 
					   if (not collides(pbox, hurtbox(eb))) return
 | 
				
			||||||
     pded = pded or ps:hitbullet(eb)
 | 
					   ps:hitbullet(eb)
 | 
				
			||||||
   return eb:hitship(ps)
 | 
					   return eb:hitship(ps)
 | 
				
			||||||
    end
 | 
					  end)
 | 
				
			||||||
   )
 | 
					 | 
				
			||||||
   return pded
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 )
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	-- many bullets and many enemy ships;
 | 
					 | 
				
			||||||
	-- use bucket collider for efficiency
 | 
					 | 
				
			||||||
 local pbullet_collider = collider.new()
 | 
					 | 
				
			||||||
 local p, n = pbullets, pbullets.next
 | 
					 | 
				
			||||||
 while n do
 | 
					 | 
				
			||||||
  n.prev = p
 | 
					 | 
				
			||||||
  pbullet_collider:insert(n)
 | 
					 | 
				
			||||||
  p = n
 | 
					 | 
				
			||||||
  n = p.next
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 eships:strip(
 | 
					 | 
				
			||||||
  function(es)
 | 
					 | 
				
			||||||
   for pb in all(pbullet_collider:get_collisions(es)) do
 | 
					 | 
				
			||||||
    if pb:hitship(es) then
 | 
					 | 
				
			||||||
     pbullet_collider:hide(pb)
 | 
					 | 
				
			||||||
     pb.prev.next = pb.next
 | 
					 | 
				
			||||||
     if pb.next then
 | 
					 | 
				
			||||||
      pb.next.prev = pb.prev
 | 
					 | 
				
			||||||
 else
 | 
					 else
 | 
				
			||||||
      pbullets.tail = pb.prev
 | 
					  ebullets:stripmove()
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
    if (es:hitbullet(pb)) return true
 | 
					 | 
				
			||||||
   end
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 )
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 intangibles_fg:strip(call_move)
 | 
					 pbullets:strip(function(pb)
 | 
				
			||||||
 | 
					  if (pb:move()) return true
 | 
				
			||||||
 | 
					  for es in eship_collider:iterate_collisions(hurtbox(pb)) do
 | 
				
			||||||
 | 
					   if (es:hitbullet(pb)) eship_collider:yoink(es)
 | 
				
			||||||
 | 
					   if (pb:hitship(es)) return true
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					 end)
 | 
				
			||||||
 | 
					 
 | 
				
			||||||
 | 
					 intangibles_fg:stripmove()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if waves_complete == 32767 and not eships.next and not ebullets.next and not events.next then
 | 
						if waves_complete == 32767 and not eships.next and not ebullets.next and not events.next then
 | 
				
			||||||
	  game_state = win
 | 
						  game_state = win
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	if (not pships.next) game_state = lose
 | 
						if (ps.dead) game_state = lose
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 if primary_ship.xp >= primary_ship.xptarget then
 | 
					 if ps.xp >= ps.xptarget then
 | 
				
			||||||
  if not xpwhoosh then
 | 
					  if not xpwhoosh then
 | 
				
			||||||
   xpwhoosh = 0
 | 
					   xpwhoosh = 0
 | 
				
			||||||
  else
 | 
					  else
 | 
				
			||||||
@@ -308,6 +296,8 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function _draw()
 | 
					function _draw()
 | 
				
			||||||
 mode:draw()
 | 
					 mode:draw()
 | 
				
			||||||
 | 
					 local ds = stat(1)
 | 
				
			||||||
 | 
					 print(tostr(ustat).." + "..tostr(ds-ustat), 0, 122, 7)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function drawgame_top()
 | 
					function drawgame_top()
 | 
				
			||||||
@@ -383,8 +373,8 @@ end
 | 
				
			|||||||
function drawgame()
 | 
					function drawgame()
 | 
				
			||||||
 clip(0,0,112,128)
 | 
					 clip(0,0,112,128)
 | 
				
			||||||
 rectfill(0,0,112,128,0)
 | 
					 rectfill(0,0,112,128,0)
 | 
				
			||||||
 for slist in all{intangibles_bg, pbullets, pships, eships, ebullets, intangibles_fg} do
 | 
					 for drawable in all{intangibles_bg, pbullets, primary_ship, eships, ebullets, intangibles_fg} do
 | 
				
			||||||
  slist:draw()
 | 
					  drawable:draw()
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
 clip(0,0,128,128)
 | 
					 clip(0,0,128,128)
 | 
				
			||||||
 drawhud()
 | 
					 drawhud()
 | 
				
			||||||
@@ -520,8 +510,6 @@ ship_m = mknew{
 | 
				
			|||||||
 shieldpenalty = 0x0.012c, --5s
 | 
					 shieldpenalty = 0x0.012c, --5s
 | 
				
			||||||
 shield_refresh_ready = 0,
 | 
					 shield_refresh_ready = 0,
 | 
				
			||||||
 
 | 
					 
 | 
				
			||||||
 slip = true,  -- most enemies slide
 | 
					 | 
				
			||||||
 
 | 
					 | 
				
			||||||
 xmomentum = 0,
 | 
					 xmomentum = 0,
 | 
				
			||||||
 ymomentum = 0,
 | 
					 ymomentum = 0,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -600,30 +588,28 @@ end
 | 
				
			|||||||
function ship_m:move()
 | 
					function ship_m:move()
 | 
				
			||||||
 self:refresh_shield()
 | 
					 self:refresh_shield()
 | 
				
			||||||
 local dx, dy, shoot_spec1, shoot_spec2 = self:act()
 | 
					 local dx, dy, shoot_spec1, shoot_spec2 = self:act()
 | 
				
			||||||
 dx = self:constrain(self.x, self.xmomentum, self.xmin, self.xmax, dx)
 | 
					 local sg, xm, ym = self.special_guns, self.xmomentum, self.ymomentum
 | 
				
			||||||
 dy = self:constrain(self.y, self.ymomentum, self.ymin, self.ymax, dy)
 | 
					 dx = self:constrain(self.x, xm, self.xmin, self.xmax, dx)
 | 
				
			||||||
 | 
					 dy = self:constrain(self.y, ym, self.ymin, self.ymax, dy)
 | 
				
			||||||
 self:maybe_shoot(self.main_gun)
 | 
					 self:maybe_shoot(self.main_gun)
 | 
				
			||||||
 if (shoot_spec1 and self.special_guns) self:maybe_shoot(self.special_guns[1])
 | 
					 if sg then
 | 
				
			||||||
 if (shoot_spec2 and self.special_guns) self:maybe_shoot(self.special_guns[2])
 | 
					  if (shoot_spec1) self:maybe_shoot(sg[1])
 | 
				
			||||||
 if (dx ~= 0 or dy ~= 0) spark(self.sparks, self.x + 4*self.size, self.y + 4*self.size, dx*2.5, dy*2.5, self.sparkodds)
 | 
					  if (shoot_spec2) self:maybe_shoot(sg[2])
 | 
				
			||||||
 self.xmomentum = self:calc_velocity(self.xmomentum, dx)
 | 
					 | 
				
			||||||
 self.ymomentum = self:calc_velocity(self.ymomentum, dy)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 self.x += self.xmomentum
 | 
					 | 
				
			||||||
 self.y += self.ymomentum
 | 
					 | 
				
			||||||
 
 | 
					 | 
				
			||||||
 -- "scrolling" behavior
 | 
					 | 
				
			||||||
 if self.slip then
 | 
					 | 
				
			||||||
  self.y += scrollrate
 | 
					 | 
				
			||||||
  if self.y >= 128 then
 | 
					 | 
				
			||||||
   self:die()
 | 
					 | 
				
			||||||
   return true
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
 | 
					 spark(self.sparks, self.x + 4*self.size, self.y + 4*self.size, dx*2.5, dy*2.5, self.sparkodds)
 | 
				
			||||||
 | 
					 xm = self:calc_velocity(xm, dx)
 | 
				
			||||||
 | 
					 ym = self:calc_velocity(ym, dy)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 self.x += xm
 | 
				
			||||||
 | 
					 self.y += ym
 | 
				
			||||||
 | 
					 self.xmomentum = xm
 | 
				
			||||||
 | 
					 self.ymomentum = ym
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 return false
 | 
					 return false
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ship_m:draw()
 | 
					function ship_m:draw()
 | 
				
			||||||
 | 
					 if (self.dead) return
 | 
				
			||||||
 if(self.fx_pal) pal(self.fx_pal)
 | 
					 if(self.fx_pal) pal(self.fx_pal)
 | 
				
			||||||
 spr(self.sprite, self.x, self.y, self.size, self.size)
 | 
					 spr(self.sprite, self.x, self.y, self.size, self.size)
 | 
				
			||||||
 pal()
 | 
					 pal()
 | 
				
			||||||
@@ -713,12 +699,14 @@ end
 | 
				
			|||||||
--   default: die, return true.
 | 
					--   default: die, return true.
 | 
				
