Compare commits
7 Commits
wfc
...
b5466919e6
Author | SHA1 | Date | |
---|---|---|---|
b5466919e6 | |||
0a600fd930 | |||
b91f3097f2 | |||
04b580b22c | |||
508fd28f04 | |||
5d941afe5e | |||
dd92246402 |
BIN
assets/images/vaults/house1.png
Normal file
BIN
assets/images/vaults/house1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 844 B |
66
lib/algorithms/regionalize.dart
Normal file
66
lib/algorithms/regionalize.dart
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@ -0,0 +1,66 @@
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import 'dart:math' as math;
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class Region {
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final math.Rectangle<int> rect;
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final Set<(int, int)> points;
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Region(this.rect, this.points);
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static fromNonEmptySet(Set<(int, int)> s) {
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assert(s.isNotEmpty);
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int xMin = s.map<int>((xy) => xy.$1).reduce(math.min);
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int yMin = s.map<int>((xy) => xy.$2).reduce(math.min);
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int xMax = s.map<int>((xy) => xy.$1).reduce(math.max);
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int yMax = s.map<int>((xy) => xy.$2).reduce(math.max);
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var rect = math.Rectangle.fromPoints(
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math.Point(xMin, yMin), math.Point(xMax, yMax));
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Region(rect, s);
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}
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}
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List<Region> regionalize(
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math.Rectangle<int> rect, bool Function(int, int) isAccessible) {
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int nextRegion = 0;
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Map<(int, int), int> regions = {};
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void floodfill(int x, int y, region) {
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if (!rect.containsPoint(math.Point(x, y))) {
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return;
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}
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if (regions[(x, y)] != null) {
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return;
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}
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if (!isAccessible(x, y)) {
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return;
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}
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regions[(x, y)] = region;
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floodfill(x - 1, y, region);
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floodfill(x + 1, y, region);
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floodfill(x, y - 1, region);
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floodfill(x, y + 1, region);
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}
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// TODO: This can be done more efficiently with a union/find data structure
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// But this is an easy implementation to understand
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for (var y = rect.top; y < rect.bottom; y++) {
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for (var x = rect.left; x < rect.right; x++) {
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if (regions[(x, y)] == null) {
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floodfill(x, y, nextRegion);
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nextRegion += 1;
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}
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}
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}
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return _toExplicit(regions);
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}
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List<Region> _toExplicit(Map<(int, int), int> regions) {
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List<Set<(int, int)>> pointsOut = [
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for (var i = 0; i < regions.length; i++) Set()
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];
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for (var MapEntry(key: (x, y), value: id_) in regions.entries) {
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pointsOut[id_].add((x, y));
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}
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return [for (var s in pointsOut) Region.fromNonEmptySet(s)];
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}
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@ -1,7 +1,6 @@
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import 'dart:ui' as ui;
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import 'package:dartterm/wfc/template.dart';
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import 'package:dartterm/world/level.dart';
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import 'package:dartterm/gen/generator.dart';
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import 'package:flutter/services.dart';
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class Assets {
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@ -14,15 +13,14 @@ class Assets {
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return image;
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});
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final _Table<WfcTemplate<LevelTile>> _wfcLevelTemplates =
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_Table(loadLevelWfcAsync);
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final _Table<Vaults> _vaults = _Table(Vaults.load);
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ui.Image? getImageIfAvailable(String name) {
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return _images.getIfAvailable(name);
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}
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WfcTemplate<LevelTile>? getWfcLevelTemplateIfAvailable(String name) {
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return _wfcLevelTemplates.getIfAvailable(name);
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Vaults? getVaultsIfAvailable(String name) {
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return _vaults.getIfAvailable(name);
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}
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}
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@ -53,6 +51,6 @@ ui.Image? getImageIfAvailable(String name) {
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return assets.getImageIfAvailable(name);
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}
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WfcTemplate<LevelTile>? getWfcLevelTemplateIfAvailable(String name) {
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return assets.getWfcLevelTemplateIfAvailable(name);
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Vaults? getVaultsIfAvailable(String name) {
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return assets.getVaultsIfAvailable(name);
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}
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@ -1,53 +1,63 @@
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import 'dart:developer';
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import 'dart:math' as math;
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import 'package:dartterm/assets.dart';
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import 'package:dartterm/colors.dart';
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import 'package:dartterm/gen/generator.dart';
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import 'package:dartterm/terminal.dart';
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import 'package:dartterm/wfc/template.dart';
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import 'package:dartterm/world/level.dart';
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void main() async {
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WfcTemplate<LevelTile> template;
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Vaults vaults;
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while (true) {
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log("about to load template");
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at(0, 0).clear();
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at(0, 0).puts("Loading template!");
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WfcTemplate<LevelTile>? maybeTemplate =
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getWfcLevelTemplateIfAvailable("assets/images/wfc/bighouse2.png");
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Vaults? maybeVaults =
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getVaultsIfAvailable("assets/images/wfc/bighouse2.png");
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if (maybeTemplate != null) {
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if (maybeVaults != null) {
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log("wasn't null!");
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template = maybeTemplate;
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vaults = maybeVaults;
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break;
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}
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await zzz(0.1);
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}
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at(0, 0).clear();
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at(0, 0).puts("Loaded! $template");
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at(0, 0).puts("Loaded! $vaults");
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var W = 16;
