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pico-8 cartridge // http://www.pico-8.com
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version 42
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__lua__
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-- prof: cpu cycle counter v1.4
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--  BY PANCELOR
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--[[------------------------
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use this cart to precisely
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measure code execution time
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--------------------------------
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         ★ overview ★
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--------------------------------
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| tab 0 | usage guide          |
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| tab 1 | (internals)          |
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| tab 2 | your code here       |
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--------------------------------
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-----------------------
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-- ★ usage guide ★ --
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-----------------------
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웃: i have two code snippets;
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    which one is faster?
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🐱: edit the last tab with your
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    snippets, then run the cart.
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    it will tell you precisely
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    how much cpu it takes to
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    run each snippet.
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    the results are also copied
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    to your clipboard.
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웃: what do the numbers mean?
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🐱: the cpu cost is reported
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    as lua and system cycle
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    counts. look up stat(1)
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    and stat(2) for more info.
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    if you're not sure, just
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    look at the first number.
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    lower is faster (better)
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웃: why "{locals={9}}"
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    in the example?
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🐱: accessing local variables
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    is faster than global vars.
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    so if your test involves
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    local variables, simulate
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    this by passing them in:
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      prof(function(a)
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        sqrt(a)
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      end,{ locals={9} })
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    /!\     /!\     /!\     /!\
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    local values from outside
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    the current scope are also
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    slower to access! example:
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      global = 4
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      local outer = 4
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      prof(function(x)
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        local _ = x --fast
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      end,function(x)
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        local _ = outer --slow
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      end,function(x)
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        local _ = global --slow
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      end,{ locals={4} })
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    /!\     /!\     /!\     /!\
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웃: can i do "prof(myfunc)"?
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🐱: no, this sometimes gives
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    wrong results! always use
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    inline functions:
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      prof(function()
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        --code for myfunc here
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      end)
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    as an example, "prof(sin)"
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    reports "-2" -- wrong! but
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    "prof(function()sin()end)"
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    correctly reports "4"
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    (see the technical notes at
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    the start of the next tab
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    for a brief explanation.
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    technically, "prof(myfunc)"
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    will work if myfunc was made
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    by the user, but you will
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    risk confusing yourself)
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---------------
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 ★ method 2 ★
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---------------
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this cart is based on
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code by samhocevar:
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https://www.lexaloffle.com/bbs/?pid=60198#p
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if you do this method, be very
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careful with local/global vars.
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it's very easy to accidentally
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measure the wrong thing.
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here's an example of how to
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measure cycles (ignoring this
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cart and using the old method)
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  function _init()
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    local a=11.2 -- locals
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    local n=1024
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    flip()
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    local tot1,sys1=stat(1),stat(2)
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    for i=1,n do   end --calibrate
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    local tot2,sys2=stat(1),stat(2)
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    for i=1,n do local _=sqrt(a) end --measure
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    local tot3,sys3=stat(1),stat(2)
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    function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
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    local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
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    local sys = cyc(sys1,sys2,sys3)
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    print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
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  end
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run this once, see the results,
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then change the "measure" line
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to some other code you want
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to measure.
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note: wrapping the code inside
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"_init()" is required, otherwise
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builtin functions like "sin"
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will be measured wrong.
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(the reason is explained at
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the start of the next tab)
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---------------
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 ★ method 3 ★
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---------------
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another way to measure cpu cost
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is to run something like this:
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  function _draw()
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    cls(1)
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    local x=9
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    for i=1,1000 do
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      local a=sqrt(x) --snippet1
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  --    local b=x^0.5 --snippet2
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    end
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  end
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while running, press ctrl-p to
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see the performance monitor.
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the middle number shows how much
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of cpu is being used, as a
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fraction. (0.60 = 60% used)
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now, change the comments on the
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two code snippets inside _draw()
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and re-run. compare the new
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result with the old to determine
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which snippet is faster.
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note: every loop iteration costs
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an additional 2 cycles, so the
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ratio of the two fractions will
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not match the ratio of the 
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execution time of the snippets.
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but this method can quickly tell
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you which snippet is faster.
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]]
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-->8
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--[[ profiler.lua
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more info: https://www.lexaloffle.com/bbs/?tid=46117
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usage:
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  prof(function()
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    memcpy(0,0x200,64)
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  end,function()
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    poke4(0,peek4(0x200,16))
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  end)
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passing locals:
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  prof(
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    function(a,b)
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      local c=(a+1)*(b+1)-1
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    end,
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    function(a,b)
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      local c=a*b+a+b
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    end,
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    {locals={3,5}}
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  )
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getting global/local variables exactly right
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is very tricky; you should always use inline
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functions like above; if you try e.g. prof(sin)
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the results will be wrong.
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# minutiae / notes to self:
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---------------------------
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doing this at top-level is awkward:
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  for _=1,n do       end -- calibrate
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  for _=1,n do sin() end -- measure
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b/c sin is secretly local at top-level,
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so it gives a misleading result (3 cycles).
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do it inside _init instead for a
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more representative result (4 cycles).
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## separate issue:
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------------------
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if you call prof(sin), it gives the wrong result (-2 cycles) because
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it's comparing sin() against noop() (not truly nothing).
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but we want the noop() there for normal inline prof() calls,
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to avoid measuring the cost of the indirection
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(calling func() from inside prof() is irrelevant to
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how cpu-expensive func()'s body is)
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]]
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-- prof(fn1,fn2,...,fnN,[opts])
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--
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-- opts.locals: values to pass
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-- opts.name: text label
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-- opts.n: number of iterations
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function prof(...)
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  local funcs={...}
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  local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
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  -- build output string
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  local msg=""
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  local function log(s)
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    msg..=s.."\n"
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  end
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  if opts.name then
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    log("prof: "..opts.name)
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  end
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  for fn in all(funcs) do
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    local dat=prof_one(fn,opts)
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    log(sub("  "..dat.total,-3)
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      .." ("
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      ..dat.lua
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      .." lua, "
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      ..dat.sys
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      .." sys)")
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  end
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  -- copy to clipboard
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  printh(msg,"@clip")
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  -- print + pause
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  cls()
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  stop(msg)
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end
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function prof_one(func, opts)
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  opts = opts or {}
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  local n = opts.n or 0x200 --how many times to call func
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  local locals = opts.locals or {} --locals to pass func
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  -- we want to type
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  --   local m = 0x80_0000/n
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  -- but 8MHz is too large to fit in a pico-8 number,
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  -- so we do (0x80_0000>>16)/(n>>16) instead
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  -- (n is always an integer, so n>>16 won't lose any bits)
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  local m = 0x80/(n>>16)
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  assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
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  local fps = stat(8)
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  -- given three timestamps (pre-calibration, middle, post-measurement),
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  --   calculate how many more CPU cycles func() took compared to noop()
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  -- derivation:
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  --   T := ((t2-t1)-(t1-t0))/n (frames)
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  --     this is the extra time for each func call, compared to noop
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  --     this is measured in #-of-frames -- it will be a small fraction for most ops
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  --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
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  --     this is just the framerate that the tests run at, not the framerate of your game
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  --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
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  --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
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  --   cycles := T frames * F seconds/frame * M cycles/second
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  -- optimization / working around pico-8's fixed point numbers:
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  --   T2 := T*n = (t2-t1)-(t1-t0)
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  --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
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  --   cycles := T2*M2*F
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  local function cycles(t0,t1,t2)
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    local diff = (t2-t1)-(t1-t0)
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    local e1 = "must use inline functions -- see usage guide"
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    assert(0<=diff,e1)
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    local thresh = 0x7fff.ffff/(m/fps)
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    local e2 = "code is too large or slow -- try profiling manually with stat(1)"
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    assert(diff<=thresh,e2)
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    return diff*(m/fps)
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  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  local noop = function() end -- this must be local, because func is local
 | 
					 | 
				
			||||||
  flip() --avoid flipping mid-measurement
 | 
					 | 
				
			||||||
  local atot,asys=stat(1),stat(2)
 | 
					 | 
				
			||||||
  for _=1,n do noop(unpack(locals)) end -- calibrate
 | 
					 | 
				
			||||||
  local btot,bsys=stat(1),stat(2)
 | 
					 | 
				
			||||||
  for _=1,n do func(unpack(locals)) end -- measure
 | 
					 | 
				
			||||||
  local ctot,csys=stat(1),stat(2)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- gather results
 | 
					 | 
				
			||||||
  local tot=cycles(atot,btot,ctot)
 | 
					 | 
				
			||||||
  local sys=cycles(asys,bsys,csys)
 | 
					 | 
				
			||||||
  return {
 | 
					 | 
				
			||||||
    lua=tot-sys,
 | 
					 | 
				
			||||||
    sys=sys,
 | 
					 | 
				
			||||||
    total=tot,
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
-- your code here
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
bigarr = (function()
 | 
					 | 
				
			||||||
  local ret = {}
 | 
					 | 
				
			||||||
  for i=1,100 do
 | 
					 | 
				
			||||||
   ret[i]=i
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
  return ret
 | 
					 | 
				
			||||||
 end)()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
--edit me:
 | 
					 | 
				
			||||||
prof(function()
 | 
					 | 
				
			||||||
 local a, sum = bigarr, 0
 | 
					 | 
				
			||||||
 for x=1,#a do
 | 
					 | 
				
			||||||
  sum += a[x]
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end,function()
 | 
					 | 
				
			||||||
 local a, sum = bigarr, 0
 | 
					 | 
				
			||||||
 for v in all(a) do
 | 
					 | 
				
			||||||
  sum += v
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end,function()
 | 
					 | 
				
			||||||
 local a, sum = bigarr, 0
 | 
					 | 
				
			||||||
 foreach(a, function(v) sum+= v end)
 | 
					 | 
				
			||||||
end,{ locals={} })
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- "locals" (optional) are
 | 
					 | 
				
			||||||
-- passed in as args. see the
 | 
					 | 
				
			||||||
-- usage guide for details.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
__label__
 | 
					 | 
				
			||||||
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 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
__sfx__
 | 
					 | 
				
			||||||
030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505
 | 
					 | 
				
			||||||
@@ -1,495 +0,0 @@
 | 
				
			|||||||
pico-8 cartridge // http://www.pico-8.com
 | 
					 | 
				
			||||||
version 42
 | 
					 | 
				
			||||||
__lua__
 | 
					 | 
				
			||||||
-- prof: cpu cycle counter v1.4
 | 
					 | 
				
			||||||
--  BY PANCELOR
 | 
					 | 
				
			||||||
--[[------------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
use this cart to precisely
 | 
					 | 
				
			||||||
measure code execution time
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
--------------------------------
 | 
					 | 
				
			||||||
         ★ overview ★
 | 
					 | 
				
			||||||
--------------------------------
 | 
					 | 
				
			||||||
| tab 0 | usage guide          |
 | 
					 | 
				
			||||||
| tab 1 | (internals)          |
 | 
					 | 
				
			||||||
| tab 2 | your code here       |
 | 
					 | 
				
			||||||
--------------------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-----------------------
 | 
					 | 
				
			||||||
-- ★ usage guide ★ --
 | 
					 | 
				
			||||||
-----------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: i have two code snippets;
 | 
					 | 
				
			||||||
    which one is faster?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: edit the last tab with your
 | 
					 | 
				
			||||||
    snippets, then run the cart.
 | 
					 | 
				
			||||||
    it will tell you precisely
 | 
					 | 
				
			||||||
    how much cpu it takes to
 | 
					 | 
				
			||||||
    run each snippet.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    the results are also copied
 | 
					 | 
				
			||||||
    to your clipboard.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: what do the numbers mean?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: the cpu cost is reported
 | 
					 | 
				
			||||||
    as lua and system cycle
 | 
					 | 
				
			||||||
    counts. look up stat(1)
 | 
					 | 
				
			||||||
    and stat(2) for more info.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if you're not sure, just
 | 
					 | 
				
			||||||
    look at the first number.
 | 
					 | 
				
			||||||
    lower is faster (better)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: why "{locals={9}}"
 | 
					 | 
				
			||||||
    in the example?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: accessing local variables
 | 
					 | 
				
			||||||
    is faster than global vars.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    so if your test involves
 | 
					 | 
				
			||||||
    local variables, simulate
 | 
					 | 
				
			||||||
    this by passing them in:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      prof(function(a)
 | 
					 | 
				
			||||||
        sqrt(a)
 | 
					 | 
				
			||||||
      end,{ locals={9} })
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /!\     /!\     /!\     /!\
 | 
					 | 
				
			||||||
    local values from outside
 | 
					 | 
				
			||||||
    the current scope are also
 | 
					 | 
				
			||||||
    slower to access! example:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      global = 4
 | 
					 | 
				
			||||||
      local outer = 4
 | 
					 | 
				
			||||||
      prof(function(x)
 | 
					 | 
				
			||||||
        local _ = x --fast
 | 
					 | 
				
			||||||
      end,function(x)
 | 
					 | 
				
			||||||
        local _ = outer --slow
 | 
					 | 
				
			||||||
      end,function(x)
 | 
					 | 
				
			||||||
        local _ = global --slow
 | 
					 | 
				
			||||||
      end,{ locals={4} })
 | 
					 | 
				
			||||||
    /!\     /!\     /!\     /!\
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: can i do "prof(myfunc)"?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: no, this sometimes gives
 | 
					 | 
				
			||||||
    wrong results! always use
 | 
					 | 
				
			||||||
    inline functions:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      prof(function()
 | 
					 | 
				
			||||||
        --code for myfunc here
 | 
					 | 
				
			||||||
      end)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    as an example, "prof(sin)"
 | 
					 | 
				
			||||||
    reports "-2" -- wrong! but
 | 
					 | 
				
			||||||
    "prof(function()sin()end)"
 | 
					 | 
				
			||||||
    correctly reports "4"
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    (see the technical notes at
 | 
					 | 
				
			||||||
    the start of the next tab
 | 
					 | 
				
			||||||
    for a brief explanation.
 | 
					 | 
				
			||||||
    technically, "prof(myfunc)"
 | 
					 | 
				
			||||||
    will work if myfunc was made
 | 
					 | 
				
			||||||
    by the user, but you will
 | 
					 | 
				
			||||||
    risk confusing yourself)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 ★ method 2 ★
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
this cart is based on
 | 
					 | 
				
			||||||
code by samhocevar:
 | 
					 | 
				
			||||||
https://www.lexaloffle.com/bbs/?pid=60198#p
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if you do this method, be very
 | 
					 | 
				
			||||||
careful with local/global vars.
 | 
					 | 
				
			||||||
it's very easy to accidentally
 | 
					 | 
				
			||||||
measure the wrong thing.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
here's an example of how to
 | 
					 | 
				
			||||||
measure cycles (ignoring this
 | 
					 | 
				
			||||||
cart and using the old method)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  function _init()
 | 
					 | 
				
			||||||
    local a=11.2 -- locals
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    local n=1024
 | 
					 | 
				
			||||||
    flip()
 | 
					 | 
				
			||||||
    local tot1,sys1=stat(1),stat(2)
 | 
					 | 
				
			||||||
    for i=1,n do   end --calibrate
 | 
					 | 
				
			||||||
    local tot2,sys2=stat(1),stat(2)
 | 
					 | 
				
			||||||
    for i=1,n do local _=sqrt(a) end --measure
 | 
					 | 
				
			||||||
    local tot3,sys3=stat(1),stat(2)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
 | 
					 | 
				
			||||||
    local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
 | 
					 | 
				
			||||||
    local sys = cyc(sys1,sys2,sys3)
 | 
					 | 
				
			||||||
    print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
run this once, see the results,
 | 
					 | 
				
			||||||
then change the "measure" line
 | 
					 | 
				
			||||||
to some other code you want
 | 
					 | 
				
			||||||
to measure.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
note: wrapping the code inside
 | 
					 | 
				
			||||||
"_init()" is required, otherwise
 | 
					 | 
				
			||||||
builtin functions like "sin"
 | 
					 | 
				
			||||||
will be measured wrong.
 | 
					 | 
				
			||||||
(the reason is explained at
 | 
					 | 
				
			||||||
the start of the next tab)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 ★ method 3 ★
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
another way to measure cpu cost
 | 
					 | 
				
			||||||
is to run something like this:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  function _draw()
 | 
					 | 
				
			||||||
    cls(1)
 | 
					 | 
				
			||||||
    local x=9
 | 
					 | 
				
			||||||
    for i=1,1000 do
 | 
					 | 
				
			||||||
      local a=sqrt(x) --snippet1
 | 
					 | 
				
			||||||
  --    local b=x^0.5 --snippet2
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
while running, press ctrl-p to
 | 
					 | 
				
			||||||
see the performance monitor.
 | 
					 | 
				
			||||||
the middle number shows how much
 | 
					 | 
				
			||||||
of cpu is being used, as a
 | 
					 | 
				
			||||||
fraction. (0.60 = 60% used)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
now, change the comments on the
 | 
					 | 
				
			||||||
two code snippets inside _draw()
 | 
					 | 
				
			||||||
and re-run. compare the new
 | 
					 | 
				
			||||||
result with the old to determine
 | 
					 | 
				
			||||||
which snippet is faster.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
note: every loop iteration costs
 | 
					 | 
				
			||||||
an additional 2 cycles, so the
 | 
					 | 
				
			||||||
ratio of the two fractions will
 | 
					 | 
				
			||||||
not match the ratio of the 
 | 
					 | 
				
			||||||
execution time of the snippets.
 | 
					 | 
				
			||||||
but this method can quickly tell
 | 
					 | 
				
			||||||
you which snippet is faster.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
]]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
--[[ profiler.lua
 | 
					 | 
				
			||||||
more info: https://www.lexaloffle.com/bbs/?tid=46117
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
usage:
 | 
					 | 
				
			||||||
  prof(function()
 | 
					 | 
				
			||||||
    memcpy(0,0x200,64)
 | 
					 | 
				
			||||||
  end,function()
 | 
					 | 
				
			||||||
    poke4(0,peek4(0x200,16))
 | 
					 | 
				
			||||||
  end)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
passing locals:
 | 
					 | 
				
			||||||
  prof(
 | 
					 | 
				
			||||||
    function(a,b)
 | 
					 | 
				
			||||||
      local c=(a+1)*(b+1)-1
 | 
					 | 
				
			||||||
    end,
 | 
					 | 
				
			||||||
    function(a,b)
 | 
					 | 
				
			||||||
      local c=a*b+a+b
 | 
					 | 
				
			||||||
    end,
 | 
					 | 
				
			||||||
    {locals={3,5}}
 | 
					 | 
				
			||||||
  )
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
getting global/local variables exactly right
 | 
					 | 
				
			||||||
is very tricky; you should always use inline
 | 
					 | 
				
			||||||
functions like above; if you try e.g. prof(sin)
 | 
					 | 
				
			||||||
the results will be wrong.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# minutiae / notes to self:
 | 
					 | 
				
			||||||
---------------------------
 | 
					 | 
				
			||||||
doing this at top-level is awkward:
 | 
					 | 
				
			||||||
  for _=1,n do       end -- calibrate
 | 
					 | 
				
			||||||
  for _=1,n do sin() end -- measure
 | 
					 | 
				
			||||||
b/c sin is secretly local at top-level,
 | 
					 | 
				
			||||||
so it gives a misleading result (3 cycles).
 | 
					 | 
				
			||||||
do it inside _init instead for a
 | 
					 | 
				
			||||||
more representative result (4 cycles).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## separate issue:
 | 
					 | 
				
			||||||
------------------
 | 
					 | 
				
			||||||
if you call prof(sin), it gives the wrong result (-2 cycles) because
 | 
					 | 
				
			||||||
it's comparing sin() against noop() (not truly nothing).
 | 
					 | 
				
			||||||
but we want the noop() there for normal inline prof() calls,
 | 
					 | 
				
			||||||
to avoid measuring the cost of the indirection
 | 
					 | 
				
			||||||
(calling func() from inside prof() is irrelevant to
 | 
					 | 
				
			||||||
how cpu-expensive func()'s body is)
 | 
					 | 
				
			||||||
]]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- prof(fn1,fn2,...,fnN,[opts])
 | 
					 | 
				
			||||||
--
 | 
					 | 
				
			||||||
-- opts.locals: values to pass
 | 
					 | 
				
			||||||
-- opts.name: text label
 | 
					 | 
				
			||||||
-- opts.n: number of iterations
 | 
					 | 
				
			||||||
function prof(...)
 | 
					 | 
				
			||||||
  local funcs={...}
 | 
					 | 
				
			||||||
  local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- build output string
 | 
					 | 
				
			||||||
  local msg=""
 | 
					 | 
				
			||||||
  local function log(s)
 | 
					 | 
				
			||||||
    msg..=s.."\n"
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  if opts.name then
 | 
					 | 
				
			||||||
    log("prof: "..opts.name)
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
  for fn in all(funcs) do
 | 
					 | 
				
			||||||
    local dat=prof_one(fn,opts)
 | 
					 | 
				
			||||||
    log(sub("  "..dat.total,-3)
 | 
					 | 
				
			||||||
      .." ("
 | 
					 | 
				
			||||||
      ..dat.lua
 | 
					 | 
				
			||||||
      .." lua, "
 | 
					 | 
				
			||||||
      ..dat.sys
 | 
					 | 
				
			||||||
      .." sys)")
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- copy to clipboard
 | 
					 | 
				
			||||||
  printh(msg,"@clip")
 | 
					 | 
				
			||||||
  -- print + pause
 | 
					 | 
				
			||||||
  cls()
 | 
					 | 
				
			||||||
  stop(msg)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function prof_one(func, opts)
 | 
					 | 
				
			||||||
  opts = opts or {}
 | 
					 | 
				
			||||||
  local n = opts.n or 0x200 --how many times to call func
 | 
					 | 
				
			||||||
  local locals = opts.locals or {} --locals to pass func
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- we want to type
 | 
					 | 
				
