2025-02-15 - 2025-05-15

Overview

3 Active Pull Requests
31 Active Issues
Excluding merges, 2 authors have pushed 56 commits to main and 80 commits to all branches. On main, 117 files have changed and there have been 8981 additions and 4075 deletions.

3 Pull requests merged by 2 users

Merged #43 Arrow and vim keys support 2025-02-26 04:16:55 +00:00

Merged #42 Save system: ceremonial PR 2025-02-25 04:14:02 +00:00

Merged #39 Ceremonial PR: fix map gen 2025-02-23 05:41:20 +00:00

23 Issues closed from 2 users

Closed #27 Dynamic color schemes 2025-02-24 03:58:09 +00:00

Closed #41 Missing sound effect: collect item 2025-02-24 01:50:40 +00:00

Closed #36 Numeric rebalancing: misc problems 2025-02-24 01:50:25 +00:00

Closed #28 Don't generate vaults that have nothing for the player 2025-02-24 01:39:12 +00:00

Closed #21 Intro cutscene 2025-02-23 19:35:33 +00:00

Closed #30 Implement sound 2025-02-23 07:34:05 +00:00

Closed #40 Waling into branch hallways feels bad 2025-02-23 07:33:50 +00:00

Closed #29 Avoid creating rooms with no exits 2025-02-23 05:43:13 +00:00

Closed #37 Keyboard controls? 2025-02-23 00:45:29 +00:00

Closed #22 Notification badges on manor objects 2025-02-22 21:22:27 +00:00

Closed #32 Sleep should not be a submenu 2025-02-22 20:35:47 +00:00

Closed #26 Label the player's current location 2025-02-22 20:18:48 +00:00

Closed #18 Refactor: Move camera logic to always be part of the UI part. 2025-02-22 19:54:47 +00:00

Closed #1 Button hinting: moves 2025-02-22 19:48:03 +00:00

Closed #10 Text hinting: No blood left 2025-02-22 19:44:32 +00:00

Closed #9 Button hinting: Highlight "sleep" and "back from skills" when the player has no resources 2025-02-22 19:44:26 +00:00

Closed #11 Text hinting: Move cost 2025-02-22 19:15:31 +00:00

Closed #23 Objects opt out of clickable highlighting 2025-02-22 19:06:55 +00:00

Closed #15 FOV: Better algorithm 2025-02-22 18:52:57 +00:00

Closed #8 Button hinting: Gray out disabled buttons 2025-02-22 18:52:47 +00:00

Closed #7 Juice for animations: Bobbling just doesn't look _good_ right now 2025-02-18 06:27:04 +00:00

Closed #13 Pixel art: More player characters 2025-02-18 06:26:25 +00:00

Closed #14 Pixel art: More consistent palette 2025-02-18 06:26:03 +00:00

21 Issues created by 1 user

Opened #20 The player should be able to select their own name and sprite 2025-02-18 06:27:25 +00:00

Opened #21 Intro cutscene 2025-02-18 06:27:36 +00:00

Opened #22 Notification badges on manor objects 2025-02-18 06:29:02 +00:00

Opened #23 Objects opt out of clickable highlighting 2025-02-18 06:29:34 +00:00

Opened #24 Spawn manor furniture for thralls that have arrived 2025-02-18 06:30:09 +00:00

Opened #25 Endgame logic: Consolidate carry-over conditions in one place and handle them well 2025-02-18 06:32:37 +00:00

Opened #26 Label the player's current location 2025-02-18 06:32:54 +00:00

Opened #27 Dynamic color schemes 2025-02-18 06:33:13 +00:00

Opened #28 Don't generate vaults that have nothing for the player 2025-02-18 06:33:51 +00:00

Opened #29 Avoid creating rooms with no exits 2025-02-18 06:34:16 +00:00

Opened #30 Implement sound 2025-02-18 06:34:39 +00:00

Opened #31 Build a tutorial 2025-02-18 06:35:57 +00:00

Opened #32 Sleep should not be a submenu 2025-02-18 06:36:19 +00:00

Opened #33 Clean up the messy "check" menu code 2025-02-18 06:37:03 +00:00

Opened #34 Build a savegame system 2025-02-18 06:37:21 +00:00

Opened #35 Make thralls react to penance 2025-02-18 06:37:34 +00:00

Opened #36 Numeric rebalancing: misc problems 2025-02-18 06:39:36 +00:00

Opened #37 Keyboard controls? 2025-02-18 06:40:29 +00:00

Opened #38 Combat? 2025-02-18 06:41:03 +00:00

Opened #40 Waling into branch hallways feels bad 2025-02-23 05:48:54 +00:00

Opened #41 Missing sound effect: collect item 2025-02-23 07:34:24 +00:00

9 Unresolved Conversations

Open #3 Juice for animations: level transition: sleep 2025-02-23 07:38:45 +00:00

Open #19 Color: Split up existing enums 2025-02-22 19:49:32 +00:00

Open #17 Balancing: More skill steps per track, more short tracks? 2025-02-22 19:49:11 +00:00

Open #16 Resolution/layout: Better algorithm 2025-02-22 19:49:04 +00:00

Open #12 Pixel art: Shadows on objects 2025-02-22 19:48:56 +00:00

Open #6 Action feedback: acquire/spend resource 2025-02-22 19:48:48 +00:00

Open #5 Juice for animations: modal open/close 2025-02-22 19:48:40 +00:00

Open #4 Juice for animations: Level transition: ladder 2025-02-22 19:48:34 +00:00

Open #2 Juice for animations: move from cell to cell 2025-02-22 19:48:13 +00:00