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var H = 16;
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int seed = 0;
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var wfc = Wfc(template, W, H);
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wfc.run(1, -1);
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var output = wfc.extractPartial();
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for (var y = 0; y < W; y++) {
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for (var x = 0; x < H; x++) {
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var cursor = at(x * 2, y * 2).big();
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switch (output[x + y * W]) {
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case LevelTile.floor:
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cursor.puts(" ");
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case LevelTile.door:
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cursor.puts("d");
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case LevelTile.wall:
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cursor.puts("#");
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case LevelTile.exit:
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cursor.puts("X");
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case null:
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cursor.puts("?");
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while (true) {
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Vault output = Generator(math.Random(seed), vaults).generateBoxed(
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Requirement(
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32,
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24,
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DirectionSet({
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Direction.up,
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Direction.left,
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Direction.right,
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Direction.down
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})));
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var w = output.vx;
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var h = output.vy;
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for (var y = 0; y < h; y++) {
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for (var x = 0; x < w; x++) {
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var cursor = at(x * 2, y * 2).big();
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switch (output.tiles[x + y * w]) {
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case LevelTile.floor:
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cursor.puts(" ");
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case LevelTile.door:
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cursor.puts("d");
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case LevelTile.wall:
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cursor.puts("#");
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case LevelTile.exit:
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cursor.puts("X");
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}
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}
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}
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seed += 1;
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await zzz(0.1);
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}
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}
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/*
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8
lib/gen/direction.dart
Normal file
8
lib/gen/direction.dart
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@ -0,0 +1,8 @@
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part of 'generator.dart';
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enum Direction {
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up,
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left,
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down,
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right,
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}
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65
lib/gen/direction_set.dart
Normal file
65
lib/gen/direction_set.dart
Normal file
@ -0,0 +1,65 @@
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part of "generator.dart";
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// TODO: There are many more efficient ways to do this
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class DirectionSet {
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final Set<Direction> directions;
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DirectionSet(this.directions);
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DirectionSet flip() {
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var ds2 = DirectionSet({});
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for (var i in directions) {
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switch (i) {
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case Direction.up:
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ds2.directions.add(Direction.up);
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case Direction.left:
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ds2.directions.add(Direction.right);
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case Direction.down:
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ds2.directions.add(Direction.down);
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case Direction.right:
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ds2.directions.add(Direction.left);
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}
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}
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return ds2;
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}
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DirectionSet rotateLeft() {
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var ds2 = DirectionSet({});
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for (var i in directions) {
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switch (i) {
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case Direction.up:
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ds2.directions.add(Direction.left);
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case Direction.left:
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ds2.directions.add(Direction.down);
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case Direction.down:
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ds2.directions.add(Direction.right);
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case Direction.right:
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ds2.directions.add(Direction.up);
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}
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}
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return ds2;
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}
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DirectionSet rotateRight() {
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var ds2 = DirectionSet({});
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for (var i in directions) {
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switch (i) {
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case Direction.up:
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ds2.directions.add(Direction.right);
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case Direction.right:
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ds2.directions.add(Direction.down);
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case Direction.down:
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ds2.directions.add(Direction.left);
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case Direction.left:
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ds2.directions.add(Direction.up);
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}
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}
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return ds2;
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}
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DirectionSet clone() {
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var ds2 = DirectionSet({});
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ds2.directions.addAll(directions);
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return ds2;
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}
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}
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157
lib/gen/generator.dart
Normal file
157
lib/gen/generator.dart
Normal file
@ -0,0 +1,157 @@
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import 'dart:developer';
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import 'dart:math' as math;
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import 'package:dartterm/world/level.dart';
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part 'direction.dart';
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part 'direction_set.dart';
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part 'orientation.dart';
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part 'requirement.dart';
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part 'vault.dart';
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part 'vaults.dart';
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const vaultTries = 10;
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class Generator {
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final math.Random _random;
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final Vaults _vaults;
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List<Vault> _queue = [];
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Generator(this._random, this._vaults);
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Vault generateBoxed(Requirement req) {
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var vx = req.vx;