			||||||
  --   local m = 0x80_0000/n
 | 
					 | 
				
			||||||
  -- but 8MHz is too large to fit in a pico-8 number,
 | 
					 | 
				
			||||||
  -- so we do (0x80_0000>>16)/(n>>16) instead
 | 
					 | 
				
			||||||
  -- (n is always an integer, so n>>16 won't lose any bits)
 | 
					 | 
				
			||||||
  local m = 0x80/(n>>16)
 | 
					 | 
				
			||||||
  assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
 | 
					 | 
				
			||||||
  local fps = stat(8)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- given three timestamps (pre-calibration, middle, post-measurement),
 | 
					 | 
				
			||||||
  --   calculate how many more CPU cycles func() took compared to noop()
 | 
					 | 
				
			||||||
  -- derivation:
 | 
					 | 
				
			||||||
  --   T := ((t2-t1)-(t1-t0))/n (frames)
 | 
					 | 
				
			||||||
  --     this is the extra time for each func call, compared to noop
 | 
					 | 
				
			||||||
  --     this is measured in #-of-frames -- it will be a small fraction for most ops
 | 
					 | 
				
			||||||
  --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
 | 
					 | 
				
			||||||
  --     this is just the framerate that the tests run at, not the framerate of your game
 | 
					 | 
				
			||||||
  --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
 | 
					 | 
				
			||||||
  --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
 | 
					 | 
				
			||||||
  --   cycles := T frames * F seconds/frame * M cycles/second
 | 
					 | 
				
			||||||
  -- optimization / working around pico-8's fixed point numbers:
 | 
					 | 
				
			||||||
  --   T2 := T*n = (t2-t1)-(t1-t0)
 | 
					 | 
				
			||||||
  --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
 | 
					 | 
				
			||||||
  --   cycles := T2*M2*F
 | 
					 | 
				
			||||||
  local function cycles(t0,t1,t2)
 | 
					 | 
				
			||||||
    local diff = (t2-t1)-(t1-t0)
 | 
					 | 
				
			||||||
    local e1 = "must use inline functions -- see usage guide"
 | 
					 | 
				
			||||||
    assert(0<=diff,e1)
 | 
					 | 
				
			||||||
    local thresh = 0x7fff.ffff/(m/fps)
 | 
					 | 
				
			||||||
    local e2 = "code is too large or slow -- try profiling manually with stat(1)"
 | 
					 | 
				
			||||||
    assert(diff<=thresh,e2)
 | 
					 | 
				
			||||||
    return diff*(m/fps)
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  local noop = function() end -- this must be local, because func is local
 | 
					 | 
				
			||||||
  flip() --avoid flipping mid-measurement
 | 
					 | 
				
			||||||
  local atot,asys=stat(1),stat(2)
 | 
					 | 
				
			||||||
  for _=1,n do noop(unpack(locals)) end -- calibrate
 | 
					 | 
				
			||||||
  local btot,bsys=stat(1),stat(2)
 | 
					 | 
				
			||||||
  for _=1,n do func(unpack(locals)) end -- measure
 | 
					 | 
				
			||||||
  local ctot,csys=stat(1),stat(2)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- gather results
 | 
					 | 
				
			||||||
  local tot=cycles(atot,btot,ctot)
 | 
					 | 
				
			||||||
  local sys=cycles(asys,bsys,csys)
 | 
					 | 
				
			||||||
  return {
 | 
					 | 
				
			||||||
    lua=tot-sys,
 | 
					 | 
				
			||||||
    sys=sys,
 | 
					 | 
				
			||||||
    total=tot,
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
-- your code here
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
--edit me:
 | 
					 | 
				
			||||||
prof(function(b1,b2)
 | 
					 | 
				
			||||||
	return 
 | 
					 | 
				
			||||||
	  b1[1]<=b2[3]
 | 
					 | 
				
			||||||
	  and b1[2]<=b2[4]
 | 
					 | 
				
			||||||
	  and b1[3]>=b2[1]
 | 
					 | 
				
			||||||
	  and b1[4]>=b2[2]
 | 
					 | 
				
			||||||
end,function(b1, b2)
 | 
					 | 
				
			||||||
	return 
 | 
					 | 
				
			||||||
	  b1.x1<=b2.x2
 | 
					 | 
				
			||||||
	  and b1.y1<=b2.y2
 | 
					 | 
				
			||||||
	  and b1.x2>=b2.x1
 | 
					 | 
				
			||||||
	  and b1.y2>=b2.y1
 | 
					 | 
				
			||||||
end,{ locals={{1,1,1,1,x1=1,x2=1,y1=1,y2=1},{1,1,1,1,x1=1,x2=1,y1=1,y2=1}} })
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- "locals" (optional) are
 | 
					 | 
				
			||||||
-- passed in as args. see the
 | 
					 | 
				
			||||||
-- usage guide for details.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
__label__
 | 
					 | 
				
			||||||
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			||||||
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					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
__sfx__
 | 
					 | 
				
			||||||
030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505
 | 
					 | 
				
			||||||
							
								
								
									
										229
									
								
								collisiontest.p8
									
									
									
									
									
								
							
							
						
						
									
										229
									
								
								collisiontest.p8
									
									
									
									
									
								
							@@ -1,229 +0,0 @@
 | 
				
			|||||||
pico-8 cartridge // http://www.pico-8.com
 | 
					 | 
				
			||||||
version 42
 | 
					 | 
				
			||||||
__lua__
 | 
					 | 
				
			||||||
bx0=0
 | 
					 | 
				
			||||||
by0=0
 | 
					 | 
				
			||||||
bx1=127
 | 
					 | 
				
			||||||
by1=127
 | 
					 | 
				
			||||||
lx0=0
 | 
					 | 
				
			||||||
ly0=0
 | 
					 | 
				
			||||||
lx1=127
 | 
					 | 
				
			||||||
ly1=127
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function collides()
 | 
					 | 
				
			||||||
	local tmin,tmax=0,1
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	local ldx,ldy=lx1-lx0,ly1-ly0
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	-- x
 | 
					 | 
				
			||||||
	if ldx==0 then
 | 
					 | 
				
			||||||
		if (lx0<bx0 or lx0>bx1) return
 | 
					 | 
				
			||||||
	else
 | 
					 | 
				
			||||||
 	local tx0=(bx0-lx0)/ldx
 | 
					 | 
				
			||||||
 	local tx1=(bx1-lx0)/ldx
 | 
					 | 
				
			||||||
 	if (tx0 > tx1) tx0,tx1=tx1,tx0
 | 
					 | 
				
			||||||
 	if (tmin < tx0) tmin=tx0
 | 
					 | 
				
			||||||
 	if (tmax > tx1) tmax=tx1
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 
 | 
					 | 
				
			||||||
	if ldy==0 then
 | 
					 | 
				
			||||||
		if (ly0<by0 or ly0>by1) return
 | 
					 | 
				
			||||||
	else
 | 
					 | 
				
			||||||
 	local ty0=(by0-ly0)/ldy
 | 
					 | 
				
			||||||
 	local ty1=(by1-ly0)/ldy
 | 
					 | 
				
			||||||
 	if (ty0 > ty1) ty0,ty1=ty1,ty0
 | 
					 | 
				
			||||||
 	if (tmin < ty0) tmin=ty0
 | 
					 | 
				
			||||||
 	if (tmax > ty1) tmax=ty1
 | 
					 | 
				
			||||||
 end 
 | 
					 | 
				
			||||||
 
 | 
					 | 
				
			||||||
 if (tmax < tmin) return
 | 
					 | 
				
			||||||
 return tmin,tmax
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
function _init()
 | 
					 | 
				
			||||||
	poke(0x5f2d,1) -- enable mouse
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function _bounce_screen(x)
 | 
					 | 
				
			||||||
 return _bounce(x*128,128)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
function _bounce(x,mx)
 | 
					 | 
				
			||||||
	x=x%(mx * 2)
 | 
					 | 
				
			||||||
	if (x>=mx)return mx-(x-mx)
 | 
					 | 
				
			||||||
	return x
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function _to_halfopen(x0,x1)
 | 
					 | 
				
			||||||
 -- turn two numbers into a
 | 
					 | 
				
			||||||
 -- half-open integer range
 | 
					 | 
				
			||||||
 x0=flr(x0)
 | 
					 | 
				
			||||||
 x1=flr(x1)
 | 
					 | 
				
			||||||
 local lo=min(x0,x1)
 | 
					 | 
				
			||||||
 local hi=max(x0,x1)
 | 
					 | 
				
			||||||
 if (hi==lo) return lo,hi
 | 
					 | 
				
			||||||
 return lo,hi-1
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function _update60()
 | 
					 | 
				
			||||||
 local t=time()/16
 | 
					 | 
				
			||||||
 
 | 
					 | 
				
			||||||
	local bx0_=_bounce_screen(t*1)
 | 
					 | 
				
			||||||
	local by0_=_bounce_screen(t*2)
 | 
					 | 
				
			||||||
	local bx1_=_bounce_screen(t*3)
 | 
					 | 
				
			||||||
	local by1_=_bounce_screen(t*4)
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	bx0,bx1=_to_halfopen(bx0_,bx1_)
 | 
					 | 
				
			||||||
	by0,by1=_to_halfopen(by0_,by1_)
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	update_line()
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	--[[
 | 
					 | 
				
			||||||
 local lx0_=_bounce_screen(t*1.5)
 | 
					 | 
				
			||||||
 local ly0_=_bounce_screen(t*2.5)
 | 
					 | 
				
			||||||
 local lx1_=_bounce_screen(t*3.5)
 | 
					 | 
				
			||||||
 local ly1_=_bounce_screen(t*4.5)
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	lx0,lx1=lx0_,lx1_
 | 
					 | 
				
			||||||
	ly0,ly1=ly0_,ly1_
 | 
					 | 
				
			||||||
	]]--
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
was_down=false
 | 
					 | 
				
			||||||
last_mx,last_my=nil,nil
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function update_line()
 | 
					 | 
				
			||||||
 local mx,my=stat(32),stat(33)
 | 
					 | 
				
			||||||
 local is_down=stat(34)!=0
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 if is_down then
 | 
					 | 
				
			||||||
  if was_down then
 | 
					 | 
				
			||||||
   lx1,ly1=mx,my
 | 
					 | 
				
			||||||
  else
 | 
					 | 
				
			||||||
  	lx0,ly0=mx,my
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 was_down=is_down
 | 
					 | 
				
			||||||
 last_mx,last_my=mx,my
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
function _draw()
 | 
					 | 
				
			||||||
 cls(0)
 | 
					 | 
				
			||||||
	rect(bx0,by0,bx1,by1,6)
 | 
					 | 
				
			||||||
	--quickzot(lx1,ly1,2,lx1-lx0,ly1-ly0,10,9,8)
 | 
					 | 
				
			||||||
 linefill(lx0, ly0, lx1, ly1, 2, 9)
 | 
					 | 
				
			||||||
	line(lx0,ly0,lx1,ly1,2)
 | 
					 | 
				
			||||||
	local cmin, cmax = collides()
 | 
					 | 
				
			||||||
	if cmin then
 | 
					 | 
				
			||||||
	 local dx,dy=lx1-lx0,ly1-ly0
 | 
					 | 
				
			||||||
	 line(lx0 + dx*cmin,
 | 
					 | 
				
			||||||
	      ly0 + dy*cmin,
 | 
					 | 
				
			||||||
	      lx0 + dx*cmax,
 | 
					 | 
				
			||||||
	      ly0 + dy*cmax,
 | 
					 | 
				
			||||||
	      11)
 | 
					 | 
				
			||||||
	 pset(lx0 + dx*cmin,
 | 
					 | 
				
			||||||
	      ly0 + dy*cmin,
 | 
					 | 
				
			||||||
	      12)
 | 
					 | 
				
			||||||
	end
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	pset(last_mx,last_my,7)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
function zot_one(x, y, r, ir, dx, dy, hot, warm)
 | 
					 | 
				
			||||||
 local x0, y0 = x-dx, y-dy
 | 
					 | 
				
			||||||
 local rx,ry,irx,iry=r*sgn(dx),r*sgn(dy),ir*sgn(dx),ir*sgn(dy)
 | 
					 | 
				
			||||||
 if warm then
 | 
					 | 
				
			||||||
  line(x0+irx,y0-ry,x+rx,y-iry,warm)
 | 
					 | 
				
			||||||
  line(x0-rx,y0+iry,x-irx,y+ry,warm)
 | 
					 | 
				
			||||||
  --line(x0-rx,y0-ry,x+rx,y+ry,warm)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 line(x0,y0,x+rx,y-iry,hot)
 | 
					 | 
				
			||||||
 line(x0,y0,x-irx,y+ry,hot)
 | 
					 | 
				
			||||||
 --line(x0,y0,x+rx,y+ry,hot)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function zot(x,y,r,dx,dy,hot,warm,cold)
 | 
					 | 
				
			||||||
 local x0,y0,sdx,sdy=x-dx,y-dy,sgn(dx),sgn(dy)
 | 
					 | 
				
			||||||
 local rx,ry=r*sdx,r*sdy
 | 
					 | 
				
			||||||
 if cold then
 | 
					 | 
				
			||||||
  rectfill(x0-rx,y0-ry,x0+rx,y0+ry,cold)
 | 
					 | 
				
			||||||
  local sdxh,sdyh=sdx/2,sdy/2
 | 
					 | 
				
			||||||
  line(x0-rx-sdxh,y0+ry+sdyh,x-rx,y+ry,cold)
 | 
					 | 
				
			||||||
  line(x0+rx+sdxh,y0-ry-sdyh,x+rx,y-ry,cold)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 for i=-r,r do
 | 
					 | 
				
			||||||
  line(x0+i*sdx,y0-ry,x+rx,y-i*sdy,warm)
 | 
					 | 
				
			||||||
  line(x0-rx,y0+i*sdy,x-i*sdx,y+ry,warm)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 for i=-r,r do
 | 
					 | 
				
			||||||
  line(x0,y0,x+rx,y-i*sdy,hot)
 | 
					 | 
				
			||||||
  line(x0,y0,x-i*sdx,y+ry,hot)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function quickzot(x,y,r,dx,dy,hot,warm,cold)
 | 
					 | 
				
			||||||
 local x0, y0, r2 = x-dx, y-dy, r/2
 | 
					 | 
				
			||||||
 rectfill(x0-0.5-r2, y0-0.5-r2, x0+r2+0.5, y0+r2+0.5, cold)
 | 
					 | 
				
			||||||
 local a = atan2(dx,dy)-0.25
 | 
					 | 
				
			||||||
 local tdx,tdy=cos(a), sin(a)
 | 
					 | 
				
			||||||
 for i=-r*0.65,r*0.65,0.65 do
 | 
					 | 
				
			||||||
  line(x0+i*tdx, y0+i*tdy, x+i*tdx, y+i*tdy, warm)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 rectfill(x-r2,y-r2,x+r2,y+r2,hot)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- linefill x0 y0 x1 y1 r [col]
 | 
					 | 
				
			||||||
-- draw a thicc line
 | 
					 | 
				
			||||||
-- https://www.lexaloffle.com/bbs/?tid=39016
 | 
					 | 
				
			||||||
function linefill(ax,ay,bx,by,r,c)
 | 
					 | 
				
			||||||
 if(c) color(c)
 | 
					 | 
				
			||||||
 local dx,dy=bx-ax,by-ay
 | 
					 | 
				
			||||||
 -- avoid overflow
 | 
					 | 
				
			||||||
 -- credits: https://www.lexaloffle.com/bbs/?tid=28999
 | 
					 | 
				
			||||||
 local d,n = abs(dx),abs(dy)
 | 
					 | 
				
			||||||
 if (d<n) d,n=n,d
 | 
					 | 
				
			||||||
 n/=d
 | 
					 | 
				
			||||||
 d*=sqrt(n*n+1)
 | 
					 | 
				
			||||||
 if(d<0.001) return
 | 
					 | 
				
			||||||
 local ca,sa=dx/d,-dy/d
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 -- polygon points
 | 
					 | 
				
			||||||
 local s={
 | 
					 | 
				
			||||||
  {0,-r},{d,-r},{d,r},{0,r}
 | 
					 | 
				
			||||||
 }
 | 
					 | 
				
			||||||
 local u,v,spans=s[4][1],s[4][2],{}
 | 
					 | 
				
			||||||
 local x0,y0=ax+u*ca+v*sa,ay-u*sa+v*ca
 | 
					 | 
				
			||||||
 for i=1,4 do
 | 
					 | 
				
			||||||
  local u,v=unpack(s[i])
 | 
					 | 
				
			||||||
  local x1,y1=ax+u*ca+v*sa,ay-u*sa+v*ca
 | 
					 | 
				
			||||||
  local _x1,_y1=x1,y1
 | 
					 | 
				
			||||||
  if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0
 | 
					 | 
				
			||||||
  local dx=(x1-x0)/(y1-y0)
 | 
					 | 
				
			||||||
  if(y0<0) x0-=y0*dx y0=-1
 | 
					 | 
				
			||||||
  local cy0=y0\1+1
 | 
					 | 
				
			||||||
  -- sub-pix shift
 | 
					 | 
				
			||||||
  x0+=(cy0-y0)*dx
 | 
					 | 
				
			||||||
  for y=y0\1+1,min(y1\1,127) do
 | 
					 | 
				
			||||||
   -- open span?
 | 
					 | 
				
			||||||
   local span=spans[y]
 | 
					 | 
				
			||||||
   if span then
 | 
					 | 
				
			||||||
       rectfill(x0,y,span,y)
 | 
					 | 
				
			||||||
   else
 | 
					 | 
				
			||||||
       spans[y]=x0
 | 
					 | 
				
			||||||
   end
 | 
					 | 
				
			||||||
   x0+=dx
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
  x0,y0=_x1,_y1
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
__gfx__
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
@@ -1,5 +1,5 @@
 | 
				
			|||||||
pico-8 cartridge // http://www.pico-8.com
 | 
					pico-8 cartridge // http://www.pico-8.com
 | 
				
			||||||
version 42
 | 
					version 41
 | 
				
			||||||
__lua__
 | 
					__lua__
 | 
				
			||||||
-- vacuum gambit
 | 
					-- vacuum gambit
 | 
				
			||||||
-- by kistaro windrider
 | 
					-- by kistaro windrider
 | 
				
			||||||
@@ -18,17 +18,12 @@ function csv(s)
 | 
				
			|||||||
 end
 | 
					 end
 | 
				
			||||||
 return ret
 | 
					 return ret
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
function const_fxn(x)
 | 
					 | 
				
			||||||
 return function()
 | 
					 | 
				
			||||||
  return x
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- generate standard "overlay"
 | 
					-- generate standard "overlay"
 | 
				
			||||||
-- constructor for type tt.
 | 
					-- constructor for type tt.
 | 
				
			||||||
-- if tt.init is defined, generated
 | 
					-- if more is defined, generated
 | 
				
			||||||
-- new calls tt.init(ret) after
 | 
					-- new calls more(ret) after
 | 
				
			||||||
-- ret is definitely not nil,
 | 
					-- ret is definitely not nil
 | 
				
			||||||
-- before calling setmetatable.
 | 
					-- before calling setmetatable.
 | 
				
			||||||
-- use to initialize mutables.
 | 
					-- use to initialize mutables.
 | 
				
			||||||
--
 | 
					--
 | 
				
			||||||
@@ -37,8 +32,8 @@ end
 | 
				
			|||||||
-- object *after* more, because
 | 
					-- object *after* more, because
 | 
				
			||||||
-- this works better with the
 | 
					-- this works better with the
 | 
				
			||||||
-- `more` impls i use.
 | 
					-- `more` impls i use.
 | 
				
			||||||
function mknew(tt)
 | 
					function mknew(tt, more)
 | 
				
			||||||
 local mt,oldnew,more = {__index=tt},tt.new,rawget(tt, "init")
 | 
					 local mt,oldnew = {__index=tt},tt.new
 | 
				
			||||||
 tt.new=function(ret)
 | 
					 tt.new=function(ret)
 | 
				
			||||||
  if(not ret) ret = {}
 | 
					  if(not ret) ret = {}
 | 
				
			||||||
  if(more) more(ret)
 | 
					  if(more) more(ret)
 | 
				
			||||||
@@ -46,18 +41,15 @@ function mknew(tt)
 | 
				
			|||||||
  setmetatable(ret, mt)
 | 
					  setmetatable(ret, mt)
 | 
				
			||||||
  return ret
 | 
					  return ret
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
 return tt
 | 
					 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- intrusive singly-linked list.
 | 
					-- intrusive singly-linked list.
 | 
				
			||||||
-- cannot be nested!
 | 
					-- cannot be nested!
 | 
				
			||||||
linked_list = mknew{
 | 
					linked_list = {is_linked_list=true}
 | 
				
			||||||
 is_linked_list=true,
 | 
					mknew(linked_list, function(x)
 | 
				
			||||||
 init = function(x)
 | 
					 | 
				
			||||||
  x.next=nil
 | 
					  x.next=nil
 | 
				
			||||||
  x.tail=x
 | 
					  x.tail=x
 | 
				
			||||||
 end,
 | 
					 end)
 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
function linked_list:push_back(x)
 | 
					function linked_list:push_back(x)
 | 
				
			||||||
 self.tail.next = x
 | 
					 self.tail.next = x
 | 
				
			||||||
@@ -126,7 +118,7 @@ end
 | 
				
			|||||||
function _init()
 | 
					function _init()
 | 
				
			||||||
 init_blip_pals()
 | 
					 init_blip_pals()
 | 
				
			||||||
	wipe_level()
 | 
						wipe_level()
 | 
				
			||||||
	primary_ship.main_gun = zap_gun_p.new()  -- redundant?
 | 
						primary_ship.main_gun = zap_gun.new()
 | 
				
			||||||
	load_level(example_level_csv)
 | 
						load_level(example_level_csv)
 | 
				
			||||||
	state = game
 | 
						state = game
 | 
				
			||||||
	pal(2,129)
 | 
						pal(2,129)
 | 
				
			||||||
@@ -420,7 +412,7 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
scrollrate = 0.25 --in px/frame
 | 
					scrollrate = 0.25 --in px/frame
 | 
				
