it compiles! it's fucked up but it compiles
sign errors and math errors abound
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525c7e0cb6
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vacation.p8
56
vacation.p8
@ -559,11 +559,11 @@ toyphin = {
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}
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mknew(toyphin)
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function dive_bloop()
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function dive_splash(x)
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-- TODO: sfx, vfx for dive input
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end
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function jump_bloop()
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function jump_splash(x)
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-- TODO: sfx, vfx for jump input
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end
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@ -576,42 +576,42 @@ function landing_splash(x, force, harder)
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end
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function toyphin:update()
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local x, y, dy = self.x, self.y, self.dy
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-- entry mode?
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if not self.entered then
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self.x += 1
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self.entered = self.x >= 16
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x += 1
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self.entered = x >= 16
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elseif self.exiting then
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if self.x > 128 then
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if x > 128 then
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self.exited = true
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else
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self.x += 1
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x += 1
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end
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end
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local y, dy = self.y, self.dy
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-- button handling
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if self.entered and not self.exiting then
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if self.state.idle then
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if (btnp(0)) then
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jump_bloop()
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if (btn(2)) then
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jump_splash(x)
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dy=-4.125
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elseif (btnp(1)) then
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dive_bloop()
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elseif (btn(3)) then
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dive_splash(x)
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dy=4.125
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end
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else
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dy += (btnp(1) and 0.1875 or 0) - (btnp(0) and 0.1875 or 0)
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dy += (btn(3) and 0.1875 or 0) - (btn(2) and 0.1875 or 0)
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end
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end
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if (y > 64) dy += 0.375
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if (y < 64) dy -= 0.375
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if (y > 64) dy -= 0.375
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if (y < 64) dy += 0.375
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local new_y = y + dy
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if new_y <= 64 && y > 64 then
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if new_y <= 64 and y > 64 then
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-- surfacing
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surfacing_splash(self.x, -dy, btn(0) and (dy > -4.125))
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if btn(0) then
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surfacing_splash(x, -dy, btn(2) and (dy > -4.125))
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if btn(2) then
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-- maybe boost
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if dy > -4.125 then
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new_y = 64 + ((dy + y - 64)/dy * -4.125)
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@ -619,18 +619,19 @@ function toyphin:update()
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end
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else
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-- brake
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if dy > -0.5 then
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if dy > -1 then
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--stabilize
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new_y = 64
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dy = 0
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else
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dy /= 4
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new_y = 48 + new_y/4
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dy /= 2
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new_y = 32 + new_y/2
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end
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elseif new_y >= 64 && y < 64 then
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end
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elseif new_y >= 64 and y < 64 then
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-- landing
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landing_splash(self.x, dy, btn(1) and (dy < 4.125))
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if btn(1) then
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landing_splash(x, dy, btn(3) and (dy < 4.125))
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if btn(3) then
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-- maybe boost
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if dy < 4.125 then
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new_y = 64 - ((dy - y + 64)/dy * 4.125)
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@ -638,13 +639,14 @@ function toyphin:update()
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end
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else
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--brake
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if dy < 0.5 then
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if dy < 1 then
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--stabilize
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new_y = 64
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dy = 0
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else
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dy /= 4
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new_y = 80 - new_y/4
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dy /= 2
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new_y = 96 - new_y/2
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end
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end
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end
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y=new_y
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@ -666,7 +668,7 @@ function toyphin:update()
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if (y == 64 and dy == 0) st = phinstate_nrm
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-- test mode
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--if (btn(5)) self.exiting = true
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self.y, self.dy, self.state = y, dy, st
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self.x, self.y, self.dy, self.state = x, y, dy, st
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end
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-- hitbox for current state
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