A Pico-8 shmup except it's a deckbuilder that is also Mega Man Battle Network.
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Kistaro Windrider cc1e7ea5b7
surive at 0hp and adjust hp values to match
Instead of doing a special case for 1HP, 0HP is survivable, ships die
at negative HP instead. all ship health is adjusted to match, assuming
the weakest shot is 0.5hp, which is currently true. the "real" game will
totally rebalance all ships and weapons anyway.

we're getting close to when I have to stop dawdling and implement the
real game, the engine is _there._
2024-08-18 14:57:29 -07:00
.gitignore ignore vscode config 2023-12-21 23:30:17 -08:00
autobrake_test.p8 port improvements to autobrake_test too, excluding the weird calc_targets thing 2024-08-16 19:37:43 -07:00
code-of-conduct.md Add code-of-conduct 2023-12-30 12:50:18 -08:00
genericshmup-basic-collision..p8.png Starting state: my generic shmup engine from a while back 2023-09-12 22:40:48 -07:00
genericshmup.p8 I am baffled I never noticed this before 2024-01-27 13:25:47 -08:00
genericshmup.p8.png Starting state: my generic shmup engine from a while back 2023-09-12 22:40:48 -07:00
LICENSE Initial commit 2023-09-13 05:37:53 +00:00
README.md Initial commit 2023-09-13 05:37:53 +00:00
the_parser.p8 Squash level_parser into main: parse levels in CSV 2023-12-20 14:09:07 -08:00
todo.md update todo list 2023-10-01 14:39:34 -07:00
updatedshmup.p8 fix search-and-replace damage from a while back 2023-12-24 21:39:52 -08:00
vacuum_gambit.p8 surive at 0hp and adjust hp values to match 2024-08-18 14:57:29 -07:00

mmbshmup

A Pico-8 shmup except it's a deckbuilder that is also Mega Man Battle Network.