			||||||
 | 
					
 | 
				
			||||||
ship_m = mknew{
 | 
					ship_m = {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 -- ships have no shield by default
 | 
					 -- ships have no shield by default
 | 
				
			||||||
 shield = 0,
 | 
					 shield = 0,
 | 
				
			||||||
@@ -445,6 +437,7 @@ ship_m = mknew{
 | 
				
			|||||||
 -- ymin, ymax default to nil
 | 
					 -- ymin, ymax default to nil
 | 
				
			||||||
 --   pship needs more constraint 
 | 
					 --   pship needs more constraint 
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					mknew(ship_m)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ship_m:die()
 | 
					function ship_m:die()
 | 
				
			||||||
 self.dead = true
 | 
					 self.dead = true
 | 
				
			||||||
@@ -587,20 +580,16 @@ end
 | 
				
			|||||||
-->8
 | 
					-->8
 | 
				
			||||||
-- bullet and gun behaviors
 | 
					-- bullet and gun behaviors
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function player_blt_cat()
 | 
					bullet_base = {
 | 
				
			||||||
 return pbullets
 | 
					 enemyspd = 0.5
 | 
				
			||||||
end
 | 
					}
 | 
				
			||||||
 | 
					mknew(bullet_base)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function enemy_blt_cat()
 | 
					gun_base = { 
 | 
				
			||||||
 return ebullets
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
bullet_base = mknew{ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
gun_base = mknew{ 
 | 
					 | 
				
			||||||
 shoot_ready = -32768,
 | 
					 shoot_ready = -32768,
 | 
				
			||||||
 icon = 20
 | 
					 icon = 20
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					mknew(gun_base)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function bullet_base:hitship(_)
 | 
					function bullet_base:hitship(_)
 | 
				
			||||||
 self:die()
 | 
					 self:die()
 | 
				
			||||||
@@ -612,11 +601,19 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function bullet_base:move()
 | 
					function bullet_base:move()
 | 
				
			||||||
 self.x += self.dx
 | 
					 self.x += self.dx
 | 
				
			||||||
 | 
					 if self.enemy then
 | 
				
			||||||
  self.y += self.dy
 | 
					  self.y += self.dy
 | 
				
			||||||
 if (self.y > 128) or (self.y < -8 * self.height) then
 | 
					  if self.y > 128 then
 | 
				
			||||||
   self:die()
 | 
					   self:die()
 | 
				
			||||||
   return true
 | 
					   return true
 | 
				
			||||||
  end
 | 
					  end
 | 
				
			||||||
 | 
					 else
 | 
				
			||||||
 | 
					  self.y -= self.dy
 | 
				
			||||||
 | 
					  if self.y < -8*self.height then
 | 
				
			||||||
 | 
					   self:die()
 | 
				
			||||||
 | 
					   return true
 | 
				
			||||||
 | 
					  end
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 return false
 | 
					 return false
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -624,18 +621,17 @@ function bullet_base:draw()
 | 
				
			|||||||
 spr(self.sprite, self.x, self.y, self.width, self.height)
 | 
					 spr(self.sprite, self.x, self.y, self.width, self.height)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- An `actually_shoot` factory
 | 
					 | 
				
			||||||
-- for trivial guns
 | 
					 | 
				
			||||||
function spawn_one(t)
 | 
					 | 
				
			||||||
 return function(gun, x, y)
 | 
					 | 
				
			||||||
  t.new{}:spawn_at(x, y)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function bullet_base:spawn_at(x, y)
 | 
					function bullet_base:spawn_at(x, y)
 | 
				
			||||||
 self.x = x - self.x_off
 | 
					 self.x = x - self.center_x_off
 | 
				
			||||||
 self.y = y - self.y_off
 | 
					 if self.enemy then
 | 
				
			||||||
 self.category():push_back(self)
 | 
					  self.dx *= self.enemyspd
 | 
				
			||||||
 | 
					  self.dy *= self.enemyspd
 | 
				
			||||||
 | 
					  self.y = y + self.top_y_off
 | 
				
			||||||
 | 
					  ebullets:push_back(self)
 | 
				
			||||||
 | 
					 else
 | 
				
			||||||
 | 
					  self.y = y - (8 * self.height) + self.bottom_y_off
 | 
				
			||||||
 | 
					  pbullets:push_back(self)
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function gun_base:shoot(x, y)
 | 
					function gun_base:shoot(x, y)
 | 
				
			||||||
@@ -649,12 +645,23 @@ function gun_base:shoot(x, y)
 | 
				
			|||||||
 return true
 | 
					 return true
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function gun_base:actually_shoot(x, y)
 | 
				
			||||||
 | 
					 local typ = self.t
 | 
				
			||||||
 | 
					 local b = typ.new{
 | 
				
			||||||
 | 
					  enemy = self.enemy,
 | 
				
			||||||
 | 
					  sprite = self.enemy and typ.esprite or typ.psprite,
 | 
				
			||||||
 | 
					 }
 | 
				
			||||||
 | 
					 b:spawn_at(x, y)
 | 
				
			||||||
 | 
					 return true
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-->8
 | 
					-->8
 | 
				
			||||||
-- bullets and guns
 | 
					-- bullets and guns
 | 
				
			||||||
 | 
					
 | 
				
			||||||
zap_e = mknew(bullet_base.new{
 | 
					zap = bullet_base.new{
 | 
				
			||||||
 --shape
 | 
					 --shape
 | 
				
			||||||
 sprite = 9, --index of enemy ammo sprite
 | 
					 psprite = 8, --index of player ammo sprite
 | 
				
			||||||
 | 
					 esprite = 9, -- index of enemy ammo sprite
 | 
				
			||||||
 width = 1, --in 8x8 blocks
 | 
					 width = 1, --in 8x8 blocks
 | 
				
			||||||
 height = 1,
 | 
					 height = 1,
 | 
				
			||||||
 hurt = { -- hurtbox - where this ship can be hit
 | 
					 hurt = { -- hurtbox - where this ship can be hit
 | 
				
			||||||
@@ -663,39 +670,33 @@ zap_e = mknew(bullet_base.new{
 | 
				
			|||||||
  width = 2,
 | 
					  width = 2,
 | 
				
			||||||
  height = 8
 | 
					  height = 8
 | 
				
			||||||
 },
 | 
					 },
 | 
				
			||||||
 x_off = 1, -- how to position by ship
 | 
					 center_x_off = 1, -- how to position by ship
 | 
				
			||||||
 y_off = 8,
 | 
					 bottom_y_off = 0,
 | 
				
			||||||
 | 
					 top_y_off = 0,
 | 
				
			||||||
 
 | 
					 
 | 
				
			||||||
 damage = 1,
 | 
					 damage = 1,
 | 
				
			||||||
 dx = 0,  -- px/frame
 | 
					 dx = 0,  -- px/frame
 | 
				
			||||||
 dy = 4,
 | 
					 dy = 8,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 hitship = const_fxn(true),
 | 
					 hitship = function(_, _)
 | 
				
			||||||
 | 
					  return true
 | 
				
			||||||
 | 
					 end
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					mknew(zap)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 category = enemy_blt_cat,
 | 
					zap_gun = gun_base.new{
 | 
				
			||||||
})
 | 
					 enemy = false,
 | 
				
			||||||
 | 
					 | 
				
			||||||
zap_p = mknew(zap_e.new{
 | 
					 | 
				
			||||||
 sprite = 8,
 | 
					 | 
				
			||||||
 dy = -8,
 | 
					 | 
				
			||||||
 y_off = 0,
 | 
					 | 
				
			||||||
 category = player_blt_cat,
 | 
					 | 
				
			||||||
})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
zap_gun_e = mknew(gun_base.new{
 | 
					 | 
				
			||||||
 power = 20, -- power consumed per shot
 | 
					 power = 20, -- power consumed per shot
 | 
				
			||||||
 cooldown = 0x0.000a, -- frames between shots
 | 
					 cooldown = 0x0.000a, -- frames between shots
 | 
				
			||||||
 ammo = nil, -- unlimited ammo - main gun
 | 
					 ammo = nil, -- unlimited ammo - main gun
 | 
				
			||||||
 actually_shoot = spawn_one(zap_e),
 | 
					 t = zap -- metatable of bullet to fire
 | 
				
			||||||
})
 | 
					}
 | 
				
			||||||
 | 
					mknew(zap_gun)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
zap_gun_p = mknew(zap_gun_e.new{
 | 
					blast = bullet_base.new{
 | 
				
			||||||
 actually_shoot = spawn_one(zap_p),
 | 
					 | 
				
			||||||
})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
blast = mknew(bullet_base.new{
 | 
					 | 
				
			||||||
 --shape
 | 
					 --shape
 | 
				
			||||||
 sprite = 12, --index of player ammo sprite
 | 
					 psprite = 12, --index of player ammo sprite
 | 
				
			||||||
 | 
					 esprite = 3, -- index of enemy ammo sprite
 | 
				
			||||||
 width = 1, --in 8x8 blocks
 | 
					 width = 1, --in 8x8 blocks
 | 
				
			||||||
 height = 1,
 | 
					 height = 1,
 | 
				
			||||||
 hurt = { -- hurtbox - where this ship can be hit
 | 
					 hurt = { -- hurtbox - where this ship can be hit
 | 
				
			||||||
@@ -704,12 +705,13 @@ blast = mknew(bullet_base.new{
 | 
				
			|||||||
  width = 6,
 | 
					  width = 6,
 | 
				
			||||||
  height = 6
 | 
					  height = 6
 | 
				
			||||||
 },
 | 
					 },
 | 
				
			||||||
 x_off = 4, -- how to position by ship
 | 
					 center_x_off = 4, -- how to position by ship
 | 
				
			||||||
 y_off = 0,
 | 
					 bottom_y_off = 0,
 | 
				
			||||||
 | 
					 top_y_off = 0,
 | 
				
			||||||
 
 | 
					 
 | 
				
			||||||
 damage = 4,
 | 
					 damage = 4,
 | 
				
			||||||
 dx = 0,  -- px/frame
 | 
					 dx = 0,  -- px/frame
 | 
				
			||||||
 dy = -2,
 | 
					 dy = 2,
 | 
				
			||||||
 awaitcancel = false,
 | 
					 awaitcancel = false,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 -- disable damage for 2 frames
 | 
					 -- disable damage for 2 frames
 | 
				
			||||||
@@ -734,22 +736,25 @@ blast = mknew(bullet_base.new{
 | 
				
			|||||||
    self.awaitcancel = false
 | 
					    self.awaitcancel = false
 | 
				
			||||||
   end)
 | 
					   end)
 | 
				
			||||||
  end
 | 
					  end
 | 
				
			||||||
 end,
 | 
					 end
 | 
				
			||||||
 category=player_blt_cat
 | 
					}
 | 
				
			||||||
})
 | 
					mknew(blast)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
blast_gun = mknew(gun_base.new{
 | 
					blast_gun = gun_base.new{
 | 
				
			||||||
 icon = 13,
 | 
					 icon = 13,
 | 
				
			||||||
 power = 0, -- only cost is ammo
 | 
					 enemy = false,
 | 
				
			||||||
 | 
					 power = 0, -- ammo, not power
 | 
				
			||||||
 cooldown = 0x0.0020, -- frames between shots
 | 
					 cooldown = 0x0.0020, -- frames between shots
 | 
				
			||||||
 ammo = 5,
 | 
					 ammo = 5,
 | 
				
			||||||
 maxammo = 5,
 | 
					 maxammo = 5,
 | 
				
			||||||
 actually_shoot = spawn_one(blast),
 | 
					 t = blast -- type of bullet to fire
 | 
				
			||||||
})
 | 
					}
 | 
				
			||||||
 | 
					mknew(blast_gun)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
protron_e = mknew(bullet_base.new{
 | 
					protron = bullet_base.new{
 | 
				
			||||||
 --shape
 | 
					 --shape
 | 
				
			||||||
 sprite = 24,
 | 
					 psprite = 23, --index of player ammo sprite
 | 
				
			||||||
 | 
					 esprite = 24, -- index of enemy ammo sprite
 | 
				
			||||||
 width = 1, --in 8x8 blocks
 | 
					 width = 1, --in 8x8 blocks
 | 
				
			||||||
 height = 1,
 | 
					 height = 1,
 | 
				
			||||||
 hurt = { -- hurtbox - where this ship can be hit
 | 
					 hurt = { -- hurtbox - where this ship can be hit
 | 
				
			||||||
@@ -758,59 +763,56 @@ protron_e = mknew(bullet_base.new{
 | 
				
			|||||||
  width = 2,
 | 
					  width = 2,
 | 
				
			||||||
  height = 2
 | 
					  height = 2
 | 
				
			||||||
 },
 | 
					 },
 | 
				
			||||||
 x_off = 1, -- how to position by ship
 | 
					 center_x_off = 1, -- how to position by ship
 | 
				
			||||||
 y_off = 4,
 | 
					 bottom_y_off = 4,
 | 
				
			||||||
 | 
					 top_y_off = 0,
 | 
				
			||||||
 
 | 
					 
 | 
				
			||||||
 damage = 1,
 | 
					 damage = 1,
 | 
				
			||||||
 dym = 0.5, -- gun sets dy;
 | 
					 dx = 0,  -- px/frame
 | 
				
			||||||
             -- this is mult
 | 
					 dy = 3,
 | 
				
			||||||
 category = enemy_blt_cat,
 | 
					}
 | 
				
			||||||
})
 | 
					mknew(protron)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
protron_p = mknew(protron_e.new{
 | 
					protron_gun = gun_base.new{
 | 
				
			||||||
 sprite=23,
 | 
					 | 
				
			||||||
 dym = -1,
 | 
					 | 
				
			||||||
 y_off = 0,
 | 
					 | 
				
			||||||
 category=player_blt_cat,
 | 
					 | 
				
			||||||
})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
protron_gun_e = mknew(gun_base.new{
 | 
					 | 
				
			||||||
 icon = 25,
 | 
					 icon = 25,
 | 
				
			||||||
 | 
					 enemy = false,
 | 
				
			||||||
 power = 60,
 | 
					 power = 60,
 | 
				
			||||||
 cooldown = 0x0.000f, -- frames between shots
 | 
					 cooldown = 0x0.000f, -- frames between shots
 | 
				
			||||||
 ammo = nil,
 | 
					 ammo = nil,
 | 
				
			||||||
 maxammo = nil,
 | 
					 maxammo = nil,
 | 
				
			||||||
 munition = protron_e
 | 
					 actually_shoot = function(self, x, y)
 | 
				
			||||||
})
 | 
					  local sprite = protron.psprite
 | 
				
			||||||
 | 
					  if (self.enemy) sprite=protron.esprite
 | 
				
			||||||
function protron_gun_e:actually_shoot(x, y)
 | 
					 | 
				
			||||||
 local m = self.munition.dym
 | 
					 | 
				
			||||||
  for i=1,3 do
 | 
					  for i=1,3 do
 | 
				
			||||||
  local b = self.munition.new{
 | 
					   local b = protron.new{
 | 
				
			||||||
   dx = i*m,
 | 
					    enemy=self.enemy,
 | 
				
			||||||
   dy = (4-i)*m,
 | 
					    sprite=sprite,
 | 
				
			||||||
 | 
					    dx = i,
 | 
				
			||||||
 | 
					    dy = 4-i
 | 
				
			||||||
   }
 | 
					   }
 | 
				
			||||||
   b:spawn_at(x,y)
 | 
					   b:spawn_at(x,y)
 | 
				
			||||||
  local b2 = self.munition.new{
 | 
					   local b2 = protron.new{
 | 
				
			||||||
   dx = -i*m,
 | 
					    enemy=self.enemy,
 | 
				
			||||||
   dy = (4-i)*m,
 | 
					    sprite=sprite,
 | 
				
			||||||
 | 
					    dx = -i,
 | 
				
			||||||
 | 
					    dy = 4-i
 | 
				
			||||||
   }
 | 
					   }
 | 
				
			||||||
   b2:spawn_at(x,y)
 | 
					   b2:spawn_at(x,y)
 | 
				
			||||||
  end
 | 
					  end
 | 
				
			||||||
 local bup = self.munition.new{
 | 
					  local bup = protron.new{
 | 
				
			||||||
  dx=0,
 | 
					   enemy=self.enemy,
 | 
				
			||||||
  dy=4*m,
 | 
					   sprite=sprite,
 | 
				
			||||||
 | 
					   dy=4
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
  bup:spawn_at(x,y)
 | 
					  bup:spawn_at(x,y)
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					mknew(protron_gun)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
protron_gun_p = mknew(protron_gun_e.new{
 | 
					vulcan = bullet_base.new{
 | 
				
			||||||
 munition = protron_p,
 | 
					 | 
				
			||||||
})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
vulcan_e = mknew(bullet_base.new{
 | 
					 | 
				
			||||||
 --shape
 | 
					 --shape
 | 
				
			||||||
 sprite = 21,
 | 
					 psprite = 22, --index of player ammo sprite
 | 
				
			||||||
 | 
					 esprite = 21, -- index of enemy ammo sprite
 | 
				
			||||||
 width = 1, --in 8x8 blocks
 | 
					 width = 1, --in 8x8 blocks
 | 
				
			||||||
 height = 1,
 | 
					 height = 1,
 | 
				
			||||||
 hurt = { -- hurtbox - where this ship can be hit
 | 
					 hurt = { -- hurtbox - where this ship can be hit
 | 
				
			||||||
@@ -819,46 +821,39 @@ vulcan_e = mknew(bullet_base.new{
 | 
				
			|||||||
  width = 1,
 | 
					  width = 1,
 | 
				
			||||||
  height = 4
 | 
					  height = 4
 | 
				
			||||||
 },
 | 
					 },
 | 
				
			||||||
 x_off = 0.5, -- how to position by ship
 | 
					 center_x_off = 0.5, -- how to position by ship
 | 
				
			||||||
 y_off = 0,
 | 
					 bottom_y_off = 4,
 | 
				
			||||||
 | 
					 top_y_off = 0,
 | 
				
			||||||
 
 | 
					 
 | 
				
			||||||
 damage = 0.5,
 | 
					 damage = 0.5,
 | 
				
			||||||
 -- dx from gun
 | 
					 dx = 0,  -- px/frame
 | 
				
			||||||
 dy = 2,
 | 
					 dy = 4,
 | 
				
			||||||
 category=enemy_blt_cat
 | 
					}
 | 
				
			||||||
})
 | 
					mknew(vulcan)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
vulcan_p = mknew(vulcan_e.new{
 | 
					vulcan_gun = gun_base.new{
 | 
				
			||||||
 sprite=22,
 | 
					 | 
				
			||||||
 y_off = 4,
 | 
					 | 
				
			||||||
 dy = -4,
 | 
					 | 
				
			||||||
 category=player_blt_cat
 | 
					 | 
				
			||||||
})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
vulcan_gun_e = mknew(gun_base.new{
 | 
					 | 
				
			||||||
 icon = 37,
 | 
					 icon = 37,
 | 
				
			||||||
 enemy = false,
 | 
					 enemy = false,
 | 
				
			||||||
 power = 8,
 | 
					 power = 8,
 | 
				
			||||||
 cooldown = 0x0.0002, -- frames between shots
 | 
					 cooldown = 0x0.0002, -- frames between shots
 | 
				
			||||||
 ammo = nil,
 | 
					 ammo = nil,
 | 
				
			||||||
 maxammo = nil,
 | 
					 maxammo = nil,
 | 
				
			||||||
 munition=vulcan_e,
 | 
					 | 
				
			||||||
 dxs = {0.35, -0.35, -0.7, 0.7, 0.35, -0.35},
 | 
					 dxs = {0.35, -0.35, -0.7, 0.7, 0.35, -0.35},
 | 
				
			||||||
 xoffs = {1, 0, -1, 1, 0, -1},
 | 
					 xoffs = {1, 0, -1, 1, 0, -1},
 | 
				
			||||||
 dxidx = 1,
 | 
					 dxidx = 1,
 | 
				
			||||||
 actually_shoot = function(self, x, y)
 | 
					 actually_shoot = function(self, x, y)
 | 
				
			||||||
  local b = self.munition.new{
 | 
					  local sprite = self.enemy and vulcan.esprite or vulcan.psprite
 | 
				
			||||||
 | 
					  local b = vulcan.new{
 | 
				
			||||||
 | 
					   enemy=self.enemy,
 | 
				
			||||||
 | 
					   sprite=sprite,
 | 
				
			||||||
   dx = self.dxs[self.dxidx],
 | 
					   dx = self.dxs[self.dxidx],
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
  b:spawn_at(self.xoffs[self.dxidx]+x,y)
 | 
					  b:spawn_at(self.xoffs[self.dxidx]+x,y)
 | 
				
			||||||
  self.dxidx += 1
 | 
					  self.dxidx += 1
 | 
				
			||||||
  if (self.dxidx > #self.dxs) self.dxidx = 1
 | 
					  if (self.dxidx > #self.dxs) self.dxidx = 1
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
})
 | 
					}
 | 
				
			||||||
 | 
					mknew(vulcan_gun)
 | 
				
			||||||
vulcan_gun_p = mknew(vulcan_gun_e.new{
 | 
					 | 
				
			||||||
 munition=vulcan_p,
 | 
					 | 
				
			||||||
})
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
-->8
 | 
					-->8
 | 
				
			||||||
--ships, including player
 | 
					--ships, including player
 | 
				
			||||||
@@ -866,7 +861,7 @@ vulcan_gun_p = mknew(vulcan_gun_e.new{
 | 
				
			|||||||
firespark = split"9, 8, 2, 5, 1"
 | 
					firespark = split"9, 8, 2, 5, 1"
 | 
				
			||||||
smokespark = split"13, 13, 5, 5"
 | 
					smokespark = split"13, 13, 5, 5"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
player = mknew(ship_m.new{
 | 
					player = ship_m.new{
 | 
				