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var vy = req.vy;
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var v = Vault.blank(vx, vy, req.smooth, LevelTile.wall);
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if (req.vx < 2 || req.vy < 2) {
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return v;
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}
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var req2 = Requirement(vx - 2, vy - 2, req.smooth);
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var inner = generate(req2);
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v.blitFrom(inner, 1, 1);
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return v;
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}
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Vault generate(Requirement requirement) {
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Vault? suggested = _suggest(vaultTries, requirement);
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if (suggested != null) {
|
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return suggested;
|
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}
|
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|
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// First of all: randomize orientation
|
||||
// This way we only have to consider one kind of spilt
|
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var orientation = randomOrientation(_random);
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|
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// Try to make vx the long axis if possible
|
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var req2 = unReorientRequirement(requirement, orientation);
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if (req2.vy > (req2.vx - 2) * 3 / 2) {
|
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orientation = (orientation + 2) % 8; // rotate once more
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}
|
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req2 = unReorientRequirement(requirement, orientation);
|
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|
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var out2 = _generate(req2);
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var out1 = reorientVault(out2, orientation);
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|
||||
log("$orientation ${requirement.vx} ${requirement.vy} ${req2.vx} ${req2.vy} ${out2.vx} ${out2.vy} ${out1.vx} ${out1.vy}");
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assert(out1.vx == requirement.vx);
|
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assert(out1.vy == requirement.vy);
|
||||
return out1;
|
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}
|
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|
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Vault _generate(Requirement req) {
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var vx = req.vx;
|
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var vy = req.vy;
|
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var v = Vault.blank(vx, vy, req.smooth, LevelTile.wall);
|
||||
|
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if (vx < 5 || vx * vy < 10) {
|
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v.clear(LevelTile.floor);
|
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} else {
|
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// pick a split point
|
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var splitVx = _random.nextInt(vx - 4) + 2;
|
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|
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var reqLeft = Requirement(splitVx, vy, req.smooth.clone());
|
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reqLeft.smooth.directions.add(Direction.right);
|
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var reqRight = Requirement((vx - splitVx - 1), vy, req.smooth.clone());
|
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reqRight.smooth.directions.add(Direction.left);
|
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|
||||
var vaultLeft = generate(reqLeft);
|
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var vaultRight = generate(reqRight);
|
||||
v.blitFrom(vaultLeft, 0, 0);
|
||||
v.blitFrom(vaultRight, splitVx + 1, 0);
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
Vault? _suggest(int tries, Requirement req) {
|
||||
for (var i = 0; i < tries; i++) {
|
||||
var sugg = _popSuggestion();
|
||||
if (sugg == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
sugg = reorientVault(sugg, randomOrientation(_random));
|
||||
sugg = _tidy(sugg, req);
|
||||
if (sugg != null) {
|
||||
return sugg;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
Vault? _popSuggestion() {
|
||||
if (_queue.isEmpty) {
|
||||
_queue = _vaults.randomFlight(_random);
|
||||
}
|
||||
if (_queue.isEmpty) {
|
||||
return null;
|
||||
}
|
||||
return _queue.removeLast();
|
||||
}
|
||||
|
||||
Vault? _tidy(Vault vault, Requirement req) {
|
||||
if (vault.vx > req.vx || vault.vy > req.vy) {
|
||||
return null;
|
||||
}
|
||||
if (vault.vx < req.vx / 2 || vault.vy < req.vy / 2) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var rsd = req.smooth.directions;
|
||||
bool mustFillX =
|
||||
rsd.contains(Direction.left) && rsd.contains(Direction.right);
|
||||
if (vault.vx != req.vx && mustFillX) {
|
||||
return null;
|
||||
}
|
||||
bool mustFillY =
|
||||
rsd.contains(Direction.left) && rsd.contains(Direction.right);
|
||||
if (vault.vy != req.vy && mustFillY) {
|
||||
return null;
|
||||
}
|
||||
|
||||
Vault full = Vault.blank(req.vx, req.vy, req.smooth, LevelTile.wall);
|
||||
int vx = vault.vx;
|
||||
int dx;
|
||||
if (rsd.contains(Direction.left)) {
|
||||
dx = 0;
|
||||
} else if (rsd.contains(Direction.right)) {
|
||||
dx = req.vx - vx;
|
||||
} else {
|
||||
dx = _random.nextInt(req.vx - vx);
|
||||
}
|
||||
|
||||
int vy = vault.vy;
|
||||
int dy;
|
||||
if (rsd.contains(Direction.up)) {
|
||||
dy = 0;
|
||||
} else if (rsd.contains(Direction.down)) {
|
||||
dy = req.vy - vy;
|
||||
} else {
|
||||
dy = _random.nextInt(req.vx - vx);
|
||||
}
|
||||
full.blitFrom(vault, dx, dy);
|
||||
return full;
|
||||
}
|
||||
}
|
33
lib/gen/orientation.dart
Normal file
33
lib/gen/orientation.dart
Normal file
@ -0,0 +1,33 @@
|
||||
part of 'generator.dart';
|
||||
|
||||
int randomOrientation(math.Random random) {
|
||||
return random.nextInt(8);
|
||||
}
|
||||
|
||||
Vault reorientVault(Vault o, int r) {
|
||||
assert(r >= 0 && r < 8);
|
||||
|
||||
while (r >= 2) {
|
||||
o = o.rotateRight();
|
||||
r -= 2;
|
||||
}
|
||||
if (r == 1) {
|
||||
o = o.flip();
|
||||
r -= 1;
|
||||
}
|
||||
return o;
|
||||
}
|
||||
|
||||
Requirement unReorientRequirement(Requirement o, int r) {
|
||||
assert(r >= 0 && r < 8);
|
||||
|
||||
if (r % 2 == 1) {
|
||||
o = o.flip();
|
||||
r -= 1;
|
||||
}
|
||||
while (r >= 2) {
|
||||
o = o.rotateLeft();
|
||||
r -= 2;
|
||||
}
|
||||
return o;
|
||||
}
|
34
lib/gen/requirement.dart
Normal file
34
lib/gen/requirement.dart
Normal file
@ -0,0 +1,34 @@
|
||||
part of 'generator.dart';
|
||||
|
||||
class Requirement {
|
||||
final int vx, vy;
|
||||
final DirectionSet smooth;
|
||||
|
||||
Requirement(this.vx, this.vy, this.smooth);
|
||||
|
||||
Requirement flip() {
|
||||
return Requirement(vx, vy, smooth.flip());
|
||||
}
|
||||
|
||||
Requirement rotateLeft() {
|
||||
return Requirement(vy, vx, smooth.rotateLeft());
|
||||
}
|
||||
|
||||
Requirement rotateRight() {
|
||||
return Requirement(vy, vx, smooth.rotateRight());
|
||||
}
|
||||
|
||||
Requirement unReorient(int r) {
|
||||
assert(r >= 0 && r < 8);
|
||||
Requirement o = this;
|
||||
if (r % 2 == 1) {
|
||||
o = o.flip();
|
||||
r -= 1;
|
||||
}
|
||||
while (r >= 2) {
|
||||
o = o.rotateLeft();
|
||||
r -= 2;
|
||||
}
|
||||
return o;
|
||||
}
|
||||
}
|
124
lib/gen/vault.dart
Normal file
124
lib/gen/vault.dart
Normal file
@ -0,0 +1,124 @@
|
||||
part of 'generator.dart';
|
||||
|
||||
class Vault {
|
||||
final int vx, vy;
|
||||
final DirectionSet smooth;
|
||||
final List<LevelTile> tiles;
|
||||
|
||||
Vault(this.vx, this.vy, this.smooth, this.tiles) {
|
||||
assert(tiles.length == vx * vy);
|
||||
}
|
||||
|
||||
// TODO: We should be assessing this based on whether the pattern in the input
|
||||
// PNG had right-angled borders on this side, not based on the literal
|
||||
// presence or absence of walls
|
||||
//
|
||||
// In other words, this is wrong.
|
||||
static Vault fromVaultData(int vx, int vy, List<LevelTile> tiles) {
|
||||
assert(tiles.length == vx * vy);
|
||||
var smooth = {
|
||||
Direction.up,
|
||||
Direction.left,
|
||||
Direction.down,
|
||||
Direction.right
|
||||
};
|
||||
for (var x = 0; x < vx; x++) {
|
||||
if (tiles[x + 0 * vx] == LevelTile.wall) {
|
||||
smooth.remove(Direction.up);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (var x = 0; x < vx; x++) {
|
||||
if (tiles[x + (vy - 1) * vx] == LevelTile.wall) {
|
||||
smooth.remove(Direction.down);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (var y = 0; y < vy; y++) {
|
||||
if (tiles[0 + y * vx] == LevelTile.wall) {
|
||||
smooth.remove(Direction.left);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (var y = 0; y < vy; y++) {
|
||||
if (tiles[vx - 1 + y * vx] == LevelTile.wall) {
|
||||
smooth.remove(Direction.right);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return Vault(vx, vy, DirectionSet(smooth), tiles);
|
||||
}
|
||||
|
||||
void clear(LevelTile lt) {
|
||||
for (var y = 0; y < vy; y++) {
|
||||
for (var x = 0; x < vx; x++) {
|
||||
tiles[y * vx + x] = lt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void blitFrom(Vault other, int dx, int dy) {
|
||||
assert(dx >= 0);
|
||||
assert(dy >= 0);
|
||||
assert(dx + other.vx <= vx);
|
||||
assert(dy + other.vy <= vy);
|
||||
for (var x = 0; x < other.vx; x++) {
|
||||
for (var y = 0; y < other.vy; y++) {
|
||||
tiles[(y + dy) * vx + x + dx] = other.tiles[y * other.vx + x];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vault flip() {
|
||||
List<LevelTile> tiles2 = [
|
||||
for (var y = 0; y < vy; y++)
|
||||
for (var x = vx - 1; x >= 0; x--) tiles[y * vx + x]
|
||||
];
|
||||
|
||||
return Vault(vx, vy, smooth.flip(), tiles2);
|
||||
}
|
||||
|
||||
// TODO: Actually test this logic.
