A Pico-8 shmup except it's a deckbuilder that is also Mega Man Battle Network.
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Kistaro Windrider 965fc0d688
major rebalances
10s generator is too slow -- 10 seconds ago is an eternity in a shmup
and a player who has stopped firing should recover much faster. The
generator's max capacity is much lower and shield cost has been
rebalanced to match.

The Protron is much more expensive to fire, it was previously just
easy mode.

Shields now recover faster _once they start recovering_ (every second
if energy is available) but getting hit causes a "penalty cooldown"
that is much longer than the standard recovery interval. This behavior
is taken from Halo and basically every modern FPS that came after it;
it's unlike Tyrian, which had consistent shield recovery behavior.
But I think Halo's rule plays much better.
2024-08-18 01:46:39 -07:00
.gitignore ignore vscode config 2023-12-21 23:30:17 -08:00
autobrake_test.p8 port improvements to autobrake_test too, excluding the weird calc_targets thing 2024-08-16 19:37:43 -07:00
code-of-conduct.md Add code-of-conduct 2023-12-30 12:50:18 -08:00
genericshmup-basic-collision..p8.png Starting state: my generic shmup engine from a while back 2023-09-12 22:40:48 -07:00
genericshmup.p8 I am baffled I never noticed this before 2024-01-27 13:25:47 -08:00
genericshmup.p8.png Starting state: my generic shmup engine from a while back 2023-09-12 22:40:48 -07:00
LICENSE Initial commit 2023-09-13 05:37:53 +00:00
README.md Initial commit 2023-09-13 05:37:53 +00:00
the_parser.p8 Squash level_parser into main: parse levels in CSV 2023-12-20 14:09:07 -08:00
todo.md update todo list 2023-10-01 14:39:34 -07:00
updatedshmup.p8 fix search-and-replace damage from a while back 2023-12-24 21:39:52 -08:00
vacuum_gambit.p8 major rebalances 2024-08-18 01:46:39 -07:00

mmbshmup

A Pico-8 shmup except it's a deckbuilder that is also Mega Man Battle Network.