Add a tips page
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184ce112bd
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@ -1,5 +1,6 @@
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state_archaeology=klass()
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function state_archaeology:init()
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function state_archaeology:init(tips_mode)
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self.tips_mode=tips_mode
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self.n_holy_books=#liturgy.holy_book
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self:select_book(1)
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end
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@ -11,6 +12,7 @@ function state_archaeology:suspend() end
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function state_archaeology:select_book(n)
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self.selection=n
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if (self.tips_mode) self.title="tips" self.full_text=archaeology_tips return
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local lines={}
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local hb=liturgy.holy_book[self.selection]
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self.title=hb[1]
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@ -68,7 +70,25 @@ function state_archaeology:draw()
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line(tx,y,tx+tw-1,y,15)
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y+=2
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print("⬅️",tx,y)
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print("➡️",tx+tw-7,y)
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if not self.tips_mode then
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print("⬅️",tx,y)
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print("➡️",tx+tw-7,y)
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end
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print("❎ go back",1,122,15)
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end
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end
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archaeology_tips=[[
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wise archaeologists know these
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secrets:
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- hold ❎ to get a new board.
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- hold 🅾️ to pick up more than
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one card.
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- updates and other games by
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pyrex and nyeo are
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available at nyeogmi.itch.io
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and lexaloffle.
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only diligent research can
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uncover sacred mysteries!
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- p & n]]
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@ -2,13 +2,14 @@ state_menu=klass()
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function state_menu:init()
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self.selection=1
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self.frame=0
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local function plain_opt(n,s,a)
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return menu_option:new(function() return n end,function()
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main.state_manager:push(s:new(a))
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end)
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end
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self.options={
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menu_option:new(function() return "excavate" end,function()
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main.state_manager:push(state_excavate_menu:new(self))
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end),
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menu_option:new(function() return "archaeology" end,function()
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main.state_manager:push(state_archaeology:new())
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end),
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plain_opt("excavate",state_excavate_menu,self),
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plain_opt("archaeology",state_archaeology),
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menu_option:new(),
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menu_option:new(function()
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local pref=completion_tracker:get_music_preference()
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@ -17,9 +18,8 @@ function state_menu:init()
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end,function()
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completion_tracker:set_music_preference(not completion_tracker:get_music_preference())
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end),
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menu_option:new(function() return "reset data" end,function()
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main.state_manager:push(state_reset_menu:new(self))
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end)
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plain_opt("reset data",state_reset_menu,self),
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plain_opt("tips",state_archaeology,true)
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}
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end
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function state_menu:enter() end
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@ -12,7 +12,7 @@ function state_wonround:enter()
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sounds:win()
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completion_tracker:mark_seen(self.verse_id)
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completion_tracker:advance_completion_level(self.board:get_completion_level())
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if (self.board.watcher:allow_tips()) self.tip=deli(_won_round_tips,1)
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if (self.board.watcher:allow_tips()) self.tip=deli(_won_round_tips,1) add(_won_round_tips,self.tip)
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end
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function state_wonround:exit(new_top) end
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