|
||||
// This worked in Python, so it might even be right!
|
||||
Vault rotateRight() {
|
||||
List<LevelTile> tiles2 = [
|
||||
for (var x = 0; x < vx; x++)
|
||||
for (var y = 0; y < vy; y++) tiles[(vy - 1 - y) * vx + x]
|
||||
];
|
||||
|
||||
return Vault(vy, vx, smooth.rotateRight(), tiles2);
|
||||
}
|
||||
|
||||
Vault rotateLeft() {
|
||||
List<LevelTile> tiles2 = [
|
||||
for (var x = vx - 1; x >= 0; x++)
|
||||
for (var y = vy - 1; y >= 0; y++) tiles[y * vx + (vx - 1 - x)]
|
||||
];
|
||||
|
||||
return Vault(vy, vx, smooth.rotateLeft(), tiles2);
|
||||
}
|
||||
|
||||
Vault reorient(int r) {
|
||||
assert(r >= 0 && r < 8);
|
||||
Vault o = this;
|
||||
while (r >= 2) {
|
||||
o = o.rotateRight();
|
||||
r -= 2;
|
||||
}
|
||||
if (r == 1) {
|
||||
o = o.flip();
|
||||
r -= 1;
|
||||
}
|
||||
return o;
|
||||
}
|
||||
|
||||
static Vault blank(int vx, int vy, DirectionSet smooth, LevelTile lt) {
|
||||
var tiles = [
|
||||
for (var y = 0; y < vy; y++)
|
||||
for (var x = 0; x < vx; x++) lt
|
||||
];
|
||||
|
||||
return Vault(vx, vy, smooth, tiles);
|
||||
}
|
||||
}
|
18
lib/gen/vaults.dart
Normal file
18
lib/gen/vaults.dart
Normal file
@ -0,0 +1,18 @@
|
||||
part of 'generator.dart';
|
||||
|
||||
class Vaults {
|
||||
final List<Vault> _primitive = [];
|
||||
|
||||
static Future<Vaults> load(String filename) async {
|
||||
// TODO
|
||||
return Vaults();
|
||||
}
|
||||
|
||||
List<Vault> randomFlight(math.Random rng) {
|
||||
// TODO: There are many more efficient ways to do this!
|
||||
List<Vault> list2 = [];
|
||||
list2.addAll(_primitive);
|
||||
list2.shuffle(rng);
|
||||
return list2;
|
||||
}
|
||||
}
|
@ -1,281 +0,0 @@
|
||||
import 'dart:math';
|
||||
|
||||
abstract class Model {
|
||||
static var dx = [-1, 0, 1, 0];
|
||||
static var dy = [0, 1, 0, -1];
|
||||
static var opposite = [2, 3, 0, 1];
|
||||
|
||||
bool _initialized = false;
|
||||
List<List<bool>> _wave = [];
|
||||
List<List<List<int>>> propagator = [];
|
||||
List<List<List<int>>> _compatible = [];
|
||||
List<int?> _observed = [];
|
||||
|
||||
List<(int, int)> _stack = [];
|
||||
int _stacksize = 0, _observedSoFar = 0;
|
||||
|
||||
int cMx = 0, cMy = 0, cT = 0, cN = 0;
|
||||
bool _periodic = false;
|
||||
bool ground = false;
|
||||
|
||||
List<double> weights = [];
|
||||
List<double> _weightLogWeights = [], _distribution = [];
|
||||
|
||||
List<int> _sumsOfOnes = [];
|
||||
double _sumOfWeights = 0.0,
|
||||
_sumOfWeightLogWeights = 0.0,
|
||||
_startingEntropy = 0.0;
|
||||
List<double> _sumsOfWeights = [],
|
||||
_sumsOfWeightLogWeights = [],
|
||||
_entropies = [];
|
||||
|
||||
Heuristic _heuristic = Heuristic.Entropy;
|
||||
|
||||
Model(int width, int height, int n, bool periodic, Heuristic heuristic) {
|
||||
cMx = width;
|
||||
cMy = height;
|
||||
cN = n;
|
||||
_periodic = periodic;
|
||||
_heuristic = heuristic;
|
||||
}
|
||||
|
||||
void _init() {
|
||||
_initialized = true;
|
||||
_wave = [
|
||||
for (var r = 0; r < cMx * cMy; r++) [for (var t = 0; t < cT; t++) false]
|
||||
];
|
||||
_compatible = [
|
||||
for (var r = 0; r < cMx * cMy; r++)
|
||||
[
|
||||
for (var t = 0; t < cT; t++) [0, 0, 0, 0]
|
||||
]
|
||||
];
|
||||
_distribution = [for (var t = 0; t < cT; t++) 0.0];
|
||||
_observed = [for (var r = 0; r < cMx * cMy; r++) null];
|
||||
|
||||
_weightLogWeights = [
|
||||
for (var t = 0; t < cT; t++) weights[t] * log(weights[t])
|
||||
];
|
||||
_sumOfWeights = 0;
|
||||
_sumOfWeightLogWeights = 0.0;
|
||||
for (var t = 0; t < cT; t++) {
|
||||
_sumOfWeights += weights[t];
|
||||
_sumOfWeightLogWeights += _weightLogWeights[t];
|
||||
}
|
||||
|
||||
_startingEntropy =
|
||||
log(_sumOfWeights) - _sumOfWeightLogWeights / _sumOfWeights;
|
||||
|
||||
_sumsOfOnes = [for (var r = 0; r < cMx * cMy; r++) 0];
|
||||
_sumsOfWeights = [for (var r = 0; r < cMx * cMy; r++) 0.0];
|
||||
_sumsOfWeightLogWeights = [for (var r = 0; r < cMx * cMy; r++) 0.0];
|
||||
_entropies = [for (var r = 0; r < cMx * cMy; r++) 0.0];
|
||||
|
||||
_stack = [for (var r = 0; r < _wave.length * cT; r++) (0, 0)];
|
||||
_stacksize = 0;
|
||||
}
|
||||
|
||||
bool run(int? seed, int limit) {
|
||||
if (!_initialized) {
|
||||
_init();
|
||||
}
|
||||
clear();
|
||||
|
||||
var random = Random(seed);
|
||||
|
||||
for (var l = 0; l < limit || limit < 0; l++) {
|
||||
var node = _nextUnobservedNode(random);
|
||||
if (node >= 0) {
|
||||
_observe(node, random);
|
||||
var success = _propagate();
|
||||
if (!success) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
for (var i = 0; i < _wave.length; i++) {