			||||||
 --shape
 | 
					 --shape
 | 
				
			||||||
 sprite = 1, --index of ship sprite
 | 
					 sprite = 1, --index of ship sprite
 | 
				
			||||||
 size = 1, --all ships are square; how many 8x8 sprites?
 | 
					 size = 1, --all ships are square; how many 8x8 sprites?
 | 
				
			||||||
@@ -916,20 +911,21 @@ player = mknew(ship_m.new{
 | 
				
			|||||||
  end
 | 
					  end
 | 
				
			||||||
  --dx, dy, shoot_spec, shoot_main
 | 
					  --dx, dy, shoot_spec, shoot_main
 | 
				
			||||||
  return (((b&0x2)>>1) - (b&0x1)) * th, (((b&0x8)>>3) - ((b&0x4)>>2)) * th, (b&0x10) > 0, (b&0x20) > 0
 | 
					  return (((b&0x2)>>1) - (b&0x1)) * th, (((b&0x8)>>3) - ((b&0x4)>>2)) * th, (b&0x10) > 0, (b&0x20) > 0
 | 
				
			||||||
 end,
 | 
					 end
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 init = function(p)
 | 
					mknew(player,
 | 
				
			||||||
  p.main_gun = zap_gun_p.new()
 | 
					 function(p)
 | 
				
			||||||
 | 
					  p.main_gun = zap_gun.new()
 | 
				
			||||||
  -- ONE HIT MODE
 | 
					  -- ONE HIT MODE
 | 
				
			||||||
  --
 | 
					  --
 | 
				
			||||||
  -- p.hp = 0
 | 
					  -- p.hp = 0
 | 
				
			||||||
  -- p.maxhp = 0
 | 
					  -- p.maxhp = 0
 | 
				
			||||||
  -- p.shield = 0
 | 
					  -- p.shield = 0
 | 
				
			||||||
  -- p.maxshield = 0
 | 
					  -- p.maxshield = 0
 | 
				
			||||||
 end,
 | 
					 end
 | 
				
			||||||
})
 | 
					)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
frownie = mknew(ship_m.new{
 | 
					frownie = ship_m.new{
 | 
				
			||||||
 --shape
 | 
					 --shape
 | 
				
			||||||
 sprite = 3, --index of ship sprite
 | 
					 sprite = 3, --index of ship sprite
 | 
				
			||||||
 size = 1, --all ships are square; how many 8x8 sprites?
 | 
					 size = 1, --all ships are square; how many 8x8 sprites?
 | 
				
			||||||
@@ -960,9 +956,10 @@ frownie = mknew(ship_m.new{
 | 
				
			|||||||
  if (tstate>=4) dx=self.thrust
 | 
					  if (tstate>=4) dx=self.thrust
 | 
				
			||||||
  return dx,0,false,false
 | 
					  return dx,0,false,false
 | 
				
			||||||
 end,
 | 
					 end,
 | 
				
			||||||
})
 | 
					}
 | 
				
			||||||
 | 
					mknew(frownie)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
blocky = mknew(frownie.new{
 | 
					blocky = frownie.new{
 | 
				
			||||||
 sprite = 10,
 | 
					 sprite = 10,
 | 
				
			||||||
 hp = 1.5,
 | 
					 hp = 1.5,
 | 
				
			||||||
 hurt = {
 | 
					 hurt = {
 | 
				
			||||||
@@ -980,9 +977,10 @@ blocky = mknew(frownie.new{
 | 
				
			|||||||
  end
 | 
					  end
 | 
				
			||||||
  ship_m.ow(self)
 | 
					  ship_m.ow(self)
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
})
 | 
					}
 | 
				
			||||||
 | 
					mknew(blocky)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
spewy = mknew(frownie.new{
 | 
					spewy = frownie.new{
 | 
				
			||||||
 sprite=26,
 | 
					 sprite=26,
 | 
				
			||||||
 power=-20,
 | 
					 power=-20,
 | 
				
			||||||
 hurt = {
 | 
					 hurt = {
 | 
				
			||||||
@@ -999,13 +997,13 @@ spewy = mknew(frownie.new{
 | 
				
			|||||||
 act=function(self)
 | 
					 act=function(self)
 | 
				
			||||||
  local dx,dy,shoot_spec=frownie.act(self)
 | 
					  local dx,dy,shoot_spec=frownie.act(self)
 | 
				
			||||||
  return dx, dy, shoot_spec, true
 | 
					  return dx, dy, shoot_spec, true
 | 
				
			||||||
 end,
 | 
					 | 
				
			||||||
 init = function(ship)
 | 
					 | 
				
			||||||
  ship.main_gun=ship.main_gun or protron_gun_e.new{}
 | 
					 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
})
 | 
					}
 | 
				
			||||||
 | 
					mknew(spewy, function(ship)
 | 
				
			||||||
 | 
					 ship.main_gun=ship.main_gun or protron_gun.new{enemy=true}
 | 
				
			||||||
 | 
					end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
chasey = mknew(ship_m.new{
 | 
					chasey = ship_m.new{
 | 
				
			||||||
 sprite = 5,
 | 
					 sprite = 5,
 | 
				
			||||||
 size = 1,
 | 
					 size = 1,
 | 
				
			||||||
 hurt = {
 | 
					 hurt = {
 | 
				
			||||||
@@ -1028,11 +1026,10 @@ chasey = mknew(ship_m.new{
 | 
				
			|||||||
 thrust = 0.2,
 | 
					 thrust = 0.2,
 | 
				
			||||||
 drag = 0.075,
 | 
					 drag = 0.075,
 | 
				
			||||||
 slip = true,
 | 
					 slip = true,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 init = function(ship)
 | 
					mknew(chasey, function(ship)
 | 
				
			||||||
  ship.main_gun=ship.main_gun or zap_gun_e.new{}
 | 
					 ship.main_gun=ship.main_gun or zap_gun.new{enemy=true}
 | 
				
			||||||
 end
 | 
					end)
 | 
				
			||||||
})
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
function chasey:act()
 | 
					function chasey:act()
 | 
				
			||||||
 self.xmin = max(primary_ship.x-8, 0)
 | 
					 self.xmin = max(primary_ship.x-8, 0)
 | 
				
			||||||
@@ -1040,7 +1037,7 @@ function chasey:act()
 | 
				
			|||||||
 return 0, 0, false, self.x - 16 < primary_ship.x and self.x + 16 > primary_ship.x
 | 
					 return 0, 0, false, self.x - 16 < primary_ship.x and self.x + 16 > primary_ship.x
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
xl_chasey=mknew(chasey.new{
 | 
					xl_chasey=chasey.new{
 | 
				
			||||||
 size=2,
 | 
					 size=2,
 | 
				
			||||||
 maxspd=1.25,
 | 
					 maxspd=1.25,
 | 
				
			||||||
 hurt = {
 | 
					 hurt = {
 | 
				
			||||||
@@ -1049,8 +1046,6 @@ xl_chasey=mknew(chasey.new{
 | 
				
			|||||||
  width = 12,
 | 
					  width = 12,
 | 
				
			||||||
  height = 10
 | 
					  height = 10
 | 
				
			||||||
 },
 | 
					 },
 | 
				
			||||||
 fire_off_x = 8,
 | 
					 | 
				
			||||||
 fire_off_y = 15,
 | 
					 | 
				
			||||||
 hp = 19.5,
 | 
					 hp = 19.5,
 | 
				
			||||||
 shield = 5,
 | 
					 shield = 5,
 | 
				
			||||||
 boss = true,
 | 
					 boss = true,
 | 
				
			||||||
@@ -1065,11 +1060,10 @@ xl_chasey=mknew(chasey.new{
 | 
				
			|||||||
  sspr(40, 0, 8, 8, self.x, self.y, 16, 16)
 | 
					  sspr(40, 0, 8, 8, self.x, self.y, 16, 16)
 | 
				
			||||||
  pal()
 | 
					  pal()
 | 
				
			||||||
 end,
 | 
					 end,
 | 
				
			||||||
 init = function(ship)
 | 
					}
 | 
				
			||||||
  ship.main_gun=ship.main_gun or zap_gun_e.new{}
 | 
					mknew(xl_chasey, function(ship)
 | 
				
			||||||
 end,
 | 
					 ship.main_gun=ship.main_gun or zap_gun.new{enemy=true}
 | 
				
			||||||
})
 | 
					end)
 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					-->8
 | 
				
			||||||
-- collisions
 | 
					-- collisions
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1083,11 +1077,12 @@ function collides(box1, box2)
 | 
				
			|||||||
	  or box1.y+box1.height<box2.y)
 | 
						  or box1.y+box1.height<box2.y)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
collider = mknew{
 | 
					collider = { }
 | 
				
			||||||
 init = function(x)
 | 
					mknew(collider,
 | 
				
			||||||
 | 
					 function(x)
 | 
				
			||||||
  x.suppress = {}
 | 
					  x.suppress = {}
 | 
				
			||||||
 end,
 | 
					 end
 | 
				
			||||||
}
 | 
					)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function collider_indexes(box)
 | 
					function collider_indexes(box)
 | 
				
			||||||
 local ret = {}
 | 
					 local ret = {}
 | 
				
			||||||
@@ -1276,9 +1271,9 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function spawn_bonus_vulcan_chasey()
 | 
					function spawn_bonus_vulcan_chasey()
 | 
				
			||||||
 local c = spawn_chasey()
 | 
					 local c = spawn_chasey()
 | 
				
			||||||
 c.main_gun=vulcan_gun_e.new{enemy=true}
 | 
					 c.main_gun=vulcan_gun.new{enemy=true}
 | 
				
			||||||
 c.die = function(self)
 | 
					 c.die = function(self)
 | 
				
			||||||
  spawn_main_gun_at(self.x-1, self.y-1, vulcan_gun_p)
 | 
					  spawn_main_gun_at(self.x-1, self.y-1, vulcan_gun)
 | 
				
			||||||
  chasey.die(self)
 | 
					  chasey.die(self)
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
 c.sprite=4
 | 
					 c.sprite=4
 | 
				
			||||||
@@ -1381,7 +1376,7 @@ example_level_csv=[[1,spawn_frownie
 | 
				
			|||||||
310,spawn_blocking_blocky
 | 
					310,spawn_blocking_blocky
 | 
				
			||||||
310,spawn_blocking_blocky
 | 
					310,spawn_blocking_blocky
 | 
				
			||||||
311,spawn_frownie
 | 
					311,spawn_frownie
 | 
				
			||||||
350,spawn_main_gun_at,70,-11,protron_gun_p
 | 
					350,spawn_main_gun_at,70,-11,protron_gun
 | 
				
			||||||
401,spawn_frownie
 | 
					401,spawn_frownie
 | 
				
			||||||
420,spawn_blocking_frownie
 | 
					420,spawn_blocking_frownie
 | 
				
			||||||
430,spawn_bonus_vulcan_chasey
 | 
					430,spawn_bonus_vulcan_chasey
 | 
				
			||||||
@@ -1491,9 +1486,8 @@ bullets
 | 
				
			|||||||
  shots much easier to dodge
 | 
					  shots much easier to dodge
 | 
				
			||||||
* damage - damage per hit;
 | 
					* damage - damage per hit;
 | 
				
			||||||
  used by ships
 | 
					  used by ships
 | 
				
			||||||
* sprite - sprite index.
 | 
					* psprite, esprite - index of
 | 
				
			||||||
* x_off, y_off - renamed for
 | 
					  player or enemy sprite.
 | 
				
			||||||
  the next two vars. may revert
 | 
					 | 
				
			||||||
* center_off_x - the horizontal
 | 
					* center_off_x - the horizontal
 | 
				
			||||||
  centerpoint of the bullet,
 | 
					  centerpoint of the bullet,
 | 
				
			||||||
  for positioning when firing.
 | 
					  for positioning when firing.
 | 
				
			||||||
@@ -1782,7 +1776,7 @@ true, they are dropped.
 | 
				
			|||||||
-->8
 | 
					-->8
 | 
				
			||||||
-- standard events
 | 
					-- standard events
 | 
				
			||||||
 | 
					
 | 
				
			||||||
blip_fx = mknew{
 | 
					blip_fx = {
 | 
				
			||||||
 cancel=false
 | 
					 cancel=false
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1800,6 +1794,8 @@ function blip_fx:abort()
 | 
				
			|||||||
 self.cancel=true
 | 
					 self.cancel=true
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					mknew(blip_fx)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
blip_pals = {}
 | 
					blip_pals = {}
 | 
				
			||||||
function init_blip_pals()
 | 
					function init_blip_pals()
 | 
				
			||||||
 for i=0,15 do
 | 
					 for i=0,15 do
 | 
				
			||||||
@@ -1834,7 +1830,8 @@ function boom(x,y,boominess,is_boss)
 | 
				
			|||||||
 return
 | 
					 return
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
spark_particle=mknew{}
 | 
					spark_particle={}
 | 
				
			||||||
 | 
					mknew(spark_particle)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function spark_particle:move()
 | 
					function spark_particle:move()
 | 
				
			||||||
 if (rnd(4) < 1) self.sidx += 1
 | 
					 if (rnd(4) < 1) self.sidx += 1
 | 
				
			||||||
@@ -1863,7 +1860,7 @@ end
 | 
				
			|||||||
-->8
 | 
					-->8
 | 
				
			||||||
-- powerups
 | 
					-- powerups
 | 
				
			||||||
 | 
					
 | 
				
			||||||
powerup = mknew(bullet_base.new{
 | 
					powerup = bullet_base.new{
 | 
				
			||||||
 -- animated sprite array: "sprites"
 | 
					 -- animated sprite array: "sprites"
 | 
				
			||||||
 -- to draw under or over anim,
 | 
					 -- to draw under or over anim,
 | 
				
			||||||
 -- override draw, draw the
 | 
					 -- override draw, draw the
 | 
				
			||||||
@@ -1879,12 +1876,13 @@ powerup = mknew(bullet_base.new{
 | 
				
			|||||||
 -- easy to pick up
 | 
					 -- easy to pick up
 | 
				
			||||||
 dx = 0,
 | 
					 dx = 0,
 | 
				
			||||||
 dy = 1.5, -- 0.75 after enemyspd
 | 
					 dy = 1.5, -- 0.75 after enemyspd
 | 
				
			||||||
 category = enemy_blt_cat, -- collides with player ship
 | 
					 enemy = true, -- collides with player ship
 | 
				
			||||||
 damage = 0,
 | 
					 damage = 0,
 | 
				
			||||||
 
 | 
					 
 | 
				
			||||||
 anim_speed = 2,
 | 
					 anim_speed = 2,
 | 
				
			||||||
 loop_pause = 30 -- affected by animspeed
 | 
					 loop_pause = 30 -- affected by animspeed
 | 
				
			||||||
})
 | 
					}
 | 
				
			||||||
 | 
					mknew(powerup)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- sprite indexes for "sheen" animation
 | 
					-- sprite indexes for "sheen" animation
 | 
				
			||||||
sheen8x8 = split"2,54,55,56,57,58,59,60,61"
 | 
					sheen8x8 = split"2,54,55,56,57,58,59,60,61"
 | 
				
			||||||
@@ -1904,15 +1902,16 @@ function powerup:draw()
 | 
				
			|||||||
     self.width, self.height) 
 | 
					     self.width, self.height) 
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
repair = mknew(powerup.new{
 | 
					repair = powerup.new{
 | 
				
			||||||
 hurt = {
 | 
					 hurt = {
 | 
				
			||||||
  x_off = -2,
 | 
					  x_off = -2,
 | 
				
			||||||
  y_off = -2,
 | 
					  y_off = -2,
 | 
				
			||||||
  width = 12,
 | 
					  width = 12,
 | 
				
			||||||
  height = 12
 | 
					  height = 12
 | 
				
			||||||
 },
 | 
					 },
 | 
				
			||||||
 x_off = 4,
 | 
					 center_x_off = 4,
 | 
				
			||||||
 y_off = 0,
 | 
					 top_y_off = 0,
 | 
				
			||||||
 | 
					 bottom_y_off = 0,
 | 
				
			||||||
 sprites = sheen8x8,
 | 
					 sprites = sheen8x8,
 | 
				
			||||||
 hitship = function(self, ship)
 | 
					 hitship = function(self, ship)
 | 
				
			||||||
  if (ship ~= primary_ship) return false
 | 
					  if (ship ~= primary_ship) return false
 | 
				
			||||||
@@ -1923,13 +1922,14 @@ repair = mknew(powerup.new{
 | 
				
			|||||||
  spr(53, self.x, self.y, self.width, self.height)
 | 
					  spr(53, self.x, self.y, self.width, self.height)
 | 
				
			||||||
  powerup.draw(self)
 | 
					  powerup.draw(self)
 | 
				
			||||||
 end  
 | 
					 end  
 | 
				
			||||||
})
 | 
					}
 | 
				
			||||||
 | 
					mknew(repair)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function spawn_repair_at(x, y)
 | 
					function spawn_repair_at(x, y)
 | 
				
			||||||
 repair.new():spawn_at(x, y)
 | 
					 repair.new():spawn_at(x, y)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
gun_swap = mknew(powerup.new{
 | 
					gun_swap = powerup.new{
 | 
				
			||||||
 hurt = {
 | 
					 hurt = {
 | 
				
			||||||
  x_off = -2,
 | 
					  x_off = -2,
 | 
				
			||||||
  y_off = -2,
 | 
					  y_off = -2,
 | 
				
			||||||
@@ -1937,8 +1937,9 @@ gun_swap = mknew(powerup.new{
 | 
				
			|||||||
  height = 16
 | 
					  height = 16
 | 
				
			||||||
 },
 | 
					 },
 | 
				
			||||||
 -- gun = gun_type.new{}
 | 
					 -- gun = gun_type.new{}
 | 
				
			||||||
 x_off = 6,
 | 
					 center_x_off = 6,
 | 
				
			||||||
 y_off = 0,
 | 
					 top_y_off = 0,
 | 
				
			||||||
 | 
					 bottom_y_off = 4,
 | 
				
			||||||
 width = 2,
 | 
					 width = 2,
 | 
				
			||||||
 height = 2,
 | 
					 height = 2,
 | 
				
			||||||
 sprites = {64, 66, 68, 70, 72, 74, 76, 78},
 | 
					 sprites = {64, 66, 68, 70, 72, 74, 76, 78},
 | 
				
			||||||
@@ -1951,7 +1952,8 @@ gun_swap = mknew(powerup.new{
 | 
				
			|||||||
  powerup.draw(self)
 | 
					  powerup.draw(self)
 | 
				
			||||||
  spr(self.gun.icon, self.x+2, self.y+2, 1, 1)
 | 
					  spr(self.gun.icon, self.x+2, self.y+2, 1, 1)
 | 
				
			||||||
 end
 | 
					 end
 | 
				
			||||||
})
 | 
					}
 | 
				
			||||||
 | 
					mknew(gun_swap)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function spawn_main_gun_at(x, y, gunt)
 | 
					function spawn_main_gun_at(x, y, gunt)
 | 
				
			||||||
 if (type(gunt)=="string") gunt=_ENV[gunt]
 | 
					 if (type(gunt)=="string") gunt=_ENV[gunt]
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										245
									
								
								magnitest.p8
									
									
									
									
									
								
							
							
						
						
									
										245
									
								
								magnitest.p8
									
									
									
									
									