			||||||
--   returns whether to delete
 | 
					--   returns whether to delete
 | 
				
			||||||
--   the bullet
 | 
					--   the bullet
 | 
				
			||||||
-- die -- on-removal event,
 | 
					bullet_base = mknew{}
 | 
				
			||||||
--   default no-op
 | 
					 | 
				
			||||||
bullet_base = mknew{ }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
gun_base = mknew{ 
 | 
					gun_base = mknew{ 
 | 
				
			||||||
 shoot_ready = -32768,
 | 
					 shoot_ready = -32768,
 | 
				
			||||||
 | 
					 new_clip = -32768,
 | 
				
			||||||
 | 
					 clip_size = false,
 | 
				
			||||||
 | 
					 clip_remain = 0,
 | 
				
			||||||
 | 
					 clip_interval = 0x0.80,
 | 
				
			||||||
 icon = 20,
 | 
					 icon = 20,
 | 
				
			||||||
 ammobonus = 1,
 | 
					 ammobonus = 1,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -726,6 +714,27 @@ gun_base = mknew{
 | 
				
			|||||||
 -- cooldown reduction from
 | 
					 -- cooldown reduction from
 | 
				
			||||||
 -- upgrades, not yet applied
 | 
					 -- upgrades, not yet applied
 | 
				
			||||||
 cd_remainder = 0,
 | 
					 cd_remainder = 0,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 veloc = 1,
 | 
				
			||||||
 | 
					 aim = 0.75, -- down; 0.25, or -0.75, is up
 | 
				
			||||||
 | 
					 shot_idx = 0,
 | 
				
			||||||
 | 
					 -- shots: list<list<[3]num>>
 | 
				
			||||||
 | 
					 --  describing a cycling
 | 
				
			||||||
 | 
					 --  firing pattern. shot_idx
 | 
				
			||||||
 | 
					 --  tracks offset into pattern.
 | 
				
			||||||
 | 
					 -- each nested list: a burst
 | 
				
			||||||
 | 
					 --  of shots to fire; takes
 | 
				
			||||||
 | 
					 --  1 ammo; sequential
 | 
				
			||||||
 | 
					 -- each shot: angle (turns,
 | 
				
			||||||
 | 
					 --  relative to `aim`),
 | 
				
			||||||
 | 
					 --  firing x-offset, velocity;
 | 
				
			||||||
 | 
					 --   if x-offset is nil, use 0;
 | 
				
			||||||
 | 
					 --   if velocity is nil, use
 | 
				
			||||||
 | 
					 --    self.veloc instead
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 init = function(self)
 | 
				
			||||||
 | 
					  if (not self.shots) self.shots = {{{0}}}
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- gun_base subtypes are
 | 
					-- gun_base subtypes are
 | 
				
			||||||
@@ -750,12 +759,6 @@ function gun_base:peel()
 | 
				
			|||||||
 self.munition = mknew(self.munition.new())
 | 
					 self.munition = mknew(self.munition.new())
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- default firing behavior:
 | 
					 | 
				
			||||||
-- single shot
 | 
					 | 
				
			||||||
function gun_base:actually_shoot(x, y)
 | 
					 | 
				
			||||||
 self.munition.new{}:spawn_at(x, y)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- upgrade 
 | 
					-- upgrade 
 | 
				
			||||||
function gun_base:small_upgrade_opts()
 | 
					function gun_base:small_upgrade_opts()
 | 
				
			||||||
 local ret = {
 | 
					 local ret = {
 | 
				
			||||||
@@ -819,22 +822,17 @@ remainder:
 | 
				
			|||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function bullet_base:hitship(_)
 | 
					function bullet_base:hitship(_)
 | 
				
			||||||
 self:die()
 | 
					 | 
				
			||||||
 return true
 | 
					 return true
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function bullet_base:die()
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function bullet_base:move()
 | 
					function bullet_base:move()
 | 
				
			||||||
 self.x += self.dx
 | 
					 local x,y,f = self.x + self.dx, self.y+self.dy,self.f
 | 
				
			||||||
 self.y += self.dy
 | 
					 self.x,self.y=x,y
 | 
				
			||||||
 if (self.f) self.f -= 1
 | 
					 if f then
 | 
				
			||||||
 if (self.y > 145) or (self.y < -8 * self.height) or (self.f and self.f < 0) then
 | 
					  self.f = f-1
 | 
				
			||||||
  self:die()
 | 
					  if (f <= 0) return true
 | 
				
			||||||
  return true
 | 
					 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
 return false
 | 
					 return (y> 130) or (y < -(self.height<<3)) or (x > 128) or (x < -(self.width<<3))
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function bullet_base:draw()
 | 
					function bullet_base:draw()
 | 
				
			||||||
@@ -849,55 +847,79 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function gun_base:shoot(x, y)
 | 
					function gun_base:shoot(x, y)
 | 
				
			||||||
 if (gframe < self.shoot_ready) return false
 | 
					 if (gframe < self.shoot_ready) return false
 | 
				
			||||||
 | 
					 local csz,crm = self.clip_size, self.clip_remain
 | 
				
			||||||
 | 
					 if csz then
 | 
				
			||||||
 | 
					  if crm < csz and gframe >= self.new_clip then
 | 
				
			||||||
 | 
					   self.clip_remain = csz
 | 
				
			||||||
 | 
					   self.new_clip = gframe + self.clip_interval
 | 
				
			||||||
 | 
					  elseif crm == 0 then
 | 
				
			||||||
 | 
					   return false
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 if self.ammo then
 | 
					 if self.ammo then
 | 
				
			||||||
  if (self.ammo <= 0) return false
 | 
					  if (self.ammo <= 0) return false
 | 
				
			||||||
  self.ammo -= 1
 | 
					  self.ammo -= 1
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
 | 
					 if csz then
 | 
				
			||||||
 | 
					  self.clip_remain -= 1
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 self.shoot_ready = gframe + self.cooldown
 | 
					 self.shoot_ready = gframe + self.cooldown
 | 
				
			||||||
 self:actually_shoot(x, y)
 | 
					 self:actually_shoot(x, y)
 | 
				
			||||||
 return true
 | 
					 return true
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function gun_base:actually_shoot(x, y)
 | 
				
			||||||
 | 
					 local shots,veloc,aim,munition = self.shots,self.veloc,self.aim,self.munition
 | 
				
			||||||
 | 
					 local idx = self.shot_idx % #shots + 1
 | 
				
			||||||
 | 
					 self.shot_idx = idx
 | 
				
			||||||
 | 
					 shots = shots[idx]
 | 
				
			||||||
 | 
					 for s in all(shots) do
 | 
				
			||||||
 | 
					  local a,xo,v = s[1]+aim, s[2] or 0, s[3] or veloc
 | 
				
			||||||
 | 
					  -- reverse x-offset for negative base angle
 | 
				
			||||||
 | 
					  if (aim < 0) xo = -xo
 | 
				
			||||||
 | 
					  -- todo: switch munition
 | 
				
			||||||
 | 
					  --  depending on angle
 | 
				
			||||||
 | 
					  --  (allows for non-round
 | 
				
			||||||
 | 
					  --   sprites and hitboxes on
 | 
				
			||||||
 | 
					  --   shots from guns with
 | 
				
			||||||
 | 
					  --   widely varying angles)
 | 
				
			||||||
 | 
					  local m = munition.new{
 | 
				
			||||||
 | 
					   dx=cos(a)*v,
 | 
				
			||||||
 | 
					   dy=sin(a)*v
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					  m:spawn_at(x+xo, y)
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-->8
 | 
					-->8
 | 
				
			||||||
-- bullets and guns
 | 
					-- bullets and guns
 | 
				
			||||||
 | 
					
 | 
				
			||||||
zap_e = mknew(bullet_base.new{
 | 
					zap_p = mknew(bullet_base.new{
 | 
				
			||||||
 --shape
 | 
					 --shape
 | 
				
			||||||
 sprite = 9, --index of ammo sprite
 | 
					 sprite = 8, --index of ammo sprite
 | 
				
			||||||
 width = 1, --in 8x8 blocks
 | 
					 width = 0.25, --in 8x8 blocks
 | 
				
			||||||
 height = 1,
 | 
					 height = 1,
 | 
				
			||||||
 hurt = { -- hurtbox - where this ship can be hit
 | 
					 hurt = { -- hurtbox - where this ship can be hit
 | 
				
			||||||
  x_off = 0, -- upper left corner
 | 
					  x_off = 0, -- upper left corner
 | 
				
			||||||
  y_off = 0, -- relative to sprite
 | 
					  y_off = 0, -- relative to sprite
 | 
				