|
||||
for (var t = 0; t < cT; t++) {
|
||||
if (_wave[i][t]) {
|
||||
_observed[i] = t;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int _nextUnobservedNode(Random random) {
|
||||
if (_heuristic == Heuristic.Scanline) {
|
||||
for (var i = _observedSoFar; i < _wave.length; i++) {
|
||||
if (!_periodic && (i % cMx + cN > cMx || i ~/ cMx + cN > cMy)) {
|
||||
continue;
|
||||
}
|
||||
if (_sumsOfOnes[i] > 1) {
|
||||
_observedSoFar = i + 1;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
double min = 1E+4;
|
||||
int argmin = -1;
|
||||
for (var i = 0; i < _wave.length; i++) {
|
||||
if (!_periodic && (i % cMx + cN > cMx || i ~/ cMx + cN > cMy)) {
|
||||
continue;
|
||||
}
|
||||
var remainingValues = _sumsOfOnes[i];
|
||||
double entropy = _heuristic == Heuristic.Entropy
|
||||
? _entropies[i]
|
||||
: remainingValues.toDouble();
|
||||
if (remainingValues > 1 && entropy <= min) {
|
||||
double noise = 1E-6 * random.nextDouble();
|
||||
if (entropy + noise < min) {
|
||||
min = entropy + noise;
|
||||
argmin = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return argmin;
|
||||
}
|
||||
|
||||
void _observe(int node, Random random) {
|
||||
var w = _wave[node];
|
||||
for (var t = 0; t < cT; t++) {
|
||||
_distribution[t] = w[t] ? weights[t] : 0.0;
|
||||
}
|
||||
int r = _chooseRandom(random, _distribution);
|
||||
for (var t = 0; t < cT; t++) {
|
||||
if (w[t] != (t == r)) {
|
||||
_ban(node, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool _propagate() {
|
||||
while (_stacksize > 0) {
|
||||
int i1, t1;
|
||||
(i1, t1) = _stack[_stacksize - 1];
|
||||
_stacksize--;
|
||||
|
||||
int x1 = i1 % cMx;
|
||||
int y1 = i1 % cMy;
|
||||
|
||||
for (int d = 0; d < 4; d++) {
|
||||
int x2 = x1 + dx[d];
|
||||
int y2 = y1 + dy[d];
|
||||
|
||||
if (!_periodic &&
|
||||
(x2 < 0 || y2 < 0 || x2 + cN > cMx || y2 + cN > cMy)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (x2 < 0) {
|
||||
x2 += cMx;
|
||||
} else if (x2 >= cMx) {
|
||||
x2 -= cMx;
|
||||
}
|
||||
|
||||
if (y2 < 0) {
|
||||
y2 += cMy;
|
||||
} else if (y2 >= cMy) {
|
||||
y2 -= cMy;
|
||||
}
|
||||
|
||||
int i2 = x2 + y2 * cMx;
|
||||
var p = propagator[d][t1];
|
||||
var compat = _compatible[i2];
|
||||
|
||||
for (var l = 0; l < p.length; l++) {
|
||||
var t2 = p[l];
|
||||
var comp = compat[t2];
|
||||
comp[d]--;
|
||||
if (comp[d] == 0) {
|
||||
_ban(i2, t2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return _sumsOfOnes[0] > 0;
|
||||
}
|
||||
|
||||
void _ban(int i, int t) {
|
||||
_wave[i][t] = false;
|
||||
|
||||
var comp = _compatible[i][t];
|
||||
for (var d = 0; d < 4; d++) {
|
||||
comp[d] = 0;
|
||||
}
|
||||
_stack[_stacksize] = (i, t);
|
||||
_stacksize++;
|
||||
|
||||
_sumsOfOnes[i] -= 1;
|
||||
_sumsOfWeights[i] -= weights[t];
|
||||
_sumsOfWeightLogWeights[i] -= _weightLogWeights[t];
|
||||
|
||||
var sum = _sumsOfWeights[i];
|
||||
_entropies[i] = log(sum) - _sumsOfWeightLogWeights[i] / sum;
|
||||
}
|
||||
|
||||
void clear() {
|
||||
for (var i = 0; i < _wave.length; i++) {
|
||||
for (var t = 0; t < cT; t++) {
|
||||
_wave[i][t] = true;
|
||||
for (var d = 0; d < 4; d++) {
|
||||
_compatible[i][t][d] = propagator[opposite[d]][t].length;
|
||||
}
|
||||
}
|
||||
|
||||
_sumsOfOnes[i] = weights.length;
|
||||
_sumsOfWeights[i] = _sumOfWeights;
|
||||
_sumsOfWeightLogWeights[i] = _sumOfWeightLogWeights;
|
||||
_entropies[i] = _startingEntropy;
|
||||
_observed[i] = -1;
|
||||
}
|
||||
_observedSoFar = 0;
|
||||
|
||||
if (ground) {
|
||||
for (var x = 0; x < cMx; x++) {
|
||||
for (var t = 0; t < cT - 1; t++) {
|
||||
_ban(x + (cMy - 1) * cMx, t);
|
||||
}
|
||||
for (var y = 0; y < cMy - 1; y++) {
|
||||
_ban(x + y * cMx, cT - 1);
|
||||
}
|
||||
}
|
||||
_propagate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int _chooseRandom(Random rand, List<double> distribution) {
|
||||
if (distribution.isEmpty) {
|
||||
throw Exception("can't sample empty distribution");
|
||||
}
|
||||
var sum = 0.0;
|
||||
for (var i = 0; i < distribution.length; i++) {
|
||||
sum += distribution[i];
|
||||
}
|
||||
|
||||
if (sum == 0.0) {
|
||||
return rand.nextInt(distribution.length);
|
||||
}
|
||||
|
||||
var rnd = rand.nextDouble() * sum;
|
||||
|
||||
var i = 0;
|
||||
while (rnd > 0) {
|
||||
rnd -= distribution[i];
|
||||
if (rnd < 0) {
|
||||
return i;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
return distribution.length - 1;
|
||||
}
|
||||
|
||||
enum Heuristic { Entropy, MRV, Scanline }
|
@ -1,467 +0,0 @@
|
||||
import 'dart:developer';
|
||||