								
							@@ -1,245 +0,0 @@
 | 
				
			|||||||
pico-8 cartridge // http://www.pico-8.com
 | 
					 | 
				
			||||||
version 42
 | 
					 | 
				
			||||||
__lua__
 | 
					 | 
				
			||||||
--magnitest.p8
 | 
					 | 
				
			||||||
--accuracy and perf tests for
 | 
					 | 
				
			||||||
--vector calculation logic
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- profiler says 67 cycles
 | 
					 | 
				
			||||||
-- 39 lua, 28 system
 | 
					 | 
				
			||||||
function bbs28999alg(dx, dy)
 | 
					 | 
				
			||||||
  local d = max(abs(dx),abs(dy))
 | 
					 | 
				
			||||||
  local n = min(abs(dx),abs(dy)) / d
 | 
					 | 
				
			||||||
  return sqrt(n*n + 1) * d
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- profiler says 56 cycles
 | 
					 | 
				
			||||||
-- 24 lua, 32 system
 | 
					 | 
				
			||||||
function bbs28999algopt(dx, dy)
 | 
					 | 
				
			||||||
  local d,n=abs(dx),abs(dy)
 | 
					 | 
				
			||||||
  if (d<n) d,n=n,d
 | 
					 | 
				
			||||||
  n/=d
 | 
					 | 
				
			||||||
  return (n*n + 1)^0.5 * d
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- profiler says 54 cycles
 | 
					 | 
				
			||||||
-- 26 lua, 28 system
 | 
					 | 
				
			||||||
function bbs28999algopt2(dx, dy)
 | 
					 | 
				
			||||||
  local d,n=abs(dx),abs(dy)
 | 
					 | 
				
			||||||
  if (d<n) d,n=n,d
 | 
					 | 
				
			||||||
  n/=d
 | 
					 | 
				
			||||||
  return sqrt(n*n + 1) * d
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- profiler says 18 cycles
 | 
					 | 
				
			||||||
-- 18 lua, 0 system
 | 
					 | 
				
			||||||
function trigalg(dx, dy)
 | 
					 | 
				
			||||||
 local s = sin(atan2(dx,dy))
 | 
					 | 
				
			||||||
 if (s==0) return abs(dx)
 | 
					 | 
				
			||||||
 return abs(dy/s)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
function _init()
 | 
					 | 
				
			||||||
 gdx,gdy=0,0
 | 
					 | 
				
			||||||
 acc=1
 | 
					 | 
				
			||||||
 magnitude = 1
 | 
					 | 
				
			||||||
 tresult=0
 | 
					 | 
				
			||||||
 bresult=0
 | 
					 | 
				
			||||||
 delta=0
 | 
					 | 
				
			||||||
 dp=0
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function _update60()
 | 
					 | 
				
			||||||
 if (btn(0)) gdx -= acc
 | 
					 | 
				
			||||||
 if (btn(1)) gdx += acc
 | 
					 | 
				
			||||||
 if (btn(2)) gdy -= acc
 | 
					 | 
				
			||||||
 if (btn(3)) gdy += acc
 | 
					 | 
				
			||||||
 if (btn(4) and btn(5)) gdx,gdy=0,0
 | 
					 | 
				
			||||||
 gdx=mid(-16000,16000,gdx)
 | 
					 | 
				
			||||||
 gdy=mid(-16000,16000,gdy)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 if btn() == 0 or btn(4) then
 | 
					 | 
				
			||||||
  acc = 1
 | 
					 | 
				
			||||||
 elseif btn(5) then
 | 
					 | 
				
			||||||
  acc *= 1.05
 | 
					 | 
				
			||||||
 else
 | 
					 | 
				
			||||||
  acc *= 1.02
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 if (acc > 1024) acc=1024
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 local a,b=abs(gdx),abs(gdy)
 | 
					 | 
				
			||||||
 if (b>a) a,b=b,a
 | 
					 | 
				
			||||||
 magnitude = 1
 | 
					 | 
				
			||||||
 while magnitude < a/64 do
 | 
					 | 
				
			||||||
  magnitude *= 2
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 bresult=bbs28999algopt2(gdx,gdy)
 | 
					 | 
				
			||||||
 tresult=trigalg(gdx,gdy)
 | 
					 | 
				
			||||||
 delta=tresult-bresult
 | 
					 | 
				
			||||||
 dp=(2*abs(delta)/abs(abs(bresult)+abs(tresult)))*100
 | 
					 | 
				
			||||||
 if (delta == 0) dp=0
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
cols = {
 | 
					 | 
				
			||||||
 6,7,
 | 
					 | 
				
			||||||
 [4]=10,
 | 
					 | 
				
			||||||
 [8]=9,
 | 
					 | 
				
			||||||
 [16]=4,
 | 
					 | 
				
			||||||
 [32]=14,
 | 
					 | 
				
			||||||
 [64]=15,
 | 
					 | 
				
			||||||
 [128]=11,
 | 
					 | 
				
			||||||
 [256]=12,
 | 
					 | 
				
			||||||
 [512]=13,
 | 
					 | 
				
			||||||
 [1024]=8,
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function _draw()
 | 
					 | 
				
			||||||
 cls()
 | 
					 | 
				
			||||||
 camera()
 | 
					 | 
				
			||||||
 print("x: "..tostr(gdx).."  y: "..tostr(gdy).."\nbase: "..tostr(bresult).."\ntrig: "..tostr(tresult).."\n\ndiff: "..tostr(delta).."\n   %:"..tostr(dp),0,0,13)
 | 
					 | 
				
			||||||
 print("⬆️⬇️⬅️➡️:move  ❎:fast 🅾️:slow\n❎+🅾️:reset position",0,117,12)
 | 
					 | 
				
			||||||
 camera(-63,-63)
 | 
					 | 
				
			||||||
 line(0,0,gdx/magnitude,gdy/magnitude,cols[magnitude] or 2)
 | 
					 | 
				
			||||||
 rectfill(0,0,gdx/magnitude,0,5)
 | 
					 | 
				
			||||||
 rectfill(0,0,0,gdy/magnitude,5)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
__gfx__
 | 
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			||||||
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			||||||
__label__
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			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
0ccccc000ccccc000ccccc000ccccc000000ccc00cc0c0c0ccc0000000000ccccc000000ccc0ccc00cc0ccc000000ccccc0000000cc0c0000cc0c0c000000000
 | 
					 | 
				
			||||||
ccc0ccc0cc000cc0ccc00cc0cc00ccc00c00ccc0c0c0c0c0c00000000000cc0c0cc00c00c000c0c0c0000c000000cc000cc00c00c000c000c0c0c0c000000000
 | 
					 | 
				
			||||||
cc000cc0cc000cc0cc000cc0cc000cc00000c0c0c0c0c0c0cc0000000000ccc0ccc00000cc00ccc0ccc00c000000cc0c0cc00000ccc0c000c0c0c0c000000000
 | 
					 | 
				
			||||||
cc000cc0ccc0ccc0ccc00cc0cc00ccc00c00c0c0c0c0ccc0c00000000000cc0c0cc00c00c000c0c000c00c000000cc000cc00c0000c0c000c0c0ccc000000000
 | 
					 | 
				
			||||||
0ccccc000ccccc000ccccc000ccccc000000c0c0cc000c00ccc0000000000ccccc000000c000c0c0cc000c0000000ccccc000000cc00ccc0cc00ccc000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
0ccccc0000000ccccc000000ccc0ccc00cc0ccc0ccc00000ccc00cc00cc0ccc0ccc0ccc00cc0cc00000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
cc0c0cc00c00cc000cc00c00c0c0c000c000c0000c000000c0c0c0c0c0000c000c000c00c0c0c0c0000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
ccc0ccc0ccc0cc0c0cc00000cc00cc00ccc0cc000c000000ccc0c0c0ccc00c000c000c00c0c0c0c0000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
cc0c0cc00c00cc000cc00c00c0c0c00000c0c0000c000000c000c0c000c00c000c000c00c0c0c0c0000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
0ccccc0000000ccccc000000c0c0ccc0cc00ccc00c000000c000cc00cc00ccc00c00ccc0cc00c0c0000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
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										356
									
								
								old_readme.md
									
									
									
									
									
								
							
							
						
						
									
										356
									
								
								old_readme.md
									
									
									
									
									
								
							@@ -1,356 +0,0 @@
 | 
				
			|||||||
This file contains text that used to be in the cartridge itself, but
 | 
					 | 
				
			||||||
I'm getting increasingly anxious about cartridge space so I'm moving
 | 
					 | 
				
			||||||
it out ot a separate file.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
---
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
main loop sequence
 | 
					 | 
				
			||||||
==================
 | 
					 | 
				
			||||||
1. level_frame
 | 
					 | 
				
			||||||
2. events
 | 
					 | 
				
			||||||
3. merge new_events into events
 | 
					 | 
				
			||||||
4. update bg intangibles
 | 
					 | 
				
			||||||
5. move ships (player first)
 | 
					 | 
				
			||||||
6. move bullets (player first)
 | 
					 | 
				
			||||||
7. calculate collisions
 | 
					 | 
				
			||||||
 1. pship on eship
 | 
					 | 
				
			||||||
 2. ebullet on pship
 | 
					 | 
				
			||||||
 3. pbullet on eship
 | 
					 | 
				
			||||||
8. update fg intangibles
 | 
					 | 
				
			||||||
9. check for end of level
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
draw order
 | 
					 | 
				
			||||||
----------
 | 
					 | 
				
			||||||
bottom to top:
 | 
					 | 
				
			||||||
1. intangibles_bg
 | 
					 | 
				
			||||||
2. player bullets
 | 
					 | 
				
			||||||
3. player ships
 | 
					 | 
				
			||||||
4. enemy ships
 | 
					 | 
				
			||||||
5. enemy bullets
 | 
					 | 
				
			||||||
6. intangibles_fg
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
notes
 | 
					 | 
				
			||||||
-----
 | 
					 | 
				
			||||||
intangibles_fg move()s after
 | 
					 | 
				
			||||||
all collisions and other moves
 | 
					 | 
				
			||||||
are processed. if an intangible
 | 
					 | 
				
			||||||
is added to the list as a result
 | 
					 | 
				
			||||||
of a collision or move, it will
 | 
					 | 
				
			||||||
itself be move()d before it is
 | 
					 | 
				
			||||||
drawn.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
data-driven items
 | 
					 | 
				
			||||||
=================
 | 
					 | 
				
			||||||
guns and bullets both allow the
 | 
					 | 
				
			||||||
most common behaviors to be
 | 
					 | 
				
			||||||
expressed with data alone.
 | 
					 | 
				
			||||||
ships only need a movement
 | 
					 | 
				
			||||||
algorithm expressed.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
guns
 | 
					 | 
				
			||||||
----
 | 
					 | 
				
			||||||
* t - metatable for bullet type.
 | 
					 | 
				
			||||||
  fired once in the bullet's
 | 
					 | 
				
			||||||
  default direction per shot.
 | 
					 | 
				
			||||||
* enemy - if true, fired bullets
 | 
					 | 
				
			||||||
  are flagged as enemy bullets.
 | 
					 | 
				
			||||||
* icon - sprite index of an
 | 
					 | 
				
			||||||
  8x8 sprite to display in the
 | 
					 | 
				
			||||||
  hud when the player has this
 | 
					 | 
				
			||||||
  gun. default is 20, a generic
 | 
					 | 
				
			||||||
  crosshair bullseye thing.
 | 
					 | 
				
			||||||
* cooldown - min frames between
 | 
					 | 
				
			||||||
  shots.
 | 
					 | 
				
			||||||
* ammo, maxammo - permitted
 | 
					 | 
				
			||||||
  number of shots. 0 is empty
 | 
					 | 
				
			||||||
  and unfireable. maxammo = 0
 | 
					 | 
				
			||||||
  will cause a divide by zero
 | 
					 | 
				
			||||||
  so don't do that. if nil,
 | 
					 | 
				
			||||||
  ammo is infinite.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
default guns manage ammo and
 | 
					 | 
				
			||||||
cooldown in shoot, then call
 | 
					 | 
				
			||||||
actually_shoot to create the
 | 
					 | 
				
			||||||
projectile. override only
 | 
					 | 
				
			||||||
actually_shoot to change
 | 
					 | 
				
			||||||
projectile logic while keeping
 | 
					 | 
				
			||||||
cooldown and ammo logic.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
bullets
 | 
					 | 
				
			||||||
-------
 | 
					 | 
				
			||||||
* dx, dy - movement per frame.
 | 
					 | 
				
			||||||
  player bullets use -dy
 | 
					 | 
				
			||||||
  instead.
 | 
					 | 
				
			||||||
* enemyspd - multiplier for dx
 | 
					 | 
				
			||||||
  and dy on enemy bullets.
 | 
					 | 
				
			||||||
  default is 0.5, making enemy
 | 
					 | 
				
			||||||
  shots much easier to dodge
 | 
					 | 
				
			||||||
* damage - damage per hit;
 | 
					 | 
				
			||||||
  used by ships
 | 
					 | 
				
			||||||
* sprite - sprite index.
 | 
					 | 
				
			||||||
* x_off, y_off - renamed for
 | 
					 | 
				
			||||||
  the next two vars. may revert
 | 
					 | 
				
			||||||
* center_off_x - the horizontal
 | 
					 | 
				
			||||||
  centerpoint of the bullet,
 | 
					 | 
				
			||||||
  for positioning when firing.
 | 
					 | 
				
			||||||
  assume a pixel's coordinates
 | 
					 | 
				
			||||||
  refer to the upper left corner
 | 
					 | 
				
			||||||
  of the pixel; the center of
 | 
					 | 
				
			||||||
  a 2-width bullet with an
 | 
					 | 
				
			||||||
  upper left corner at 0 is 1,
 | 
					 | 
				
			||||||
  not 0.5.
 | 
					 | 
				
			||||||
* top_off_y, bottom_off_y -
 | 
					 | 
				
			||||||
  also for positioning when
 | 
					 | 
				
			||||||
  firing. positive distance from
 | 
					 | 
				
			||||||
  top or bottom edge to image.
 | 
					 | 
				
			||||||
  top_off_y will usually be 0,
 | 
					 | 
				
			||||||
  bottom_off_y will not be when
 | 
					 | 
				
			||||||
  bullets are smaller than
 | 
					 | 
				
			||||||
  the sprite box.
 | 
					 | 
				
			||||||
* width, height - measured in
 | 
					 | 
				
			||||||
  full sprites (8x8 boxes), not
 | 
					 | 
				
			||||||
  pixels. used for drawing.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
bullets despawn when above or
 | 
					 | 
				
			||||||
below the screen (player or
 | 
					 | 
				
			||||||
enemy bullets, respectively).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
by default, bullets despawn
 | 
					 | 
				
			||||||
when they hit something.
 | 
					 | 
				
			||||||
override hitship to change this.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
ships
 | 
					 | 
				
			||||||
____
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
ships move by calculating
 | 
					 | 
				
			||||||
momentum, then offsetting their
 | 
					 | 
				
			||||||
position by that momentum, then
 | 
					 | 
				
			||||||
clamping their position to the
 | 
					 | 
				
			||||||
screen (horizontally only for
 | 
					 | 
				
			||||||
ships that autoscroll). ships
 | 
					 | 
				
			||||||
that autoscroll (slip==true)
 | 
					 | 
				
			||||||
then slide down by scrollspeed.
 | 
					 | 
				
			||||||
fractional coordinates are ok.
 | 
					 | 
				
			||||||
after movement, ships lose
 | 
					 | 
				
			||||||
momentum (ship.drag along each
 | 
					 | 
				
			||||||
axis). abs(momentum) can't
 | 
					 | 
				
			||||||
exceed ship.maxspeed.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
ships gain momentum by acting
 | 
					 | 
				
			||||||
like a player pushing buttons.
 | 
					 | 
				
			||||||
the player ship actually reads
 | 
					 | 
				
			||||||
buttons for this.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
act -- returns new acceleration:
 | 
					 | 
				
			||||||
dx, dy, shoot_spec, shoot_main.
 | 
					 | 
				
			||||||
dx and dy are change in momentum
 | 
					 | 
				
			||||||
in px/frame. this is controls
 | 
					 | 
				
			||||||
only -- friction is handled in
 | 
					 | 
				
			||||||
ship:move (`drag` value).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
ships hitting another ship take
 | 
					 | 
				
			||||||
1 damage per frame of overlap.
 | 
					 | 
				
			||||||
ships hitting a bullet check
 | 
					 | 
				
			||||||
bullet.damage to find out how
 | 
					 | 
				
			||||||
much damage they take. damage
 | 
					 | 
				
			||||||
is applied to shields, then hp.
 | 
					 | 
				
			||||||
damaged ships flash briefly -
 | 
					 | 
				
			||||||
blue (12) if all damage was
 | 
					 | 
				
			||||||
shielded, white (7) if hp was
 | 
					 | 
				
			||||||
damaged. a ship that then has 0
 | 
					 | 
				
			||||||
or less hp calls self:die() and
 | 
					 | 
				
			||||||
tells the main game loop to
 | 
					 | 
				
			||||||
remove it.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
shieldcooldown is the interval
 | 
					 | 
				
			||||||
between restoring shield points.
 | 
					 | 
				
			||||||
shieldpenalty is the delay
 | 
					 | 
				
			||||||
before restoring points after
 | 
					 | 
				
			||||||
any damage, reset to this value
 | 
					 | 
				
			||||||
on every damaging hit (whether
 | 
					 | 
				
			||||||
it is absorbed by the shield or
 | 
					 | 
				
			||||||
not) -- shield behaves like
 | 
					 | 
				
			||||||
halo and other shooters in its
 | 
					 | 
				
			||||||
heritage, where it recovers if
 | 
					 | 
				
			||||||
you avoid damage for a while.
 | 
					 | 
				
			||||||
not that there is any safe cover
 | 
					 | 
				
			||||||
in this kind of game.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
ships do not repair hp on their
 | 
					 | 
				
			||||||
own. negative-damage bullets
 | 
					 | 
				
			||||||
are treated as 0, but a bullet
 | 
					 | 
				
			||||||
can choose to repair the ship
 | 
					 | 
				
			||||||
it hits in its own hitship
 | 
					 | 
				
			||||||
method, or otherwise edit it
 | 
					 | 
				
			||||||
(changing weapons, refilling
 | 
					 | 
				
			||||||
weapon ammo). powerups are
 | 
					 | 
				
			||||||
therefore a kind of bullet.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
levels
 | 
					 | 
				
			||||||
======
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
a level is a table mapping
 | 
					 | 
				
			||||||
effective frame number to
 | 
					 | 
				
			||||||
functions. when a level starts,
 | 
					 | 
				
			||||||
it sets lframe ("level frame")
 | 
					 | 
				
			||||||
and distance to 0.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
every frame, level_frame
 | 
					 | 
				
			||||||
increments lframe by 0x0.0001.
 | 
					 | 
				
			||||||
then if the level is not frozen,
 | 
					 | 
				
			||||||
it increments distance by 1.0
 | 
					 | 
				
			||||||
and runs the function in the
 | 
					 | 
				
			||||||
level table for exactly that
 | 
					 | 
				
			||||||
frame number (if any). distance
 | 
					 | 
				
			||||||
is therefore "nonfrozen frames",
 | 
					 | 
				
			||||||
and is used to trigger level
 | 
					 | 
				
			||||||
progress. lframe always
 | 
					 | 
				
			||||||
increments. ships are encouraged
 | 
					 | 
				
			||||||
to use lframe to control
 | 
					 | 
				
			||||||
animation and movement, and may
 | 
					 | 
				
			||||||
use distance to react to level
 | 
					 | 
				
			||||||
progress separately from overall
 | 
					 | 
				
			||||||
time. remember to multiply
 | 
					 | 
				
			||||||
lframe-related stuff by 0x0001.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
a special sentinel value, eol,
 | 
					 | 
				
			||||||
marks the end of the level.
 | 
					 | 
				
			||||||
(the level engine doesn't know
 | 
					 | 
				
			||||||
when it's out of events, so
 | 
					 | 
				
			||||||
without eol, the level will
 | 
					 | 
				
			||||||
simply have no events forever.)
 | 
					 | 
				
			||||||
when it finds eol, level_frame
 | 
					 | 
				
			||||||
throws away the current level
 | 
					 | 
				
			||||||
and tells the main loop that it
 | 
					 | 
				
			||||||
might be done. the main loop
 | 
					 | 
				
			||||||
agrees the level is over and the
 | 
					 | 
				
			||||||
player has won when the level
 | 
					 | 
				
			||||||
has reached eol and there are
 | 
					 | 
				
			||||||
no more enemy ships, enemy
 | 
					 | 
				
			||||||
bullets, or background events
 | 
					 | 
				
			||||||
remaining. player ships, player
 | 
					 | 
				
			||||||
bullets, and intangibles are
 | 
					 | 
				
			||||||
not counted.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
level freezing
 | 
					 | 
				
			||||||
--------------
 | 
					 | 
				
			||||||
the level is frozen when the
 | 
					 | 
				
			||||||
global value freeze > 0.
 | 
					 | 
				
			||||||
generally, something intending
 | 
					 | 
				
			||||||
to block level progress (a
 | 
					 | 
				
			||||||
miniboss, a minigame, etc.)
 | 
					 | 
				
			||||||
increments freeze and prepares
 | 
					 | 
				
			||||||
some means of decrementing it
 | 
					 | 
				
			||||||
when it no longer wants to block
 | 
					 | 
				
			||||||
level progress.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
most commonly, we want to block
 | 
					 | 
				
			||||||
until some specific ship or
 | 
					 | 
				
			||||||
group of ships has died. for
 | 
					 | 
				
			||||||
these ships, override ship:die
 | 
					 | 
				
			||||||
to decrement freeze. make sure
 | 
					 | 
				
			||||||
to set ship.dead in any new
 | 
					 | 
				
			||||||
ship:die method so anything else
 | 
					 | 
				
			||||||
looking at it can recognize
 | 
					 | 
				
			||||||
the ship as dead.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
for anything else, you probably
 | 
					 | 
				
			||||||
want an event to figure out when
 | 
					 | 
				
			||||||
to unfreeze.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
levels start at 1
 | 
					 | 
				
			||||||
-----------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
distance is initialized to 0
 | 
					 | 
				
			||||||
but gets incremented before the
 | 
					 | 
				
			||||||
first time the engine looks for
 | 
					 | 
				
			||||||
events. therefore, the first
 | 
					 | 
				
			||||||
frame of the level executes
 | 
					 | 
				
			||||||
level[1]. since levelframe
 | 
					 | 
				
			||||||
executes before anything else,
 | 
					 | 
				
			||||||
level[1] sets up the first frame
 | 
					 | 
				
			||||||
drawn in the level. the player
 | 
					 | 
				
			||||||
does not see a blank world
 | 
					 | 
				
			||||||
before level[1] runs.
 | 
					 | 
				
			||||||
level[1] can therefore be used
 | 
					 | 
				
			||||||
to reconfigure the player ship,
 | 
					 | 
				
			||||||
set up backgrounds, start music,
 | 
					 | 
				
			||||||
kick off some kind of fade-in
 | 
					 | 
				
			||||||
animation, etc.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
events
 | 
					 | 
				
			||||||
======
 | 
					 | 
				
			||||||
the global list "events" stores
 | 
					 | 
				
			||||||
0-argument functions which are
 | 
					 | 
				
			||||||
called every frame. if they
 | 
					 | 
				
			||||||
return true, they are removed
 | 
					 | 
				
			||||||
from the list and not run again;
 | 
					 | 
				
			||||||
if they return false, they stay
 | 
					 | 
				
			||||||
and will be called in later
 | 
					 | 
				
			||||||
frames. the level does not end
 | 
					 | 
				
			||||||
while the events table is
 | 
					 | 
				
			||||||
nonempty.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
events are most commonly used
 | 
					 | 
				
			||||||
to set up something for later
 | 
					 | 
				
			||||||
(for example, blip uses an event
 | 
					 | 
				
			||||||
to remove the fx_pallete from
 | 
					 | 
				
			||||||
the flashing ship when the blip
 | 
					 | 
				
			||||||
expires), but can also be used
 | 
					 | 
				
			||||||
to implement a "level within a
 | 
					 | 
				
			||||||
level" that does something
 | 
					 | 
				
			||||||
complicated until it's done. if
 | 
					 | 
				
			||||||
you froze the level when
 | 
					 | 
				
			||||||
creating the event, remember
 | 
					 | 
				
			||||||
to thaw it (freeze -= 1) on all
 | 
					 | 
				
			||||||
paths that return true.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
to do complex stuff in events,
 | 
					 | 
				
			||||||
use a closure or a metatable
 | 
					 | 
				
			||||||
that specifies __call.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
to avoid editing the events
 | 
					 | 
				
			||||||
list while it is being iterated,
 | 
					 | 
				
			||||||
events that create new events
 | 
					 | 
				
			||||||
must add those events to
 | 
					 | 
				
			||||||
new_events rather than events.
 | 
					 | 
				
			||||||
new_events is only valid during
 | 
					 | 
				
			||||||
the "event execution" stage, so
 | 
					 | 
				
			||||||
events created at any other time
 | 
					 | 
				
			||||||
must go directly on events
 | 
					 | 
				
			||||||
without using new_events.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
intangibles
 | 
					 | 
				
			||||||
===========
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
the intangibles_fg and
 | 
					 | 
				
			||||||
intangibles_bg lists contain
 | 
					 | 
				
			||||||
items with :move and :draw.
 | 
					 | 
				
			||||||
like ships and bullets, they
 | 
					 | 
				
			||||||
move during _update60 and
 | 
					 | 
				
			||||||
draw during _draw. they are
 | 
					 | 
				
			||||||
not checked for collisions.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
intangibles_bg moves/draws
 | 
					 | 
				
			||||||
before anything else moves or
 | 
					 | 
				
			||||||
draws. intangibles_fg
 | 
					 | 
				
			||||||
moves/draws last. this controls
 | 
					 | 
				
			||||||
whether your intangible object
 | 
					 | 
				
			||||||
draws in front of or behind
 | 
					 | 
				
			||||||
other stuff. you probably want
 | 
					 | 
				
			||||||
intangibles_bg for decorative
 | 
					 | 
				
			||||||
elements and intangibles_fg
 | 
					 | 
				
			||||||
for explosions, score popups,
 | 
					 | 
				
			||||||
etc.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
there's no scrolling background
 | 
					 | 
				
			||||||
engine but intangibles_bg could
 | 
					 | 
				
			||||||
be used to create one, including
 | 
					 | 
				
			||||||
using the map (otherwise unused
 | 
					 | 
				
			||||||
in this engine) for the purpose.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
intangibles do not prevent the
 | 
					 | 
				
			||||||
level from ending. like bullets
 | 
					 | 
				
			||||||
and ships, if :move returns
 | 
					 | 
				
			||||||
true, they are dropped.
 | 
					 | 
				
			||||||
							
								
								