			||||||
  width = 2,
 | 
					  width = 2,
 | 
				
			||||||
  height = 8
 | 
					  height = 8,
 | 
				
			||||||
 },
 | 
					 },
 | 
				
			||||||
 x_off = 1, -- how to position by ship
 | 
					 x_off = 1, -- how to position by ship
 | 
				
			||||||
 y_off = 8,
 | 
					 y_off = 0,
 | 
				
			||||||
 
 | 
					 | 
				
			||||||
 damage = 1,
 | 
					 damage = 1,
 | 
				
			||||||
 dx = 0,  -- px/frame
 | 
					 | 
				
			||||||
 dy = 4,
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 hitship = const_fxn(true),
 | 
					 hitship = const_fxn(true),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 category = enemy_blt_cat,
 | 
					 | 
				
			||||||
})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
zap_p = mknew(zap_e.new{
 | 
					 | 
				
			||||||
 sprite = 8,
 | 
					 | 
				
			||||||
 dy = -8,
 | 
					 | 
				
			||||||
 y_off = 0,
 | 
					 | 
				
			||||||
 category = player_blt_cat,
 | 
					 category = player_blt_cat,
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
zap_gun_e = mknew(gun_base.new{
 | 
					zap_gun_p = mknew(gun_base.new{
 | 
				
			||||||
 cooldown = 0x0.0020, -- frames between shots
 | 
					 | 
				
			||||||
 munition = zap_e,
 | 
					 | 
				
			||||||
})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
zap_gun_p = mknew(zap_gun_e.new{
 | 
					 | 
				
			||||||
 icon = 19,
 | 
					 icon = 19,
 | 
				
			||||||
 | 
					 cooldown = 0x0.0020, -- frames between shots
 | 
				
			||||||
 | 
					 veloc = 7,
 | 
				
			||||||
 | 
					 aim = 0.25,
 | 
				
			||||||
 munition = zap_p,
 | 
					 munition = zap_p,
 | 
				
			||||||
 hdr = "mAIN gUN",
 | 
					 hdr = "mAIN gUN",
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
@@ -955,6 +977,7 @@ blast = mknew(bullet_base.new{
 | 
				
			|||||||
blast_gun = mknew(gun_base.new{
 | 
					blast_gun = mknew(gun_base.new{
 | 
				
			||||||
 icon = 13,
 | 
					 icon = 13,
 | 
				
			||||||
 cooldown = 0x0.0078, -- 120 frames between shots
 | 
					 cooldown = 0x0.0078, -- 120 frames between shots
 | 
				
			||||||
 | 
					 aim = -0.75,
 | 
				
			||||||
 ammo = 5,
 | 
					 ammo = 5,
 | 
				
			||||||
 maxammo = 5,
 | 
					 maxammo = 5,
 | 
				
			||||||
 munition = blast,
 | 
					 munition = blast,
 | 
				
			||||||
@@ -987,8 +1010,6 @@ protron_e = mknew(bullet_base.new{
 | 
				
			|||||||
 y_off = 4,
 | 
					 y_off = 4,
 | 
				
			||||||
 
 | 
					 
 | 
				
			||||||
 damage = 1,
 | 
					 damage = 1,
 | 
				
			||||||
 dym = 0.5, -- gun sets dy;
 | 
					 | 
				
			||||||
             -- this is mult
 | 
					 | 
				
			||||||
 category = enemy_blt_cat,
 | 
					 category = enemy_blt_cat,
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1004,34 +1025,17 @@ protron_gun_e = mknew(gun_base.new{
 | 
				
			|||||||
 cooldown = 0x0.0040, -- frames between shots
 | 
					 cooldown = 0x0.0040, -- frames between shots
 | 
				
			||||||
 ammo = nil,
 | 
					 ammo = nil,
 | 
				
			||||||
 maxammo = nil,
 | 
					 maxammo = nil,
 | 
				
			||||||
 munition = protron_e
 | 
					 munition = protron_e,
 | 
				
			||||||
 | 
					 veloc = 2,
 | 
				
			||||||
 | 
					 shots = {{{-0.25}, {-0.165}, {-0.0825}, {0}, {0.0825}, {0.165}, {0.25}}}
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function protron_gun_e:actually_shoot(x, y)
 | 
					 | 
				
			||||||
 local m = self.munition.dym
 | 
					 | 
				
			||||||
 for i=1,3 do
 | 
					 | 
				
			||||||
  local b = self.munition.new{
 | 
					 | 
				
			||||||
   dx = i*m,
 | 
					 | 
				
			||||||
   dy = (4-i)*m,
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
  b:spawn_at(x,y)
 | 
					 | 
				
			||||||
  local b2 = self.munition.new{
 | 
					 | 
				
			||||||
   dx = -i*m,
 | 
					 | 
				
			||||||
   dy = (4-i)*m,
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
  b2:spawn_at(x,y)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 local bup = self.munition.new{
 | 
					 | 
				
			||||||
  dx=0,
 | 
					 | 
				
			||||||
  dy=4*m,
 | 
					 | 
				
			||||||
 }
 | 
					 | 
				
			||||||
 bup:spawn_at(x,y)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
protron_gun_p = mknew(protron_gun_e.new{
 | 
					protron_gun_p = mknew(protron_gun_e.new{
 | 
				
			||||||
 munition = protron_p,
 | 
					 munition = protron_p,
 | 
				
			||||||
 maxammo = 20,
 | 
					 maxammo = 20,
 | 
				
			||||||
 cooldown = 0x0.0018,
 | 
					 cooldown = 0x0.0018,
 | 
				
			||||||
 | 
					 veloc = 4,
 | 
				
			||||||
 | 
					 aim = -0.75,
 | 
				
			||||||
 hdr = "pROTRON",
 | 
					 hdr = "pROTRON",
 | 
				
			||||||
 body = [[---------GUN
 | 
					 body = [[---------GUN
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1048,8 +1052,8 @@ rate: 2/sec
 | 
				
			|||||||
vulcan_e = mknew(bullet_base.new{
 | 
					vulcan_e = mknew(bullet_base.new{
 | 
				
			||||||
 --shape
 | 
					 --shape
 | 
				
			||||||
 sprite = 21,
 | 
					 sprite = 21,
 | 
				
			||||||
 width = 1, --in 8x8 blocks
 | 
					 width = 0.125, --in 8x8 blocks
 | 
				
			||||||
 height = 1,
 | 
					 height = 0.5,
 | 
				
			||||||
 hurt = { -- hurtbox - where this ship can be hit
 | 
					 hurt = { -- hurtbox - where this ship can be hit
 | 
				
			||||||
  x_off = 0, -- upper left corner
 | 
					  x_off = 0, -- upper left corner
 | 
				
			||||||
  y_off = 0, -- relative to sprite
 | 
					  y_off = 0, -- relative to sprite
 | 
				
			||||||
@@ -1060,41 +1064,37 @@ vulcan_e = mknew(bullet_base.new{
 | 
				
			|||||||
 y_off = 0,
 | 
					 y_off = 0,
 | 
				
			||||||
 
 | 
					 
 | 
				
			||||||
 damage = 0.5,
 | 
					 damage = 0.5,
 | 
				
			||||||
 -- dx from gun
 | 
					 | 
				
			||||||
 dy = 2,
 | 
					 | 
				
			||||||
 category=enemy_blt_cat
 | 
					 category=enemy_blt_cat
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
vulcan_p = mknew(vulcan_e.new{
 | 
					vulcan_p = mknew(vulcan_e.new{
 | 
				
			||||||
 sprite=22,
 | 
					 sprite=22,
 | 
				
			||||||
 y_off = 4,
 | 
					 y_off = 4,
 | 
				
			||||||
 dy = -4,
 | 
					 | 
				
			||||||
 category=player_blt_cat
 | 
					 category=player_blt_cat
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
vulcan_gun_e = mknew(gun_base.new{
 | 
					vulcan_gun_e = mknew(gun_base.new{
 | 
				
			||||||
 icon = 37,
 | 
					 icon = 37,
 | 
				
			||||||
 enemy = false,
 | 
					 | 
				
			||||||
 cooldown = 0x0.0003, -- frames between shots
 | 
					 cooldown = 0x0.0003, -- frames between shots
 | 
				
			||||||
 ammo = nil,
 | 
					 ammo = nil,
 | 
				
			||||||
 maxammo = nil,
 | 
					 maxammo = nil,
 | 
				
			||||||
 munition=vulcan_e,
 | 
					 munition=vulcan_e,
 | 
				
			||||||
 dxs = {0.35, -0.35, -0.7, 0.7, 0.35, -0.35},
 | 
					 veloc = 2,
 | 
				
			||||||
 xoffs = {1, 0, -1, 1, 0, -1},
 | 
					 shots = {{{0.02, 2}}, {{-0.02,0}}, {{-0.03, -2}}, {{0.03, 2}}, {{0.02, 0}}, {{-0.02, -2}}}
 | 
				