import 'dart:math' as math;
|
||||
import 'dart:typed_data';
|
||||
import 'dart:ui' as ui;
|
||||
import 'dart:ui';
|
||||
|
||||
import 'package:flutter/services.dart';
|
||||
|
||||
class Wfc<T> {
|
||||
// parameters
|
||||
final WfcTemplate<T> _template;
|
||||
final int _mx, _my;
|
||||
|
||||
// constants
|
||||
int get _n => _mx * _my;
|
||||
int get _nShingles => _template._shingles.n;
|
||||
int get _order => _template._order;
|
||||
double _weight(int shingleIx) =>
|
||||
_template._shingles._shingleWeights[shingleIx];
|
||||
|
||||
// overall algo state
|
||||
List<List<bool>> _wave = [];
|
||||
List<List<List<int>>> _compatible = [];
|
||||
List<int?> _observed = [];
|
||||
|
||||
// computationally expensive stuff that we keep in an incremental way
|
||||
List<int> _sumsOfOnes = [];
|
||||
|
||||
// temporaries
|
||||
List<double> _distribution = [];
|
||||
List<(int, int)> _stack = [];
|
||||
int _stacksize = 0;
|
||||
|
||||
Wfc(this._template, this._mx, this._my) {
|
||||
_wave = [
|
||||
for (var r = 0; r < _n; r++) [for (var t = 0; t < _nShingles; t++) false]
|
||||
];
|
||||
|
||||
_compatible = [
|
||||
for (var r = 0; r < _n; r++)
|
||||
[
|
||||
for (var t = 0; t < _nShingles; t++) [0, 0, 0, 0]
|
||||
]
|
||||
];
|
||||
|
||||
_distribution = [for (var t = 0; t < _nShingles; t++) 0.0];
|
||||
_observed = [for (var r = 0; r < _n; r++) null];
|
||||
|
||||
_sumsOfOnes = [for (var r = 0; r < _n; r++) 0];
|
||||
|
||||
_stack = [for (var r = 0; r < _n * _nShingles; r++) (0, 0)];
|
||||
_stacksize = 0;
|
||||
}
|
||||
|
||||
void clear() {
|
||||
for (var i = 0; i < _wave.length; i++) {
|
||||
for (var t = 0; t < _nShingles; t++) {
|
||||
_wave[i][t] = true;
|
||||
for (var d = 0; d < 4; d++) {
|
||||
_compatible[i][t][d] = _template
|
||||
._shingles._metadata._propagators[_opposite[d]][t].length;
|
||||
}
|
||||
}
|
||||
|
||||
_sumsOfOnes[i] = _nShingles;
|
||||
_observed[i] = null;
|
||||
}
|
||||
}
|
||||
|
||||
bool run(int? seed, int limit) {
|
||||
clear();
|
||||
|
||||
var random = math.Random(seed);
|
||||
for (var l = 0; l < limit || limit < 0; l++) {
|
||||
var node = _nextUnobservedNode(random);
|
||||
if (node != null) {
|
||||
_observe(node, random);
|
||||
var success = _propagate();
|
||||
if (!success) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
for (var i = 0; i < _n; i++) {
|
||||
for (var t = 0; t < _nShingles; t++) {
|
||||
if (_wave[i][t]) {
|
||||
_observed[i] = t;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
List<T>? extract() {
|
||||
var partial = extractPartial();
|
||||
List<T> out = [];
|
||||
for (var i in partial) {
|
||||
if (i == null) {
|
||||
return null;
|
||||
}
|
||||
out.add(i);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
List<T?> extractPartial() {
|
||||
List<T?> result = [];
|
||||
for (int i = 0; i < _n; i++) {
|
||||
result.add(null);
|
||||
}
|
||||
|
||||
for (int y = 0; y < _my; y++) {
|
||||
var dy = y < _my - _order + 1 ? 0 : _order - 1;
|
||||
for (int x = 0; x < _mx; x++) {
|
||||
var dx = x < _mx - _order + 1 ? 0 : _order - 1;
|
||||
var shingleIx = _observed[x - dx + (y - dy) * _mx];
|
||||
if (shingleIx != null) {
|
||||
var shingle = _template._shingles._shingleValues[shingleIx];
|
||||
var content = shingle.content[dx + dy * _order];
|
||||
var real = _template._embedding.decode(content);
|
||||
|
||||
result[x + y * _mx] = real;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int? _nextUnobservedNode(math.Random random) {
|
||||
double min = 1E+10;
|
||||
int? argmin;
|
||||
for (var i = 0; i < _n; i++) {
|
||||
if (i % _mx + _order > _mx || i ~/ _mx + _order > _my) {
|
||||
continue;
|
||||
}
|
||||
var remainingValues = _sumsOfOnes[i];
|
||||
double entropy = remainingValues.toDouble();
|
||||
if (remainingValues > 1 && entropy <= min) {
|
||||
double noise = 1E-6 * random.nextDouble();
|
||||
if (entropy + noise < min) {
|
||||
min = entropy + noise;
|
||||
argmin = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return argmin;
|
||||
}
|
||||
|
||||
void _observe(int node, math.Random random) {
|
||||
var w = _wave[node];
|
||||
for (var t = 0; t < _nShingles; t++) {
|
||||
_distribution[t] = w[t] ? _weight(t) : 0.0;
|
||||
}
|
||||
|
||||
int r = _chooseRandom(random, _distribution);
|
||||
for (var t = 0; t < _nShingles; t++) {
|
||||
if (w[t] != (t == r)) {
|
||||
_ban(node, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool _propagate() {
|
||||
while (_stacksize > 0) {
|
||||
int i1, t1;
|
||||
(i1, t1) = _stack[_stacksize - 1];
|
||||
_stacksize--;
|
||||
|
||||