									
										501
									
								
								profiling.p8
									
									
									
									
									
								
							
							
						
						
									
										501
									
								
								profiling.p8
									
									
									
									
									
								
							@@ -1,501 +0,0 @@
 | 
				
			|||||||
pico-8 cartridge // http://www.pico-8.com
 | 
					 | 
				
			||||||
version 42
 | 
					 | 
				
			||||||
__lua__
 | 
					 | 
				
			||||||
-- prof: cpu cycle counter v1.4
 | 
					 | 
				
			||||||
--  BY PANCELOR
 | 
					 | 
				
			||||||
--[[------------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
use this cart to precisely
 | 
					 | 
				
			||||||
measure code execution time
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
--------------------------------
 | 
					 | 
				
			||||||
         ★ overview ★
 | 
					 | 
				
			||||||
--------------------------------
 | 
					 | 
				
			||||||
| tab 0 | usage guide          |
 | 
					 | 
				
			||||||
| tab 1 | (internals)          |
 | 
					 | 
				
			||||||
| tab 2 | your code here       |
 | 
					 | 
				
			||||||
--------------------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-----------------------
 | 
					 | 
				
			||||||
-- ★ usage guide ★ --
 | 
					 | 
				
			||||||
-----------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: i have two code snippets;
 | 
					 | 
				
			||||||
    which one is faster?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: edit the last tab with your
 | 
					 | 
				
			||||||
    snippets, then run the cart.
 | 
					 | 
				
			||||||
    it will tell you precisely
 | 
					 | 
				
			||||||
    how much cpu it takes to
 | 
					 | 
				
			||||||
    run each snippet.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    the results are also copied
 | 
					 | 
				
			||||||
    to your clipboard.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: what do the numbers mean?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: the cpu cost is reported
 | 
					 | 
				
			||||||
    as lua and system cycle
 | 
					 | 
				
			||||||
    counts. look up stat(1)
 | 
					 | 
				
			||||||
    and stat(2) for more info.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if you're not sure, just
 | 
					 | 
				
			||||||
    look at the first number.
 | 
					 | 
				
			||||||
    lower is faster (better)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: why "{locals={9}}"
 | 
					 | 
				
			||||||
    in the example?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: accessing local variables
 | 
					 | 
				
			||||||
    is faster than global vars.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    so if your test involves
 | 
					 | 
				
			||||||
    local variables, simulate
 | 
					 | 
				
			||||||
    this by passing them in:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      prof(function(a)
 | 
					 | 
				
			||||||
        sqrt(a)
 | 
					 | 
				
			||||||
      end,{ locals={9} })
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /!\     /!\     /!\     /!\
 | 
					 | 
				
			||||||
    local values from outside
 | 
					 | 
				
			||||||
    the current scope are also
 | 
					 | 
				
			||||||
    slower to access! example:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      global = 4
 | 
					 | 
				
			||||||
      local outer = 4
 | 
					 | 
				
			||||||
      prof(function(x)
 | 
					 | 
				
			||||||
        local _ = x --fast
 | 
					 | 
				
			||||||
      end,function(x)
 | 
					 | 
				
			||||||
        local _ = outer --slow
 | 
					 | 
				
			||||||
      end,function(x)
 | 
					 | 
				
			||||||
        local _ = global --slow
 | 
					 | 
				
			||||||
      end,{ locals={4} })
 | 
					 | 
				
			||||||
    /!\     /!\     /!\     /!\
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: can i do "prof(myfunc)"?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: no, this sometimes gives
 | 
					 | 
				
			||||||
    wrong results! always use
 | 
					 | 
				
			||||||
    inline functions:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      prof(function()
 | 
					 | 
				
			||||||
        --code for myfunc here
 | 
					 | 
				
			||||||
      end)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    as an example, "prof(sin)"
 | 
					 | 
				
			||||||
    reports "-2" -- wrong! but
 | 
					 | 
				
			||||||
    "prof(function()sin()end)"
 | 
					 | 
				
			||||||
    correctly reports "4"
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    (see the technical notes at
 | 
					 | 
				
			||||||
    the start of the next tab
 | 
					 | 
				
			||||||
    for a brief explanation.
 | 
					 | 
				
			||||||
    technically, "prof(myfunc)"
 | 
					 | 
				
			||||||
    will work if myfunc was made
 | 
					 | 
				
			||||||
    by the user, but you will
 | 
					 | 
				
			||||||
    risk confusing yourself)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 ★ method 2 ★
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
this cart is based on
 | 
					 | 
				
			||||||
code by samhocevar:
 | 
					 | 
				
			||||||
https://www.lexaloffle.com/bbs/?pid=60198#p
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if you do this method, be very
 | 
					 | 
				
			||||||
careful with local/global vars.
 | 
					 | 
				
			||||||
it's very easy to accidentally
 | 
					 | 
				
			||||||
measure the wrong thing.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
here's an example of how to
 | 
					 | 
				
			||||||
measure cycles (ignoring this
 | 
					 | 
				
			||||||
cart and using the old method)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  function _init()
 | 
					 | 
				
			||||||
    local a=11.2 -- locals
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    local n=1024
 | 
					 | 
				
			||||||
    flip()
 | 
					 | 
				
			||||||
    local tot1,sys1=stat(1),stat(2)
 | 
					 | 
				
			||||||
    for i=1,n do   end --calibrate
 | 
					 | 
				
			||||||
    local tot2,sys2=stat(1),stat(2)
 | 
					 | 
				
			||||||
    for i=1,n do local _=sqrt(a) end --measure
 | 
					 | 
				
			||||||
    local tot3,sys3=stat(1),stat(2)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
 | 
					 | 
				
			||||||
    local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
 | 
					 | 
				
			||||||
    local sys = cyc(sys1,sys2,sys3)
 | 
					 | 
				
			||||||
    print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
run this once, see the results,
 | 
					 | 
				
			||||||
then change the "measure" line
 | 
					 | 
				
			||||||
to some other code you want
 | 
					 | 
				
			||||||
to measure.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
note: wrapping the code inside
 | 
					 | 
				
			||||||
"_init()" is required, otherwise
 | 
					 | 
				
			||||||
builtin functions like "sin"
 | 
					 | 
				
			||||||
will be measured wrong.
 | 
					 | 
				
			||||||
(the reason is explained at
 | 
					 | 
				
			||||||
the start of the next tab)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 ★ method 3 ★
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
another way to measure cpu cost
 | 
					 | 
				
			||||||
is to run something like this:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  function _draw()
 | 
					 | 
				
			||||||
    cls(1)
 | 
					 | 
				
			||||||
    local x=9
 | 
					 | 
				
			||||||
    for i=1,1000 do
 | 
					 | 
				
			||||||
      local a=sqrt(x) --snippet1
 | 
					 | 
				
			||||||
  --    local b=x^0.5 --snippet2
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
while running, press ctrl-p to
 | 
					 | 
				
			||||||
see the performance monitor.
 | 
					 | 
				
			||||||
the middle number shows how much
 | 
					 | 
				
			||||||
of cpu is being used, as a
 | 
					 | 
				
			||||||
fraction. (0.60 = 60% used)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
now, change the comments on the
 | 
					 | 
				
			||||||
two code snippets inside _draw()
 | 
					 | 
				
			||||||
and re-run. compare the new
 | 
					 | 
				
			||||||
result with the old to determine
 | 
					 | 
				
			||||||
which snippet is faster.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
note: every loop iteration costs
 | 
					 | 
				
			||||||
an additional 2 cycles, so the
 | 
					 | 
				
			||||||
ratio of the two fractions will
 | 
					 | 
				
			||||||
not match the ratio of the 
 | 
					 | 
				
			||||||
execution time of the snippets.
 | 
					 | 
				
			||||||
but this method can quickly tell
 | 
					 | 
				
			||||||
you which snippet is faster.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
]]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
--[[ profiler.lua
 | 
					 | 
				
			||||||
more info: https://www.lexaloffle.com/bbs/?tid=46117
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
usage:
 | 
					 | 
				
			||||||
  prof(function()
 | 
					 | 
				
			||||||
    memcpy(0,0x200,64)
 | 
					 | 
				
			||||||
  end,function()
 | 
					 | 
				
			||||||
    poke4(0,peek4(0x200,16))
 | 
					 | 
				
			||||||
  end)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
passing locals:
 | 
					 | 
				
			||||||
  prof(
 | 
					 | 
				
			||||||
    function(a,b)
 | 
					 | 
				
			||||||
      local c=(a+1)*(b+1)-1
 | 
					 | 
				
			||||||
    end,
 | 
					 | 
				
			||||||
    function(a,b)
 | 
					 | 
				
			||||||
      local c=a*b+a+b
 | 
					 | 
				
			||||||
    end,
 | 
					 | 
				
			||||||
    {locals={3,5}}
 | 
					 | 
				
			||||||
  )
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
getting global/local variables exactly right
 | 
					 | 
				
			||||||
is very tricky; you should always use inline
 | 
					 | 
				
			||||||
functions like above; if you try e.g. prof(sin)
 | 
					 | 
				
			||||||
the results will be wrong.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# minutiae / notes to self:
 | 
					 | 
				
			||||||
---------------------------
 | 
					 | 
				
			||||||
doing this at top-level is awkward:
 | 
					 | 
				
			||||||
  for _=1,n do       end -- calibrate
 | 
					 | 
				
			||||||
  for _=1,n do sin() end -- measure
 | 
					 | 
				
			||||||
b/c sin is secretly local at top-level,
 | 
					 | 
				
			||||||
so it gives a misleading result (3 cycles).
 | 
					 | 
				
			||||||
do it inside _init instead for a
 | 
					 | 
				
			||||||
more representative result (4 cycles).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## separate issue:
 | 
					 | 
				
			||||||
------------------
 | 
					 | 
				
			||||||
if you call prof(sin), it gives the wrong result (-2 cycles) because
 | 
					 | 
				
			||||||
it's comparing sin() against noop() (not truly nothing).
 | 
					 | 
				
			||||||
but we want the noop() there for normal inline prof() calls,
 | 
					 | 
				
			||||||
to avoid measuring the cost of the indirection
 | 
					 | 
				
			||||||
(calling func() from inside prof() is irrelevant to
 | 
					 | 
				
			||||||
how cpu-expensive func()'s body is)
 | 
					 | 
				
			||||||
]]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- prof(fn1,fn2,...,fnN,[opts])
 | 
					 | 
				
			||||||
--
 | 
					 | 
				
			||||||
-- opts.locals: values to pass
 | 
					 | 
				
			||||||
-- opts.name: text label
 | 
					 | 
				
			||||||
-- opts.n: number of iterations
 | 
					 | 
				
			||||||
function prof(...)
 | 
					 | 
				
			||||||
  local funcs={...}
 | 
					 | 
				
			||||||
  local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- build output string
 | 
					 | 
				
			||||||
  local msg=""
 | 
					 | 
				
			||||||
  local function log(s)
 | 
					 | 
				
			||||||
    msg..=s.."\n"
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  if opts.name then
 | 
					 | 
				
			||||||
    log("prof: "..opts.name)
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
  for fn in all(funcs) do
 | 
					 | 
				
			||||||
    local dat=prof_one(fn,opts)
 | 
					 | 
				
			||||||
    log(sub("  "..dat.total,-3)
 | 
					 | 
				
			||||||
      .." ("
 | 
					 | 
				
			||||||
      ..dat.lua
 | 
					 | 
				
			||||||
      .." lua, "
 | 
					 | 
				
			||||||
      ..dat.sys
 | 
					 | 
				
			||||||
      .." sys)")
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- copy to clipboard
 | 
					 | 
				
			||||||
  printh(msg,"@clip")
 | 
					 | 
				
			||||||
  -- print + pause
 | 
					 | 
				
			||||||
  cls()
 | 
					 | 
				
			||||||
  stop(msg)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function prof_one(func, opts)
 | 
					 | 
				
			||||||
  opts = opts or {}
 | 
					 | 
				
			||||||
  local n = opts.n or 0x200 --how many times to call func
 | 
					 | 
				
			||||||
  local locals = opts.locals or {} --locals to pass func
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- we want to type
 | 
					 | 
				
			||||||
  --   local m = 0x80_0000/n
 | 
					 | 
				
			||||||
  -- but 8MHz is too large to fit in a pico-8 number,
 | 
					 | 
				
			||||||
  -- so we do (0x80_0000>>16)/(n>>16) instead
 | 
					 | 
				
			||||||
  -- (n is always an integer, so n>>16 won't lose any bits)
 | 
					 | 
				
			||||||
  local m = 0x80/(n>>16)
 | 
					 | 
				
			||||||
  assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
 | 
					 | 
				
			||||||
  local fps = stat(8)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- given three timestamps (pre-calibration, middle, post-measurement),
 | 
					 | 
				
			||||||
  --   calculate how many more CPU cycles func() took compared to noop()
 | 
					 | 
				
			||||||
  -- derivation:
 | 
					 | 
				
			||||||
  --   T := ((t2-t1)-(t1-t0))/n (frames)
 | 
					 | 
				
			||||||
  --     this is the extra time for each func call, compared to noop
 | 
					 | 
				
			||||||
  --     this is measured in #-of-frames -- it will be a small fraction for most ops
 | 
					 | 
				
			||||||
  --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
 | 
					 | 
				
			||||||
  --     this is just the framerate that the tests run at, not the framerate of your game
 | 
					 | 
				
			||||||
  --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
 | 
					 | 
				
			||||||
  --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
 | 
					 | 
				
			||||||
  --   cycles := T frames * F seconds/frame * M cycles/second
 | 
					 | 
				
			||||||
  -- optimization / working around pico-8's fixed point numbers:
 | 
					 | 
				
			||||||
  --   T2 := T*n = (t2-t1)-(t1-t0)
 | 
					 | 
				
			||||||
  --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
 | 
					 | 
				
			||||||
  --   cycles := T2*M2*F
 | 
					 | 
				
			||||||
  local function cycles(t0,t1,t2)
 | 
					 | 
				
			||||||
    local diff = (t2-t1)-(t1-t0)
 | 
					 | 
				
			||||||
    local e1 = "must use inline functions -- see usage guide"
 | 
					 | 
				
			||||||
    assert(0<=diff,e1)
 | 
					 | 
				
			||||||
    local thresh = 0x7fff.ffff/(m/fps)
 | 
					 | 
				
			||||||
    local e2 = "code is too large or slow -- try profiling manually with stat(1)"
 | 
					 | 
				
			||||||
    assert(diff<=thresh,e2)
 | 
					 | 
				
			||||||
    return diff*(m/fps)
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  local noop = function() end -- this must be local, because func is local
 | 
					 | 
				
			||||||
  flip() --avoid flipping mid-measurement
 | 
					 | 
				
			||||||
  local atot,asys=stat(1),stat(2)
 | 
					 | 
				
			||||||
  for _=1,n do noop(unpack(locals)) end -- calibrate
 | 
					 | 
				
			||||||
  local btot,bsys=stat(1),stat(2)
 | 
					 | 
				
			||||||
  for _=1,n do func(unpack(locals)) end -- measure
 | 
					 | 
				
			||||||
  local ctot,csys=stat(1),stat(2)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- gather results
 | 
					 | 
				
			||||||
  local tot=cycles(atot,btot,ctot)
 | 
					 | 
				
			||||||
  local sys=cycles(asys,bsys,csys)
 | 
					 | 
				
			||||||
  return {
 | 
					 | 
				
			||||||
    lua=tot-sys,
 | 
					 | 
				
			||||||
    sys=sys,
 | 
					 | 
				
			||||||
    total=tot,
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
-- your code here
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
--edit me:
 | 
					 | 
				
			||||||
prof(function(dx,dy)
 | 
					 | 
				
			||||||
  local d = max(abs(dx),abs(dy))
 | 
					 | 
				
			||||||
  local n = min(abs(dx),abs(dy)) / d
 | 
					 | 
				
			||||||
  return sqrt(n*n + 1) * d
 | 
					 | 
				
			||||||
end,function(dx, dy)
 | 
					 | 
				
			||||||
  local d,n=abs(dx),abs(dy)
 | 
					 | 
				
			||||||
  if (d<n) d,n=n,d
 | 
					 | 
				
			||||||
  n/=d
 | 
					 | 
				
			||||||
  return (n*n + 1)^0.5 * d
 | 
					 | 
				
			||||||
end,function(dx,dy)
 | 
					 | 
				
			||||||
  local d,n=abs(dx),abs(dy)
 | 
					 | 
				
			||||||
  if (d<n) d,n=n,d
 | 
					 | 
				
			||||||
  n/=d
 | 
					 | 
				
			||||||
  return sqrt(n*n + 1) * d
 | 
					 | 
				
			||||||
end,function(dx,dy)
 | 
					 | 
				
			||||||
 local s = sin(atan2(dx,dy))
 | 
					 | 
				
			||||||
 if (s==0) return abs(dx)
 | 
					 | 
				
			||||||
 return abs(dy/s)
 | 
					 | 
				
			||||||
end,{ locals={3,4} })
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- "locals" (optional) are
 | 
					 | 
				
			||||||
-- passed in as args. see the
 | 
					 | 
				
			||||||
-- usage guide for details.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
__label__
 | 
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			||||||
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					 | 
				
