2024-10-04 - 2025-04-04
Overview
3 Pull requests merged by 2 users
Merged
#43 Arrow and vim keys support
Merged
#42 Save system: ceremonial PR
Merged
#39 Ceremonial PR: fix map gen
23 Issues closed from 2 users
Closed
#27 Dynamic color schemes
Closed
#41 Missing sound effect: collect item
Closed
#36 Numeric rebalancing: misc problems
Closed
#28 Don't generate vaults that have nothing for the player
Closed
#21 Intro cutscene
Closed
#30 Implement sound
Closed
#40 Waling into branch hallways feels bad
Closed
#29 Avoid creating rooms with no exits
Closed
#37 Keyboard controls?
Closed
#22 Notification badges on manor objects
Closed
#32 Sleep should not be a submenu
Closed
#26 Label the player's current location
Closed
#18 Refactor: Move camera logic to always be part of the UI part.
Closed
#1 Button hinting: moves
Closed
#10 Text hinting: No blood left
Closed
#9 Button hinting: Highlight "sleep" and "back from skills" when the player has no resources
Closed
#11 Text hinting: Move cost
Closed
#23 Objects opt out of clickable highlighting
Closed
#15 FOV: Better algorithm
Closed
#8 Button hinting: Gray out disabled buttons
Closed
#7 Juice for animations: Bobbling just doesn't look _good_ right now
Closed
#13 Pixel art: More player characters
Closed
#14 Pixel art: More consistent palette
40 Issues created by 1 user
Opened
#1 Button hinting: moves
Opened
#2 Juice for animations: move from cell to cell
Opened
#3 Juice for animations: level transition: sleep
Opened
#4 Juice for animations: Level transition: ladder
Opened
#5 Juice for animations: modal open/close
Opened
#6 Action feedback: acquire/spend resource
Opened
#7 Juice for animations: Bobbling just doesn't look _good_ right now
Opened
#8 Button hinting: Gray out disabled buttons
Opened
#9 Button hinting: Highlight "sleep" and "back from skills" when the player has no resources
Opened
#10 Text hinting: No blood left
Opened
#11 Text hinting: Move cost
Opened
#12 Pixel art: Shadows on objects
Opened
#13 Pixel art: More player characters
Opened
#14 Pixel art: More consistent palette
Opened
#15 FOV: Better algorithm
Opened
#16 Resolution/layout: Better algorithm
Opened
#17 Balancing: More skill steps per track, more short tracks?
Opened
#18 Refactor: Move camera logic to always be part of the UI part.
Opened
#19 Color: Split up existing enums
Opened
#20 The player should be able to select their own name and sprite
Opened
#21 Intro cutscene
Opened
#22 Notification badges on manor objects
Opened
#23 Objects opt out of clickable highlighting
Opened
#24 Spawn manor furniture for thralls that have arrived
Opened
#25 Endgame logic: Consolidate carry-over conditions in one place and handle them well
Opened
#26 Label the player's current location
Opened
#27 Dynamic color schemes
Opened
#28 Don't generate vaults that have nothing for the player
Opened
#29 Avoid creating rooms with no exits
Opened
#30 Implement sound
Opened
#31 Build a tutorial
Opened
#32 Sleep should not be a submenu
Opened
#33 Clean up the messy "check" menu code
Opened
#34 Build a savegame system
Opened
#35 Make thralls react to penance
Opened
#36 Numeric rebalancing: misc problems
Opened
#37 Keyboard controls?
Opened
#38 Combat?
Opened
#40 Waling into branch hallways feels bad
Opened
#41 Missing sound effect: collect item