int x1 = i1 % _mx;
|
||||
int y1 = i1 ~/ _mx;
|
||||
|
||||
for (int d = 0; d < 4; d++) {
|
||||
var x2 = x1 + _dx[d];
|
||||
var y2 = y1 + _dy[d];
|
||||
|
||||
if (x2 < 0 || y2 < 0 || x2 + _order > _mx || y2 + _order > _my) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int i2 = x2 + y2 * _mx;
|
||||
var p = _template._shingles._metadata._propagators[d][t1];
|
||||
var compat = _compatible[i2];
|
||||
|
||||
for (var t2 in p) {
|
||||
var comp = compat[t2];
|
||||
comp[d]--;
|
||||
if (comp[d] == 0) {
|
||||
_ban(i2, t2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return _sumsOfOnes[0] > 0;
|
||||
}
|
||||
|
||||
void _ban(int i, int t) {
|
||||
_wave[i][t] = false;
|
||||
|
||||
var comp = _compatible[i][t];
|
||||
for (var d = 0; d < 4; d++) {
|
||||
comp[d] = 0;
|
||||
}
|
||||
_stack[_stacksize] = (i, t);
|
||||
_stacksize++;
|
||||
|
||||
_sumsOfOnes[i] -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
class WfcTemplate<T> {
|
||||
final Shingles _shingles;
|
||||
final Embedding<T> _embedding;
|
||||
final int _order;
|
||||
|
||||
WfcTemplate(this._shingles, this._embedding, this._order);
|
||||
|
||||
static Future<WfcTemplate<T>> loadAsync<T>(
|
||||
String name, int order, T Function(int) cb) async {
|
||||
final assetImageByteData = await rootBundle.load(name);
|
||||
final codec =
|
||||
await ui.instantiateImageCodec(assetImageByteData.buffer.asUint8List());
|
||||
final image = (await codec.getNextFrame()).image;
|
||||
|
||||
final bytedata =
|
||||
(await image.toByteData(format: ImageByteFormat.rawStraightRgba))!;
|
||||
|
||||
final sx = image.width;
|
||||
final sy = image.height;
|
||||
|
||||
final List<T> bitmap = [];
|
||||
for (var i = 0; i < sx * sy; i++) {
|
||||
var pixel = bytedata.getUint32(i * 4, Endian.little);
|
||||
bitmap.add(cb(pixel));
|
||||
}
|
||||
|
||||
return loadBitmap(bitmap, sx, sy, order);
|
||||
}
|
||||
|
||||
static WfcTemplate<T> loadBitmap<T>(
|
||||
List<T> bitmap, int sx, int sy, int order) {
|
||||
if (bitmap.length != sx * sy) {
|
||||
throw Exception("malformed bitmap");
|
||||
}
|
||||
var embedding = Embedding<T>();
|
||||
List<int> sample = [
|
||||
for (var i = 0; i < bitmap.length; i++) embedding.encode(bitmap[i])
|
||||
];
|
||||
embedding.freeze();
|
||||
|
||||
var shingles = Shingles();
|
||||
var xmax = sx - order + 1;
|
||||
var ymax = sy - order + 1;
|
||||
for (var y = 0; y < ymax; y++) {
|
||||
for (var x = 0; x < xmax; x++) {
|
||||
var ps = [
|
||||
Shingle(order, embedding.c,
|
||||
(dx, dy) => sample[(x + dx) % sx + (y + dy) % sy * sx])
|
||||
];
|
||||
ps.add(ps[0].reflect());
|
||||
ps.add(ps[0].rotate());
|
||||
ps.add(ps[2].reflect());
|
||||
ps.add(ps[2].rotate());
|
||||
ps.add(ps[4].reflect());
|
||||
ps.add(ps[4].rotate());
|
||||
ps.add(ps[6].reflect());
|
||||
for (var p in ps) {
|
||||
shingles.observe(p, 1.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
shingles.freeze();
|
||||
|
||||
return WfcTemplate(shingles, embedding, order);
|
||||
}
|
||||
}
|
||||
|
||||
class Shingles {
|
||||
bool _frozen = false;
|
||||
final Map<int, int> _shingleIndices = {};
|
||||
final List<Shingle> _shingleValues = [];
|
||||
final List<double> _shingleWeights = [];
|
||||
|
||||
late ShingleMetadata _metadata;
|
||||
|
||||
int get n {
|
||||
if (!_frozen) {
|
||||
throw StateError("can't use Shingles#get n until frozen");
|
||||
}
|
||||
return _shingleValues.length;
|
||||
}
|
||||
|
||||
void freeze() {
|
||||
if (_frozen) {
|
||||
throw StateError("can't freeze when already frozen");
|
||||
}
|
||||
_frozen = true;
|
||||
|
||||
_metadata = ShingleMetadata(this);
|
||||
}
|
||||
|
||||
void observe(Shingle s, double n) {
|
||||
if (_frozen) {
|
||||
throw StateError("can't observe when already frozen");
|
||||
}
|
||||
|
||||
// double n: weights can be fractional
|
||||
var index = _shingleIndices[s.hashCode];
|
||||
if (index == null) {
|
||||
index = _shingleValues.length;
|
||||
_shingleValues.add(s);
|
||||
_shingleWeights.add(n);
|
||||
} else {
|
||||
_shingleWeights[index] += n;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ShingleMetadata {
|
||||
// [direction][source] => list of agreeing items
|
||||
List<List<List<int>>> _propagators = [];
|
||||
|
||||
ShingleMetadata(Shingles s) {
|
||||
_propagators = [
|
||||
for (var d = 0; d < 4; d++)
|
||||
[
|
||||
for (var t = 0; t < s.n; t++)
|
||||
[
|
||||
for (var t2 = 0; t2 < s.n; t2++)
|
||||
if (s._shingleValues[t]
|
||||
.agrees(s._shingleValues[t2], _dx[d], _dy[d]))
|
||||
t2
|
||||
]
|
||||
]
