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1b4240e430
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Exit vaults, level type
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2023-09-22 17:55:29 -07:00 |
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d489810154
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Just screwing around
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2023-09-21 20:09:03 -07:00 |
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354a114e1c
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Door placement
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2023-09-21 19:29:34 -07:00 |
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01e316d979
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Add arches, which demand to be collapsed
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2023-09-21 17:33:48 -07:00 |
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9ad13f7a5a
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Metaregions 1
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2023-09-21 16:11:34 -07:00 |
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ae0c62b010
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Add and pervasively use grid type (Bitmap)
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2023-09-21 15:37:12 -07:00 |
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5de409515e
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Holy shit! It works
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2023-09-20 22:00:45 -07:00 |
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757cca1392
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BSP: include walls in room boundary
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2023-09-20 21:08:46 -07:00 |
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c4c2b26653
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Well, it's sort of working
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2023-09-20 20:56:30 -07:00 |
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0a600fd930
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Break up the vaults code into multiple files
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2023-09-20 18:09:08 -07:00 |
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04b580b22c
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Enter a demo mode, generating lots of levels
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2023-09-19 21:13:31 -07:00 |
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dd92246402
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Vault/BSP based level generator, part 1
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2023-09-19 21:02:04 -07:00 |
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ed57ba18ed
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Save work for now
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2023-09-19 19:41:42 -07:00 |
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bc6a7cd5a7
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First remotely working WFC
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2023-09-19 19:19:26 -07:00 |
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8b8006d4cb
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Basic menuing
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2023-09-10 19:00:06 -07:00 |
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969089eee5
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Sleep with the zzz() function
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2023-09-10 15:29:51 -07:00 |
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e5cd74926f
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Only use exact pixel scales again
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2023-09-09 18:58:31 -07:00 |
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fa8d09d504
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Actual font rendering support
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2023-09-09 18:40:56 -07:00 |
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