			||||||
 dxidx = 1,
 | 
					})
 | 
				
			||||||
 actually_shoot = function(self, x, y)
 | 
					
 | 
				
			||||||
  local b = self.munition.new{
 | 
					machine_gun_e = mknew(vulcan_gun_e.new{
 | 
				
			||||||
   dx = self.dxs[self.dxidx],
 | 
					 icon = 38,
 | 
				
			||||||
  }
 | 
					 clip_size = 12,
 | 
				
			||||||
  b:spawn_at(self.xoffs[self.dxidx]+x,y)
 | 
					 clip_interval = 0x0.005a,
 | 
				
			||||||
  self.dxidx += 1
 | 
					 shots = {{{0, 2}}, {{0, -2}}}
 | 
				
			||||||
  if (self.dxidx > #self.dxs) self.dxidx = 1
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
vulcan_gun_p = mknew(vulcan_gun_e.new{
 | 
					vulcan_gun_p = mknew(vulcan_gun_e.new{
 | 
				
			||||||
 munition=vulcan_p,
 | 
					 munition=vulcan_p,
 | 
				
			||||||
 maxammo = 100,
 | 
					 maxammo = 100,
 | 
				
			||||||
 | 
					 aim=-0.75,
 | 
				
			||||||
 | 
					 veloc=4,
 | 
				
			||||||
 hdr = "vULCAN",
 | 
					 hdr = "vULCAN",
 | 
				
			||||||
 body = [[---------GUN
 | 
					 body = [[---------GUN
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1156,7 +1156,6 @@ player = mknew(ship_m.new{
 | 
				
			|||||||
 thrust = 0.1875, -- momentum added from button
 | 
					 thrust = 0.1875, -- momentum added from button
 | 
				
			||||||
 ymin = 0, ymax = 120, -- stay on screen
 | 
					 ymin = 0, ymax = 120, -- stay on screen
 | 
				
			||||||
 drag = 0.0625, -- momentum lost per frame
 | 
					 drag = 0.0625, -- momentum lost per frame
 | 
				
			||||||
 slip = false, -- does not slide down screen
 | 
					 | 
				
			||||||
 act = function(self)  -- fetch buttons
 | 
					 act = function(self)  -- fetch buttons
 | 
				
			||||||
  local b,th = btn(),self.thrust
 | 
					  local b,th = btn(),self.thrust
 | 
				
			||||||
  local blr = b&0x3
 | 
					  local blr = b&0x3
 | 
				
			||||||
@@ -1312,10 +1311,9 @@ chasey = mknew(ship_m.new{
 | 
				
			|||||||
 maxspd = 2,
 | 
					 maxspd = 2,
 | 
				
			||||||
 thrust = 0.2,
 | 
					 thrust = 0.2,
 | 
				
			||||||
 drag = 0.075,
 | 
					 drag = 0.075,
 | 
				
			||||||
 slip = true,
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 init = function(ship)
 | 
					 init = function(ship)
 | 
				
			||||||
  ship.main_gun=ship.main_gun or zap_gun_e.new{}
 | 
					  --ship.main_gun=ship.main_gun or zap_gun_e.new{}
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1340,7 +1338,6 @@ xl_chasey=mknew(chasey.new{
 | 
				
			|||||||
 hp = 19.5,
 | 
					 hp = 19.5,
 | 
				
			||||||
 shield = 5,
 | 
					 shield = 5,
 | 
				
			||||||
 boss = true,
 | 
					 boss = true,
 | 
				
			||||||
 slip = false,
 | 
					 | 
				
			||||||
 act = function(self)
 | 
					 act = function(self)
 | 
				
			||||||
  local dx,dy,shoot_spec,shoot_main = chasey.act(self)
 | 
					  local dx,dy,shoot_spec,shoot_main = chasey.act(self)
 | 
				
			||||||
  if (self.y < 4) dy=self.thrust
 | 
					  if (self.y < 4) dy=self.thrust
 | 
				
			||||||
@@ -1351,9 +1348,6 @@ xl_chasey=mknew(chasey.new{
 | 
				
			|||||||
  sspr(40, 0, 8, 8, self.x, self.y, 16, 16)
 | 
					  sspr(40, 0, 8, 8, self.x, self.y, 16, 16)
 | 
				
			||||||
  pal()
 | 
					  pal()
 | 
				
			||||||
 end,
 | 
					 end,
 | 
				
			||||||
 init = function(ship)
 | 
					 | 
				
			||||||
  ship.main_gun=ship.main_gun or zap_gun_e.new{}
 | 
					 | 
				
			||||||
 end,
 | 
					 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- flotilla ships
 | 
					-- flotilla ships
 | 
				
			||||||
@@ -1365,16 +1359,20 @@ ship_f = mknew(ship_m.new{
 | 
				
			|||||||
 -- no sparks
 | 
					 -- no sparks
 | 
				
			||||||
 hp = 0.5,
 | 
					 hp = 0.5,
 | 
				
			||||||
 xp = 0x0.0001,
 | 
					 xp = 0x0.0001,
 | 
				
			||||||
 | 
					 fire_off_x = 4,
 | 
				
			||||||
 | 
					 fire_off_y = 4,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 maxspd = 3,
 | 
					 maxspd = 3,
 | 
				
			||||||
 thrust = 0.1,
 | 
					 thrust = 0.1,
 | 
				
			||||||
 drag = 0.05,
 | 
					 drag = 0.05,
 | 
				
			||||||
 slip = false,
 | 
					 | 
				
			||||||
 act = function(self)
 | 
					 act = function(self)
 | 
				
			||||||
  local wx,wy=self.want_x,self.want_y
 | 
					  local wx,wy=self.want_x,self.want_y
 | 
				
			||||||
  self.xmin,self.xmax,self.ymin,self.ymax = wx,wx,wy,wy
 | 
					  self.xmin,self.xmax,self.ymin,self.ymax = wx,wx,wy,wy
 | 
				
			||||||
  return 0,0,false,false
 | 
					  return 0,0,false,false
 | 
				
			||||||
 end,
 | 
					 end,
 | 
				
			||||||
 | 
					 init = function(self)
 | 
				
			||||||
 | 
					  if (self.gun_proto) self.main_gun = self.gun_proto.new()
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
ship_mook = mknew(ship_f.new{
 | 
					ship_mook = mknew(ship_f.new{
 | 
				
			||||||
@@ -1388,12 +1386,14 @@ ship_defender = mknew(ship_f.new{
 | 
				
			|||||||
ship_turret = mknew(ship_f.new{
 | 
					ship_turret = mknew(ship_f.new{
 | 
				
			||||||
 sprite=106,
 | 
					 sprite=106,
 | 
				
			||||||
 xp = 0x0.0002,
 | 
					 xp = 0x0.0002,
 | 
				
			||||||
 | 
					 gun_proto = machine_gun_e,
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
ship_skirmisher = mknew(ship_f.new{
 | 
					ship_skirmisher = mknew(ship_f.new{
 | 
				
			||||||
 sprite=107,
 | 
					 sprite=107,
 | 
				
			||||||
 xp = 0x0.0004,
 | 
					 xp = 0x0.0004,
 | 
				
			||||||
 spark = smokespark,
 | 
					 sparks = smokespark,
 | 
				
			||||||
 sparkodds = 4,
 | 
					 sparkodds = 3,
 | 
				
			||||||
 | 
					 fire_off_y = 7,
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function rnd_spawn_loc()
 | 
					function rnd_spawn_loc()
 | 
				
			||||||
@@ -1419,6 +1419,22 @@ end
 | 
				
			|||||||
collider = mknew{
 | 
					collider = mknew{
 | 
				
			||||||
 init = function(x)
 | 
					 init = function(x)
 | 
				
			||||||
  x.suppress = {}
 | 
					  x.suppress = {}
 | 
				
			||||||
 | 
					  local p, n = x.from, x.from.next
 | 
				
			||||||
 | 
					  while n do
 | 
				
			||||||
 | 
					   -- insert
 | 
				
			||||||
 | 
					   for i in all(collider_indexes(hurtbox(n))) do
 | 
				
			||||||
 | 
					    local a = x[i]
 | 
				
			||||||
 | 
					    if not a then
 | 
				
			||||||
 | 
					     a = {}
 | 
				
			||||||
 | 
					     x[i] = a
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    add(a, n)
 | 
				
			||||||
 | 
					   end
 | 
				
			||||||
 | 
					   -- prepare yoink
 | 
				
			||||||
 | 
					   n.prev = p
 | 
				
			||||||
 | 
					   p = n
 | 
				
			||||||
 | 
					   n = n.next
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 end,
 | 
					 end,
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1432,40 +1448,39 @@ function collider_indexes(box)
 | 
				
			|||||||
 return ret
 | 
					 return ret
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function collider:insert(item)
 | 
					function collider:yoink(item)
 | 
				