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 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
__sfx__
 | 
					 | 
				
			||||||
030100003052500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505005050050500505
 | 
					 | 
				
			||||||
@@ -1,223 +0,0 @@
 | 
				
			|||||||
pico-8 cartridge // http://www.pico-8.com
 | 
					 | 
				
			||||||
version 42
 | 
					 | 
				
			||||||
__lua__
 | 
					 | 
				
			||||||
-- vacuum gambit
 | 
					 | 
				
			||||||
-- by kistaro windrider
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- stdlib
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- generate standard "overlay"
 | 
					 | 
				
			||||||
-- constructor for type tt.
 | 
					 | 
				
			||||||
-- if tt.init is defined, generated
 | 
					 | 
				
			||||||
-- new calls tt.init(ret) after
 | 
					 | 
				
			||||||
-- ret is definitely not nil,
 | 
					 | 
				
			||||||
-- before calling setmetatable.
 | 
					 | 
				
			||||||
-- use to initialize mutables.
 | 
					 | 
				
			||||||
--
 | 
					 | 
				
			||||||
-- if there was a previous new,
 | 
					 | 
				
			||||||
-- it is invoked on the new
 | 
					 | 
				
			||||||
-- object *after* more, because
 | 
					 | 
				
			||||||
-- this works better with the
 | 
					 | 
				
			||||||
-- `more` impls i use.
 | 
					 | 
				
			||||||
function mknew(tt)
 | 
					 | 
				
			||||||
 local mt,oldnew,more = {__index=tt},tt.new,rawget(tt, "init")
 | 
					 | 
				
			||||||
 tt.new=function(ret)
 | 
					 | 
				
			||||||
  if(not ret) ret = {}
 | 
					 | 
				
			||||||
  if(more) more(ret)
 | 
					 | 
				
			||||||
  if(oldnew) oldnew(ret)
 | 
					 | 
				
			||||||
  setmetatable(ret, mt)
 | 
					 | 
				
			||||||
  return ret
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 return tt
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function easeoutbounce(t)
 | 
					 | 
				
			||||||
	local n1=7.5625
 | 
					 | 
				
			||||||
	local d1=2.75
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	if (t<1/d1) then
 | 
					 | 
				
			||||||
		return n1*t*t;
 | 
					 | 
				
			||||||
	elseif(t<2/d1) then
 | 
					 | 
				
			||||||
		t-=1.5/d1
 | 
					 | 
				
			||||||
		return n1*t*t+.75;
 | 
					 | 
				
			||||||
	elseif(t<2.5/d1) then
 | 
					 | 
				
			||||||
		t-=2.25/d1
 | 
					 | 
				
			||||||
		return n1*t*t+.9375;
 | 
					 | 
				
			||||||
	else
 | 
					 | 
				
			||||||
		t-=2.625/d1
 | 
					 | 
				
			||||||
		return n1*t*t+.984375;
 | 
					 | 
				
			||||||
	end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
-- entry points
 | 
					 | 
				
			||||||
function _draw()
 | 
					 | 
				
			||||||
 cls()
 | 
					 | 
				
			||||||
 draw_hud_placeholder()
 | 
					 | 
				
			||||||
 left_pane:draw()
 | 
					 | 
				
			||||||
 right_pane:draw()
 | 
					 | 
				
			||||||
 rearm_pane_instance:draw()
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function _init()
 | 
					 | 
				
			||||||
 item=1
 | 
					 | 
				
			||||||
 bfm=1
 | 
					 | 
				
			||||||
 crt_frm = 1
 | 
					 | 
				
			||||||
 left_pane = weapon_pane.new{}
 | 
					 | 
				
			||||||
 right_pane = weapon_pane.new{
 | 
					 | 
				
			||||||
  is_left=false,
 | 
					 | 
				
			||||||
  s = 2,
 | 
					 | 
				
			||||||
  hdr = "vulc",
 | 
					 | 
				
			||||||
  body = "   rate\n\n  faster\n  firing\n   rate",
 | 
					 | 
				
			||||||
  hot = function() return item == 2 end}
 | 
					 | 
				
			||||||
 rearm_pane_instance = rearm_pane.new{hot=function() return item < 0 end}
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function _update60()
 | 
					 | 
				
			||||||
 crt_frm += 0.25
 | 
					 | 
				
			||||||
 if (crt_frm >= 9) crt_frm = 1
 | 
					 | 
				
			||||||
 if (btn(3) and item > 0 or btn(2) and item < 0) item = -item
 | 
					 | 
				
			||||||
 if (btn(0)) item = 1
 | 
					 | 
				
			||||||
 if (btn(1)) item = 2
 | 
					 | 
				
			||||||
 if (btn() & 0xF ~= 0) and bfm >= 10 or bfm >= 30 then
 | 
					 | 
				
			||||||
  bfm = 1
 | 
					 | 
				
			||||||
 else
 | 
					 | 
				
			||||||
  bfm += 1
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 if btnp(4) then
 | 
					 | 
				
			||||||
  left_pane.pos = -1
 | 
					 | 
				
			||||||
  right_pane.pos = -1
 | 
					 | 
				
			||||||
  rearm_pane_instance.pos = -1
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 if btnp(5) then 
 | 
					 | 
				
			||||||
  left_pane.pos = 1
 | 
					 | 
				
			||||||
  right_pane.pos = 1
 | 
					 | 
				
			||||||
  rearm_pane_instance.pos = 1
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 left_pane:update()
 | 
					 | 
				
			||||||
 right_pane:update()
 | 
					 | 
				
			||||||
 rearm_pane_instance:update()
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function draw_hud_placeholder()
 | 
					 | 
				
			||||||
 rectfill(112, 0, 127, 127,0x56)
 | 
					 | 
				
			||||||
 rect(112,0,127,127,7)
 | 
					 | 
				
			||||||
 line(127,1,127,127,5)
 | 
					 | 
				
			||||||
 line(113,127)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
-- rearm pane drawing
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
crt={-91,-166,-2641,-1441,-23041,23295,-20491,24570}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function glow_box(x0, y0, x1, y1, c, cf)
 | 
					 | 
				
			||||||
 for i,v in ipairs{c[1],c[2],c[1],0} do
 | 
					 | 
				
			||||||
  i -= 1
 | 
					 | 
				
			||||||
  rect(x0+i,y0+i,x1-i,y1-i,v)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 fillp(crt[crt_frm&0xff])
 | 
					 | 
				
			||||||
 rectfill(x0+4, y0+4, x1-4, y1-4, cf)
 | 
					 | 
				
			||||||
 fillp()
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function frame_col(hot)
 | 
					 | 
				
			||||||
 if (not hot) return {4,10}
 | 
					 | 
				
			||||||
 if (bfm<=16) return {14,7}
 | 
					 | 
				
			||||||
 return {2,8}
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function draw_weap_opt(x, y, c, s, hdr, body)
 | 
					 | 
				
			||||||
 camera(-x,-y)
 | 
					 | 
				
			||||||
 glow_box(0,0,55,100,c,1)
 | 
					 | 
				
			||||||
 spr(s,5, 5)
 | 
					 | 
				
			||||||
 print(hdr, 13, 8, 7)
 | 
					 | 
				
			||||||
 print(body, 5, 15, 6)
 | 
					 | 
				
			||||||
 camera()
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function draw_rearm(c)
 | 
					 | 
				
			||||||
 glow_box(0,101,111,127,c,1)
 | 
					 | 
				
			||||||
 spr(5,15,107,4,2)
 | 
					 | 
				
			||||||
 print("full ammo\nfull shield\n+50% health",54, 106, 6)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
-- rearm pane objects
 | 
					 | 
				
			||||||
easing_pane = mknew{
 | 
					 | 
				
			||||||
 -- to enter: pos = -1; to exit: pos = 1
 | 
					 | 
				
			||||||
 -- runs for 32 frames in, 16 frames out
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function easing_pane:frac()
 | 
					 | 
				
			||||||
 local pos = self.pos
 | 
					 | 
				
			||||||
 if (not pos) return
 | 
					 | 
				
			||||||
 if (pos < 0) return 1-easeoutbounce(1+pos)
 | 
					 | 
				
			||||||
 if (pos > 0) return (1-pos)*(1-pos)
 | 
					 | 
				
			||||||
 return 0
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function easing_pane:update()
 | 
					 | 
				
			||||||
 local pos = self.pos
 | 
					 | 
				
			||||||
 if (not pos or pos == 0) return
 | 
					 | 
				
			||||||
 if (pos < 0) pos = min(pos + 0x0.05, 0)
 | 
					 | 
				
			||||||
 if pos > 0 then
 | 
					 | 
				
			||||||
  pos -= 0x0.1
 | 
					 | 
				
			||||||
  if (pos <= 0) pos = nil
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 self.pos = pos
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
weapon_pane = mknew(easing_pane.new{
 | 
					 | 
				
			||||||
 is_left = true,
 | 
					 | 
				
			||||||
 s = 1,
 | 
					 | 
				
			||||||
 hdr = "hull",
 | 
					 | 
				
			||||||
 body = "\n    +1\n   max\n  health",
 | 
					 | 
				
			||||||
 hot = function() return item == 1 end,
 | 
					 | 
				
			||||||
})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function weapon_pane:draw()
 | 
					 | 
				
			||||||
 local frac, is_left = self:frac(), self.is_left
 | 
					 | 
				
			||||||
 if (not frac) return
 | 
					 | 
				
			||||||
 camera(
 | 
					 | 
				
			||||||
  frac * (is_left and 55 or -128) + (1-frac) * (is_left and 0 or -56),
 | 
					 | 
				
			||||||
  0)
 | 
					 | 
				
			||||||
 glow_box(0,0,55,100,frame_col(self:hot()),1)
 | 
					 | 
				
			||||||
 spr(self.s,5, 5)
 | 
					 | 
				
			||||||
 print(self.hdr, 13, 8, 7)
 | 
					 | 
				
			||||||
 print(self.body, 5, 15, 6)
 | 
					 | 
				
			||||||
 camera()
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
rearm_pane = mknew(easing_pane.new{})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function rearm_pane:draw()
 | 
					 | 
				
			||||||
 local frac = self:frac()
 | 
					 | 
				
			||||||
 if (not frac) return
 | 
					 | 
				
			||||||
 camera(0, -28 * frac)
 | 
					 | 
				
			||||||
 glow_box(0,101,111,127,frame_col(self:hot()),1)
 | 
					 | 
				
			||||||
 spr(5,15,107,4,2)
 | 
					 | 
				
			||||||
 print("full ammo\nfull shield\n+50% health",54, 106, 6)
 | 
					 | 
				
			||||||
 camera()
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
__gfx__
 | 
					 | 
				
			||||||
000000000b00000000000a0007700770000aa0000444440004444444000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000bba80880000008000aa00aa00a0880a0447777700477777a000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
007007000aaa28780a0000000990099008000080477aaa7a0477aaaa000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
0007000008a8887808000000099009900080080047a0047a047a0000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00007000088888820000a000088008800000000047a0447a047a0000000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00700700008888200000800008800880a000000a47a4477a047a4440000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
000000000008820000a0000008800880080aa080477777a00477777a000000000000000000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
0000000000002000008000000880088000088000477770000422aaaa222200020000020000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
0d5000000000000000000000000000000000000047a77700022ee0002eeee002e00022e000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
d00000000000000000000000000000000000000047a4777002ea2e002e002e02ee022ee000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
500000000000000000000000000000000000000047a0477a22ea2e002e002e02e2e2e2e000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
000000000000000000000000000000000000000047a0047a2e2222e02e222e02e02e02e000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
000000000000000000000000000000000000000047a0047a2eeeeeea2eeee002e02e02e000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
00000000000000000000000000000000000000000aa000aa2e7aa2ea2e00e002e02e02e000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
0000000000000000000000000000000000000000000000002e0002e02e002e02e02e02e000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
0000000000000000000000000000000000000000000000000e0000e00e000e00e00e00e000000000000000000000000000000000000000000000000000000000
 | 
					 | 
				
			||||||
							
								
								
									
										264
									
								
								splubp.p8
									
									
									
									
									
								
							
							
						
						
									
										264
									
								
								splubp.p8
									
									
									
									
									
								
							@@ -1,264 +0,0 @@
 | 
				
			|||||||
pico-8 cartridge // http://www.pico-8.com
 | 
					 | 
				
			||||||
version 42
 | 
					 | 
				
			||||||
__lua__
 | 
					 | 
				
			||||||
-- splubp data transport
 | 
					 | 
				
			||||||
-- by kistaro windrider
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- shrinko-8 hints
 | 
					 | 
				
			||||||
DEBUG = true --[[const]]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- >8
 | 
					 | 
				
			||||||
-- utilities
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- generate standard "overlay"
 | 
					 | 
				
			||||||
-- constructor for type tt.
 | 
					 | 
				
			||||||
-- if tt.init is defined, generated
 | 
					 | 
				
			||||||
-- new calls tt.init(ret) after
 | 
					 | 
				
			||||||
-- ret is definitely not nil,
 | 
					 | 
				
			||||||
-- after calling setmetatable.
 | 
					 | 
				
			||||||
-- use to initialize mutables.
 | 
					 | 
				
			||||||
--
 | 
					 | 
				
			||||||
-- if there was a previous new,
 | 
					 | 
				
			||||||
-- it is invoked before
 | 
					 | 
				
			||||||
-- setting tt's metatable, so
 | 
					 | 
				
			||||||
-- each new will see its
 | 
					 | 
				
			||||||
-- inheritance chain.
 | 
					 | 
				
			||||||
function mknew(tt)
 | 
					 | 
				
			||||||
 local mt,oldinit,more = {__index=tt},tt.superinit,rawget(tt, "init")
 | 
					 | 
				
			||||||
 tt.new=function(ret)
 | 
					 | 
				
			||||||
  if(not ret) ret = {}
 | 
					 | 
				
			||||||
  ret.new = false
 | 
					 | 
				
			||||||
  setmetatable(ret, mt)
 | 
					 | 
				
			||||||
  if(oldinit) oldinit(ret)
 | 
					 | 
				
			||||||
  if (more) more(ret)
 | 
					 | 
				
			||||||
  return ret
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 if oldinit and more then
 | 
					 | 
				
			||||||
  tt.superinit = function(ret)
 | 
					 | 
				
			||||||
   oldinit(ret)
 | 
					 | 
				
			||||||
   more(ret)
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 elseif more then
 | 
					 | 
				
			||||||
  tt.superinit = more
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 return tt
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function trim(s)
 | 
					 | 
				
			||||||
 local f, e = 1, #s
 | 
					 | 
				
			||||||
 while (f <= e and s[f]==" ") f += 1
 | 
					 | 
				
			||||||
 while (e >= f and s[e]==" ") e -= 1
 | 
					 | 
				
			||||||
 if (f<e) return sub(s,f,e)
 | 
					 | 
				
			||||||
 return ""
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function shatter(s)
 | 
					 | 
				
			||||||
 local ret ={}
 | 
					 | 
				
			||||||
 for line in all(split(s, "\n")) do
 | 
					 | 
				
			||||||
  local row = {}
 | 
					 | 
				
			||||||
  for cell in all(split(split(line, "--")[1], " ")) do
 | 
					 | 
				
			||||||
   cell = trim(cell)
 | 
					 | 
				
			||||||
   if (#cell > 0) add(row, cell)
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
  if (#row > 0) add(ret, row)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 return ret
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function crush(s)
 | 
					 | 
				
			||||||
 ret = ""
 | 
					 | 
				
			||||||
 for line in shatter(s) do
 | 
					 | 
				
			||||||
  for tok in line do
 | 
					 | 
				
			||||||
   ret..=tok.." "
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
  ret = sub(ret, 1, -2).."\n"
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 if (#ret > 0) return sub(ret, 1, -2)
 | 
					 | 
				
			||||||
 return ""
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- >8
 | 
					 | 
				
			||||||
-- common
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
--[[preserve-keys]] splubp = mknew{
 | 
					 | 
				
			||||||
 ptr = 0x8000,
 | 
					 | 
				
			||||||
 init = function(self)
 | 
					 | 
				
			||||||
  -- fill from ffile or saved file
 | 
					 | 
				
			||||||
  self.fmts = {}
 | 
					 | 
				
			||||||
  if (not self.ffile) self.ffile, self.ptr = self:e()
 | 
					 | 
				
			||||||
  for f in all(split(self.ffile, "===", false)) do
 | 
					 | 
				
			||||||
   local tok = shatter(f)
 | 
					 | 
				
			||||||
   if DEBUG then
 | 
					 | 
				
			||||||
    assert(#tok > 1, "not enough rows in "..tostr(tok))
 | 
					 | 
				
			||||||
    assert(#tok[1] == 1, "bad extension row: "..tostr(tok[1]))
 | 
					 | 
				
			||||||
   end
 | 
					 | 
				
			||||||
   self.fmts[deli(tok, 1)[1]] = tok
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 end,
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:ppi(n)
 | 
					 | 
				
			||||||
 self.ptr += n
 | 
					 | 
				
			||||||
 return self.ptr - n
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:op()
 | 
					 | 
				
			||||||
 self.cri += 1
 | 
					 | 
				
			||||||
 return self.row[self.cri]
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:c(n)
 | 
					 | 
				
			||||||
 n = n or 1
 | 
					 | 
				
			||||||
 return peek(self:ppi(n), n)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:i()
 | 
					 | 
				
			||||||
 return %self:ppi(2)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:n()
 | 
					 | 
				
			||||||
 return $self:ppi(4)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:e()
 | 
					 | 
				
			||||||
 return chr(self:c(self:i()))
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- >8
 | 
					 | 
				
			||||||
-- writer
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:emit_fmts()
 | 
					 | 
				
			||||||
 self:write_e(self.ffile)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- execute next op (write data)
 | 
					 | 
				
			||||||
function splubp:wnx(...)
 | 
					 | 
				
			||||||
 return self["write_"..self:op()](self, ...)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- write an object of a known type.
 | 
					 | 
				
			||||||
-- item must have a field named
 | 
					 | 
				
			||||||
-- _file, containing a filename
 | 
					 | 
				
			||||||
-- with a correct extension
 | 
					 | 
				
			||||||
-- to save the file under.
 | 
					 | 
				
			||||||
function splubp:emit_item(obj)
 | 
					 | 
				
			||||||
 if DEBUG then
 | 
					 | 
				
			||||||
  --[[global]] splubp_last_emit = obj
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 -- todo: should _addr skip the
 | 
					 | 
				
			||||||
 -- filename, instead?
 | 
					 | 
				
			||||||
 obj._addr = self.ptr
 | 
					 | 
				
			||||||
 self:write_s(obj._file)
 | 
					 | 
				
			||||||
 for row in all(self.fmts[split(filename, ".")[2]]) do
 | 
					 | 
				
			||||||
  local alt = self.wdirectives[row[1]]
 | 
					 | 
				
			||||||
  if alt then
 | 
					 | 
				
			||||||
   alt(self, obj, row)
 | 
					 | 
				
			||||||
  else
 | 
					 | 
				
			||||||
   self:write_fmt(obj[row[1]], row, 2)
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- TODO: splubp.wdirectives -- a
 | 
					 | 
				
			||||||
--       table mapping non-key
 | 
					 | 
				
			||||||
--       special values to
 | 
					 | 
				
			||||||
--       functions to write them     
 | 
					 | 
				
			||||||
-- TODO: write_fmt: recursive
 | 
					 | 
				
			||||||
--       writing thing
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- Write each argument as one
 | 
					 | 
				
			||||||
-- byte at self.ptr, then
 | 
					 | 
				
			||||||
-- increment self.ptr by the
 | 
					 | 
				
			||||||
-- number of bytes written.
 | 
					 | 
				
			||||||
function splubp:write_c(...)
 | 
					 | 
				
			||||||
 poke(self:ppi(#{...}), ...)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- Like etch but it takes only
 | 
					 | 
				
			||||||
-- a single 2-byte int.
 | 
					 | 
				
			||||||
function splubp:write_i(i)
 | 
					 | 
				
			||||||
  poke2(self:ppi(2), i)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- Like etch but it takes only
 | 
					 | 
				
			||||||
-- a single 4-byte number.
 | 
					 | 
				
			||||||
function splubp:write_n(n)
 | 
					 | 
				
			||||||
 poke4(self:ppi(4), n)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:write_s(s)
 | 
					 | 
				
			||||||
 self:write_c(#s, ord(s, 1, #s))
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:write_e(s)
 | 
					 | 
				
			||||||
 self:write_i(#s)
 | 
					 | 
				
			||||||
 self:write_c(ord(s,1,#s))
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
splubp.write_b = splubp.write_c
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:write_shr(n)
 | 
					 | 
				
			||||||
 n <<= self:op()
 | 
					 | 
				
			||||||
 self:wnx(n)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:write_a(tbl)
 | 
					 | 
				
			||||||
 if (DEBUG) assert(#tbl <= 255, "'a' can't write array of length "..#tbl)
 | 
					 | 
				
			||||||
 self:write_c(#tbl)
 | 
					 | 
				
			||||||
 local rpt = self.cri
 | 
					 | 
				
			||||||
 for item in all(tbl) do
 | 
					 | 
				
			||||||
  self.cri = rpt
 | 
					 | 
				
			||||||
  self:wnx(item)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:write_t(tbl)
 | 
					 | 
				
			||||||
 if DEBUG then
 | 
					 | 
				
			||||||
  local want_len = self.row[self.cri]
 | 
					 | 
				
			||||||
  assert(#tbl == want_len, "'t' wants "..tostr(want_len).." items, but got "..#tbl..": "..tostr(tbl))
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 for i=1,self:op() do
 | 
					 | 
				
			||||||
  self:wnx(tbl[i])
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
-- loader
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- execute next op (read)
 | 
					 | 
				
			||||||
function splubp:rnx()
 | 
					 | 
				
			||||||
 return self[self:op()](self)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:s()
 | 
					 | 
				
			||||||
 return chr(self:c(self:c()))
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:b()
 | 
					 | 
				
			||||||
 local ret = self:c()
 | 
					 | 
				
			||||||
 if (ret < 128) return ret
 | 
					 | 
				
			||||||
 return ret-256
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:shr()
 | 
					 | 
				
			||||||
 local amt = self:op()
 | 
					 | 
				
			||||||
 return self:rnx() >>> amt
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:a()
 | 
					 | 
				
			||||||
 local ret,rpt = {},self.cri
 | 
					 | 
				
			||||||
 for i = 1,self:c() do
 | 
					 | 
				
			||||||
  self.cri=rpt
 | 
					 | 
				
			||||||
  add(ret, self:rnx())
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 return ret
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function splubp:t()
 | 
					 | 
				
			||||||
 local ret = {}
 | 
					 | 
				
			||||||
 for i=1,self:op() do
 | 
					 | 
				
			||||||
  add(ret, self:rnx())
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 return ret
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
							
								
								
									
										2936
									
								
								vacuum_gambit.p8
									
									
									
									
									
								
							
							
						
						
									
										2936
									
								
								vacuum_gambit.p8
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										598
									
								
								zotprofiling.p8
									
									
									
									
									
								
							
							
						
						
									
										598
									
								
								zotprofiling.p8
									
									
									
									
									
