A Pico-8 shmup except it's a deckbuilder that is also Mega Man Battle Network.
Kistaro Windrider
965fc0d688
10s generator is too slow -- 10 seconds ago is an eternity in a shmup and a player who has stopped firing should recover much faster. The generator's max capacity is much lower and shield cost has been rebalanced to match. The Protron is much more expensive to fire, it was previously just easy mode. Shields now recover faster _once they start recovering_ (every second if energy is available) but getting hit causes a "penalty cooldown" that is much longer than the standard recovery interval. This behavior is taken from Halo and basically every modern FPS that came after it; it's unlike Tyrian, which had consistent shield recovery behavior. But I think Halo's rule plays much better. |
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.gitignore | ||
autobrake_test.p8 | ||
code-of-conduct.md | ||
genericshmup-basic-collision..p8.png | ||
genericshmup.p8 | ||
genericshmup.p8.png | ||
LICENSE | ||
README.md | ||
the_parser.p8 | ||
todo.md | ||
updatedshmup.p8 | ||
vacuum_gambit.p8 |
mmbshmup
A Pico-8 shmup except it's a deckbuilder that is also Mega Man Battle Network.