			||||||
 -- todo: separate "big items" list?
 | 
					 | 
				
			||||||
 local bdx = collider_indexes(hurtbox(item))
 | 
					 | 
				
			||||||
 for i in all(bdx) do
 | 
					 | 
				
			||||||
  local x = self[i]
 | 
					 | 
				
			||||||
  if not x then
 | 
					 | 
				
			||||||
   x = {}
 | 
					 | 
				
			||||||
   self[i] = x
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
  add(x, item)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function collider:hide(item)
 | 
					 | 
				
			||||||
 self.suppress[item]=true
 | 
					 self.suppress[item]=true
 | 
				
			||||||
 | 
					 local p,n = item.prev,item.next
 | 
				
			||||||
 | 
					 p.next = n
 | 
				
			||||||
 | 
					 if n then
 | 
				
			||||||
 | 
					  n.prev = p
 | 
				
			||||||
 | 
					 else
 | 
				
			||||||
 | 
					  self.from.tail = p
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function collider:get_collisions(item)
 | 
					function collider:iterate_collisions(box)
 | 
				
			||||||
 local found = { }
 | 
					 | 
				
			||||||
 local seen = { }
 | 
					 local seen = { }
 | 
				
			||||||
 local box = hurtbox(item)
 | 
					 | 
				
			||||||
 local bucket_ids = collider_indexes(box)
 | 
					 local bucket_ids = collider_indexes(box)
 | 
				
			||||||
 for b_idx in all(bucket_ids) do
 | 
					 local bii, bidl, bucket, bi, blen = 1, #bucket_ids, false, 1, 0
 | 
				
			||||||
  local bucket = self[b_idx]
 | 
					 return function()
 | 
				
			||||||
  if bucket then
 | 
					  while bii <= bidl do
 | 
				
			||||||
   for candidate in all(bucket) do
 | 
					   if not bucket then
 | 
				
			||||||
    if not (seen[candidate] or self.suppress[candidate]) then
 | 
					    bucket,blen = self[bucket_ids[bii]],0
 | 
				
			||||||
 | 
					    if (bucket) blen=#bucket
 | 
				
			||||||
 | 
					   end
 | 
				
			||||||
 | 
					   while bi <= blen do
 | 
				
			||||||
 | 
					    local candidate = bucket[bi]
 | 
				
			||||||
 | 
					    bi += 1
 | 
				
			||||||
 | 
					    if not seen[candidate] then
 | 
				
			||||||
     seen[candidate] = true
 | 
					     seen[candidate] = true
 | 
				
			||||||
     if (collides(box, hurtbox(candidate))) add(found, candidate)
 | 
					     if (not self.suppress[candidate] and collides(box, hurtbox(candidate))) return candidate
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					   end -- done with this bucket
 | 
				
			||||||
 | 
					   bi=1
 | 
				
			||||||
 | 
					   bii += 1
 | 
				
			||||||
  end
 | 
					  end
 | 
				
			||||||
  end
 | 
					 end -- end of closure def
 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 return found
 | 
					 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-->8
 | 
					-->8
 | 
				
			||||||
@@ -1695,15 +1710,15 @@ function spark_particle:draw()
 | 
				
			|||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function spark(sprs, x, y, dx, dy, odds, fg)
 | 
					function spark(sprs, x, y, dx, dy, odds, fg)
 | 
				
			||||||
 if (sprs==nil or flr(rnd(odds)) ~= 0) return
 | 
					 if (sprs==nil or flr(rnd(odds) or (abs(dx) < 0.5 and abs(dy))) ~= 0) return
 | 
				
			||||||
 local target = fg and intangibles_fg or intangibles_bg
 | 
					 local target = fg and intangibles_fg or intangibles_bg
 | 
				
			||||||
 target:push_back(spark_particle.new{
 | 
					 target:push_back(spark_particle.new{
 | 
				
			||||||
  x = x + rnd(4) - 2,
 | 
					  x = x + rnd(4) - 2,
 | 
				
			||||||
  y = y + rnd(4) - 2,
 | 
					  y = y + rnd(4) - 2,
 | 
				
			||||||
  sprs = sprs,
 | 
					  sprs = sprs,
 | 
				
			||||||
  sidx = 1,
 | 
					  sidx = 1,
 | 
				
			||||||
  dx = dx + rnd(2) - 1,
 | 
					  dx = dx * rnd(2),
 | 
				
			||||||
  dy = dy + rnd(2) - 1,
 | 
					  dy = dy * rnd(2),
 | 
				
			||||||
 })
 | 
					 })
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
-->8
 | 
					-->8
 | 
				
			||||||
@@ -1744,7 +1759,6 @@ function xp_gem:draw()
 | 
				
			|||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function xp_gem:move()
 | 
					function xp_gem:move()
 | 
				
			||||||
 
 | 
					 | 
				
			||||||
 if not primary_ship.dead and abs(self.x + 1 - primary_ship.x - primary_ship.hurt.x_off) <= primary_ship.magnet and abs(self.y + 1 - primary_ship.y - primary_ship.hurt.y_off) <= primary_ship.magnet then
 | 
					 if not primary_ship.dead and abs(self.x + 1 - primary_ship.x - primary_ship.hurt.x_off) <= primary_ship.magnet and abs(self.y + 1 - primary_ship.y - primary_ship.hurt.y_off) <= primary_ship.magnet then
 | 
				
			||||||
  if (self.x < primary_ship.x + 3) self.x += 1
 | 
					  if (self.x < primary_ship.x + 3) self.x += 1
 | 
				
			||||||
  if (self.x > primary_ship.x + 5) self.x -= 1
 | 
					  if (self.x > primary_ship.x + 5) self.x -= 1
 | 
				
			||||||
@@ -1754,9 +1768,6 @@ function xp_gem:move()
 | 
				
			|||||||
 return bullet_base.move(self)
 | 
					 return bullet_base.move(self)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- todo: "magnetic" behavior
 | 
					 | 
				
			||||||
-- when near player ship
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function xp_gem:hitship(ship)
 | 
					function xp_gem:hitship(ship)
 | 
				
			||||||
 if (ship ~= primary_ship or primary_ship.dead) return false
 | 
					 if (ship ~= primary_ship or primary_ship.dead) return false
 | 
				
			||||||
 primary_ship.xp += self.val
 | 
					 primary_ship.xp += self.val
 | 
				
			||||||
@@ -1809,6 +1820,7 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
-- add a new gun
 | 
					-- add a new gun
 | 
				
			||||||
function spec_gun_opts()
 | 
					function spec_gun_opts()
 | 
				
			||||||
 | 
					 -- todo: avoid duplicates
 | 
				
			||||||
 return pick(spec_gunt, 2)
 | 
					 return pick(spec_gunt, 2)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1830,7 +1842,6 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
-- ordinary upgrades
 | 
					-- ordinary upgrades
 | 
				
			||||||
function small_opts()
 | 
					function small_opts()
 | 
				
			||||||
 -- todo: include gun opts
 | 
					 | 
				
			||||||
 if(not primary_ship.special_guns) return pick(primary_ship:small_upgrade_opts(), 2)
 | 
					 if(not primary_ship.special_guns) return pick(primary_ship:small_upgrade_opts(), 2)
 | 
				
			||||||
 local opts = {rnd(primary_ship:small_upgrade_opts())}
 | 
					 local opts = {rnd(primary_ship:small_upgrade_opts())}
 | 
				
			||||||
 for g in all(primary_ship.special_guns) do
 | 
					 for g in all(primary_ship.special_guns) do
 | 
				
			||||||
@@ -1911,7 +1922,10 @@ function rearm_mode:shuffle()
 | 
				
			|||||||
 -- until the upgrade deck
 | 
					 -- until the upgrade deck
 | 
				
			||||||
 -- is a thing that exists
 | 
					 -- is a thing that exists
 | 
				
			||||||
 local lev = primary_ship.level + 1
 | 
					 local lev = primary_ship.level + 1
 | 
				
			||||||
 if lev == 4 or lev == 12 then
 | 
					
 | 
				
			||||||
 | 
					 -- for testing: more guns really early
 | 
				
			||||||
 | 
					 -- if lev == 4 or lev == 12 then
 | 
				
			||||||
 | 
					 if lev == 2 or lev == 3 then
 | 
				
			||||||
  self.options = spec_gun_opts()
 | 
					  self.options = spec_gun_opts()
 | 
				
			||||||
 elseif lev % 4 == 0 then
 | 
					 elseif lev % 4 == 0 then
 | 
				
			||||||
  self.options = big_opts()
 | 
					  self.options = big_opts()
 | 
				
			||||||
@@ -2003,8 +2017,8 @@ __gfx__
 | 
				
			|||||||
00077000067c665000000000cdd10cd10b3dd350094dd42000c0000cb3350b35b7000000a8000000e88e2882484e24423ba77ab328a77a820000000000000000
 | 
					00077000067c665000000000cdd10cd10b3dd350094dd42000c0000cb3350b35b7000000a8000000e88e2882484e24423ba77ab328a77a820000000000000000
 | 
				
