One final note
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@ -1115,6 +1115,8 @@ function rope:_drag1(n1,ax1_new,ay1_new)
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-- (2) ignore cases where the angle is not between the two lines
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-- (3) ignore cases where the created point is further from the original point
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-- than the _intended_ one would be
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-- Note that if x or y is held constant, this can be implemented
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-- with a sort on x or y. For our game this is true.
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--
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_in_box(anchor.ax,anchor.ay,ax0,ay0,ax1_old,ay1_old) and
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_which_side(anchor.ax,anchor.ay,ax0,ay0,ax1_old,ay1_old) !=
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