first three waves of bug fixes
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@ -1,5 +1,5 @@
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pico-8 cartridge // http://www.pico-8.com
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version 41
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version 42
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__lua__
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-- vacuum gambit
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-- by kistaro windrider
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@ -668,7 +668,7 @@ zap_e = bullet_base.new{
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damage = 1,
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dx = 0, -- px/frame
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dy = -4,
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dy = 4,
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hitship = const_fxn(true),
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@ -678,7 +678,7 @@ mknew(zap_e)
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zap_p = zap_e.new{
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sprite = 8,
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dy = 8,
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dy = -8,
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y_off = 0,
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category = player_blt_cat,
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}
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@ -755,7 +755,7 @@ mknew(blast_gun)
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protron_e = bullet_base.new{
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--shape
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sprite - 24,
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sprite = 24,
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width = 1, --in 8x8 blocks
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height = 1,
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hurt = { -- hurtbox - where this ship can be hit
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@ -768,7 +768,7 @@ protron_e = bullet_base.new{
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y_off = 4,
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damage = 1,
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dym = -0.5, -- gun sets dy;
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dym = 0.5, -- gun sets dy;
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-- this is mult
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category = enemy_blt_cat,
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}
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@ -776,7 +776,7 @@ mknew(protron_e)
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protron_p = protron_e.new{
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sprite=23,
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dym = 1,
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dym = -1,
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y_off = 0,
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category=player_blt_cat,
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}
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@ -833,13 +833,16 @@ vulcan_e = bullet_base.new{
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damage = 0.5,
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-- dx from gun
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dy = -2,
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dy = 2,
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category=enemy_blt_cat
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}
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mknew(vulcan_e)
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vulcan_p = vulcan_e.new{
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sprite=22,
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y_off = 4,
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dy = -4,
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category=player_blt_cat
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}
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mknew(vulcan_e)
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