			||||||
00077000067d665000000000cd10cdd100b3350000944200c0000000b350b335b7000000a8000000e88e2882e84e28823ba77ab328a77a820000000000000000
 | 
					00077000067d665000000000cd10cdd100b3350000944200c0000000b350b335b7000000a8000000e88e2882e84e28823ba77ab328a77a820000000000000000
 | 
				
			||||||
0070070065666765000000000ddddd100b33355009444220c000000c03333350b7000000a800000008888820048488203bbaabb3288aa8820000000000000000
 | 
					0070070065666765000000000ddddd100b33355009444220c000000c03333350b7000000a800000008888820048488203bbaabb3288aa8820000000000000000
 | 
				
			||||||
000000006506506500000000001111000b0b5050090920200c0000c00055550037000000a2000000008882000048420003bbbb30028888200000000000000000
 | 
					000000006506506500000000001111000b0b5050090920200c0000c000555500b7000000a2000000008882000048420003bbbb30028888200000000000000000
 | 
				
			||||||
00000000650000650000000000000000000b50000009200000c0cc00000000003b00000082000000000820000008200000333300002222000000000000000000
 | 
					00000000650000650000000000000000000b50000009200000c0cc0000000000b700000082000000000820000008200000333300002222000000000000000000
 | 
				
			||||||
0000000000065000000650000003b0000070070080000000700000000bb0000008800000000000000009200000000000cccccccd000650000000000000000000
 | 
					0000000000065000000650000003b0000070070080000000700000000bb0000008800000000000000009200000000000cccccccd000650000000000000000000
 | 
				
			||||||
000000000067500000076500000370000005500080000000b0000000b76300008a920000000000009009200200000000c111111d006765000000000000000000
 | 
					000000000067500000076500000370000005500080000000b0000000b76300008a920000000000009009200200000000c111111d006765000000000000000000
 | 
				
			||||||
00000000006d6500006d6500000b7000700660079000000030000000b663000089920000000550009994444200000000c111111d006d65000000000000000000
 | 
					00000000006d6500006d6500000b7000700660079000000030000000b663000089920000000550009994444200000000c111111d006d65000000000000000000
 | 
				
			||||||
@@ -2195,8 +2209,11 @@ __gff__
 | 
				
			|||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000212060a0e01091119000000000000002232363a3e050d151d
 | 
					000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000212060a0e01091119000000000000002232363a3e050d151d
 | 
				
			||||||
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
__map__
 | 
					__map__
 | 
				
			||||||
00006b6b00006f00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					00006b6b00006f6a6a6a6a6a6a6a6a6a6a6a6f00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
7b6a00006a7b6e00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					7b6a00006a7b6e6a6a6a6a6a6a6a6a6a6a6a6f00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
7778686878776c00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					7778686878776c6a6a6a6a6a6a6a6a6a6a6a6e00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
6767777767676c00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					6767777767676c6a6a6a6a6a6a6a6a6a6a6a6e00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
7877676777787d00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					7877676777787d6a6a6a6a6a6a6a6a6a6a6a6d00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
 | 
					000000000000006a6a6a6a6a6a6a6a6a6a6a6d00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
 | 
					000000000000006a6a6a6a6a6a6a6a6a6a6a6c00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
 | 
					000000000000006a6a6a6a6a6a6a6a6a6a6a7c00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										598
									
								
								zotprofiling.p8
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										598
									
								
								zotprofiling.p8
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,598 @@
 | 
				
			|||||||
 | 
					pico-8 cartridge // http://www.pico-8.com
 | 
				
			||||||
 | 
					version 42
 | 
				
			||||||
 | 
					__lua__
 | 
				
			||||||
 | 
					-- prof: cpu cycle counter v1.4
 | 
				
			||||||
 | 
					--  BY PANCELOR
 | 
				
			||||||
 | 
					--[[------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use this cart to precisely
 | 
				
			||||||
 | 
					measure code execution time
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					--------------------------------
 | 
				
			||||||
 | 
					         ★ overview ★
 | 
				
			||||||
 | 
					--------------------------------
 | 
				
			||||||
 | 
					| tab 0 | usage guide          |
 | 
				
			||||||
 | 
					| tab 1 | (internals)          |
 | 
				
			||||||
 | 
					| tab 2 | your code here       |
 | 
				
			||||||
 | 
					--------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-----------------------
 | 
				
			||||||
 | 
					-- ★ usage guide ★ --
 | 
				
			||||||
 | 
					-----------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					웃: i have two code snippets;
 | 
				
			||||||
 | 
					    which one is faster?
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					🐱: edit the last tab with your
 | 
				
			||||||
 | 
					    snippets, then run the cart.
 | 
				
			||||||
 | 
					    it will tell you precisely
 | 
				
			||||||
 | 
					    how much cpu it takes to
 | 
				
			||||||
 | 
					    run each snippet.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    the results are also copied
 | 
				
			||||||
 | 
					    to your clipboard.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					웃: what do the numbers mean?
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					🐱: the cpu cost is reported
 | 
				
			||||||
 | 
					    as lua and system cycle
 | 
				
			||||||
 | 
					    counts. look up stat(1)
 | 
				
			||||||
 | 
					    and stat(2) for more info.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if you're not sure, just
 | 
				
			||||||
 | 
					    look at the first number.
 | 
				
			||||||
 | 
					    lower is faster (better)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					웃: why "{locals={9}}"
 | 
				
			||||||
 | 
					    in the example?
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					🐱: accessing local variables
 | 
				
			||||||
 | 
					    is faster than global vars.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    so if your test involves
 | 
				
			||||||
 | 
					    local variables, simulate
 | 
				
			||||||
 | 
					    this by passing them in:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      prof(function(a)
 | 
				
			||||||
 | 
					        sqrt(a)
 | 
				
			||||||
 | 
					      end,{ locals={9} })
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /!\     /!\     /!\     /!\
 | 
				
			||||||
 | 
					    local values from outside
 | 
				
			||||||
 | 
					    the current scope are also
 | 
				
			||||||
 | 
					    slower to access! example:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      global = 4
 | 
				
			||||||
 | 
					      local outer = 4
 | 
				
			||||||
 | 
					      prof(function(x)
 | 
				
			||||||
 | 
					        local _ = x --fast
 | 
				
			||||||
 | 
					      end,function(x)
 | 
				
			||||||
 | 
					        local _ = outer --slow
 | 
				
			||||||
 | 
					      end,function(x)
 | 
				
			||||||
 | 
					        local _ = global --slow
 | 
				
			||||||
 | 
					      end,{ locals={4} })
 | 
				
			||||||
 | 
					    /!\     /!\     /!\     /!\
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					웃: can i do "prof(myfunc)"?
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					🐱: no, this sometimes gives
 | 
				
			||||||
 | 
					    wrong results! always use
 | 
				
			||||||
 | 
					    inline functions:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      prof(function()
 | 
				
			||||||
 | 
					        --code for myfunc here
 | 
				
			||||||
 | 
					      end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    as an example, "prof(sin)"
 | 
				
			||||||
 | 
					    reports "-2" -- wrong! but
 | 
				
			||||||
 | 
					    "prof(function()sin()end)"
 | 
				
			||||||
 | 
					    correctly reports "4"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    (see the technical notes at
 | 
				
			||||||
 | 
					    the start of the next tab
 | 
				
			||||||
 | 
					    for a brief explanation.
 | 
				
			||||||
 | 
					    technically, "prof(myfunc)"
 | 
				
			||||||
 | 
					    will work if myfunc was made
 | 
				
			||||||
 | 
					    by the user, but you will
 | 
				
			||||||
 | 
					    risk confusing yourself)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					---------------
 | 
				
			||||||
 | 
					 ★ method 2 ★
 | 
				
			||||||
 | 
					---------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					this cart is based on
 | 
				
			||||||
 | 
					code by samhocevar:
 | 
				
			||||||
 | 
					https://www.lexaloffle.com/bbs/?pid=60198#p
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					if you do this method, be very
 | 
				
			||||||
 | 
					careful with local/global vars.
 | 
				
			||||||
 | 
					it's very easy to accidentally
 | 
				
			||||||
 | 
					measure the wrong thing.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					here's an example of how to
 | 
				
			||||||
 | 
					measure cycles (ignoring this
 | 
				
			||||||
 | 
					cart and using the old method)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  function _init()
 | 
				
			||||||
 | 
					    local a=11.2 -- locals
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local n=1024
 | 
				