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
class Shingle {
|
||||
int order;
|
||||
int c;
|
||||
List<int> content = [];
|
||||
|
||||
@override
|
||||
int hashCode = 0;
|
||||
|
||||
Shingle(this.order, this.c, int Function(int, int) f) {
|
||||
content = [
|
||||
for (var y = 0; y < order; y++)
|
||||
for (var x = 0; x < order; x++) f(x, y)
|
||||
];
|
||||
|
||||
int result = 0, power = 1;
|
||||
for (var i = 0; i < content.length; i++) {
|
||||
result += content[content.length - 1 - i] * power;
|
||||
power *= c;
|
||||
}
|
||||
hashCode = result;
|
||||
}
|
||||
|
||||
Shingle rotate() {
|
||||
return Shingle(order, c, (x, y) => content[order - 1 - y + x * order]);
|
||||
}
|
||||
|
||||
Shingle reflect() {
|
||||
return Shingle(order, c, (x, y) => content[order - 1 - x + y * order]);
|
||||
}
|
||||
|
||||
bool agrees(Shingle other, int dx, int dy) {
|
||||
var p1 = content;
|
||||
var p2 = other.content;
|
||||
var n = order;
|
||||
|
||||
int xmin = dx < 0 ? 0 : dx;
|
||||
int xmax = dx < 0 ? dx + n : n;
|
||||
int ymin = dy < 0 ? 0 : dy;
|
||||
int ymax = dy < 0 ? dy + n : n;
|
||||
for (var y = ymin; y < ymax; y++) {
|
||||
for (var x = xmin; x < xmax; x++) {
|
||||
if (p1[x + n * y] != p2[x - dx + n * (y - dy)]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@override
|
||||
bool operator ==(Object other) {
|
||||
return (other is Shingle) &&
|
||||
other.hashCode == hashCode &&
|
||||
other.order == order &&
|
||||
other.c == c;
|
||||
}
|
||||
}
|
||||
|
||||
class Embedding<T> {
|
||||
bool _frozen = false;
|
||||
final List<T> _colorOf = [];
|
||||
final Map<T, int> _codeOf = {};
|
||||
|
||||
void freeze() {
|
||||
if (_frozen) {
|
||||
throw StateError("can't freeze when already frozen");
|
||||
}
|
||||
_frozen = true;
|
||||
}
|
||||
|
||||
int get c {
|
||||
if (!_frozen) {
|
||||
throw StateError("can't use Embedding#get c until frozen");
|
||||
}
|
||||
return _colorOf.length;
|
||||
}
|
||||
|
||||
int encode(T t) {
|
||||
var code = _codeOf[t];
|
||||
if (code == null) {
|
||||
if (_frozen) {
|
||||
throw StateError("can't create new code when frozen");
|
||||
}
|
||||
code = _colorOf.length;
|
||||
_codeOf[t] = code;
|
||||
_colorOf.add(t);
|
||||
}
|
||||
return code;
|
||||
}
|
||||
|
||||
T decode(int i) {
|
||||
return _colorOf[i]!;
|
||||
}
|
||||
}
|
||||
|
||||
int _chooseRandom(math.Random rand, List<double> distribution) {
|
||||
if (distribution.isEmpty) {
|
||||
throw Exception("can't sample empty distribution");
|
||||
}
|
||||
var sum = 0.0;
|
||||
for (var i = 0; i < distribution.length; i++) {
|
||||
sum += distribution[i];
|
||||
}
|
||||
|
||||
if (sum == 0.0) {
|
||||
return rand.nextInt(distribution.length);
|
||||
}
|
||||
|
||||
var rnd = rand.nextDouble() * sum;
|
||||
|
||||
var i = 0;
|
||||
while (rnd > 0) {
|
||||
rnd -= distribution[i];
|
||||
if (rnd < 0) {
|
||||
return i;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
return distribution.length - 1;
|
||||
}
|
||||
|
||||
final List<int> _dx = [-1, 0, 1, 0];
|
||||
final List<int> _dy = [0, 1, 0, -1];
|
||||
final List<int> _opposite = [2, 3, 0, 1];
|
@ -1,5 +1,3 @@
|
||||
import 'package:dartterm/wfc/template.dart';
|
||||
|
||||
enum LevelTile {
|
||||
exit,
|
||||
door,
|
||||
@ -11,23 +9,21 @@ class Level {
|
||||
Set<(int, int)> openCells = {};
|
||||
}
|
||||
|
||||
Future<WfcTemplate<LevelTile>> loadLevelWfcAsync(String name) async {
|
||||
return WfcTemplate.loadAsync(name, 3, (c) {
|
||||
switch (c) {
|
||||
// ABGR
|
||||
case 0xFF000000:
|
||||
case 0xFF707070:
|
||||
return LevelTile.wall;
|
||||
case 0xFFFFFFFF:
|
||||
case 0xFF00FFFF:
|
||||
case 0xFFFF00FF:
|
||||
return LevelTile.floor;
|
||||
case 0xFFFF8700:
|
||||
return LevelTile.door;
|
||||
case 0xFF0000FF:
|
||||
return LevelTile.exit;
|
||||
default:
|
||||
throw Exception("unrecognized pixel: $c");
|
||||
}
|
||||
});
|
||||
LevelTile colorToTile(int c) {
|
||||
switch (c) {
|
||||
// ABGR
|
||||
case 0xFF000000:
|
||||
case 0xFF707070:
|
||||
return LevelTile.wall;
|
||||
case 0xFFFFFFFF:
|
||||
case 0xFF00FFFF:
|
||||
case 0xFFFF00FF:
|
||||
return LevelTile.floor;
|
||||
case 0xFFFF8700:
|
||||
return LevelTile.door;
|
||||
case 0xFF0000FF:
|
||||
return LevelTile.exit;
|
||||
default:
|
||||
throw Exception("unrecognized pixel: $c");
|
||||
}
|
||||
}
|
||||
|
@ -62,6 +62,7 @@ flutter:
|
||||
assets:
|
||||
- assets/images/fonts/
|
||||
- assets/images/wfc/
|
||||
- assets/images/vaults/
|
||||
# - images/a_dot_burr.jpeg
|
||||
# - images/a_dot_ham.jpeg
|
||||
|
||||
|
Reference in New Issue
Block a user