								
							@@ -1,598 +0,0 @@
 | 
				
			|||||||
pico-8 cartridge // http://www.pico-8.com
 | 
					 | 
				
			||||||
version 42
 | 
					 | 
				
			||||||
__lua__
 | 
					 | 
				
			||||||
-- prof: cpu cycle counter v1.4
 | 
					 | 
				
			||||||
--  BY PANCELOR
 | 
					 | 
				
			||||||
--[[------------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
use this cart to precisely
 | 
					 | 
				
			||||||
measure code execution time
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
--------------------------------
 | 
					 | 
				
			||||||
         ★ overview ★
 | 
					 | 
				
			||||||
--------------------------------
 | 
					 | 
				
			||||||
| tab 0 | usage guide          |
 | 
					 | 
				
			||||||
| tab 1 | (internals)          |
 | 
					 | 
				
			||||||
| tab 2 | your code here       |
 | 
					 | 
				
			||||||
--------------------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-----------------------
 | 
					 | 
				
			||||||
-- ★ usage guide ★ --
 | 
					 | 
				
			||||||
-----------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: i have two code snippets;
 | 
					 | 
				
			||||||
    which one is faster?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: edit the last tab with your
 | 
					 | 
				
			||||||
    snippets, then run the cart.
 | 
					 | 
				
			||||||
    it will tell you precisely
 | 
					 | 
				
			||||||
    how much cpu it takes to
 | 
					 | 
				
			||||||
    run each snippet.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    the results are also copied
 | 
					 | 
				
			||||||
    to your clipboard.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: what do the numbers mean?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: the cpu cost is reported
 | 
					 | 
				
			||||||
    as lua and system cycle
 | 
					 | 
				
			||||||
    counts. look up stat(1)
 | 
					 | 
				
			||||||
    and stat(2) for more info.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if you're not sure, just
 | 
					 | 
				
			||||||
    look at the first number.
 | 
					 | 
				
			||||||
    lower is faster (better)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: why "{locals={9}}"
 | 
					 | 
				
			||||||
    in the example?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: accessing local variables
 | 
					 | 
				
			||||||
    is faster than global vars.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    so if your test involves
 | 
					 | 
				
			||||||
    local variables, simulate
 | 
					 | 
				
			||||||
    this by passing them in:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      prof(function(a)
 | 
					 | 
				
			||||||
        sqrt(a)
 | 
					 | 
				
			||||||
      end,{ locals={9} })
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /!\     /!\     /!\     /!\
 | 
					 | 
				
			||||||
    local values from outside
 | 
					 | 
				
			||||||
    the current scope are also
 | 
					 | 
				
			||||||
    slower to access! example:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      global = 4
 | 
					 | 
				
			||||||
      local outer = 4
 | 
					 | 
				
			||||||
      prof(function(x)
 | 
					 | 
				
			||||||
        local _ = x --fast
 | 
					 | 
				
			||||||
      end,function(x)
 | 
					 | 
				
			||||||
        local _ = outer --slow
 | 
					 | 
				
			||||||
      end,function(x)
 | 
					 | 
				
			||||||
        local _ = global --slow
 | 
					 | 
				
			||||||
      end,{ locals={4} })
 | 
					 | 
				
			||||||
    /!\     /!\     /!\     /!\
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
웃: can i do "prof(myfunc)"?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
🐱: no, this sometimes gives
 | 
					 | 
				
			||||||
    wrong results! always use
 | 
					 | 
				
			||||||
    inline functions:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      prof(function()
 | 
					 | 
				
			||||||
        --code for myfunc here
 | 
					 | 
				
			||||||
      end)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    as an example, "prof(sin)"
 | 
					 | 
				
			||||||
    reports "-2" -- wrong! but
 | 
					 | 
				
			||||||
    "prof(function()sin()end)"
 | 
					 | 
				
			||||||
    correctly reports "4"
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    (see the technical notes at
 | 
					 | 
				
			||||||
    the start of the next tab
 | 
					 | 
				
			||||||
    for a brief explanation.
 | 
					 | 
				
			||||||
    technically, "prof(myfunc)"
 | 
					 | 
				
			||||||
    will work if myfunc was made
 | 
					 | 
				
			||||||
    by the user, but you will
 | 
					 | 
				
			||||||
    risk confusing yourself)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 ★ method 2 ★
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
this cart is based on
 | 
					 | 
				
			||||||
code by samhocevar:
 | 
					 | 
				
			||||||
https://www.lexaloffle.com/bbs/?pid=60198#p
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if you do this method, be very
 | 
					 | 
				
			||||||
careful with local/global vars.
 | 
					 | 
				
			||||||
it's very easy to accidentally
 | 
					 | 
				
			||||||
measure the wrong thing.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
here's an example of how to
 | 
					 | 
				
			||||||
measure cycles (ignoring this
 | 
					 | 
				
			||||||
cart and using the old method)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  function _init()
 | 
					 | 
				
			||||||
    local a=11.2 -- locals
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    local n=1024
 | 
					 | 
				
			||||||
    flip()
 | 
					 | 
				
			||||||
    local tot1,sys1=stat(1),stat(2)
 | 
					 | 
				
			||||||
    for i=1,n do   end --calibrate
 | 
					 | 
				
			||||||
    local tot2,sys2=stat(1),stat(2)
 | 
					 | 
				
			||||||
    for i=1,n do local _=sqrt(a) end --measure
 | 
					 | 
				
			||||||
    local tot3,sys3=stat(1),stat(2)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    function cyc(t0,t1,t2) return ((t2-t1)-(t1-t0))*128/n*256/stat(8)*256 end
 | 
					 | 
				
			||||||
    local lua = cyc(tot1-sys1,tot2-sys2,tot3-sys3)
 | 
					 | 
				
			||||||
    local sys = cyc(sys1,sys2,sys3)
 | 
					 | 
				
			||||||
    print(lua.."+"..sys.."="..(lua+sys).." (lua+sys)")
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
run this once, see the results,
 | 
					 | 
				
			||||||
then change the "measure" line
 | 
					 | 
				
			||||||
to some other code you want
 | 
					 | 
				
			||||||
to measure.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
note: wrapping the code inside
 | 
					 | 
				
			||||||
"_init()" is required, otherwise
 | 
					 | 
				
			||||||
builtin functions like "sin"
 | 
					 | 
				
			||||||
will be measured wrong.
 | 
					 | 
				
			||||||
(the reason is explained at
 | 
					 | 
				
			||||||
the start of the next tab)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 ★ method 3 ★
 | 
					 | 
				
			||||||
---------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
another way to measure cpu cost
 | 
					 | 
				
			||||||
is to run something like this:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  function _draw()
 | 
					 | 
				
			||||||
    cls(1)
 | 
					 | 
				
			||||||
    local x=9
 | 
					 | 
				
			||||||
    for i=1,1000 do
 | 
					 | 
				
			||||||
      local a=sqrt(x) --snippet1
 | 
					 | 
				
			||||||
  --    local b=x^0.5 --snippet2
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
while running, press ctrl-p to
 | 
					 | 
				
			||||||
see the performance monitor.
 | 
					 | 
				
			||||||
the middle number shows how much
 | 
					 | 
				
			||||||
of cpu is being used, as a
 | 
					 | 
				
			||||||
fraction. (0.60 = 60% used)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
now, change the comments on the
 | 
					 | 
				
			||||||
two code snippets inside _draw()
 | 
					 | 
				
			||||||
and re-run. compare the new
 | 
					 | 
				
			||||||
result with the old to determine
 | 
					 | 
				
			||||||
which snippet is faster.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
note: every loop iteration costs
 | 
					 | 
				
			||||||
an additional 2 cycles, so the
 | 
					 | 
				
			||||||
ratio of the two fractions will
 | 
					 | 
				
			||||||
not match the ratio of the 
 | 
					 | 
				
			||||||
execution time of the snippets.
 | 
					 | 
				
			||||||
but this method can quickly tell
 | 
					 | 
				
			||||||
you which snippet is faster.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
]]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
--[[ profiler.lua
 | 
					 | 
				
			||||||
more info: https://www.lexaloffle.com/bbs/?tid=46117
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
usage:
 | 
					 | 
				
			||||||
  prof(function()
 | 
					 | 
				
			||||||
    memcpy(0,0x200,64)
 | 
					 | 
				
			||||||
  end,function()
 | 
					 | 
				
			||||||
    poke4(0,peek4(0x200,16))
 | 
					 | 
				
			||||||
  end)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
passing locals:
 | 
					 | 
				
			||||||
  prof(
 | 
					 | 
				
			||||||
    function(a,b)
 | 
					 | 
				
			||||||
      local c=(a+1)*(b+1)-1
 | 
					 | 
				
			||||||
    end,
 | 
					 | 
				
			||||||
    function(a,b)
 | 
					 | 
				
			||||||
      local c=a*b+a+b
 | 
					 | 
				
			||||||
    end,
 | 
					 | 
				
			||||||
    {locals={3,5}}
 | 
					 | 
				
			||||||
  )
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
getting global/local variables exactly right
 | 
					 | 
				
			||||||
is very tricky; you should always use inline
 | 
					 | 
				
			||||||
functions like above; if you try e.g. prof(sin)
 | 
					 | 
				
			||||||
the results will be wrong.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# minutiae / notes to self:
 | 
					 | 
				
			||||||
---------------------------
 | 
					 | 
				
			||||||
doing this at top-level is awkward:
 | 
					 | 
				
			||||||
  for _=1,n do       end -- calibrate
 | 
					 | 
				
			||||||
  for _=1,n do sin() end -- measure
 | 
					 | 
				
			||||||
b/c sin is secretly local at top-level,
 | 
					 | 
				
			||||||
so it gives a misleading result (3 cycles).
 | 
					 | 
				
			||||||
do it inside _init instead for a
 | 
					 | 
				
			||||||
more representative result (4 cycles).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## separate issue:
 | 
					 | 
				
			||||||
------------------
 | 
					 | 
				
			||||||
if you call prof(sin), it gives the wrong result (-2 cycles) because
 | 
					 | 
				
			||||||
it's comparing sin() against noop() (not truly nothing).
 | 
					 | 
				
			||||||
but we want the noop() there for normal inline prof() calls,
 | 
					 | 
				
			||||||
to avoid measuring the cost of the indirection
 | 
					 | 
				
			||||||
(calling func() from inside prof() is irrelevant to
 | 
					 | 
				
			||||||
how cpu-expensive func()'s body is)
 | 
					 | 
				
			||||||
]]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- prof(fn1,fn2,...,fnN,[opts])
 | 
					 | 
				
			||||||
--
 | 
					 | 
				
			||||||
-- opts.locals: values to pass
 | 
					 | 
				
			||||||
-- opts.name: text label
 | 
					 | 
				
			||||||
-- opts.n: number of iterations
 | 
					 | 
				
			||||||
function prof(...)
 | 
					 | 
				
			||||||
  cls()
 | 
					 | 
				
			||||||
  local funcs={...}
 | 
					 | 
				
			||||||
  local opts=type(funcs[#funcs])=="table" and deli(funcs) or {}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- build output string
 | 
					 | 
				
			||||||
  local msg=""
 | 
					 | 
				
			||||||
  local function log(s)
 | 
					 | 
				
			||||||
    msg..=s.."\n"
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  if opts.name then
 | 
					 | 
				
			||||||
    log("prof: "..opts.name)
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
  for fn in all(funcs) do
 | 
					 | 
				
			||||||
    local dat=prof_one(fn,opts)
 | 
					 | 
				
			||||||
    log(sub("  "..dat.total,-3)
 | 
					 | 
				
			||||||
      .." ("
 | 
					 | 
				
			||||||
      ..dat.lua
 | 
					 | 
				
			||||||
      .." lua, "
 | 
					 | 
				
			||||||
      ..dat.sys
 | 
					 | 
				
			||||||
      .." sys)")
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- copy to clipboard
 | 
					 | 
				
			||||||
  printh(msg,"@clip")
 | 
					 | 
				
			||||||
  -- print + pause
 | 
					 | 
				
			||||||
  while btn() == 0 do
 | 
					 | 
				
			||||||
   flip()
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
  color(6)
 | 
					 | 
				
			||||||
  stop(msg)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function prof_one(func, opts)
 | 
					 | 
				
			||||||
  opts = opts or {}
 | 
					 | 
				
			||||||
  local n = opts.n or 0x200 --how many times to call func
 | 
					 | 
				
			||||||
  local locals = opts.locals or {} --locals to pass func
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- we want to type
 | 
					 | 
				
			||||||
  --   local m = 0x80_0000/n
 | 
					 | 
				
			||||||
  -- but 8MHz is too large to fit in a pico-8 number,
 | 
					 | 
				
			||||||
  -- so we do (0x80_0000>>16)/(n>>16) instead
 | 
					 | 
				
			||||||
  -- (n is always an integer, so n>>16 won't lose any bits)
 | 
					 | 
				
			||||||
  local m = 0x80/(n>>16)
 | 
					 | 
				
			||||||
  assert(0x80/m << 16 == n, "n is too small") -- make sure m didn't overflow
 | 
					 | 
				
			||||||
  local fps = stat(8)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- given three timestamps (pre-calibration, middle, post-measurement),
 | 
					 | 
				
			||||||
  --   calculate how many more CPU cycles func() took compared to noop()
 | 
					 | 
				
			||||||
  -- derivation:
 | 
					 | 
				
			||||||
  --   T := ((t2-t1)-(t1-t0))/n (frames)
 | 
					 | 
				
			||||||
  --     this is the extra time for each func call, compared to noop
 | 
					 | 
				
			||||||
  --     this is measured in #-of-frames -- it will be a small fraction for most ops
 | 
					 | 
				
			||||||
  --   F := 1/30 (seconds/frame) (or 1/60 if this test is running at 60fps)
 | 
					 | 
				
			||||||
  --     this is just the framerate that the tests run at, not the framerate of your game
 | 
					 | 
				
			||||||
  --   M := 256*256*128 = 0x80_0000 = 8MHz (cycles/second)
 | 
					 | 
				
			||||||
  --     (PICO-8 runs at 8MHz; see https://www.lexaloffle.com/dl/docs/pico-8_manual.html#CPU)
 | 
					 | 
				
			||||||
  --   cycles := T frames * F seconds/frame * M cycles/second
 | 
					 | 
				
			||||||
  -- optimization / working around pico-8's fixed point numbers:
 | 
					 | 
				
			||||||
  --   T2 := T*n = (t2-t1)-(t1-t0)
 | 
					 | 
				
			||||||
  --   M2 := M/n = (M>>16)/(n>>16) := m (e.g. when n is 0x1000, m is 0x800)
 | 
					 | 
				
			||||||
  --   cycles := T2*M2*F
 | 
					 | 
				
			||||||
  local function cycles(t0,t1,t2)
 | 
					 | 
				
			||||||
    local diff = (t2-t1)-(t1-t0)
 | 
					 | 
				
			||||||
    local e1 = "must use inline functions -- see usage guide"
 | 
					 | 
				
			||||||
    assert(0<=diff,e1)
 | 
					 | 
				
			||||||
    local thresh = 0x7fff.ffff/(m/fps)
 | 
					 | 
				
			||||||
    local e2 = "code is too large or slow -- try profiling manually with stat(1)"
 | 
					 | 
				
			||||||
    assert(diff<=thresh,e2)
 | 
					 | 
				
			||||||
    return diff*(m/fps)
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  local noop = function() end -- this must be local, because func is local
 | 
					 | 
				
			||||||
  flip() --avoid flipping mid-measurement
 | 
					 | 
				
			||||||
  local atot,asys=stat(1),stat(2)
 | 
					 | 
				
			||||||
  for _=1,n do noop(unpack(locals)) end -- calibrate
 | 
					 | 
				
			||||||
  local btot,bsys=stat(1),stat(2)
 | 
					 | 
				
			||||||
  for _=1,n do func(unpack(locals)) end -- measure
 | 
					 | 
				
			||||||
  local ctot,csys=stat(1),stat(2)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  -- gather results
 | 
					 | 
				
			||||||
  local tot=cycles(atot,btot,ctot)
 | 
					 | 
				
			||||||
  local sys=cycles(asys,bsys,csys)
 | 
					 | 
				
			||||||
  return {
 | 
					 | 
				
			||||||
    lua=tot-sys,
 | 
					 | 
				
			||||||
    sys=sys,
 | 
					 | 
				
			||||||
    total=tot,
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-->8
 | 
					 | 
				
			||||||
-- your code here
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
--edit me:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function linefill(ax,ay,dx,dy,r,c)
 | 
					 | 
				
			||||||
 if(c) color(c)
 | 
					 | 
				
			||||||
 -- avoid overflow
 | 
					 | 
				
			||||||
 -- credits: https://www.lexaloffle.com/bbs/?tid=28999
 | 
					 | 
				
			||||||
 local d,n = abs(dx),abs(dy)
 | 
					 | 
				
			||||||
 if (d<n) d,n=n,d
 | 
					 | 
				
			||||||
 n/=d
 | 
					 | 
				
			||||||
 d*=sqrt(n*n+1)
 | 
					 | 
				
			||||||
 if(d<0.001) return
 | 
					 | 
				
			||||||
 local ca,sa=dx/d,-dy/d
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 -- polygon points
 | 
					 | 
				
			||||||
 local s={
 | 
					 | 
				
			||||||
  {0,-r},{d,-r},{d,r},{0,r}
 | 
					 | 
				
			||||||
 }
 | 
					 | 
				
			||||||
 local u,v,spans=s[4][1],s[4][2],{}
 | 
					 | 
				
			||||||
 local x0,y0=ax+u*ca+v*sa,ay-u*sa+v*ca
 | 
					 | 
				
			||||||
 for i=1,4 do
 | 
					 | 
				
			||||||
  local u,v=unpack(s[i])
 | 
					 | 
				
			||||||
  local x1,y1=ax+u*ca+v*sa,ay-u*sa+v*ca
 | 
					 | 
				
			||||||
  local _x1,_y1=x1,y1
 | 
					 | 
				
			||||||
  if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0
 | 
					 | 
				
			||||||
  local dx=(x1-x0)/(y1-y0)
 | 
					 | 
				
			||||||
  if(y0<0) x0-=y0*dx y0=-1
 | 
					 | 
				
			||||||
  local cy0=y0\1+1
 | 
					 | 
				
			||||||
  -- sub-pix shift
 | 
					 | 
				
			||||||
  x0+=(cy0-y0)*dx
 | 
					 | 
				
			||||||
  for y=y0\1+1,min(y1\1,127) do
 | 
					 | 
				
			||||||
   -- open span?
 | 
					 | 
				
			||||||
   local span=spans[y]
 | 
					 | 
				
			||||||
   if span then
 | 
					 | 
				
			||||||
       rectfill(x0,y,span,y)
 | 
					 | 
				
			||||||
   else
 | 
					 | 
				
			||||||
       spans[y]=x0
 | 
					 | 
				
			||||||
   end
 | 
					 | 
				
			||||||
   x0+=dx
 | 
					 | 
				
			||||||
  end
 | 
					 | 
				
			||||||
  x0,y0=_x1,_y1
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function quickzot(x,y,r,dx,dy,hot,warm,cold)
 | 
					 | 
				
			||||||
 local x0, y0, r2 = x-dx, y-dy, r/2
 | 
					 | 
				
			||||||
 rectfill(x0-0.5-r2, y0-0.5-r2, x0+r2+0.5, y0+r2+0.5, cold)
 | 
					 | 
				
			||||||
 local a = atan2(dx,dy)-0.25
 | 
					 | 
				
			||||||
 local tdx,tdy=cos(a), sin(a)
 | 
					 | 
				
			||||||
 for i=-r*0.65,r*0.65,0.65 do
 | 
					 | 
				
			||||||
  line(x0+i*tdx, y0+i*tdy, x+i*tdx, y+i*tdy, warm)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 rectfill(x-r2,y-r2,x+r2,y+r2,hot)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function zot(x,y,r,dx,dy,hot,warm,cold)
 | 
					 | 
				
			||||||
 local x0,y0,sdx,sdy=x-dx,y-dy,sgn(dx),sgn(dy)
 | 
					 | 
				
			||||||
 local rx,ry=r*sdx,r*sdy
 | 
					 | 
				
			||||||
 if cold then
 | 
					 | 
				
			||||||
  rectfill(x0-rx,y0-ry,x0+rx,y0+ry,cold)
 | 
					 | 
				
			||||||
  local sdxh,sdyh=sdx/2,sdy/2
 | 
					 | 
				
			||||||
  line(x0-rx-sdxh,y0+ry+sdyh,x-rx,y+ry,cold)
 | 
					 | 
				
			||||||
  line(x0+rx+sdxh,y0-ry-sdyh,x+rx,y-ry,cold)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 for i=-r,r do
 | 
					 | 
				
			||||||
  line(x0+i*sdx,y0-ry,x+rx,y-i*sdy,warm)
 | 
					 | 
				
			||||||
  line(x0-rx,y0+i*sdy,x-i*sdx,y+ry,warm)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 for i=-r,r do
 | 
					 | 
				
			||||||
  line(x0,y0,x+rx,y-i*sdy,hot)
 | 
					 | 
				
			||||||
  line(x0,y0,x-i*sdx,y+ry,hot)
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function respr(x,y,dx,dy,r,s)
 | 
					 | 
				
			||||||
 if (r==0) r=0.5
 | 
					 | 
				
			||||||
 local n=ceil(max(abs(dx),abs(dy))/r/2)
 | 
					 | 
				
			||||||
 local d1x,d1y=dx/n,dy/n
 | 
					 | 
				
			||||||
 r/=4
 | 
					 | 
				
			||||||
 for i=1,n do
 | 
					 | 
				
			||||||
  spr(s,x,y,r,r)
 | 
					 | 
				
			||||||
  x+=d1x
 | 
					 | 
				
			||||||
  y+=d1y
 | 
					 | 
				
			||||||
 end
 | 
					 | 
				
			||||||
 pal()
 | 
					 | 
				
			||||||
 spr(s,x,y,r,r)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
darkpal = {
 | 
					 | 
				
			||||||
 [7]=4,
 | 
					 | 
				
			||||||
 [9]=2,
 | 
					 | 
				
			||||||
 [10]=4,
 | 
					 | 
				
			||||||
 [8]=2
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
prof(function(dx, dy, r)
 | 
					 | 
				
			||||||
  linefill(32,32,dx,dy,r,10)
 | 
					 | 
				
			||||||
end,function(dx, dy, r)
 | 
					 | 
				
			||||||
  quickzot(96,32,r,dx,dy,10,9,8)
 | 
					 | 
				
			||||||
end,function(dx,dy,r)
 | 
					 | 
				
			||||||
  zot(32,96,r,dx,dy,10,9,8)
 | 
					 | 
				
			||||||
end,function(dx,dy,r)
 | 
					 | 
				
			||||||
  pal(darkpal)
 | 
					 | 
				
			||||||
  respr(96,96,dx,dy,r,r)
 | 
					 | 
				
			||||||
end,{ locals={4,-9,2} })
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- "locals" (optional) are
 | 
					 | 
				
			||||||
-- passed in as args. see the
 | 
					 | 
				
			||||||
-- usage guide for details.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
__gfx__
 | 
					 | 
				
			||||||
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			||||||
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 | 
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			||||||
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		Reference in New Issue
	
	Block a user