			||||||
 | 
					    flip()
 | 
				
			||||||
 | 
					    local tot1,sys1=stat(1),stat(2)
 | 
				
			||||||
 | 
					    for i=1,n do   end --calibrate
 | 
				
			||||||
 | 
					    local tot2,sys2=stat(1),stat(2)
 | 
				
			||||||
 | 
					    for i=1,n do local _=sqrt(a) end --measure
 | 
				
			||||||
 | 
					    local tot3,sys3=stat(1),stat(2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
 | 
				
			||||||
 | 
					    local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
 | 
				
			||||||
 | 
					    local sys = cyc(sys1,sys2,sys3)
 | 
				
			||||||
 | 
					    print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					run this once, see the results,
 | 
				
			||||||
 | 
					then change the "measure" line
 | 
				
			||||||
 | 
					to some other code you want
 | 
				
			||||||
 | 
					to measure.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					note: wrapping the code inside
 | 
				
			||||||
 | 
					"_init()" is required, otherwise
 | 
				
			||||||
 | 
					builtin functions like "sin"
 | 
				
			||||||
 | 
					will be measured wrong.
 | 
				
			||||||
 | 
					(the reason is explained at
 | 
				
			||||||
 | 
					the start of the next tab)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					---------------
 | 
				
			||||||
 | 
					 ★ method 3 ★
 | 
				
			||||||
 | 
					---------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					another way to measure cpu cost
 | 
				
			||||||
 | 
					is to run something like this:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  function _draw()
 | 
				
			||||||
 | 
					    cls(1)
 | 
				
			||||||
 | 
					    local x=9
 | 
				
			||||||
 | 
					    for i=1,1000 do
 | 
				
			||||||
 | 
					      local a=sqrt(x) --snippet1
 | 
				
			||||||
 | 
					  --    local b=x^0.5 --snippet2
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					while running, press ctrl-p to
 | 
				
			||||||
 | 
					see the performance monitor.
 | 
				
			||||||
 | 
					the middle number shows how much
 | 
				
			||||||
 | 
					of cpu is being used, as a
 | 
				
			||||||
 | 
					fraction. (0.60 = 60% used)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					now, change the comments on the
 | 
				
			||||||
 | 
					two code snippets inside _draw()
 | 
				
			||||||
 | 
					and re-run. compare the new
 | 
				
			||||||
 | 
					result with the old to determine
 | 
				
			||||||
 | 
					which snippet is faster.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					note: every loop iteration costs
 | 
				
			||||||
 | 
					an additional 2 cycles, so the
 | 
				
			||||||
 | 
					ratio of the two fractions will
 | 
				
			||||||
 | 
					not match the ratio of the 
 | 
				
			||||||
 | 
					execution time of the snippets.
 | 
				
			||||||
 | 
					but this method can quickly tell
 | 
				
			||||||
 | 
					you which snippet is faster.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					]]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-->8
 | 
				
			||||||
 | 
					--[[ profiler.lua
 | 
				
			||||||
 | 
					more info: https://www.lexaloffle.com/bbs/?tid=46117
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					usage:
 | 
				
			||||||
 | 
					  prof(function()
 | 
				
			||||||
 | 
					    memcpy(0,0x200,64)
 | 
				
			||||||
 | 
					  end,function()
 | 
				
			||||||
 | 
					    poke4(0,peek4(0x200,16))
 | 
				
			||||||
 | 
					  end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					passing locals:
 | 
				
			||||||
 | 
					  prof(
 | 
				
			||||||
 | 
					    function(a,b)
 | 
				
			||||||
 | 
					      local c=(a+1)*(b+1)-1
 | 
				
			||||||
 | 
					    end,
 | 
				
			||||||
 | 
					    function(a,b)
 | 
				
			||||||
 | 
					      local c=a*b+a+b
 | 
				
			||||||
 | 
					    end,
 | 
				
			||||||
 | 
					    {locals={3,5}}
 | 
				
			||||||
 | 
					  )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					getting global/local variables exactly right
 | 
				
			||||||
 | 
					is very tricky; you should always use inline
 | 
				
			||||||
 | 
					functions like above; if you try e.g. prof(sin)
 | 
				
			||||||
 | 
					the results will be wrong.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# minutiae / notes to self:
 | 
				
			||||||
 | 
					---------------------------
 | 
				
			||||||
 | 
					doing this at top-level is awkward:
 | 
				
			||||||
 | 
					  for _=1,n do       end -- calibrate
 | 
				
			||||||
 | 
					  for _=1,n do sin() end -- measure
 | 
				
			||||||
 | 
					b/c sin is secretly local at top-level,
 | 
				
			||||||
 | 
					so it gives a misleading result (3 cycles).
 | 
				
			||||||
 | 
					do it inside _init instead for a
 | 
				
			||||||
 | 
					more representative result (4 cycles).
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## separate issue:
 | 
				
			||||||
 | 
					------------------
 | 
				
			||||||
 | 
					if you call prof(sin), it gives the wrong result (-2 cycles) because
 | 
				
			||||||
 | 
					it's comparing sin() against noop() (not truly nothing).
 | 
				
			||||||
 | 
					but we want the noop() there for normal inline prof() calls,
 | 
				
			||||||
 | 
					to avoid measuring the cost of the indirection
 | 
				
			||||||
 | 
					(calling func() from inside prof() is irrelevant to
 | 
				
			||||||
 | 
					how cpu-expensive func()'s body is)
 | 
				
			||||||
 | 
					]]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- prof(fn1,fn2,...,fnN,[opts])
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					-- opts.locals: values to pass
 | 
				
			||||||
 | 
					-- opts.name: text label
 | 
				
			||||||
 | 
					-- opts.n: number of iterations
 | 
				
			||||||
 | 
					function prof(...)
 | 
				
			||||||
 | 
					  cls()
 | 
				
			||||||
 | 
					  local funcs={...}
 | 
				
			||||||
 | 
					  local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  -- build output string
 | 
				
			||||||
 | 
					  local msg=""
 | 
				
			||||||
 | 
					  local function log(s)
 | 
				
			||||||
 | 
					    msg..=s.."\n"
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  if opts.name then
 | 
				
			||||||
 | 
					    log("prof: "..opts.name)
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					  for fn in all(funcs) do
 | 
				
			||||||
 | 
					    local dat=prof_one(fn,opts)
 | 
				
			||||||
 | 
					    log(sub("  "..dat.total,-3)
 | 
				
			||||||
 | 
					      .." ("
 | 
				
			||||||
 | 
					      ..dat.lua
 | 
				
			||||||
 | 
					      .." lua, "
 | 
				
			||||||
 | 
					      ..dat.sys
 | 
				
			||||||
 | 
					      .." sys)")
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  -- copy to clipboard
 | 
				
			||||||
 | 
					  printh(msg,"@clip")
 | 
				
			||||||
 | 
					  -- print + pause
 | 
				
			||||||
 | 
					  while btn() == 0 do
 | 
				
			||||||
 | 
					   flip()
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					  color(6)
 | 
				
			||||||
 | 
					  stop(msg)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function prof_one(func, opts)
 | 
				
			||||||
 | 
					  opts = opts or {}
 | 
				
			||||||
 | 
					  local n = opts.n or 0x200 --how many times to call func
 | 
				
			||||||
 | 
					  local locals = opts.locals or {} --locals to pass func
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  -- we want to type
 | 
				
			||||||
 | 
					  --   local m = 0x80_0000/n
 | 
				
			||||||
 | 
					  -- but 8MHz is too large to fit in a pico-8 number,
 | 
				
			||||||
 | 
					  -- so we do (0x80_0000>>16)/(n>>16) instead
 | 
				
			||||||
 | 
					  -- (n is always an integer, so n>>16 won't lose any bits)
 | 
				
			||||||
 | 
					  local m = 0x80/(n>>16)
 | 
				
			||||||
 | 
					  assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
 | 
				
			||||||
 | 
					  local fps = stat(8)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  -- given three timestamps (pre-calibration, middle, post-measurement),
 | 
				
			||||||
 | 
					  --   calculate how many more CPU cycles func() took compared to noop()
 | 
				
			||||||
 | 
					  -- derivation:
 | 
				
			||||||
 | 
					  --   T := ((t2-t1)-(t1-t0))/n (frames)
 | 
				
			||||||
 | 
					  --     this is the extra time for each func call, compared to noop
 | 
				
			||||||
 | 
					  --     this is measured in #-of-frames -- it will be a small fraction for most ops
 | 
				
			||||||
 | 
					  --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
 | 
				
			||||||
 | 
					  --     this is just the framerate that the tests run at, not the framerate of your game
 | 
				
			||||||
 | 
					  --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
 | 
				
			||||||
 | 
					  --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
 | 
				
			||||||
 | 
					  --   cycles := T frames * F seconds/frame * M cycles/second
 | 
				
			||||||
 | 
					  -- optimization / working around pico-8's fixed point numbers:
 | 
				
