dartterm/lib/game/generator_test_program.dart

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import 'dart:math' as math;
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import 'package:dartterm/assets.dart';
import 'package:dartterm/algorithms/geometry.dart' as geo;
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import 'package:dartterm/colors.dart';
import 'package:dartterm/gen/generator.dart';
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import 'package:dartterm/input.dart';
import 'package:dartterm/skreek.dart';
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import 'package:dartterm/terminal.dart';
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import 'package:dartterm/world/level.dart';
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void generator_test_program() async {
Vaults vaults;
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while (true) {
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skreek("about to load template");
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at(0, 0).clear();
at(0, 0).puts("Loading template!");
Vaults? maybeVaults =
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getVaultsIfAvailable("assets/images/vaults/house1.png");
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if (maybeVaults != null) {
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skreek("wasn't null!");
vaults = maybeVaults;
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break;
}
await zzz(0.1);
}
at(0, 0).clear();
at(0, 0).puts("Loaded! $vaults");
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int seed = 0;
while (true) {
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clear();
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Level output =
Generator(math.Random(seed), vaults).generateLevel(Requirement(
16,
32,
16,
18,
DirectionSet({
Direction.up,
Direction.down,
Direction.left,
Direction.right,
})));
var geo.Size(dx: w, dy: h) = output.size;
for (var y = 0; y < h; y++) {
for (var x = 0; x < w; x++) {
var cursor = at(x * 2, y * 2).big();
switch (output.tiles.get(x, y)) {
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case LevelTile.floor:
case LevelTile.openDoor:
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cursor.puts(" ");
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case LevelTile.closedDoor:
cursor.fg(Palette.demoDoor).puts("+");
case LevelTile.exit:
cursor.fg(Palette.demoExit).puts("X");
case LevelTile.wall:
cursor.puts("#");
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case null:
cursor.puts("?");
}
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}
}
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at(output.spawn.x * 2, output.spawn.y * 2)
.fg(Palette.demoPlayer)
.big()
.puts("\u00ff");
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inpLoop:
await for (var inp in rawInput()) {
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skreek("$inp $seed");
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switch (inp) {
case Keystroke(text: "a"):
seed -= 1;
break inpLoop;
case Keystroke(text: "d"):
seed += 1;
break inpLoop;
default:
}
}
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}
}