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8273243db9
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Move vault tiles to a separate file
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2023-09-22 17:56:37 -07:00 |
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1b4240e430
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Exit vaults, level type
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2023-09-22 17:55:29 -07:00 |
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354a114e1c
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Door placement
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2023-09-21 19:29:34 -07:00 |
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01e316d979
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Add arches, which demand to be collapsed
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2023-09-21 17:33:48 -07:00 |
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9ad13f7a5a
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Metaregions 1
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2023-09-21 16:11:34 -07:00 |
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ae0c62b010
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Add and pervasively use grid type (Bitmap)
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2023-09-21 15:37:12 -07:00 |
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5de409515e
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Holy shit! It works
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2023-09-20 22:00:45 -07:00 |
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757cca1392
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BSP: include walls in room boundary
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2023-09-20 21:08:46 -07:00 |
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c4c2b26653
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Well, it's sort of working
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2023-09-20 20:56:30 -07:00 |
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b5466919e6
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Use vaults if we have them
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2023-09-20 19:30:03 -07:00 |
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0a600fd930
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Break up the vaults code into multiple files
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2023-09-20 18:09:08 -07:00 |
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b91f3097f2
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Add correct array rotation code
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2023-09-19 21:58:31 -07:00 |
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508fd28f04
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Add another TODO comment
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2023-09-19 21:04:51 -07:00 |
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5d941afe5e
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Add a comment on testing rotateRight/rotateLeft
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2023-09-19 21:03:07 -07:00 |
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dd92246402
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Vault/BSP based level generator, part 1
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2023-09-19 21:02:04 -07:00 |
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