			||||||
 | 
					  --   T2 := T*n = (t2-t1)-(t1-t0)
 | 
				
			||||||
 | 
					  --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
 | 
				
			||||||
 | 
					  --   cycles := T2*M2*F
 | 
				
			||||||
 | 
					  local function cycles(t0,t1,t2)
 | 
				
			||||||
 | 
					    local diff = (t2-t1)-(t1-t0)
 | 
				
			||||||
 | 
					    local e1 = "must use inline functions -- see usage guide"
 | 
				
			||||||
 | 
					    assert(0<=diff,e1)
 | 
				
			||||||
 | 
					    local thresh = 0x7fff.ffff/(m/fps)
 | 
				
			||||||
 | 
					    local e2 = "code is too large or slow -- try profiling manually with stat(1)"
 | 
				
			||||||
 | 
					    assert(diff<=thresh,e2)
 | 
				
			||||||
 | 
					    return diff*(m/fps)
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  local noop = function() end -- this must be local, because func is local
 | 
				
			||||||
 | 
					  flip() --avoid flipping mid-measurement
 | 
				
			||||||
 | 
					  local atot,asys=stat(1),stat(2)
 | 
				
			||||||
 | 
					  for _=1,n do noop(unpack(locals)) end -- calibrate
 | 
				
			||||||
 | 
					  local btot,bsys=stat(1),stat(2)
 | 
				
			||||||
 | 
					  for _=1,n do func(unpack(locals)) end -- measure
 | 
				
			||||||
 | 
					  local ctot,csys=stat(1),stat(2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  -- gather results
 | 
				
			||||||
 | 
					  local tot=cycles(atot,btot,ctot)
 | 
				
			||||||
 | 
					  local sys=cycles(asys,bsys,csys)
 | 
				
			||||||
 | 
					  return {
 | 
				
			||||||
 | 
					    lua=tot-sys,
 | 
				
			||||||
 | 
					    sys=sys,
 | 
				
			||||||
 | 
					    total=tot,
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-->8
 | 
				
			||||||
 | 
					-- your code here
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					--edit me:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function linefill(ax,ay,dx,dy,r,c)
 | 
				
			||||||
 | 
					 if(c) color(c)
 | 
				
			||||||
 | 
					 -- avoid overflow
 | 
				
			||||||
 | 
					 -- credits: https://www.lexaloffle.com/bbs/?tid=28999
 | 
				
			||||||
 | 
					 local d,n = abs(dx),abs(dy)
 | 
				
			||||||
 | 
					 if (d<n) d,n=n,d
 | 
				
			||||||
 | 
					 n/=d
 | 
				
			||||||
 | 
					 d*=sqrt(n*n+1)
 | 
				
			||||||
 | 
					 if(d<0.001) return
 | 
				
			||||||
 | 
					 local ca,sa=dx/d,-dy/d
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 -- polygon points
 | 
				
			||||||
 | 
					 local s={
 | 
				
			||||||
 | 
					  {0,-r},{d,-r},{d,r},{0,r}
 | 
				
			||||||
 | 
					 }
 | 
				
			||||||
 | 
					 local u,v,spans=s[4][1],s[4][2],{}
 | 
				
			||||||
 | 
					 local x0,y0=ax+u*ca+v*sa,ay-u*sa+v*ca
 | 
				
			||||||
 | 
					 for i=1,4 do
 | 
				
			||||||
 | 
					  local u,v=unpack(s[i])
 | 
				
			||||||
 | 
					  local x1,y1=ax+u*ca+v*sa,ay-u*sa+v*ca
 | 
				
			||||||
 | 
					  local _x1,_y1=x1,y1
 | 
				
			||||||
 | 
					  if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0
 | 
				
			||||||
 | 
					  local dx=(x1-x0)/(y1-y0)
 | 
				
			||||||
 | 
					  if(y0<0) x0-=y0*dx y0=-1
 | 
				
			||||||
 | 
					  local cy0=y0\1+1
 | 
				
			||||||
 | 
					  -- sub-pix shift
 | 
				
			||||||
 | 
					  x0+=(cy0-y0)*dx
 | 
				
			||||||
 | 
					  for y=y0\1+1,min(y1\1,127) do
 | 
				
			||||||
 | 
					   -- open span?
 | 
				
			||||||
 | 
					   local span=spans[y]
 | 
				
			||||||
 | 
					   if span then
 | 
				
			||||||
 | 
					       rectfill(x0,y,span,y)
 | 
				
			||||||
 | 
					   else
 | 
				
			||||||
 | 
					       spans[y]=x0
 | 
				
			||||||
 | 
					   end
 | 
				
			||||||
 | 
					   x0+=dx
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					  x0,y0=_x1,_y1
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function quickzot(x,y,r,dx,dy,hot,warm,cold)
 | 
				
			||||||
 | 
					 local x0, y0, r2 = x-dx, y-dy, r/2
 | 
				
			||||||
 | 
					 rectfill(x0-0.5-r2, y0-0.5-r2, x0+r2+0.5, y0+r2+0.5, cold)
 | 
				
			||||||
 | 
					 local a = atan2(dx,dy)-0.25
 | 
				
			||||||
 | 
					 local tdx,tdy=cos(a), sin(a)
 | 
				
			||||||
 | 
					 for i=-r*0.65,r*0.65,0.65 do
 | 
				
			||||||
 | 
					  line(x0+i*tdx, y0+i*tdy, x+i*tdx, y+i*tdy, warm)
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					 rectfill(x-r2,y-r2,x+r2,y+r2,hot)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function zot(x,y,r,dx,dy,hot,warm,cold)
 | 
				
			||||||
 | 
					 local x0,y0,sdx,sdy=x-dx,y-dy,sgn(dx),sgn(dy)
 | 
				
			||||||
 | 
					 local rx,ry=r*sdx,r*sdy
 | 
				
			||||||
 | 
					 if cold then
 | 
				
			||||||
 | 
					  rectfill(x0-rx,y0-ry,x0+rx,y0+ry,cold)
 | 
				
			||||||
 | 
					  local sdxh,sdyh=sdx/2,sdy/2
 | 
				
			||||||
 | 
					  line(x0-rx-sdxh,y0+ry+sdyh,x-rx,y+ry,cold)
 | 
				
			||||||
 | 
					  line(x0+rx+sdxh,y0-ry-sdyh,x+rx,y-ry,cold)
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					 for i=-r,r do
 | 
				
			||||||
 | 
					  line(x0+i*sdx,y0-ry,x+rx,y-i*sdy,warm)
 | 
				
			||||||
 | 
					  line(x0-rx,y0+i*sdy,x-i*sdx,y+ry,warm)
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					 for i=-r,r do
 | 
				
			||||||
 | 
					  line(x0,y0,x+rx,y-i*sdy,hot)
 | 
				
			||||||
 | 
					  line(x0,y0,x-i*sdx,y+ry,hot)
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function respr(x,y,dx,dy,r,s)
 | 
				
			||||||
 | 
					 if (r==0) r=0.5
 | 
				
			||||||
 | 
					 local n=ceil(max(abs(dx),abs(dy))/r/2)
 | 
				
			||||||
 | 
					 local d1x,d1y=dx/n,dy/n
 | 
				
			||||||
 | 
					 r/=4
 | 
				
			||||||
 | 
					 for i=1,n do
 | 
				
			||||||
 | 
					  spr(s,x,y,r,r)
 | 
				
			||||||
 | 
					  x+=d1x
 | 
				
			||||||
 | 
					  y+=d1y
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					 pal()
 | 
				
			||||||
 | 
					 spr(s,x,y,r,r)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					darkpal = {
 | 
				
			||||||
 | 
					 [7]=4,
 | 
				
			||||||
 | 
					 [9]=2,
 | 
				
			||||||
 | 
					 [10]=4,
 | 
				
			||||||
 | 
					 [8]=2
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					prof(function(dx, dy, r)
 | 
				
			||||||
 | 
					  linefill(32,32,dx,dy,r,10)
 | 
				
			||||||
 | 
					end,function(dx, dy, r)
 | 
				
			||||||
 | 
					  quickzot(96,32,r,dx,dy,10,9,8)
 | 
				
			||||||
 | 
					end,function(dx,dy,r)
 | 
				
			||||||
 | 
					  zot(32,96,r,dx,dy,10,9,8)
 | 
				
			||||||
 | 
					end,function(dx,dy,r)
 | 
				
			||||||
 | 
					  pal(darkpal)
 | 
				
			||||||
 | 
					  respr(96,96,dx,dy,r,r)
 | 
				
			||||||
 | 
					end,{ locals={4,-9,2} })
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- "locals" (optional) are
 | 
				
			||||||
 | 
					-- passed in as args. see the
 | 
				
			||||||
 | 
					-- usage guide for details.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					__gfx__
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 | 
				
			||||||
 | 
					__sfx__
 | 
				
			||||||
 | 
					030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505
 | 
				
			||||||
		Reference in New Issue
	
	Block a user