Revert "Try another smart dealer implementation"
This reverts commit e4e6887e64
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This commit is contained in:
parent
e4e6887e64
commit
24dbdb9a57
56
board.lua
56
board.lua
@ -44,23 +44,63 @@ function board:init(ruleset)
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end
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function board:deal()
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local deal=deal(self.ruleset)
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local n_usable_slots=self.ruleset.n_slots - 1
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-- first, pull the aces
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local available={}
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for card=1,#self.ruleset.deck.cards do
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available[card]=true
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end
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for i=1,#self.ruleset.deck.aces do
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local well=self.wells[i]
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local ace=self.ruleset.deck.aces[i]
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well:add(ace) -- temporarily, so would_accept will work
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self:animate_move_ace_to_well(ace,i)
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available[ace]=false
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end
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local rows=#deal[1]
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for y=1,rows do
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for x=1,#deal do
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local outx=x
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if (x>n_usable_slots\2) outx+=1
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self:animate_move_new_card_to_slot(deal[x][y],outx)
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local eligible_bottom_row={}
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for card=1,#self.ruleset.deck.cards do
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local skip
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if not available[card] then
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skip=true
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else
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for w in all(self.wells) do
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if (w:would_accept(card)) skip=true break
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end
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end
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if (not skip) add(eligible_bottom_row,card)
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end
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-- let the animation install the aces for real
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for w in all(self.wells) do
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w:clear()
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end
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function i_to_slot(i)
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if (i<n_usable_slots\2) return i+1
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return i+2
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end
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local bottom_row={}
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shuf(eligible_bottom_row)
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for i=1,n_usable_slots do
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local card=eligible_bottom_row[i]
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add(bottom_row,card)
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available[card]=false
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end
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eligible={}
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for card=1,#self.ruleset.deck.cards do
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if (available[card]) add(eligible,card)
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end
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shuf(eligible)
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for card in all(bottom_row) do
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add(eligible,card)
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end
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for i=1,#eligible do
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local ix=i_to_slot((i-1)%n_usable_slots)
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local slot=self.slots[ix]
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self:animate_move_new_card_to_slot(eligible[i],ix)
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end
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end
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37
dealer.lua
37
dealer.lua
@ -30,7 +30,7 @@ function deal(ruleset)
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if (card and accepts(lst[#lst-1],card)) return pop(lst)
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end
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local function find_home(prefer_acceptor,card,source,exclude,ignore_acceptorhood)
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local function find_home(odds,card,source,exclude)
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assert(card!=0)
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local acceptors={}
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local start_points={}
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@ -41,20 +41,17 @@ function deal(ruleset)
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-- don't place it here ever
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elseif ruleset.deck.instantly_accepted[card] and n==max_height[s]-1 then
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-- can't place an instantly accepted card at the bottom of a slot
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elseif not ignore_acceptorhood and accepts(pek(slots[s]),card) then
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add(acceptors,s)
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elseif n<max_height[s] then
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add(start_points,s)
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else
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if (accepts(pek(slots[s]),card)) add(acceptors,s)
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if (n<max_height[s]) add(start_points,s)
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end
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end
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local a
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if prefer_acceptor then
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a=rnd(acceptors) or rnd(start_points) or source
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else
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a=rnd(start_points) or rnd(acceptors) or source
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end
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local acceptor=rnd(acceptors)
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local start_point=rnd(start_points)
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if (acceptor and rnd()>odds) acceptor=nil
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local a=acceptor or start_point or source
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if (a) add(slots[a],card) return true
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end
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@ -68,18 +65,22 @@ function deal(ruleset)
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if w <= ruleset.n_suits then
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local c=pop(slots[0])
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assert(c!=0)
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if (c and not find_home(false,c,nil,0)) return
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if (c and not find_home(1.0,c,nil,0)) return
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exclude = 0
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end
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local card=pop(wells[w])
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assert(card!=0)
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if (not find_home(true,card,nil,exclude)) return
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if (not find_home(1.0,card,nil,exclude)) return
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local src=flr(rnd()*(#slots+1))
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local card=pop_accepted_card(slots[src])
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if card then
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if (not find_home(false,card,src,nil)) return
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local n_moves=48
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for i=1,n_moves do
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local src=flr(rnd()*(#slots+1))
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local card=pop_accepted_card(slots[src])
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if card then
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local odds=0.0
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if (not find_home(odds,card,src,nil)) return
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end
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end
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end
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@ -88,7 +89,7 @@ function deal(ruleset)
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for i=0,#slots do
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while #slots[i]>max_height[i] do
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local card=pop(slots[i])
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if (not find_home(false,card,nil,nil,true)) return
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if (not find_home(0.0,card,nil,nil)) return
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end
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end
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1
main.p8
1
main.p8
@ -9,7 +9,6 @@ __lua__
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#include layout.lua
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#include ruleset.lua
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#include progression.lua
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#include dealer.lua
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#include main.lua
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__gfx__
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00000000070000007770000000700000007000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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13
ruleset.lua
13
ruleset.lua
@ -32,19 +32,17 @@ function ruleset:init(
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local usable_slots = n_slots - 1
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assert(usable_slots%2==0)
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local n_total_cards = n_arcana + n_suits * n_cards_per_suit
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local total_n_cards = n_arcana + n_suits * n_cards_per_suit
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-- aces aren't usable because they are initially placed in the wells
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local n_usable_cards = n_total_cards - self.n_suits
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local usable_n_cards = total_n_cards - self.n_suits
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-- deal has to be symmetrical
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assert(n_usable_cards % usable_slots == 0, usable_slots-(n_usable_cards%usable_slots))
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assert(usable_n_cards % usable_slots == 0, usable_slots-(usable_n_cards%usable_slots))
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-- these cards would be instantly moved to the wells and
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-- therefore cannot be in the bottom row
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local instantly_placed_cards = self.n_suits + 2
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assert((n_total_cards-instantly_placed_cards)-usable_slots >= 0)
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self.n_usable_cards = n_usable_cards
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assert((total_n_cards-instantly_placed_cards)-usable_slots >= 0)
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self:generate_deck()
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self:generate_layouts()
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@ -57,7 +55,6 @@ function ruleset:generate_deck()
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aces={},
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suits={},
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cards={},
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instantly_accepted={},
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rank_name="a23456789tjqk"
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}
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self.deck=deck
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@ -70,14 +67,12 @@ function ruleset:generate_deck()
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for rank=1,self.n_cards_per_suit do
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add(deck.cards,{suit=suit,rank=rank})
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if (rank==1) add(deck.aces,#deck.cards)
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if (rank==2) deck.instantly_accepted[#deck.cards]=true
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end
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end
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-- arcana
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for rank=0,self.n_arcana-1 do
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add(deck.cards,{suit="a",rank=rank})
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if (rank==0 or rank==self.n_arcana-1) deck.instantly_accepted[#deck.cards]=true
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end
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function deck:draw_card(x,y,c,shadow)
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